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THE LAWS OF SIRIUS

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THE LAWS OF SIRIUS
Offline Xoria
05-17-2008, 01:02 AM, (This post was last modified: 05-21-2016, 10:43 PM by Xoria.)
#1
Black Hat Economist
Posts: 2,125
Threads: 245
Joined: Oct 2007
Staff roles: Economy Dev

The Laws of Sirius
An index of the laws and regulations imposed by House governments.
Contained herein are the Laws governing the House Colonies as set forth by their duly appointed governing bodies.
Each Colonial Government is entitled to one submission detailing all applicable laws within their sovereign territories.
All such submissions should include a table of contents at the beginning of their submission.
Unlike the CNS press release service, which contains time sensitive information that may become out of date, these submissions are concrete and permanent, and open only to the House governments.
  • The Republic of Liberty:
    A codex listing the laws and regulations applicable to Liberty and her surrounding systems.
  • The Kingdom of Bretonia:
    A codex listing the laws and regulations applicable to Bretonia and her surrounding systems.
  • The House of Imperial Rheinland:
    A codex listing the laws and regulations applicable to Imperial Rheinland and her surrounding systems.
  • The House of the Rheinland United Republic:
    A codex listing the laws and regulations applicable to Rheinland United Republic and her surrounding systems.
  • The Empire of Kusari:
    A codex listing the laws and regulations applicable to Kusari and her surrounding systems.
  • The Gallic Union:
    A codex listing the laws and regulations applicable to Gallia and her surrounding systems.

An index of the laws and regulations imposed by non-House organisations.
  • The Zoner Freeports:
    A collection of policies and regulations imposed by various Zoner Freeports and organisations.
  • The Corsair Empire:
    A collection of policies and regulations imposed by the Council of Elders within Corsair space.
  • The Outcasts
    A collection of policies and regulations imposed by the Loyola Group.
  • GMG Sovereign Space:
    A collection of laws and regulations imposed by the Guild Masters within GMG.
  • The Crayter Republic:
    A collection of laws and regulations imposed by the Crayter Republic within Crayterian space.
  • The Core
    A collection of laws and regulations imposed by The Core as the Charter of Omicronia
  • The Coalition People's Republic:
    A collection of laws and regulations imposed by the State Duma within Coalition space.
    A collection of laws and regulations imposed by the Council High Command within Council space.
  • The Order Overwatch Protectorate:
    A collection of laws and regulations imposed by The Order Overwatch Protectorate within Order controlled space.

Offline The Republic Of Liberty
05-19-2008, 10:26 PM, (This post was last modified: 10-02-2016, 07:05 PM by The Republic Of Liberty.)
#2
Member
Posts: 1,527
Threads: 140
Joined: May 2008

[Image: 220px-Flag-liberty.png]

The Laws of Liberty

0. Law enforcement
Liberty Forces (Liberty Navy, Liberty Police and Liberty Security Force) are authorized to uphold these laws in Liberty systems (New York, Alaska, California, Colorado, Ontario, Texas, Virginia, Alberta, Pennsylvania, Kansas, Omicron Nu) and connecting independent systems (Cortez, Hudson, Magellan, Bering, Galileo, Kepler, Puerto Rico).

Liberty Forces are authorized to issue punishments based on severity of a crime which can range from verbal warning to use of lethal force.

Primary Fleets ([LN], 5th|, LPI-, and =LSF=) are considered ranking officers and their judgement and order stands higher in case of disparity.

Monetary fines for crimes can be up to ten million credits on the scene. Higher penalties can be issued by Primary Fleets or Liberty Government via Neural-Net.

Liberty Forces are subject to judicial review of their actions and will be punished if their conduct is found to be unjust.

Hostile organisations forfeit all protection that these laws provide.

Law abiding pilots within Liberty can report instances of crime when officers were not on scene. Please follow the instructions listed in Police Report System.

Latest changes to Liberty laws are regularly posted in Public Service Announcements by the Republic of Liberty.

Treaties between Liberty and other organisations are posted in Republic of Liberty: Treaty, Contract and Agreement Database.

1. Trade regulations
The possession of Civilian pilots and Liberty personnel is not permitted.

Liberty Forces are allowed to confiscate these goods and transport them for evidence storage.

For exceptions to these laws, please visit List of approved special licenses that were granted via License Requisition Center.

1.1 Contraband commodities
It is illegal to have any amount of these commodities:
- Artifacts
- Black Market Light Arms
- Black Market Munitions
- Blood Diamonds
- Cardamine
- Counterfeit Software
- Demolition Charges
- EFL Blue Packs
- Hypnotainment Bands
- Kemwer Munitions
- Liquid Cardamine
- Nomad Remains or materials
- Nox
- Separatist Materiel
- Slaves
- Sorted Artifacts
- Volgograd Ordinance
- Xeno Relics

1.2 Restricted commodities
Only organisations listed in parenthesis can transport these commodities:
- Ageira White Boxes (Ageira Technologies, Deep Space Engineering, Universal Shipping)
- Azurite Gas (, Ageira Innovations, Universal Shipping Incorporated)
- Human Organs (Cryer Pharmaceuticals)
- Military Salvage (Liberty and Bretonia corporations, [ALG], Bristol Constructions, Junker Congress)
- Stabiline (Cryer Pharmaceuticals)
- Synthetic Marijuana (Cryer Pharmaceuticals)

1.3 Improper passenger conditions
Only Freighters, Armored "Pelican" Transport, Liners and Yachts may transport various classifications of passengers.

1.4 Supplying illegal modular base
It is illegal to deliver any materials to a modular base not on the List of approved modular bases.

1.5 Breaching embargo
These systems are under embargo and no commodities (except various forms of passengers) may be transported into them:
- Kansas
- Vespucci

2. Trespassing
Alaska, Virginia systems and Zone-21 in New York are restricted areas and off-limits to civilians. Trespassing may result in lethal force used. Current exceptions are:
- Zone-21 in New York, the Trans-Alaska Corridor in Alaska and be passed by Ageira Technologies, Deep Space Engineering, Liberty Police and Universal Shipping.
- Trade Lane St. Albans Shipping Platform - Omicron Nu Jump Gate may be used by Ageira Technologies, Core, Deep Space Engineering, Liberty Police and Universal Shipping.
- Texas Jump Gate - St. Albans Shipping Platform in Virginia system may be used by civilians.

3. Hostile organisations
It is illegal to affiliate with, work for, possess identification, ship, equipment, technology or weaponry from these organisations:
- Auxesia
- Blood Dragons
- Coalition
- Corsairs
- Farmers Alliance
- Gaians
- Gallic Brigands
- Gallic Royal Enclave
- Gammu Artificial Intelligence
- Golden Chrysanthemums
- Hellfire Legion
- IMG|
- Lane Hackers
- Liberty Insurgency
- Liberty Rogues
- Liberty Separatists
- Mollys
- Nomads
- Order
- Outcasts
- Pirates
- Reaver Mercenaries
- Red Hessians
- Unioners
- Wild
- Xenos
- Gallic Navy (visible by LN and LSF only)

4. Restricted technology
Liberty Forces are allowed to use any technology necessary to perform their duties. However, technology from foreign agencies must be obtained via official channels and proof must be presented to Liberty Government if requested.

4.1 Restricted equipment
Possessing identification, ship, equipment or weaponry from known hostiles is restricted. List of approved special licenses has registered exceptions granted via Special Licenses Center.

Possession of Liberty Navy technology is restricted. This includes, but is not limited to "Liberator", "Executioner", "Guardian", "Avenger" snubcrafts, "Defiant" gunboat, "Magma Hammer" and "Vengeance" series weaponry, etc. Only Liberty Forces and ships within List of approved surplus licenses are permitted to use such technology. If you are looking to receive license, please visit Surplus Requisitioning Center.

4.2 Warships
"Corvo" Civilian Deep Space Explorer and "Bustard" Civilian Light Carrier are not considered Warships.

Only Liberty Forces can operate Capital Ships (e.g. Cruisers, Destroyers, Battlecruisers, Battleships, Dreadnoughts, Carriers, etc.) in Liberty.

Only Liberty Forces and ships within List of approved surplus licenses can operate Liberty Capital Ships (e.g. "Archer", "Interdictor", "Overlord", "Atlantis", etc.) anywhere in Sirius.

Temporary permission to enter or traverse Liberty with Capital Ships must be gained from Liberty Government and must be escorted by Primary Fleets at all times.

5. Obstructing justice
It is illegal to prevent, evade or delay the administration of justice. Examples are:
- Fleeing from an officer when ordered to stop via verbal command or cruise disruptor.
- Destroying or stealing cargo from the wreck of a criminal despite being told not to
- Allowing criminals to dock on a station within the House of Liberty
- Other attempts to protect or hide criminals or evidence from Liberty Forces

6. Piracy
It is illegal to attempt unlawfully disrupt any traffic and/or threaten to extort cargo, credits, equipment, personnel, etc.

7. Assault
It is illegal to assault Liberty forces unless specifically ordered by the high command of Primary Fleets.

It is illegal to assault any civilian unless:
- Civilian assaulted you and you are self-defending.
- Civilian broke laws and you are permitted by Liberty Forces.
- Civilian is marked within Liberty Bounty Board and you are a registered contractor.

8. Base Licenses
In order to legally register a modular base in the Republic of Liberty, it is required that the owner obtain license from Liberty Government. The following license plans and their fees are possible:
- 50.000.000 per month
- 500.000.000 per year

Each application will be considered on a case-by-case basis. There may be problems with certain base positioning, such as in the middle of a trade lane route or directly across an area of space that sees heavy traffic or being in close proximity to established station. As such, we reserve the right to refuse or request that you modify your application.

Any change to affiliation, name, location, ownership, cruise disruptor or weapon platforms must be approved by Liberty Government.

There is a 50% discount for license fee when there is an agreement on visual look of your station.

Current List of approved modular bases that were approved via License Requisition Center.

9. Espionage
Any attempt or intent to conduct espionage in Liberty can result in severe punishments.

9.1 Corporate espionage
Any attempt or intent to obtain and/or share, without the consent of the relevant parent corporation, classified information. This includes possessing, salvaging, purchasing, distributing or trying to reverse-engineer Liberty corporations' proprietary research, technology or products, including but not limited to Ageira White Boxes, without their express written consent.

9.2 Military espionage
Any attempt or intent to obtain and/or share, without the consent of the Liberty Government, classified information on any matter deemed to contribute to national security.

9.3 Foreign agencies
Foreign military, intelligence or police agencies are not allowed in Liberty unless permission from Liberty Government is granted.

9.4 Exceptions
These organisations are allowed within Liberty only for trade convoys:
- BAF|MN-
- BPA)
- Core
- =CR=

10. Non-violent crimes
Following miscellaneous crimes are considered non-violent in case there is no damage to health or property.

10.1 Impersonating an officer
False claim to be part of any branch of the Liberty Forces or act in a manner which would vindicate such a claim.

10.2 Gross indecency
Massively inconsiderate acts, such as being nude or semi-nude, participating or instigating an act of a sexual nature, displaying sexually explicit material in the public domain, etc.

10.3 Flying under the influence
Pilot a ship while being affected by any substance, which impair ability to fly in a safe and respectable manner.

10.4 Public disturbance
Encouraging or be a part of a public disturbance, which includes, but is not limited to, verbal or physical altercations, polluting or littering in Liberty, damaging property.

10.5 Hacking
Any sort of hacking, including but not limited to docking points or transmissions

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Offline The Kingdom of Bretonia
11-11-2008, 05:25 AM, (This post was last modified: 09-09-2016, 06:22 PM by The Kingdom of Bretonia.)
#3
Member
Posts: 401
Threads: 101
Joined: Apr 2011

[Image: BretoniaFlagPS2.png]
The Bretonian Charter of Interstellar Law


Within the Domain of Her Majesty Carina I, Queen of Bretonia, Empress of the Taus, Sovereign of the systems of Exeter, Inverness and Nottingham, the following Rules and Regulations shall be enforced by the agents of Her Majesty, the Crown. Those lawfully constituted agencies tasked with enforcing this Charter shall include but are not limited to, the Bretonian Police Authority, the Bretonian Armed Forces and the Bretonian Intelligence Service.

Fines, detention, refusal of docking rights, or lethal force may be levied against persons or organisations found to have committed an offence. The sum of any potential fines, the length of detention, or the degree of force utilised will depend entirely on the severity of the situation in question. "On the spot" fines for offences may be no greater than $10,000,000 per contravention, unless specific alternate values are stated for the offence. Law enforcement agencies so empowered by the Bretonian Government to make such decisions may exceed these limits through the service of a written penalty notification on the Neural Net.

Primarily, all law abiding persons are granted - in so far as they conduct themselves in a manner that does not inhibit these same rights in others - the rights of protection under the law, freedom of assembly, passage, and transport, with the following restrictions:




1. Hostile Entities:

The following entities have been stripped of all protections as law abiding persons under Bretonian law. Vessels belonging to (ID) or affiliated with (IFF) the below organisations are to be detained or eliminated with extreme prejudice, owing to their flagrant crimes against the Bretonian Crown and people.

  • Alien entities
  • Auxesia
  • Bundschuh
  • Coalition
  • Corsairs
  • Enclave
  • Farmers Alliance
  • Gaians
  • Gallic Brigands
  • Hogosha
  • Lane Hackers
  • Liberty Rogues
  • Liberty Insurgency
  • Mollys
  • Order
  • Outcasts
  • Pirates
  • Red Hessians
  • Unione Corse
  • Unioners
  • Xenos



2. Bretonian and Allied Entities:

The following entities have been recognised as subjects or stalwart peers of the Crown. Vessels belonging to (ID) or affiliated with (IFF) the below organisations are to be afforded the utmost courtesy, honouring their service to the Bretonian Crown and people.

  • Ageira Technologies
  • Bounty Hunters Guild
  • Border World Exports
  • Bretonia Armed Forces
  • Bretonian Intelligence Service
  • Bretonia Mining and Manufacturing
  • Bretonia Police Authority
  • Crayter Republic
  • Cryer Pharmaceuticals
  • Deep Space Engineering
  • Gateway Shipping
  • Interspace Commerce
  • Liberty Navy
  • Liberty Police Incorporated
  • Liberty Security Force
  • Planetform Inc
  • Synth Foods
  • Universal Shipping


3. Cargo Restrictions and Contraband:

3.1 - Contraband
The transportation or possession of the following items is an offence within Bretonian space, and subject to either the confiscation or destruction of the cargo in question. Contraband confiscated by duly empowered law enforcement officials may be transported to a place of detention without hindrance. Such officials may also delegate permissions for the movement of confiscated items to reputable third parties at their discretion. Contraband designated for destruction must be destroyed on the spot. Exemption licenses may be obtained from the channels linked in the exemption fields.

Contraband Maximum Penalty Exemptions
Ageira White Boxes
Confiscation, $1000 per unit. Ageira, DSE and Universal vessels.
APM Advanced Hardware
Confiscation, $2000 per unit. Bowex, Core and Gateway vessels.
Licensed military logistics vessels.
Artifacts (inc Sorted & Xeno)
Confiscation, $2000 per unit. Licensed research vessels.
Azurite Gas
Confiscation, $2000 per unit. Bowex, Core, and Gateway vessels.
Licensed research vessels.
Black Market Munitions
Confiscation, $2000 per unit. N/A.
Black Market Light Arms
Confiscation, $2000 per unit. N/A.
Blood Diamonds
Confiscation, $2000 per unit. N/A.
Cardamine (inc Liquid)
Destruction, $3000 per unit. Cryer Pharmaceuticals vessels transporting samples to a place of research.
Counterfeit Software
Confiscation, $2000 per unit. N/A
Gaian Wildlife
Confiscation, $8000 per unit. Planetform Inc vessels.
Licensed research vessels.
Human Organs
Confiscation, $2000 per unit. Cryer Pharmaceuticals vessels.
Licensed humanitarian and medical vessels.
Hypnotainment Bands
Destruction, $3000 per unit. N/A.
Kwemer Munitions
Confiscation, $2000 per unit. N/A.
Military Vehicles
Confiscation, $2000 per unit. Bowex and Gateway vessels.
Licensed military logistics vessels.
Nomad Materials (inc Remains)
Destruction, $10m. Licensed research vessels.
Nox
Destruction, $3000 per unit. N/A.
Plutonium
Confiscation, $2000 per units. Bowex, Gateway and GMG vessels.
Licensed military logistics vessels.
Slaves
Confiscation, $3000 per units. N/A.
Volograd Munitions
Confiscation, $2000 per unit. N/A.

3.2 - Breach of Embargo
It is an offence to infringe a duly publicized embargo. Transporting any cargo to or from an embargoed system is an offence, unless specific exemptions apply. Cargo shipped in violation of an embargo will be subject to confiscation or destruction in addition to appropriate fines. Current Bretonian Embargoes include:
  • Enclave occupied systems: Aquitaine, Brittany, Roussillon.
    Exemptions: None.

  • Coalition occupied systems: Omega-52.
    Exemptions: None.
3.3 - Rendering Aid to an Illegal Installation
It is an offence to supply an unregistered Modular Base with construction or upkeep commodities. Vessels transporting such goods are required to confirm their destination to law enforcement officials when questioned, and evidence delivery at a valid destination when required to do so. Vessels unable to prove a lawful destination will have their cargo confiscated.


4. Other Crimes and Illegal Conduct:

Infractions of the below regulations may result in on the spot fines, refusal of docking rights, or lethal force being utilised, dependant on the severity of the offence. A failed attempt to infringe the law still constitutes a breach of this Charter; incompetence is no defence on such matters.

4.1 - Assault, Piracy and Kidnapping
It is an offence to subject any law abiding person to the following actions:
  • Assault: Firing upon or otherwise harming any station or vessel.
  • Piracy: The disruption of trade lanes or the coercion of credits, cargo, information or services.
  • Kidnapping: the coerced detention of any vessel or individual, i.e. the holding of pilots or escape pods.
4.2 - Rendering Aid to a Hostile Entity
It is an offence to assist or aid any entity declared hostile under Section 1 of the Charter. This includes but is not limited to transporting supplies to or from a hostile station, providing hostile vessels with financial support, or directly assisting hostile vessels in combat.

4.3 - Operating an Illegal Installation
It is an offence to construct, establish or operate a Modular Base within Bretonian territory in contravention of the licensing requirements set out in the Base Construction and Zoning Database. Hostile Modular Bases or those ineligible for registration due to a failure to meet required preconditions will be deconstructed as soon as is practicable. All other non-compliant Modular Bases will be served a 24 hour written notice of impending deconstruction. This period should be used by the Base administrator to either seek registration or evacuate crew members.

4.4 - Military Intrusion and Espionage
It is an offence for:
  • foreign military, police or intelligence vessels to enter Bretonian territory without the explicit prior approval of the Bretonian government, or a Treaty establishing such permissions.
  • any person to knowingly or recklessly obtain or share restricted or classified information without the permission of the Bretonian Government, or a duly empowered law enforcement official.
4.5 - Trespass in Restricted Space
It is an offence for non-law enforcement vessels to enter a duly publicised Restricted Military Zone without the permission of a duly empowered law enforcement official. These currently include:
  • Planet Darlington, Newcastle system.
4.6 - Prohibition of Foreign Warships
It is an offence to enter Bretonian territory in a foreign warship without prior authorisation by the Bretonian Government, or a duly empowered law enforcement official. Warships are classified as Bustard Liners, Cruisers and Battleships. Permissions for transit through Bretonian systems may be obtained from the Individual or Foreign Warship Database.

4.7 - Prohibited and Restricted Technologies
It is an offence to:
  • own or use ships or equipment produced by or affiliated with any entity defined as hostile under Section 1 of the Charter, except where prior approved by the Bretonian government.
  • own or use Bretonian military ships or equipment without the permission of a duly authorized official.
  • use Jump Drives or Survey Modules unless registered and approved in the Bretonian Office of Jump Drive and Hypserspace Scanning Registry.
4.8 - Deeds Prejudicial to the Good Conduct of Public Affairs
This offence applies to miscellaneous conduct that is considered detrimental to the Realm but not otherwise specified within this Charter. This could include but is not limited to inciting disorder, public obscenity, disrupting the neural net, piloting a vessel under the influence and other undesirable behaviours. Penalties issued under this provision may be appealed directly to the Bretonian Government.

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Offline The Gallic Union
11-02-2009, 09:06 PM, (This post was last modified: 05-06-2016, 03:57 PM by The Gallic Union.)
#4
Member
Posts: 451
Threads: 68
Joined: May 2012


[Image: sgPIkRy.png]


The Gallic Union
The Laws


Honneur, Patrie, Valeur, Discipline
Core Gallic Values

Titre 1: Definitions


Article 1.1: Supremacy

The supremacy of the Gallic Laws is absolute within Gallic Space, In the event of conflict between regional laws, the Gallic Laws overrule any other regional laws.

Article 1.2: Territory of the Gallic Union

These are the systems currently under control of the Union:

Ile-de-France, Burgundy, Champagne, Languedoc, Lorraine, Orléanais, Picardie, Provence

The Union currently claims, and enforces law in the following systems::

Brittany (Orkney), Zurich

Article 1.3: Gallic Law Enforcers

The following forces are considered Gallic Law Enforcers:

▪ Gallic Navy
▪ Gallic National Intelligence

Article 1.4: Gallic Corporations

The following companies are considered Gallic Corporations:

▪ EFL Oil and Machinery
▪ Gallic Metal Service
▪ Ile-de-France Shipping

Titre 2: Crime & Justice Regulations


Article 2.1: Crime & Justice Regulations

The Gallic Navy and the Gallic National Intelligence are entrusted with the duty to uphold the law of the Gallic Union, peace and order in the territories of the Gallic Union. The Officers of the Gallic Navy and the Gallic National Intelligence within the territory of the Gallic Union inter alia shall:

▪ Confiscate illegally transported restricted and forbidden goods, technologies, and destroy the subject without further discussion if failed to comply;

▪ Levy fines for breaching the Laws of the Gallic Union;

▪ Hunt, capture, and eliminate members of criminal or hostile entities;

▪ Restrict access to secure areas, including entry into the Gallic Union's territory;

▪ Uphold civility and stability of life in the Gallic Union.

Titre 3: Financial, Trade & Mining Regulations


Article 3.1: Currency

The currency of the Gallic Union is Gallic Franc (₣). All transactions between the organisations domestic to the Gallic Union shall be conducted in Gallic Francs.

Article 3.2: The Council of State

To assist the performance of financial, trade and mining regulations, the Council of State shall be established. The members of the Council of State shall be five nominees be appointed by the Seigneurs from among the citizens of the Gallic Union with the meritocratic ideals in mind.

The Council of State shall be controlled by the Seigneurs and can be overridden by their decision.

Article 3.3: Licensed Exports & Imports

The following cargo is restricted to license holders, Gallic Forces and Gallic Corporations. The Penalty for carrying with no license is 5.000.000 Francs regardless of the quantity they are holding.

To apply for a license submit the form as per following.

▪ Artifacts
▪ Azurite Gas
▪ Cryocubes
▪ EFL Blue Packs
▪ Human Organs
▪ Hydrogen Cyanide
▪ Kemwer Munitions
▪ Magnets
▪ Military Salvage
▪ Military Vehicles
▪ Munitions
▪ Nuclear Devices
▪ Prometheum
▪ Sorted Artifacts
▪ Stabiline
▪ Synthetic Marijuana
▪ Xeno Relics

Article 3.4: Contraband

The following items are considered contraband within the Gallic Union. The Penalty for carrying is 10.000.000 Francs regardless of the quantity they are holding.

▪ Ageira Data Packs
▪ Ageira White Boxes
▪ Black Market Light Arms
▪ Black Market Munitions
▪ Cardamine
▪ Counterfeit Software
▪ Fugitives
▪ Hypnotainment Bands
▪ Liquid Cardamine
▪ Nomad Materials
▪ Nox
▪ Slaves
▪ Volgograd Ordinance

Article 3.5: Mining

Mining within the territories of the Gallic Union is prohibited for all non-Gallic Corporations unless vouched for by a Gallic corporation, Gallic Navy or Gallic National Intelligence.

The penalty for illegal mining operations is 5.000.000 Francs regardless of the quantity extracted.

The Council of State reserves the right to grant exceptions to this law.

Titre 4: Technology Restrictions


Article 4.1: Licenses

A license must be applied for and issued before the ship is purchased. Fines of up to 10.000.000 Francs may be levied for non-compliance.

Article 4.2: Unrestricted Gallic Civilian Ships

The trade of the Gallic technologies shall be free for the following civilian-grade technologies. Said ships and equipment originating in the Gallic Union can be purchased without notifying local authorities.

Fighters & Bombers: Moonbeam, Sunbeam & Eclipse
Freighters: Aurochs & Briller

Article 4.3: Restricted Gallic Civilian Ships

Entities that do not belong to Gallic Corporations, Gallic Navy or Gallic National Intelligence require a license for the following ships.

Fighters & Bombers: Tournez, Courbe & Plier
Transports: Rock Badger, Taureau, Vache & Pachyderme
Liner: Lucullus

Article 4.4: Gallic Military Technologies

The use of Gallic Military Technologies is restricted to the Gallic Navy and the Gallic National Intelligence. These technologies are available to Gallic Corporations upon prior request.

Fighters & Bombers: Caracal, Serval, Lynx & Cougar
Gunboat: Perilous/Ardent-class

Article 4.5: Banned Ships

The following ship classes are banned within Gallic Space and claimed territories:

▪ Any kind of vessels of Cruiser-class or above, unless flown by Gallic Forces;
▪ Commonly used Sirian pirate vessels (e.g. Pirate Transport, Pirate Train);
▪ Gallic Brigands;
▪ Maquis;
▪ Non-Gallic House Military ships;
▪ Outcast;
▪ Sirius Coalition;

Article 4.6: Restricted Equipment

The Following Equipment requires a License.

▪ Cloak Disruptors;
▪ Hyperspace Matrix;
▪ Hyperspace Survey Modules;
▪ Jump Drives.

Article 4.7: Banned Equipment

The following equipment is forbidden within the Gallia with the exception of the Gallic Navy and the Gallic National Intelligence.. The Seigneurs reserve the right to grant exceptions to this law.

▪ Cloaking Device.

Titre 5: Enemies of the State and Undesirables


Article 5.1: Enemies of the State

All hostile entities found in this list are considered enemies of the Gallic Union and will be shot on sight by the Gallic Navy and Gallic National Intelligence. All Gallic citizens have a duty to report any sightings to the nearest law enforcement officer.

▪ Gallic Brigands
▪ Gallic Renegades* (//Wilds)
▪ Junkers
▪ Maquis
▪ Outcasts
▪ Pirates from Foreign Houses
▪ Sirius Coalition
▪ Terrorists from Foreign Houses

*Any Gallic military ship not in use by members of the Gallic Navy, Gallic National Intelligence or a license holder, will be confiscated. Failure to comply will result in execution.

Article 5.2: Unwelcome Entities

All entities found in this list are not welcome within the Gallic Union and will be turned away if found within Gallic space. Refusal to leave, or multiple occasions of entry, will result in the destruction of the entity.

▪ House Police, Militaries & Intelligence;
▪ Ageira Technologies;
▪ Borderworlds Exports;
▪ Bretonian Mining & Manufacturing;
▪ Hogosha;
▪ Kishiro Technologies;
▪ Samura Heavy Industries.

Titre 6: Space Modular Installations


Article 6.1: Base Licensing

Any base constructed within the territory of the Gallic Union shall be registered with Gallic Naval Command for its own security and statistical purposes.

The owners of space modular facilities legally registered in the Gallic Union shall enjoy the protection of the Gallic Navy.

Article 6.2: Docking Rights

The owners of modular facilities legally registered in the Gallic Union shall permit the docking of the entities representing the Gallic Union under MNG| and GSB]- tags. Non-compliance will result in a fine up to the amount of 10.000.000 Francs a day for two weeks. Continued non-compliance will lead to base deconstruction.

Article 6.3: Weapon Platforms

The installation of weapon platforms shall be agreed upon with the Gallic Naval Command.

Offline The Empire of Rheinland
12-12-2009, 06:49 PM, (This post was last modified: 07-02-2016, 03:17 PM by Bundeskabinett Sekretariat.)
#5
Member
Posts: 100
Threads: 29
Joined: Jul 2019


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THE LAWS OF IMPERIAL RHEINLAND

Article One: The definition, territorial jurisdiction and enforcement of the Empire of Rheinland laws

§1. The supremacy of Rheinland laws is absolute in Rheinland Imperial space.

§2.Imperial Rheinland space is defined as the combination of the following systems: Cologne, Dresden, Frankfurt, Hamburg, New Berlin, Munich, Omega-7, Lüneburg (Sigma-15), Stuttgart and Thuringia, and also the southern part of the Hudson system (sectors A-H 5, 6, 7, 8 with exception of 15 kilometres perimeter around planet Atka).

§3. The following systems are considered neutral or border zones where Rheinland forces send patrols to provide protection: Omicron Xi, Zurich, and the southern part of the Bering system (sectors A-H 5-8), Sigma-13 and Sigma-17, 15K from each entry point into Sigma-21.

§4. Rheinland law-enforcement authorities are represented by the Rheinland Military and the Rheinland Police. Rulings by the Reichstag always supersede decisions made by law enforcement authorities.

§5. Rheinland has signed a number of treaties and agreements which are publicly accessible in this database. In case of conflict, ratified agreements supersede local House law. The Empire of Rheinland is bound by treaties ratified by the former Federal Republic.

§6. Ignorance of the Rheinland laws does not exempt from liability.

Article Two: The Rheinland criminal code

§1. Rheinland Criminal Code is fundamental and the only source of penal law in Rheinland. It describes activities subject to punishment by law-enforcement authorities and regulates responsibility for the perpetration of them.

§2. The following activities are defined as unlawful in Rheinland Space:

§2.1. Contraband smuggling and/or trafficking: Possession, shipping, trading or any manipulation with the following goods, in general, is illegal in Rheinland space (note the exceptions below):
  • Artifacts (of any sort)
  • Black Market Arms (of any sort)
  • Black Market Munitions
  • Blood Diamonds
  • Cardamine (of any sort)
  • Counterfeit Software
  • Human Organs
  • Kemwer Munitions
  • Nomad Materials (of any sort)
  • Nox
  • Slaves
  • Stabiline
  • Synthetic Marijuana
  • Xeno Relics
Exceptions are as follows:

§2.1.1. Cryer Pharmaceuticals and its affiliates are for medical purposes licensed to carry an unlimited amount of Human Organs, Stabiline and Synthetic Marijuana. Any other ship may legally carry up to 5 cargo units of Stabiline.

§2.1.2. Rheinland law-enforcement authorities are allowed to transport confiscated contraband to relevant stations or planets for further investigation.

§2.1.3. Other regulations regarding the shipping of certain goods may be implemented after official publication on the Communication channel.

§2.1.4. The following regulations are implemented in case of contraband possession:

§2.1.4.1. All contraband must be always confiscated and handed over to a relevant station or in case of non-human contraband destroyed on site.

§2.1.4.2. Violator is obliged to pay 1.000 SC fine for every cargo unit of contraband, however, the minimum sum is 250.000 credits regardless of the amount of contraband.

§2.1.4.3. In the case of 5 cargo units of contraband or less, law enforcer may waive from issuing fine and use only formal warning, if they see fit.

§2.2. Possession of following illegal equipment:

§2.2.1. Restricted equipment specified in Rheinland restricted technology registry such as Firekiss or Hornviper weapons, combat vessels (e.g. Wraith, Bergelmir, Fafnir, Mjolnir, Oder class gunboat and capital ships) and other equipment. Special authorization can be obtained by submitting a request in the registry.

§2.2.2. Nomad equipment or equipment constructed on basis of it, except experimental technology used by the Imperial intelligence agencies.

§2.2.3. Equipment and ships that belong to or are manufactured by hostile organizations, terrorist groups and criminal organizations as defined in Article Five, §1.

§2.2.4. Cloaking Devices, Jump Drives and Hyperspace Survey Modules mounted on ships that do not belong to the Rheinland Military, the Rheinland Police or Rheinland corporations or permitted individuals which are registered in Extraordinary equipment registry.

§2.2.5. The following regulations are implemented in case of illegal equipment possession:

§2.2.5.1. Unmounted equipment is to be confiscated in space.

§2.2.5.2. Ships with mounted equipment are to be banned from Rheinland until the equipment is demounted or they are cleared to re-enter. Law enforcers are also allowed to issue fines from 500.000 to 10.000.000 SC according to the severity of the committed crime.

§2.2.5.3. Illegally possessed ships may be destroyed.

§2.3. Piracy and Terrorism:

§2.3.1. Piracy is described as performing or attempting to perform actions such as the disruption of trade lane rings, and/or extortion for sums of money, equipment, cargo or personnel in exchange for the immediate or future safety of the target of the said actions.

§2.3.2. The intent is shown by the accused party being present in the close vicinity of a trade lane ring when the disrupted party drops out of the lane.

§2.3.3. The following regulations are implemented in the case of piracy.

§2.3.3.1. Persons suspected of committing acts of piracy or terror are to be put under arrest.

§2.3.3.2. Persons spotted committing acts of piracy or terror are to be arrested or executed.

§2.3.3.3. In the case of hostages being held by pirate or terrorist, an attempt to negotiate and rescue the hostages before the elimination of pirate should be performed.

§2.3.4. Supplying or otherwise aiding enemies of the state and undesirable entities is prohibited.

§2.4. Disorderly conduct:

§2.4.1. Violation of orders given by law-enforcement authorities’ representatives.

§2.4.2. Denial to provide law enforcement authorities’ representatives with information concerning your identification, documents on your cargo or your intentions in Rheinland space.

§2.4.3. Public swearing or threatening.

§2.4.4. Insulting the Emperor, the Empire, the representatives of law enforcement authorities.

§2.4.4.1. Impersonation of Rheinland nobility such as using the 'von' nobiliary particle.

§2.4.5. Flying ship as captain or pilot while being under influence of alcohol or other drugs which affect the ability to control the ship or communicate properly with law enforcement authorities.

§2.4.6. Disrupting trade lanes or any other action disrupting the smooth flow of trade or execution of law enforcement.

§2.4.7. Assault on civilians or representatives of law enforcement authorities.

§2.4.8. Offering a bribe to a law enforcer. This action may be punished by issuing an additional fine in the same sum of money as an offered bribe was.

§2.4.9. The following regulations are implemented in the case of disorderly conduct:

§2.4.9.1. In any above case, the pilot should be warned once.

§2.4.9.2. If the pilot continues to disobey the authority of law enforcement authorities' representatives, a reasonable force can be used.

§2.4.9.3. In case of successfully resolving the issue by reasonable force without destroying the vessel, the violator is to pay from 500.000 to 1.000.000 SC fine for every point of disorderly conduct.

§2.4.9.4. Assault on civilians or representatives of law enforcement authorities may be punished by a fine up to 100.000.000 SC or by death sentence.

§2.5. Violations of information security regulations:

§2.5.1. Hacking into secure channels on the Neural Net or transferring information from secure channels to third parties.

§2.5.2. Hacking into docking and mooring control systems.

§2.5.3. Hacking into government databases or transferring information from them to third parties.

§2.5.4. All the aforementioned violations are a reason for arrest and future investigation. Violators can be also fined from 1.000.000 to 100.000.000 SC according to the severity of a crime.

§2.6. Corporate violations:

§2.6.1. Any of the aforementioned crimes if performed by employees of a corporation, company or any organized group marked by the same identification tag, are a subject for multiplied fines or sanctions against the whole organization.

§2.6.2. Any of aforementioned crimes if performed by the administration of a corporation, company or any organized group marked by same identification tag, may be a subject to an arrest of all vessels of that organization present in Rheinland space for the time of the investigation as well as a subject for multiplied fines or sanctions against the whole organization.

Article Three: Trade regulations

§1. Cargo classified as restricted:

§1.1. Following cargo can be transported only by ships of the Rheinland law-enforcement authorities and organizations listed next to the respective cargo type:
  • Ageira White Boxes - Ageira Technologies, Deep Space Engineering, Universal Shipping and their affiliates
  • Armaments - Rheinland corporations
  • Azurite Gas - ships tagged [*USI*]
  • Blue Jillies - Rheinland corporations, Orbital Spa and Cruise
  • Criminals
  • DT Fuel - Rheinland corporations
  • Hydrogen Cyanide - Rheinland corporations
  • Light Arms - Rheinland corporations, ships tagged EFL|
  • Military Salvage - Rheinland corporations, ships tagged B|-
  • Military Vehicles - Rheinland corporations, ships tagged EFL|
  • Munitions - Rheinland corporations
  • Nuclear Devices - Rheinland corporations
  • Plutonium - Rheinland corporations
  • Prisoners
  • Depleted Uranium
  • Side Arms - Rheinland corporations, ships tagged EFL|
§1.1.1. Following organizations are considered as Rheinland corporations: Daumann Heavy Construction, Kruger Minerals, Imperial Shipping and their affiliates.

§1.2. A small amount of weapons and ammunition may be transported for the purpose of a crew and passenger defense. Freighters and transports with cargo size of less than 2500 units are allowed to carry 1 cargo unit of Munitions and Light Arms or Side Arms. Gunboats, permitted civilian carriers, yachts and transports with cargo size of 2500 units and more are allowed to carry up to 3 cargo units of Munitions and Light Arms or Side Arms. Liners are allowed to carry up to 5 cargo units of Munitions and Light Arms or Side Arms.

§1.3. Restricted cargo transported without a license is declared as contraband and will be handled according to §2.1.4 of Article Two, however fine is set as half of the sum defined by §2.1.4.2.

§1.4. Transportation of more than 100 persons is restricted only to liners and ships of size up to 3.000 cargo units.

§1.4.1. Fines for violations are set as half of the sum defined by §2.1.4.2. of Article Two.

§1.4.2. All ships caught within Rheinland space violating this regulation will be detained and passengers will be reloaded in space if a ship of law enforcement authority suitable for their transportation is available. Alternatively, detained ships may be either returned to the spaceport where they loaded passengers or to the nearest station or planet. After that, captains of these ships are obliged to unload all passengers and then undock for leaving check to make sure no one stayed aboard. In extreme cases, law enforcement units are authorized to use necessary force. If such an event happens, responsibility for any possible injuries of passengers lies fully on uncooperative captains.

§1.5. Temporary restrictions until further notice (see NeuralNet links for details and handling guidelines): None at this moment.

§2. The supremacy of Rheinland corporations in Rheinland space and measures to maintain it:

§2.1. Administration of mining fields: Rheinland corporations maintain the right to modify, trade, lend, gift, and sell the rights to their respective mining fields to any party.

§2.2. In the Frankfurt system, all mining fields are administrated by the Daumann Heavy Construction.

§2.3. In the Omega-7 system, all currently-known mining fields are divided between Daumann Heavy Construction and Kruger Minerals. Newly-discovered mining fields, however, may be claimed by any licensed corporation.

§2.4. Only vessels belonging to the company that administrates the area, in addition to Rheinland law enforcement vessels, can patrol and/or mine in said areas. This holds true unless an agreement has been reached between the visiting vessel and the area's administrator.

§2.5. Area administrator has the right to forbid entrance completely to the said zones to any entity, group, company, corporation or individual except members of the Rheinland law enforcement and ships of Rheinland corporations and their affiliates. This must be announced in Rheinland Government Channel. In specific situations, temporary on-spot entrance denials may be issued by the owner party vessels without the formal announcement in the government channel.

§2.6. In case of violation by ship which is not allowed to enter the area, the violator will be ordered to leave the area once, then reasonable force may be used. Repetitive violators may be also fined up to 50.000.000 SC fine.

§2.7. If ore theft is revealed, the stealing party is obligated to pay equal to stolen ore's worth compensation to the field administrator which will calculate exact value according to market prices.

Article Four: Directives for foreign capital ships and law enforcement vessels

§1. All Battleship, Carrier and Cruiser class vessels that do not belong to the Rheinland law enforcement are banned from Rheinland space unless they are permitted by a High Command member of the official Rheinland's Law Enforcement, or by the Reichstag, or listed in the exceptions below.

§1.1. Rheinland corporations and their affiliates are allowed to use the "Bustard" Civilian Light Carrier.

§1.2. The "Corvo" Civilian Deep Space Explorer is not considered as a capital ship.

§2. Violators of §1. may be fined up to 15.000.000 SC fine for Cruiser class vessels and up to 30.000.000 SC fine for Carrier and Battleship class vessels and are to be escorted out of Rheinland space by the shortest way. Ships that won't comply may be destroyed.

§3. Any vessel that doesn’t belong to law-enforcement authorities may be ordered to move away from planetary orbit.

§4. All foreign police, military and intelligence agency spaceships of any size are banned from Rheinland space unless permission to enter is given by a High Command member of the official Rheinland's Law Enforcement or the Reichstag.

§4.1. Following organizations are considered as foreign police, military and intelligence agency:
  • Bretonia Armed Forces
  • Bretonia Intelligence Service
  • Bretonia Police Authority
  • Confederal Gallic Defense Forces
  • Crayter Republic (access to merchant's vessels is left at the discretion of law enforcement officials)
  • Gallic Royal Enclave
  • Liberty Navy
  • Liberty Police
  • Liberty Security Force
  • Liberty Separatists
  • Kusari Navy
  • Kusari Police
  • Kempetai
  • Office of Confederal Intelligence
§4.2. Violators may be fined up to 10.000.000 SC fine and are to be escorted out of the Rheinland space by the shortest way. Ships which will not comply or commit violation repeatedly may be destroyed.

§4.3. Following organizations are permitted to enter Rheinland space for the purpose of trading with freighters, liners and transports, which may be accompanied by an escort of the same affiliation: Crayter Republic

Article Five: Enemies of the state and undesirable entities

§1. A number of organizations are declared extremely dangerous and all the members of those organizations are to be arrested or eliminated:
  • [ALG] for attacks against Rheinland citizens and aid of the Federal forces.
  • Bundschuh for repeated acts of terror and piracy.
  • Buro Der Marineintelligenz for treason, acts of terror and crimes against the people of Rheinland.
  • Coalition for repeated acts of terror.
  • Corsairs for repeated acts of piracy.
  • Das Wilde for treason.
  • Federalist forces for treason, acts of terror and crimes against the people of Rheinland.
  • Landwirtrechtbewegung for repeated acts of piracy and terror.
  • Red Hessians for repeated acts of piracy and terror.
  • The Order for cooperation with terrorist organizations.
  • Xeno Alliance for repeated acts of piracy, terror, and genocide.

§2. Any aliens identified as Nomads as well as any other alien life forms or sentient beings are to be treated with caution and to be destroyed if any hostile intentions are experienced.

§3. Providing any help to any member of the above-mentioned organizations is punishable by fines up to 50.000.000 SC, imprisonment or death sentence according to circumstances and severity of the crime.

§4. Following entities are not welcome due to their dubious reputation:
  • Auxesia
  • Blood Dragons
  • Farmers Alliance
  • Gaians
  • Gallic Brigands
  • Golden Chrysanthemums
  • Harmony
  • Hellfire Legion
  • Lane Hackers
  • Liberty Rogues
  • Mollys
  • Outcasts
§4.1. If ships of mentioned entities are found in the Rheinland territory, their cargo may be confiscated and are to be escorted out. Ships that will not comply or repeatedly return may be destroyed.

Article Six: Restricted areas and security zones

§1. Entry to following areas is allowed only to ships of the Rheinland law-enforcement:

§1.1. Sectors A-B 4-5 and the entire area of the Westerwald nebula in the Frankfurt system

§1.2. Sectors G-H 2-4 in the Hamburg system.

§1.3. Thuringia system in its entirety.

§2. Unauthorized entry to restricted areas or revealing any information related to them is considered as a serious crime that is punishable by fines up to 25.000.000 SC, imprisonment or death sentence according to circumstances.

§3. The area of 10 kilometres around the Omicron Rho jump hole, which is located at the border of sectors E3-F3 in Sigma-15 system, is considered as The Core's Security Zone where The Core is allowed to enforce its laws. The Rheinland law-enforcement is allowed to patrol in this zone and act in situations when both Rheinland and The Core laws are violated simultaneously.

Article Seven: Modular bases

§1. All modular bases within Rheinland have to be registered in the Modular bases registry before the construction begins. The registration fee is 50.000.000 SC. Each modular base is required to pay 50.000.000 quarterly fee to maintain its license. The first installement of license fee is to paid 3 months after the date of modular base approval in the registry.

§1.1. Every organization or individual, which wants to construct a station in Rheinland, has to answer the following points truthfully:
§1.1.1. Name of the base
§1.1.2. Name of the station administrator
§1.1.3. Affiliation
§1.1.4. The purpose of the station
§1.1.5. Existing trade agreements
§1.1.6. Location of the base

§2. All modular bases have to be built in the distance of at least 10K from existing instalations and other solars

§3. Any deviation in the information provided by paragraph §1.1. and its subsections are subject to an official investigation and may be sanctioned.

$4. Affiliation rules:

§4.1. The affiliation of the station administrator has to be at least neutral to the law-enforcement authorities.

§4.2. The affiliation of the station administrator has to be hostile to the Rheinland unlawful groups.

§4.3. Paragraphs §3.1. and §3.2. apply also to the station security members.

§4.4. Conditions mentioned in paragraphs §3.1. and §3.2. have to be proven if the station is owned by the non-Rheinland entity or upon request of the law-enforcement authority.

$5. The law-enforcement authority has the right to restrict the trade to any station if it's necessary to interrupt the violating of Rheinland laws. Any contraband found available to be sold on the station is a reason for the start of official investigations and may be sanctioned.

§6. A violation of the Rheinland laws may result in suspending or revoking permission.

§7. Trade agreements with restricted goods have to be approved by the Rheinland Reichstag.

§8. Criminal database:

§8.1. If an entry in the criminal database declares a member of the security of the station as criminal, the fine for amnesty is to be paid either from the violator or the station administrator.

Failing to do so may result in a revoking of the permission and/or the removal of the violator from Rheinland space.

§8.2. In case the arrest warrant is issued, the station administrator has to replace the member of the security of the station.

§9. Responsibilities of the station owner and administrators:

§9.1. The station administrators have to ensure that the official law-enforcement authorities have docking rights all the time.

§9.2. The station administrators have to ensure that trading on the base is not in any violation of the Rheinland Laws including not supporting any illegal, criminal or terrorist groups or individuals.

§9.3. Construction of weapon platforms must be approved by at least one of the official law-enforcement authorities or the Reichstag before construction begins.

§9.4. Construction of manufacturing facilities that produce cloaking devices, hyperspace jump drives or hyperspace survey modules must be approved by at least one of official law-enforcement authorities or the Bundestag before construction begins. The law-enforcement authority has the right to specify conditions for distribution or sale of manufactured equipment which must be adhered to.

§10. Construction of base without proper registration as well as any other law violation related to modular bases is punishable by fine.
Offline CorsairCouncil
12-19-2009, 12:47 AM, (This post was last modified: 02-15-2016, 08:00 PM by CorsairCouncil.)
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Laws of the Corsair Empire


Agreed upon by the honorable Corsair Council of Elders, the following legislature is essential reading for all Corsairs and must be adhered to by all who are privileged to wear Corsair uniforms and fly Corsair ships. These laws are in place to promote the advancement of the Corsair Nation and promote prosperity of its people.

The laws herein apply to all Corsair territory and beyond and are enforced by the combined forces of all factions and pilots loyal to the Corsair Empire, including but not limited to the The Brotherhood, other Corsair groups and represented independents.

Offenders who breach the laws herein will be subject to be sent into the Corsair Supreme Court. The Court reserves the right, upon conviction, to punish offenders with sanctions which include but are not limited to:

  • Financial penalties.
  • Punitive destruction of property and ships
  • Punitive confiscation of property and ships
  • Incarceration
  • Torture
  • Execution
  • Deportation to the custody of allies
  • Exile from Corsair territory
The Corsair Supreme Court reserves the right to utilize the services of allies and mercenaries to hunt down fugitives.



I. Administrative laws and regulations (articles 1 to 5)



1. The Corsair Empire represents the following collection of star systems:
  • Sparta (a.k.a Omicron Gamma)
    Attica (a.k.a Omicron Theta)
    Castile (a.k.a Omega 41)
    Andalusia (a.k.a Omega 5)
    Maghreb (a.k.a Omega 47)
    Aegea (a.k.a Omicron Xi)

1.a) The following star systems shall be recognized as Corsair protectorates:
  • The currently occupied Canarias (a.k.a Omega 49)

The Empire will respect the mentioned star systems' autonomy for as long as their inhabitants will respect the Corsair laws and regulations and the Empire shall offer it's full support to the citizens of the protectorate star systems, be it military or economic. It will also strife to remove foreign occupation to guarantee autonomous rule.


1.b) The Heraklion region of Omicron Gamma holds a special status within the Corsair empire, ruled by the Custodi government.
The Empire will respect Custodi autonomy for as long as they will respect the Corsair laws, diplomacy and regulations. In return the Empire shall offer it's full support to the Custodi, be it military or economic.


2. The Leadership of the Corsair Empire is exercised by the Corsair Council of Elders and it alone.


3. Corsairs must not attack other Corsairs unless;

An order has been issued by a Corsair Council Elder.
The target is in violation of Corsair law AND is a threat to other pilots.
A warrant for the execution of the target has been issued by the Council of Elders.
The target has failed to comply with a sanction issued by the Council of Elders.

4. The current Corsair Council of Elders is headed by:

Elder Hector Beltran of the Brotherhood
Elder Rodrigo de la Guerra of the Brotherhood
Elder Juanez Buonocore of the Brotherhood
The Council of Elders welcomes an ambassador of the Custodi to observe and debate imperial matters.


5. Corsair citizenship may only be acquired via birth to a majority Cretan heritage. Outstanding and exceptional individuals may be offered residence on Crete by the Council of Elders, to further the strength of the Empire.



II. General rules for Corsair Pilots (articles 6 to 12)


6. Corsairs must not breach the Sirius Codex

7. Corsairs have a duty to defend Corsair territory, bases, colonies and assets. Corsairs must, when possible, aid the defense of the empire. Enemy or hostile vessels that enter Corsair territory or the proximity of Corsair bases must be destroyed.

7.a) Corsairs must not commit acts of treason against the Empire. Acts of treason include, but are not limited to:

Fraternizing with known enemies of the Empire. (does not include official negotiations)
Flying alongside enemies of the Empire. (with the exception of when in battle against a greater threat or common enemy)
Providing goods or services to enemies of the Empire.
Disclosing classified information to enemies of the Empire. Such information includes the coordinates of hidden bases, ship blueprints, Corsair technology schematics and more.
Threatening the liberty of the Corsair people through acts of terrorism.
Plotting or conspiring to overthrow the government of The Corsair Empire. (does not include bids to win political power through legitimate processes)
Initiation of hostilities with Corsair allies*.
Deliberate sabotage of good relations with Corsair allies*.

7.b) Corsairs and allies* must be allowed to dock on Corsair bases (unless fugitives of Corsair law, or suspected of nomad infection).
Wether a neutral vessel may dock is at the discretion of whoever is guarding the base, and should be judged on a case-by-case basis. Neutral vessels bringing useful cargo should be allowed to dock. Neutral vessels not carrying cargo may be sent away, and told to return with useful cargo for the empire before they are allowed to dock.

7.c) The Corsair Empire recognizes the following organizations as allies: the Gaian Guard, the Farmers Alliance, the Hogosha and Samura Industries

7.d) The Corsair Empire respects the Custodi government's external diplomatic ties with entities non hostile towards the Corsair Empire

8. Corsairs must not attack other Corsairs unless;

An order has been issued by a Corsair Council Elder.
The target is in violation of Corsair law AND is a threat to other pilots.
A warrant for the execution of the target has been issued by the Corsair Council of Elders.
The target has failed to comply with a sanction issued by the Corsair Supreme Court.

9. Corsairs must not attack allied ships unless;

An order has been issued by a Corsair Council Elder.
The target is a threat to other Corsair or allied pilots.

10. Corsairs must comply with by-laws of individual territories or colonies belonging to the Corsair empire as long as these by-laws do not contravene Corsair Laws. Corsairs should try to, when possible, follow instructions of experienced pilots and commanders, in particular Elders of the Corsair Council.

11. Corsair ships must not enter Liberty, Kusari or the Tau Systems, except under the following conditions;

The mission has been approved by a Corsair Council Elder or deputy.
The Corsair is smuggling, or is a fighter/bomber escorting smugglers. (lawful forces must be avoided)

11.a) Corsair ships must not enter Gallia (or its bordering systems) or the upper Omicron Systems (beyond Omicron Delta) unless the mission has been approved by a Corsair Council Elder.

12. Corsairs must not be in possession of, or make use of technology or ships stolen from our allies*. "Stolen" refers to any ship or technology obtained without the express permission of a faction's ruling body and without review by the Corsair Council of Elders. Items considered stolen must be returned to the appropriate faction.


III. Trading laws and regulations (articles 13 to 17)



13. Possession of the drugs Cardamine, Liquid Cardamine and NOX is forbidden. Possession of Blood Diamonds and Slaves are also forbidden. Those in possession of these commodities should be made to drop every unit or be executed. Confiscated commodities should be destroyed immediately, Slaves brought to the nearest Freeport or Junker base.

14. Transport of Tourists, VIPs, Passengers, Refugees, Slaves or Vacationers to Corsair bases (especially Planet Crete) is forbidden. Transports found bringing these cargoes in should be stopped, and sent out of Corsair territory or to offload their cargo on a nearby freeport. If the pilot refuses, Corsairs are authorized to destroy the offender, his ship and cargo.

15. Transport of Alien Artifacts throughout Sirius space is to be encouraged. Corsairs must not pirate allied, friendly or neutral vessels carrying a majority cargo of Alien Artifacts. (kos/hostiles should be destroyed)

16. Transport of Food Rations, Luxury Food, Synth Paste, Fertilizers, Pharmaceuticals or other useful materials to Corsair bases (especially Planet Crete) by allied, friendly or neutral vessels is to be encouraged.
Corsairs must not pirate transports bringing these goods to Corsair bases. (kos/hostiles should be destroyed)

16.b) Useful materials include but are not limited to raw or processed metals (including scrap metal), all types of fuel, vital supplies for space stations or battleships (Oxygen, Water, etc), ship components, electronic components, weapons or weapon components, ammo, consumer goods, etc. (kos/hostiles should be destroyed)

17. Piracy of Corsair, Hogosha, Farmers Alliance or Samura vessels is forbidden.

17.a) Corsairs must not pirate or attack a neutral, friendly or allied vessel under the protection of another Corsair pilot.

17.b) Neutral transports or freighters passing through Corsair territory empty or with insignificant amounts of cargo may be taxed. It is recommended to impose a reasonable tax (starting from 500 000 SC but it may be raised if they show hostility or refuse to cooperate) and to encourage their pilots to trade with the Empire, either by bringing us useful commodities or buying artifacts

17.c) Kusarian law enforcement and naval forces should neither be attacked or provoked into attacking as long as they do not threaten Corsair installations or vessels.


IV. Laws and regulations for Warship** Captains (articles 18 to 21)



18. Behavior of a warship captain must be befitting of such a vessel. Appropriate behavior for a warship captain excludes:

Violation of the Sirius Codex
Unintelligible communications chatter. (//oorp chat)

19. Warship captains must be responsible guardians of the Empire's asset that is in their keeping. Responsible guardianship excludes;

Unnecessarily placing their ship and crew in danger.
Entering battles that will almost certainly lead to their ships destruction unless the safety of Planet Crete is at stake.

20. Warship captains must not take their ship outside core Corsair territory*** unless;

They are accompanied by a balanced fleet, with at least as many fighters and bombers as there are warships.
Their operation has received the approval of a Corsair Council Elder or one of their deputies.

21. Warship captains must not waste fuel on unworthy endeavors, such as pirating, escorting smugglers, chasing individual enemy fighters, or other tasks that could be done by a smaller craft. Warships should only be deployed when necessary.



V. Laws and regulations for Visitors (articles 22 to 26)



22. Visitors to Corsair territory should follow the advice or instructions of experienced Corsair pilots.

23. Visitors to Corsair territory should obey by-laws for individual territories within the Empire.

24. Visitors to Corsair territory should, when possible, give advanced warning of their arrival in Corsair territory, and ask for docking clearance before docking, mooring or landing at Corsair bases.

25. Allied warships are welcome in Corsair territory. Allied warships should, when possible, be escorted and supervised by Corsair vessels.

26. Neutral warships (including Gunboat and Gunship classes) are not welcome in Corsair territory. Unless they have the Corsair Council of Elders’ approval, neutral warships should be escorted out of our space and the use of force is authorized if they refuse to comply.



VI. Laws and regulations regarding exotic devices (articles 27 to 28)



27. The use of cloaking device within the Core corsairs territory*** is limited for corsairs ships only, unless the Corsair Council of Elders emitted a permit for its use.

28. The use of jumping device within the Core corsairs territory*** is limited for corsairs ships only, unless the Corsair Council of Elders emitted a permit for its use.


*Allies: Gaians, Farmers Alliance, Hogosha, Samura Industries
**The term "Warship" is used to refer to ships of Destroyer, Cruiser, Battlecruiser, Battleship, Dreadnought and Carrier class.
*** "Core corsair territory" refers to the systems of Omicron Gamma, Omicron Theta, Omicron Lambda, Omicron Eta (south of minefield), Omicron 91, Omicron 94, Omega 5, Omega 41, Omega 47 and Omega 49.

Clarification
Hostiles are NOT defined as such because they appear red on a ship's radar. Ships such as Zoner or Junker Guard vessels, allied guard vessels, or incoming Samura trade-ships are NOT considered a threat to our security and should not be considered a target under Law 7, or an exception to Law 15 or 17. The laws 26, 27 and 28 are still to be applied to the vessels quoted before.


//Update April 2019

Corsair Laws[Image: dYcBaEh.png]Corsair Court
Our forces combined, no-one shall stand before us. Our enemies shall be burnt and cast to the wind, our troops marching forward over their mangled corpses. True we stand alone, with wolves circling, but our isolation lends us our strength, for we are one and they are divided.
The days of Darkness are no longer, for we are the Corsairs and we are fear incarnate! Viva los Corsairs, the Empire shall rise!
The blood of the Hispania runs in our veins. The blood of our enemies shall wet our hands.
Offline Reformed Kusari Empire
09-16-2010, 06:48 PM, (This post was last modified: 01-05-2020, 11:40 AM by Kusari Kaigun.)
#7
Emperor's Wrath
Posts: 208
Threads: 37
Joined: Feb 2018

KUSARI LEGAL CODEX
Updated January 2021 (828 A.S.)
Codex Feedback located here


Section 1 - Kusari, its territory and its people

1-1The Laws of Kusari, as outlined by this codex, are the irrefutable rules and regulations regarding all conduct within the House of Kusari.

1-2 The following areas are considered Kusari Territory:
  • New Tokyo
  • Honshu
  • Kyushu
  • Shikoku
  • Hokkaido
  • Nagano
  • Tottori
  • Tohoku
  • Tau-53 (Rishiri)
  • Tau-29 (Saga)


1-3 The following areas are considered Kusari Zones of Influence:
  • Chugoku
  • Galileo (Within 15K radius of Shikoku Gate)
  • Kepler (Within 15K radius of Shikoku Gate)
  • Sigma-13 (From Honshu Gate to Gas Miner Naha)
  • Sigma-19 (From Honshu Gate to Gas Miner Ogashawa)
  • Okinawa (From Honshu Gate to Isehara Refinery)
  • Sigma-17
  • Sigma-21 (Shizuoka)
  • Tau-23


Treaty of Rishiri - Kusari-Gallia Treaty of Peace

Treaty of Nevers - Kusari-Rheinland Treaty of Peace and Amity

1-4 Vessels bearing the following identifications are considered Kusari Law Enforcers:
  • Kusari Naval Forces
  • Kusari State Police
  • Kempeitai


1-5 Vessels bearing the following identifications are considered Kusari Corporate Vessels:
  • Kishiro Technologies
  • Samura Industries
  • Hogosha


1-6 The following areas are restricted to Kusari Law Enforcers and their allies only. Any unauthorized vessels found in these areas will be detained or destroyed. Other penalties for being seen and apprehended in these areas can include fines and forfeiture of cargo.:
  • Tohoku
  • Chugoku





Section 2 - Crimes

2-1 Insulting a Kusari Law Enforcer is a crime, and you can be fined for doing so.

2-2 Piracy is not tolerated in Kusari Territory and Kusari Zones of Influence.
  • Ships suspected of committing piracy will be escorted to the nearest exit from Kusari space.
  • Ships proven guilty of committing piracy will neutralized.

2-3 Assaulting lawful and civilian vessels is not tolerated in Kusari Territory and Kusari Zones of Influence.
  • Ships which assault lawful or civilian vessels but cease their attack will be fined and asked to leave Kusari Territory.
  • Ships which do not relent in their attack will be executed.

2-4 Disobeying a direct order from a Kusari Law Enforcer is a crime.
  • Ships which refuse to comply with a Kusari Law Enforcers demands will be fined or executed. Execution are to be used as last resort.
2-5 Enforcers shall not use lethal force against allied vessels, except in self-defence.
  • Enforcers shall record as much of any incident as possible, and refer the matter to their superiors for further action. Enforcers shall at all times use utmost discretion and restraint when dealing with other law-enforcement agencies.



Section 3 - Fines and Punishments

3-1 In any scenario in which a Kusari Law Enforcer confiscates illegal cargo from your ship, you will be required to pay a fine to the officer. Your fine will depend on your ship class and the cargo you carry:
  • Fighters and Bombers will be fined 1,000,000 credits.
  • Freighters will be fined 1,500,000 credits.
  • Gunboats and Gunships will be fined 2,000,000 credits.
  • Transports will be fined between 3,000,000 and 5,000,000 credits, depending on the amount of cargo confiscated.


3-2 Kusari Law Enforcers may add to or subtract from these listed fines if they find it necessary to do so.

3-3 If you successfully resist arrest or refuse to pay a fine, your name will be added to the existing Kusari Criminal Databases.
  • To get your name removed from the Database, you must contact KNF High Command or the KSP Chokan and pay your original fine.
    The KNF and KSP reserve the right to assign you additional fines or require you to complete other tasks in order to be completely removed from the Database.




Section 4 - Cargo and Equipment Restrictions

4-1 Contraband
  • BLACK MARKET MUNITIONS/LIGHT ARMS, VOLVOGRAD AND KEMWER CARGO
  • CLOAKING DEVICES
  • CAPTURED LAWFUL PILOTS
  • CARDAMINE (All Forms)
  • COUNTERFEIT SOFTWARE
  • FUGITIVES
  • HYPNOTAINMENT BANDS
  • NOMAD-RELATED MATERIALS
  • NOX
  • SLAVES
  • SURVEY MODULES
  • SYNTHETIC MARIJUANA


4-2 Restricted/Licensed Cargo

  • AGEIRA WHITEBOXES (Ageira Technologies, Deep Space Engineering and Universal Shipping)
  • ARTIFACTS [ALL Types] (Kusari Corporate vessels)
  • AZURITE GAS (Kusari Corporate Vessels)
  • HUMAN ORGANS (Kusari Corporate vessels)
  • JUMP DRIVES EQUIPMENT (Registered in the Kusari Jump Service - See Section 9)
  • MARINES (Kusari Corporate vessels)
  • NUCLEAR DEVICES (Kusari Corporate Vessels)
  • STABILINE (Kusari Corporate vessels - anywhere, Cryer Pharmaceuticals - Fuchu Prison and export only)
  • SYNTHETIC MARIJUANA (Cryer Pharmaceuticals - Export only)


4-3 Embargos

The government of Kusari might issue economic embargoes on entities or goods of limited scope, for the duration of states of emergency or war. All active embargoes shall be published in the Kusari Government section for public access.



Section 5 - Spacecraft Directives

5-1 The following ship classes are prohibited from entering Kusari Core Space without prior permission from KNF High Command, or the acquisition of License for Capital Ships and Large Vessels.:
  • Destroyers
  • Cruisers
  • Battlecruisers
  • Battleships
  • Carriers
  • "Bustard" Civilian Carrier


5-2 Foreign police, military or Intelligence ID'd vessels are only allowed inside Kusari Territory under the following conditions:
  • They are invited by their Kusari counterpart
    They are escorted by Kusari Law Enforcers

5-3 "Private police forces" are not recognized, condoned, nor desired.

5-4 The following ship types are not welcome in Kusari and will be considered hostile targets if encountered:
  • Any and all ships of Blood Dragon technology
  • Any and all ships of Golden Chrysanthemums technology
  • Any and all ships of Junker technology
  • Any and all ships of Pirate (Z-Line) technology



Section 6 - Enemies of Kusari

6-1 The following organizations are declared extreme dangers to Kusari. Members of these organizations found in Kusari Territory and Kusari Zones of Influence will be arrested or executed:
  • Blood Dragons
  • Crayter Republic
  • Gallic Brigands
  • The Maquis
  • Farmers Alliance
  • Golden Chrysanthemums
  • Independent Pirates
  • Junker Marauders
  • Lane Hackers
  • Liberty Rogues
  • Natio Octavarium
  • Nomads
  • The Wild
  • Order
  • Outcasts
  • Sirius Coalition
  • Xenos


6-2 The following organizations are unwelcome in Kusari. Members of these organizations found in Kusari Territory will be subject to deportation, cargo interdiction, or execution, depending on the situation:
  • Junkers
  • Bretonian Privateers
  • EFL Oil and Machinery
  • Ile-De-France Shipping
  • Gallic Metal Service


6-2-1 The following organizations are unwelcome in Tau systems claimed by Kusari. Members of these organizations found in Tau systems claimed by Kusari will be subject to deportation, cargo interdiction, or execution, depending on the situation:
  • Gallic Metal Service


6-3 The following organizations belong to a State or Nation currently in a state of war against Kusari. Aggressive operations against these organizations and their Human and material assets are authorized to all forces of Kusari wherever possible, as long as the state of War is in effect:
  • None




Section 7 - Base Construction

7.1 All bases constructed in Kusari sovereign space must be registered in the Regulation Database. The vessels authorized to supply each base must also be registered against the same database.

7.2 Any legally recognized group is entitled to construct bases near existing permanent bases they own. Secondary affiliated organizations may also construct new installations near that organization base, provided they obtain and present a written authorization from said primary faction.

7.3 All bases, unless exempted in writing, are subject to the following conditions:
  • Do be owned and operated by persons in good standing with Kusari authorities.
  • Do incorporate the name tags of all lawful Kusari authorities into their base administration computers.
  • Do Not be constructed within 5K of an existing structure. This includes other bases, tradelanes, jump gates or docking rings.
  • Do Not be positioned as to obstruct tradelanes, docking points or other areas of heavy traffic flow.
  • Do Not deploy defense modules within 4K of other structures, unless authorized in writing.
  • Do Not be used as staging ground or repair depot for groups that are hostile to Kusari.
  • Do Not be used as any kind of freeport within Kusari space.
  • Do Not construct the following factory modules without written permission: Hyperspace Survey Manufacturing Factory, Cloaking Device Factory, Jump Drive Factory.


7.4 Any base in breach of one or more of these conditions may be subject to fines, seizure or destruction of base assets by force of arms.


7.5 Attempts to prevent foreclosure of a base shall be deemed an act of hostility against the Kusari Empire, and offending bases shall be subject to an embargo order.

7.6 Any unauthorized ship breaching a embargo order without lawful excuse, shall be terminated with extreme prejudice.

7.7 The Following zones have been designated free development areas for bases owned and operated by foreign groups without ownership of an existing permanent base. Organizations are welcome to establish themselves in the following locations on the same plane as other bases free of charge:
  • In the vicinity of Deshima Station, Shikoku system.
  • In the vicinity of Narita Station, New Tokyo System.
  • Honshu system, in the area bounded by the following tradelanes: Planet Honshu -> Akita Border Station; Akita Border Station -> Aomori Station; Aomori Station -> Planet Honshu.


7.7.1 All bases constructed under section 8.7 are subject to all the rules and regulations in Section 8, as well as the following conditions:
  • Maximum construction distance from Deshima and Narita is 10K.
  • Minimum distance from Planet Honshu and Aomori Station is 10K.

7.8 Bases to be constructed outside of the designated free zones are subjected to a one time fee for approval of the project, dependent of the System where the base is located:

  • New Tokyo: 120M Credits
  • Honshu, Kyushu Systems: 80M Credits
  • Shikoku, Hokkaido: 60M credits
  • Rishiri, Tottori, Nagano: 50M credits


7.8.1 Base Projects that have paid a fee for approval, but due to lack of capability or will to construct the approved base, express their intent to withdraw their base request within 14 after registration is complete, will able to get a ¾ refund of their fee. On any other conditions, no refunds will be made.


7.9 Kusari law enforcement reserves the right to reject base applications that present liabilities to the security of Kusari, or located in regions deemed unviable for the sustenance of the installation (Nebula areas, Sun Corona perimeter, etc.)



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| Bases regulation database | Citizen Registry | Ship License Directory | Bounty Board |
Offline Crayter Republic
01-05-2011, 06:08 PM, (This post was last modified: 12-06-2016, 12:17 AM by Crayter Republic.)
#8
Guardian of Oaths
Posts: 276
Threads: 81
Joined: Jan 2013

[Image: UuJsIzJ.png]

Laws of the Crayter Republic



Article I - Introduction & Legal Statements

Section 1 [Key Principles, Structure]

This Republic constitutes itself as a democratic society which employs liberty, justice, equality, and political pluralism as the superior values of its legal order.
As an independent state, this Republic is governed through popular sovereignty.
The structure upon which this Republic is set is that of a unitary representative republic.
Sirius Standard, or English, is the official Crayterian language of this Republic. All official communications, statements, transactions, etc. are therefore supposed to use it accordingly.
This Republic recognizes the freedom of religion, and thus no official church, temple, synagogue, or otherwise, has been created.


Section 2 [Uniformed Services]
The Uniformed Armed Services serve to uphold these laws, defend the independence of this Republic, and honor our citizens' proud way of life. Additionally, protection is extended to those maintaining cordial relations with the Crayter Republic. The Services include:

Crayter Planetary Forces (ground army and "wet" navy)
Crayter Marines (space ship or station foot soldiers)
Crayter Military (space naval pilots, commanders, and crewmen)


Section 3 [Major Corporate Entities]
These are government sponsored, funded, and/or run companies. They are non-partisan, but subject to parliamentary oversight.

Crayter Defense Industries (military engineering and construction)
Ares Logistics (military transport)
Integral Systems Engineering (civilian transport and maintenance)
Conveyor Minerals Incorporated (civilian mining operations)
Hephaestus Constructions (civilian construction and infrastructure)
Yuma Robotics (civilian engineering and design)
Felix Manufacturing (civilian goods production)
Yuma Ocean Farming (food production and distribution)
Intersun Luxury Liners (entertainment venue handling)


Section 4 [Territory]
The following regions are considered the sovereign territory of this Republic. As such, these laws are applicable in the following space

Coronado: The entire star system, with a 15k restricted zone around Planet Yuma.
Cortez: Within fifteen kilometers of the Coronado jump point only, excluding Planet Curacao.
Tau-44: The entire system.
Tau-31: The entire system, excluding the Leeds Jump Gate, Planet Harris and a five kilometer zone around it, and the path between the two.


Section 5 [Citizenship]
Citizenship within this Republic is granted for those born to any current citizen or legal immigrant, provided the birth took place within

Crayterian Territory, including consulates on foreign soil
Barrier Gate Station
The Crayter Sector
Any Crayter Uniformed Services station or ship.

Legal immigration is permitted, and citizenship through it may be obtained by;

Serving within the Crayterian Uniformed Forces for at least two years, then remaining there for at least one year after citizenship is granted.
Registering as an immigrant, then actively seek employment within the workforce for a period of five years and taking a citizenship test upon completion of that phase.

Registered immigrants may have their status revoked for committing any felony offense, and both they and citizens will have their status stripped if convicted of treason.


Section 6 [Leadership]

The president of the Crayter Republic is elected by secret vote at every three years.
There is an unlimited number of mandates.
The Vice-President and the Ministers are nominated by the President.




Article II – Crimes

Section 1 [Trade Interdiction, Contraband]

The following goods are considered contraband:
  • Artifacts
  • Black Market Light Arms
  • Black Market Munitions
  • Cardamine
  • Counterfeit Software
  • Human Organs
  • Liquid Cardamine
  • Nox
  • Slaves
  • Sorted Artifacts
  • Stabiline
  • Synthetic Marijuana
  • Xeno Relics

Licenses for those commodities may be issued by Crayterian authorities to trusted groups or individuals, and can be requested here.
Possession of contraband goods, for commercial purpose/personal use, Crayterian or not, while passing through Crayterian Territory is strictly forbidden.
Crayterian Military pilots will never impose taxing to provide a safe passage to possessors of contraband goods.


Section 2 [Piracy/Seizure of Credits and Cargo]

Piracy is described as;
The disruption of a trade lane ring with intent to conduct acts of piracy. Intent is shown by the accused party being present in the close vicinity of a trade lane ring when the disrupted party drops out of the lane.
Attempts at extortion, successful or not, for sums of money, equipment, cargo or personnel in exchange for their immediate or future safety.
Members of the Crayterian Uniformed Services, along with individuals or groups entrusted by Crayterian authorities, are permitted to seize credits and cargo as defined by these laws or the agreement with said third parties.


Section 3 [Assault and aggression]

The assault of any member of the Crayterian Uniformed Services for any reason is forbidden.
The assault of any civilian within Crayterian Territory for any reason is forbidden, unless ordered by an officer of the Crayterian Uniformed Services.
Assault by a Crayterian civilian or citizen against other party without legal justification is forbidden.


Section 4 [Obstructing of justice]

Any individual preventing, evading or delaying the punishment of an individual found to be breaking the law by Crayterian forces will be subject to any punishment deemed necessary by the ranking officer on duty.


Section 5 [Slavery, kidnapping and hostage taking]

All slaves or lawful pilots will be release at the will of Crayterian Armed Forces.


Section 6 [Murder]

Murder of a Crayterian citizen is punishable by life in prison or death depending on the circumstances.


Section 7 [Terrorism]

Terrorism is the deliberate use of violence aimed against civilians in order to achieve political, religious or ideological ends.
Hacking into secured Crayterian transmissions and channels is considered a terrorist act.


Section 8 [Bribing]

Crayterian Authorities are not allowed to accept any kinds of bribes to foster an illegal action.
Attempts of bribing Crayterian Authorities and their representative is a crime.


Section 9 [Bounty Hunting without permission/registration]

Crayterian Authorities are not allowed to allow anyone who is not registered on the Crayterian Republic Bounty Board to bounty hunt within Crayterian space unless hired by a Crayterian to do so.
Attempts to bounty hunt without clearance is a criminal offense and will be dealt with accordingly.




Article III - International relations

Section 1 [States and groups]

The following states are recognized by the Crayter Republic as independent and legal entities:
  • Kingdom of Bretonia
  • Republic of Liberty
  • Rheinland United Republic
  • Empire of Rheinland
  • Empire of Kusari
  • Confederacy of Gallia
  • Sirius Coalition
  • Gas Miners Guild
The Crayter Republic is allied to the Kingdom of Bretonia, the Republic of Liberty, and the Temporary Autonomous Zoners.


Section 2 [War]

The Crayter Republic is currently in a state of war with the following nations and organizations:
  • The Royal Enclave of Gallia
  • The Maltese Nation
  • The Reformed Empire of Kusari
  • The Technocratic Covenant of Auxesia


Section 3 [Nuisances]

The Crayter Republic maintains a listing of nuisance groups that are considered to be pirates or terrorists. This list includes:
  • Liberty Rogues
  • Xenos
  • Farmers Alliance
  • Hogosha
  • Independent Pirates




Article IV - Foreign Installations

Section 1 [Permission of construction]

----A foreign spatial installation (or facility) is defined as a space station of any size and form which is owned by anyone else other than the Crayter Republic.
----The construction of a foreign spatial installation is prohibited within Crayter sovereign space (Article I, Section 4), unless prior permission and licensing is acquired prior to its establishment.
----In order for an individual or group to legally obtain permission and a license to construct a station, they must issue a formal request to the Crayter Republic government. This request will be reviewed and the said license will only be granted if the installation will not violate any Crayter Laws.



Section 2 [Fees, Fines and sanctions]

----The acquiring of a construction license comes with a 50.000.000 Sirius Credits fee to be paid (Pay To: =CR=Treasury), and docking rights granted to all Crayter Republic vessels, after permission for establishment is granted. If the fee is not paid, the license will be revoked.
----After paying the license for construction, a one time payment of 350.000.000 SC must be submitted to the same account. This fee is negotiable, and may be submitted in multiple monthly payments as opposed to one solid payment. Failure to submit these fees will result in the license being revoked.
----This license only permits stations after it has been acquired, and any stations constructed prior to the acquisition of the license will be considered illegal, and may be fined or destroyed depending on the circumstances. This includes stations made illegal by license revoking, in which case a base owner has one (1) week to acquire a new license or to transfer ownership of the station to either a licensed individual or the Crayter government before fines and potential destruction.
----Any licensed station owner may make any internal changes they so wish, regardless of the purpose. However, station owners seeking to construct weapons platforms must consult the Crayter Military before their construction and placement. Once authorization is granted, the owner may construct up to four platforms unless otherwise specified by the Crayter Military.
----Licenses can be requested here.



Article V - Foreign Capital Ships

Section 1 [Permission of access]

----A foreign capital ship is defined as a colony ship, battleship, dreadnought, carrier (Civilian Carrier), battlecruiser, cruiser, destroyer and siege cruisers which is in possession by anyone other than the Crayter Republic or Military.
----The foreign capital ship is prohibited within the Crayter Sovereign space (Article I, Section 4), unless prior permission and/or licensing is acquired to its entry.
----In order for an individual or group to legally obtain permission and a license to enter Crayter sovereign space (Article I, Section 4), they must issue a formal request to the Crayter Republic Government or Military Personnel. This request will be reviewed and the said license will only be granted if the is necessary reasons upon entry.
----Temporary access may be granted by a high ranking member of the Crayterian Primary Fleet or Government personal if present.
----Should a license ever be revoked, all unlicensed ships have 24 hours to vacate Crayter space. Refusal to comply will result in sanctions.


Section 2 [Fees, Fines and sanctions]

----The acquiring of a permit comes with a 50,000,000 Sirius Credits fee to be paid, If the fee is not paid, the license will be revoked.
----Failure to notify the Republic government with regard to the permit of a foreign capital ship, as well as not forwarding a request for license, prior to the entry of such a capital ship is viewed as a crime and is punishable by fines or the destruction of the ship in question, depending on the circumstances. The same sanctions apply in the event of license revoking.
----Licenses can be requested here.



Article VI – Technology

Section 1 [Crayterian technology]

Crayterian military hardware consists of the following ships and weapons:
Ships:
  • "Eros" Crayterian Light Fighter
  • "Nyx" Crayterian Very Heavy Fighter
  • "Pytho" Crayterian Bomber
  • "Hydra" Crayterian Gunboat
  • "Thanatos" Crayterian Cruiser
  • "Argus" Crayterian Battlecruiser
  • "Zephyr" Crayterian Carrier
  • "Deimos" Crayterian Dreadnought
Weapons:
  • CDI-RFEW-3 "Kopis Mk I" Crayter Particle Cannon
  • CDI-RFEW-5 "Kopis Mk II" Crayter Particle Cannon
  • CDI-RFEW-6T "Kopis Mk I" Crayter Particle Turret
  • CDI-NEW-9 "Hoplon Mk I" Crayter Light Neutron Cannon
  • CDI-NEW-12T "Hoplon Mk I" Crayter Light Neutron Turret
  • CDI-LHW-10 "Athos" Crayter Gunboat Turret
  • CDI-MHW-32 "Hesperius" Crayter Cruiser Turret
  • CDI-HHW-35 "Hellen" Crayter Battlecruiser Secondary Turret
  • CDI-HHW-47 "Azeios" Crayter Battlecruiser Primary Turret
  • CDI-VHHW-51 "Koios" Crayter Battleship Secondary Turret
  • CDI-VHHW-73 "Rhea" Crayter Battleship Primary Turret
  • CDI-AIP-1 "Yuma's Flame" Crayter Antimatter Cannon
Equipment:
  • CHN-series Crayterian Engine

Crayterian civilian hardware consists of the following ships:
  • "Atlas" Crayterian Transport
  • "Celestra" Crayterian Armed Transport


Section 2 [Interdiction]

Crayterian technology can be acquired only after meeting specific conditions set by the Crayterian Authorities.
Possession of Crayterian equipment without the necessary licenses is forbidden.
The use of Crayterian technology against Crayterian civilians and citizens is forbidden.
Use of Crayterian Equipment against allies of the Crayterian Republic is forbidden.
Use of Crayterian Equipment against states that hold diplomatic relations with the Crayterian Republic is forbidden.




Section 3 [Hostile technology]

Any technology produced by states or groups that are hostile towards the Crayter Republic are considered Hostile Technology.
Possession and trade of ships or weapons manufactured by a hostile parties is forbidden.




Article VII – Laws

Legislative projects for the Crayterian Law may be proposed by any citizen of the Crayter Republic.
The modifications must obtain a majority of votes in the Higher Commandments in order to become active.
Offline Sirius Coalition
09-10-2011, 09:27 AM, (This post was last modified: 10-29-2014, 08:36 AM by Sirius Coalition.)
#9
Member
Posts: 225
Threads: 34
Joined: Mar 2011

[Image: xaxabt.jpg]

COALITION LAW


Glorious Premier Ben Warner, Hero of the Revolution, Chairman of the Communist Party of the Sirius Coalition (CPSC), hereby decrees that this testament shall be enshrined as law.

Prime Definitions:
1. Coalition Law is supreme and absolute in the areas hereby noted below.
2. SCRA| and Coalition pilots are the only enforcers of the laws hereby noted below.
3. Ignorance of these laws will result in immediate termination.

Area of effect:
The Sirius Coalition hereby decree that the laws passed down in this document shall cover wholly and completely the New Moscow (Omega-52) system , the system of Minsk (Omega-9), the Kiev System (Cayman) and a 10k exclusion area around the New Moscow jumphole in Omega-49.

Furthermore Coalition Law also applies in the entirety of the New Beijing system (Omega-55).

Any individual, regardless of nationality or affiliation, will be subject to these laws.

New Moscow is a restricted zones open only to allies and those holding a valid, registered Visa. Any non-authorized vessels in New Moscow will be pried open and have the atmosphere forcibly vented.


Claimed/Contested Territories:
The People's Republic of the Sirius Coalition contests the illegal claims made by foreign organizations/nations, the territories are according to the State Duma occupied Core Territories of the People's Republic or Sectors of interest to the Coalition.

Claimed Territories:
'* Kiev System (Cayman) (Occupied by the Terrorist Organization 'Reapers of Sirius')
'* The Kingdom of Bretonia [Excluding Dublin & Poole] (Occupied by the 'Kingdom of Bretonia')
'* Omega-3 (Occupied by the 'Kingdom of Bretonia')
'* Omega-5 (System of Interest, Contested by the 'Corsair Empire')
'* Minsk System (Omega-9)
'* Omega-41 (Occupied by the 'Corsair Empire')
'* Omega-49 (Coalition Protectorate, contested by the 'Corsair Empire')
'* New Beijing [Omega-55 in Sirian Standard] (Contested by The Core & 'CLASSIFIED')
'* Omega-58 (Occupied by 'CLASSIFIED')
'* Omicron Gamma* (Occupied by the 'Corsair Empire')

Due to the intense hostile presence the Sirius Coalition cannot guarantee the safety of civilian traffic/locals so long as these belligerent entities control these territories.

* The Coalition additionally lays claim upon linked 'Corsair' systems in order to ensure the Primary territories are secured from further attempts at hostile occupation by Corsair pirates.


Restricted area:
In addition to the aforementioned restriction over New Moscow, The following areas are declared as OFF LIMITS to all Non-Coalition vessels. Any vessels or individuals caught in an area declared as OFF LIMITS will be subject to immediate termination.
'€* Planet JiangXi and Planet Volgograd are completely off limits to all traffic. Any vessels attempting to land on the planets will be shot down by the planetary defense grid.
'€* Equipment dealers onboard our stations. No technology is permitted to be traded or sold without a valid authorization.

In order to enforce these laws - Security Guards will escort you while you are docked at any Coalition controlled station. Do not provoke the guards, do not speak to the guards and do not wave at security cameras. Do not leave pets unattended. Do not leave personal belongings or children on our stations. Any individual left or any asset lost is subject to Communist decree and will be shared amongst the station crew.

We encourage you do drink from our bar, and enjoy our finest Vodka.

All vessels within Coalition space are subject to the directives of SCRA pilots. Failure to carry out any of their instructions will result in immediate termination.

Trade and Cargo:
Trade within the Sirius Coalition has been opened up to our allies. For the Sirius Coalition, its Revolutionary Army oversees a fleet of Transports crewed by Civilians.

All items aboard traders within our space must be of legal source and comply with the contraband regulations set below. Items of a non-legal source (ie stolen or embezzled) are not permitted. Items of Contraband found will subject to the offending vessel being destroyed without exception or exemption.

Contraband
The following items have been decreed as Contraband:
'€* Cardamine of any variety.
'€* Slaves (Unless proven to be liberated and to begin a new life within the Coalition)
'€* Coalition or Allied Pilots.
'€* Artifacts.
'€* Nox
'€* Hypnotainment Bands
'€* Nomad equipment and remains

Restricted
'* Scientists **

** These are the bright minds of our people, they represent the future of the Sirius Coalition and are subject to protection from unlawful employment [[Coerced Employment]], those who wish to transport these individuals must apply for Red Clearance from the Coalition Border Control.

Equipment and Identification:
Coalition equipment such as fighter craft, weapons and technology are not permitted to be traded or used on any craft except ones owned and operated by the Sirius Coalition. There are no exceptions to this law. Any pilot caught with Coalition technology, will be assumed to have stolen it, and will be subject to immediate termination.

Unauthorized vessels equipped with weaponry or technology belonging to vessels hostile to the Coalition will be subject to immediate termination. This is regardless of intention, affliction or nationality.

Capital class vessels of Cruiser size or larger are not permitted within our space, vessels of such size will be terminated with extreme prejudice. Exceptions to this are Capital ships bearing a diplomatic status and any Capital class vessels that the Premier approves to enter our space.

Diplomatic Relations:
All nations and individuals are considered hostile to the Coalition unless explicitly stated below.

Allied
'* Red Hessians
'* The Molly Republic
'* LWB
'* TAZ
'* Blood Dragons

Friendly
'* Bundschuh
'* Gaians
'* OSI
'* The Colonial Republic
'* The Independent Miners Guild
'* Zoners


Neutral
'* Gas Miners Guild
'* Junkers
'* The Council
'* The Order
'* Civilians not listed

Unfriendly/Hostile
'* Unioners

'* House Government Law Enforcers
'* Corsairs
'* Outcasts
'* Pirates
'* Bounty Hunter's Guild
'* The Core
'* Alien Forces/Infested Forces
'* Daumann Heavy Construction
'* Kruger Minerals
'* Bretonia Mining and Manufacturing
'* Ageira Technologies

Piracy and Terrorism:
There shall be no acts or attempted acts of Piracy or Terrorism within our space. Acts of Piracy or Terrorism will be met with your immediate execution.

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Offline Zoner Freeport Network
08-09-2014, 06:24 PM, (This post was last modified: 10-13-2016, 09:04 PM by Zoner Freeport Network.)
#10
Member
Posts: 95
Threads: 33
Joined: Jul 2012

[Image: fr0fIsy.gif]

Freeport Network Laws

Herein lies the laws and rules governing the majority of the Freeports and Zoner stations in Sirius. We strive to keep the peace, as well as create a safe and welcome home to all Zoners, as well as visitors to our installations. We will though not allow ourselves to be pushed around or over due to those who deem us weak or without defenses. Below you will find the list of Zoner stations and their administrators, as well as Freeport Network Laws.

Section One - Base Administration

This is the current listing of station administrators for the various Zoner installations. It also contains recognized systems controlled by Zoners.

Stations
  • Ames Research Station - Ingenuus Research Group {ZFN}
  • Bethlehem Station - Ingenuus Research Group {ZFN}
  • Corfu Station - A protectorate of Freeport 9 {ZFN}
  • Corinth Research Station - Ingenuus Research Group {ZFN}
  • Freeport 1 - ZFN
  • Freeport 2 - Tony Doria {ZFN}
  • Freeport 5 - ZFN
  • Freeport 6 - Commander Matok {ZFN}
  • Freeport 9 - Sean Goodman {ZFN}
  • Freeport 8 - Marcus Preatorius {ZFN}
  • Freeport 10 - ZFN
  • Freeport 11 - ZFN
  • Freeport 14 - Marie Nemesis (OSI) {ZFN}
  • Freeport 15 - Hans Oberlander {ZFN}
  • Grand Vista Orbital - OSI {ZFN}
  • Lanzarote Station - Canaria News Network {ZFN}
  • Livadia Shipyard - ZFN

Systems
  • Baffin - Temporary Autonomous Zoners
  • Omega 49 - Open to all Zoner groups. A protectorate of the ZFN.
  • Omicron Theta - Open to all Zoner groups. A protectorate of the ZFN.

Section Two - Laws

The following are laws which apply to Freeport Network Zoner installations:

1. The No-Fire Zone (NFZ) covers a 10 kilometer sphere around each Freeport Network station.

2. The No-Fire-Zone is an area in which no offensive actions against any vessel is allowed. This includes attempts at piracy/taxation, the use of weapons (Guns, missiles, mines, cruise disruptors), intentional ramming and the malicious redirection of weapons fire. Acts of piracy within the No-Fire-Zone are also prohibited. (Exception Zoner security assets.)

A) Combat or attempts to induce others to combat of any kind within the NFZ is prohibited as it endangers the station.

B) Vessels fulfilling a bounty posted by a Zoner faction or the Freeport Network are classed as Zoner Security assets (With regards to law 2) for the duration of their combat with the bountied party. Engaging of vessels other than the bountied party, other than in self defense or in direct pursuit of the bountied party will result in the immediate revocation of this privilege for the duration of combat and the vessel will be treated as a normal vessel subject to all penalties associated with breaking the No-Fore-Zone.


3. Use of Freeport Network stations to base off of for attacks against any group is prohibited.

4. No non-zoner capital class vessel shall remain within the NFZ of any given Freeport unless assisting ZFN approved vessel or the vessel in question is granted temporary permission by on-duty ZFN approved vessel. Capital class vessels that are asked to leave the NFZ shall do so immediately or face the full ramifications of violating Freeport laws.

A) Capital class vessels include Destroyer, Cruiser, Battlecruiser, Carrier, Battleship and Dreadnought class vessels. Not included in this definition are Gunboat and Gunship class vessels and below.


5. A ship that runs to the Freeport under fire and docks is as guilty as the pursuer for bringing the fight to the base. The person chased will be fined or in extreme circumstances denied docking rights based on the severity of the offence and the vessels used in the altercation as well as the pursuer. Pursuing a ship into the NFZ for the purpose of combat or bounty collection is prohibited, unless otherwise noted below.

A) Any zoner vessel that initiates hostilities and then attempts to run to the NFZ for cover shall be held in contempt and will be treated as any other pilot.

B) Zoner vessels that enter combat not of their own accord shall not bring said conflict towards a Zoner station, and if attempts are made to enter the NFZ while in combat will not be exempt.


6. Those deemed criminals or hostile towards Zoner installations as determined by Freeport Network station administration and their associates will be denied docking.

7. No base or other installation may be built within 15k of any ZFN claimed space without expressed approval from members of the Freeport Network.

A) Pre-approved installations are the exception to this rule


8. Those judged to be in violation of the law are subject to penalties that include, but are not limited to: fines, bounties, and in extreme cases destruction of the vessel and denial of docking rights at all Zoner stations Sirius-wide.


The following are laws which apply to Omega 49 and Omicron Theta:

9. Combat between gunship and smaller vessels is permitted system wide, but are prohibited within 10K of any Zoner installation (This includes planet Gran Canaria).

10. The presence, passage, and combat of cruiser class vessels is permitted in Omega-49 and Omicron Theta, however, combat between these entities is prohibited within 20k of any installation except in self defense. Any vessel initiating combat with such vessels within 20k of any permanent or semi permanent installation is grounds for a fine or ban under Freeport Network Law.

11. The presence, and passage of Battleship, and Carrier class vessels is permitted in Omega-49 and Omicron Theta, however combat involving such vessels is prohibited except in self defense. Any vessel initiating combat with such vessels liable for a fine or ban under Freeport Network Law.

12. Any group or vessel found to be in combat with a Zoner vessel within Omega 49 and Omicron Theta will be required to make an official communication to the Freeport Network explaining the circumstances. Should they fail to respond or fail to have a compelling reason the commanding officers or superior organisation of said group will be contacted, and will be liable for a fine or ban under Freeport Network Law.

Section Three - Restricted Space and Installations

  • Baffin - The entire system is held as a NFZ by the Temporary Autonomous Zoners, and NFZ policies apply system wide. Their laws can be found here.

  • Pueblo Bunito - Only TAZ members and approved persons may dock at their sacred Temple.

  • Omega 49 - The entire system is held as a revised NFZ by the Freeport Network (Please see Section two, articles nine through twelve).

  • Omicron Theta - The entire system is held as a revised NFZ by the Freeport Network (Please see Section two, articles nine through twelve).

Section Four - Exemptions/Treaty List

1. Treaty Of Bethlehem

Affected Zoner stations: Ames Research Station, Bethlehem Station, Freeport 2

Affected Govenments: Liberty


2. Treaty of Snowdown

Affected Zoner stations: Freeport 1

Affected Governments: Bretonia and Rheinland
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