This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of ""Zephyr" Mk II Crayter Carrier"
m (v4.88, bby) |
|||
Line 1: | Line 1: | ||
+ | {{Version|4.88.0.0}} | ||
{{Ship Infobox | {{Ship Infobox | ||
| name = "Zephyr" Mk II Colonial Carrier | | name = "Zephyr" Mk II Colonial Carrier | ||
| image = Zephyr-s.png | | image = Zephyr-s.png | ||
| shipclass = CARRIER | | shipclass = CARRIER | ||
− | | shipowner = [[Colonial | + | | shipowner = [[Colonial Remnant]] |
| turrets = 14 | | turrets = 14 | ||
| CM = 1 | | CM = 1 | ||
Line 15: | Line 16: | ||
| maxpower = 8000000 | | maxpower = 8000000 | ||
| recharge = 260000 | | recharge = 260000 | ||
− | | hullcost = | + | | hullcost = 405000000 |
− | | fullcost = | + | | fullcost = 420082250 |
− | + | }}{{PTOC}} | |
− | }} | + | While the original Zephyr was outmatched by [[Outcast]] and [[Gallic]] [[capital ships]], the [[Colonial Military]] quickly realised it did not have the resources to construct the newly designed [[Kronos]] class ships in sufficient numbers. Opting for flexibility over brute force, Colonial engineers set out to overhaul the obsolete Zephyr Carrier design, to turn it into a heavy support ship that relied on the successful [[Thanatos]] cruiser and the proven [[Nyx]] and [Pytho]] strikecraft to deliver the punch. |
− | While the original Zephyr was outmatched by Outcast and Gallic capital ships, the Colonial Military quickly realised it did not have the resources to construct the newly designed Kronos class ships in sufficient numbers. Opting for flexibility over brute force, Colonial engineers set out to overhaul the obsolete Zephyr Carrier design, to turn it into a heavy support ship that relied on the successful Thanatos cruiser and the proven Nyx and Pytho strikecraft to deliver the punch. | ||
The Zephyr Mk II visually looks much the same as the Mk I, but has undergone some radical changes underneath the hull plating. Reinforced bulkheads on known weakspots grant the ship increased durability. An improved reactor core provides enough power while being both more fuel efficient and smaller, freeing up room on the engineering deck for additional docking bays. A large number of defensive turrets dot the hull, providing good allround coverage against a wide range of enemies. A number of heavier turrets allow the craft to offer some direct firepower in fleet engagements, altough this is usually considered a last resort. | The Zephyr Mk II visually looks much the same as the Mk I, but has undergone some radical changes underneath the hull plating. Reinforced bulkheads on known weakspots grant the ship increased durability. An improved reactor core provides enough power while being both more fuel efficient and smaller, freeing up room on the engineering deck for additional docking bays. A large number of defensive turrets dot the hull, providing good allround coverage against a wide range of enemies. A number of heavier turrets allow the craft to offer some direct firepower in fleet engagements, altough this is usually considered a last resort. | ||
− | |||
==Handling== | ==Handling== | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
==Hardpoints== | ==Hardpoints== | ||
− | * | + | *2 [[Class 8 Turrets|Battleship Secondary Turrets]] |
+ | *4 [[Class 9 Turrets|Battleship Primary Turrets]] | ||
+ | *8 [[Class 10 Turrets|Battleship Heavy Turrets]] | ||
+ | *1 [[Shields|Class 1 H. F. Shield]] OR [[Shields|Class 2 L. F. Shield]] OR [[Shields|Battleship Shield]] | ||
==Purchase Includes== | ==Purchase Includes== | ||
{{Spoiler| | {{Spoiler| | ||
− | * | + | *1 [[Scanners|Advanced Deep Scanner]] ($82,250) |
*1 [[Shields|Battleship Positron Shield]] ($15,000,000) | *1 [[Shields|Battleship Positron Shield]] ($15,000,000) | ||
}} | }} | ||
Line 41: | Line 43: | ||
!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
|- | |- | ||
− | |[[Sabah Shipyard]]||[[Colonial | + | |[[Sabah Shipyard]]||[[Colonial Military]]||[[Coronado]]||[[Independent Systems]] |
|} | |} | ||
|} | |} | ||
− | ==Notes/See Also== | + | |
− | {{Battleship Notes|Colonial | + | ==Notes/See Also== |
− | + | {{Battleship Notes|Colonial Remnant}} | |
− | + | ||
+ | [[Category: Colonial Remnant]] |
Revision as of 12:42, 25 March 2015
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 25.03.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Zephyr" Mk II Colonial Carrier | |
Ship Class | Carrier |
Built by | Colonial Remnant |
Technical information | |
Guns/Turrets | 0 / 14 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
|
Hull strength | 827,000 |
Max. shield class | 10 |
Cargo space | 1,600 units |
Nanobots/Batteries | 1550/1550 |
Max. impulse speed | 90 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 8,000,000 u |
Power recharge | 260,000 u/s |
Additional information | |
Ship price | $405,000,000 |
Package price | $420,082,250 |
While the original Zephyr was outmatched by Outcast and Gallic capital ships, the Colonial Military quickly realised it did not have the resources to construct the newly designed Kronos class ships in sufficient numbers. Opting for flexibility over brute force, Colonial engineers set out to overhaul the obsolete Zephyr Carrier design, to turn it into a heavy support ship that relied on the successful Thanatos cruiser and the proven Nyx and [Pytho]] strikecraft to deliver the punch.
The Zephyr Mk II visually looks much the same as the Mk I, but has undergone some radical changes underneath the hull plating. Reinforced bulkheads on known weakspots grant the ship increased durability. An improved reactor core provides enough power while being both more fuel efficient and smaller, freeing up room on the engineering deck for additional docking bays. A large number of defensive turrets dot the hull, providing good allround coverage against a wide range of enemies. A number of heavier turrets allow the craft to offer some direct firepower in fleet engagements, altough this is usually considered a last resort.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Hardpoints
- 2 Battleship Secondary Turrets
- 4 Battleship Primary Turrets
- 8 Battleship Heavy Turrets
- 1 Class 1 H. F. Shield OR Class 2 L. F. Shield OR Battleship Shield
Purchase Includes
Spoiler: |
---|
|
Availability
Spoiler: Buying Locations | ||||||||
---|---|---|---|---|---|---|---|---|
|
Notes/See Also
- This ship has full battleship equipment, no thruster.