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Difference between revisions of ""Zephyr" Mk II Crayter Carrier"
(Shipowner changed. Category Colonial Remnant removed. Category Crayter Military added.) |
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| shipclass = CARRIER | | shipclass = CARRIER | ||
| shipowner = [[Crayter Military]] | | shipowner = [[Crayter Military]] | ||
− | | turrets = | + | | turrets = 12 |
| CM = 1 | | CM = 1 | ||
− | | hull = | + | | hull = 1550000 |
| cargo = 1600 | | cargo = 1600 | ||
| maxregens = 1550 | | maxregens = 1550 | ||
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| maxshieldclass = 10 | | maxshieldclass = 10 | ||
| maxspeed = 90 | | maxspeed = 90 | ||
− | | maxpower = | + | | maxpower = 6000000 |
− | | recharge = | + | | recharge = 200000 |
− | | hullcost = | + | | hullcost = 420000000 |
− | | fullcost = | + | | fullcost = |
}}{{PTOC}} | }}{{PTOC}} | ||
While the original Zephyr was outmatched by [[Outcast]] and [[Gallic]] [[capital ships]], the [[Crayter Military]] quickly realised it did not have the resources to construct the newly designed [[Kronos]] class ships in sufficient numbers. Opting for flexibility over brute force, Colonial engineers set out to overhaul the obsolete Zephyr Carrier design, to turn it into a heavy support ship that relied on the successful [[Thanatos]] cruiser and the proven [[Nyx]] and [[Pytho]] strikecraft to deliver the punch. | While the original Zephyr was outmatched by [[Outcast]] and [[Gallic]] [[capital ships]], the [[Crayter Military]] quickly realised it did not have the resources to construct the newly designed [[Kronos]] class ships in sufficient numbers. Opting for flexibility over brute force, Colonial engineers set out to overhaul the obsolete Zephyr Carrier design, to turn it into a heavy support ship that relied on the successful [[Thanatos]] cruiser and the proven [[Nyx]] and [[Pytho]] strikecraft to deliver the punch. | ||
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* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
==Hardpoints== | ==Hardpoints== | ||
− | |||
*4 [[Class 9 Turrets|Battleship Primary Turrets]] | *4 [[Class 9 Turrets|Battleship Primary Turrets]] | ||
*8 [[Class 10 Turrets|Battleship Secondary Turrets]] | *8 [[Class 10 Turrets|Battleship Secondary Turrets]] | ||
− | *1 | + | *1 [[Shields|Battleship Shield]] |
==Purchase Includes== | ==Purchase Includes== |
Revision as of 16:17, 16 November 2018
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 16.11.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Zephyr" Mk II Colonial Carrier | |
Ship Class | Carrier |
Built by | Crayter Military |
Technical information | |
Guns/Turrets | 0 / 12 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
|
Hull strength | 1,550,000 |
Max. shield class | 10 |
Cargo space | 1,600 units |
Nanobots/Batteries | 1550/1550 |
Max. impulse speed | 90 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 6,000,000 u |
Power recharge | 200,000 u/s |
Additional information | |
Ship price | $420,000,000 |
Package price | unknown |
While the original Zephyr was outmatched by Outcast and Gallic capital ships, the Crayter Military quickly realised it did not have the resources to construct the newly designed Kronos class ships in sufficient numbers. Opting for flexibility over brute force, Colonial engineers set out to overhaul the obsolete Zephyr Carrier design, to turn it into a heavy support ship that relied on the successful Thanatos cruiser and the proven Nyx and Pytho strikecraft to deliver the punch.
The Zephyr Mk II visually looks much the same as the Mk I, but has undergone some radical changes underneath the hull plating. Reinforced bulkheads on known weakspots grant the ship increased durability. An improved reactor core provides enough power while being both more fuel efficient and smaller, freeing up room on the engineering deck for additional docking bays. A large number of defensive turrets dot the hull, providing good allround coverage against a wide range of enemies. A number of heavier turrets allow the craft to offer some direct firepower in fleet engagements, altough this is usually considered a last resort.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Hardpoints
Purchase Includes
Spoiler: |
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Availability
Spoiler: Buying Locations | ||||||||
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Notes/See Also
- This ship has full battleship equipment, no thruster.