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Difference between revisions of ""Zephyr" Mk II Crayter Carrier"

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m (Aakopa moved page Zephyr - IMG Carrier to "Zephyr" Mk II Colonial Carrier without leaving a redirect)
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{{Ship Infobox
 
{{Ship Infobox
| name = "Zephyr" IMG Carrier
+
| name = "Zephyr" Mk II Colonial Carrier
 
| image = Zephyr-s.png
 
| image = Zephyr-s.png
 
| shipclass = CARRIER
 
| shipclass = CARRIER
| shipowner = [[Independent Miners Guild]]
+
| shipowner = [[Colonial Military]]
 
| turrets = 14
 
| turrets = 14
 
| CM = 1
 
| CM = 1
| hull = 600000
+
| hull = 827000
 
| cargo = 1600
 
| cargo = 1600
| maxregens = 1400
+
| maxregens = 1550
 
| optwepclass = 10
 
| optwepclass = 10
 
| maxwepclass = 10
 
| maxwepclass = 10
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| hullcost = 405000000
 
| hullcost = 405000000
 
| fullcost = 670000000
 
| fullcost = 670000000
| historical = This ship was removed in 4.86 as IMG tech became [[Colonial Republic]] (then [[Colonial Remnant]]) tech.
+
| version = 4.87
| version = 4.85
+
}}
}}Built to serve at the core of [[IMG]] expeditionary fleets; Zephy class carriers house the craft, equipment and supplies that make large scale extra solar expeditions possible. Containing large numbers of [[Pytho]]s and [[Nyx]] patrol craft within revolutionary revolving cradles, each of these vessels is a self contained staging ground for operations far afield.
+
While the original Zephyr was outmatched by Outcast and Gallic capital ships, the Colonial Military quickly realised it did not have the resources to construct the newly designed Kronos class ships in sufficient numbers. Opting for flexibility over brute force, Colonial engineers set out to overhaul the obsolete Zephyr Carrier design, to turn it into a heavy support ship that relied on the successful Thanatos cruiser and the proven Nyx and Pytho strikecraft to deliver the punch.
 +
 
 +
The Zephyr Mk II visually looks much the same as the Mk I, but has undergone some radical changes underneath the hull plating. Reinforced bulkheads on known weakspots grant the ship increased durability. An improved reactor core provides enough power while being both more fuel efficient and smaller, freeing up room on the engineering deck for additional docking bays. A large number of defensive turrets dot the hull, providing good allround coverage against a wide range of enemies. A number of heavier turrets allow the craft to offer some direct firepower in fleet engagements, altough this is usually considered a last resort.
 +
 
 
==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 
==Hardpoints==
 
==Hardpoints==
*14 Battleship Turrets {{Note|c10old}}
+
''* Outdated''
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Battleship Scanner]] ($250,000,000)
+
''* Outdated''
 
*1 [[Shields|Battleship Positron Shield]] ($15,000,000)
 
*1 [[Shields|Battleship Positron Shield]] ($15,000,000)
 
}}
 
}}
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Singapore Shipyard]]||[[Colonial Remnant]]||[[Tau-44]]||[[Border Worlds]]
+
|[[Sabah Shipyard]]||[[Colonial Remnant]]||[[Tau-44]]||[[Border Worlds]]
 
|}
 
|}
 
|}
 
|}
==Notes/See Also==
 
{{Battleship Notes|Independent Miners Guild}}
 
 
==Origin==
 
==Origin==
 
Modeled by Doom
 
Modeled by Doom
[[Category: Independent Miners Guild]]
 

Revision as of 10:35, 12 October 2013

"Zephyr" Mk II Colonial Carrier
Zephyr-s.png
Ship Class Carrier
Built by Colonial Military
Technical information
Guns/Turrets 0 / 14
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 827,000
Max. shield class 10
Cargo space 1,600 units
Nanobots/Batteries 1550/1550
Max. impulse speed 90 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 7,000,000 u
Power recharge 220,000 u/s
Additional information
Ship price $405,000,000
Package price $670,000,000

While the original Zephyr was outmatched by Outcast and Gallic capital ships, the Colonial Military quickly realised it did not have the resources to construct the newly designed Kronos class ships in sufficient numbers. Opting for flexibility over brute force, Colonial engineers set out to overhaul the obsolete Zephyr Carrier design, to turn it into a heavy support ship that relied on the successful Thanatos cruiser and the proven Nyx and Pytho strikecraft to deliver the punch.

The Zephyr Mk II visually looks much the same as the Mk I, but has undergone some radical changes underneath the hull plating. Reinforced bulkheads on known weakspots grant the ship increased durability. An improved reactor core provides enough power while being both more fuel efficient and smaller, freeing up room on the engineering deck for additional docking bays. A large number of defensive turrets dot the hull, providing good allround coverage against a wide range of enemies. A number of heavier turrets allow the craft to offer some direct firepower in fleet engagements, altough this is usually considered a last resort.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

* Outdated

Purchase Includes

Availability

Origin

Modeled by Doom