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Difference between revisions of "Consortium"

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{{Work in progress|[[User:ZetaFoxtrot|ZetaFoxtrot]]}}
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{{Player Group}}
 
{{Faction Infobox
 
{{Faction Infobox
 
| name = Consortium
 
| name = Consortium
| image =  
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| type = Non-state paramilitary
| origin =  
+
| affiliation =
| alignment = Varies
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| image = CS-Logo.JPG
| founding_date = Sometime prior to 615
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| imgsz =
| dissolution_date =  
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| origin = Kusari
| leader = [[Ironwatsas]]
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| alignment = Quasi-Lawful/Unlawful (varies by region)
| founder =  
+
| founding_date = Unknown
| primary_role = Unknown
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| dissolution_date = 817 A.S., Reconstituted 818 A.S.
| secondary_role = Military Insurgency against Kusari
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| leader = [[Zeta Foxtrot]], Overwatch
| base = Unknown, center of Consortium activity appears to be Northern Kusari
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| founder = [[Ironwatsas]]
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| primary_role = Military defeat and replacement of the Kusari Republic with a transhumanist-faschist state.
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| secondary_role = Unknown
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| base = [[Tau-65]]
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| base2 = Unknown
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| primaryID = Golden Chrysanthemum
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| secondaryID =
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| IFF = [[Golden Chrysanthemum]] for now
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| tag = \CS\
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| recruitment = 121482
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| toc =
 
}}
 
}}
The '''Consortium''', more formally known as the '''''Transhuman arm of the Consortium Legion''''' is a shadowy and largely unknown organization, which is comprised largely of ''Transhuman'', or ''Posthuman'' cyborgs. While their exact goals and activities are largely unknown, they are a heavily militarized organization possessing significant amounts of hardware, manpower, and connections to Sirius' criminal underworld. Most of the information collected thus far is based on outside observation, as the Consortium, by their cybernetic nature, are highly difficult to infiltrate or interrogate.
 
  
== History ==
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The '''Consortium''' is a highly covert military-styled insurgency, which is comprised largely of ''Transhuman'', or ''Posthuman'' cyborgs. Commanded by a Cabal of Artificial Intelligences and Cyborg Admirals, stated goals are to collapse the Kusari Government and replace it with a Techno-Faschist Imperial State of their own. The Consortium maintain a small but well organized and highly trained, Non-state military force.
  
Little is known of the Consortium's history prior to their becoming active in 817 A.S. Prior to that, the Consortium had existed as a network of covert operatives, freelance and mercenary pilots, corporate executives, and crime bosses co-operating (apparently under duress) on mutual goals. Beginning of their conversion into the organized paramilitary they are today began in 816 A.S. with the activation of [[Ironwatsas]], who would ultimately become the Consortium's leader, and mastermind most of their activities in the following years.
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= '''History''' =
  
Initially active in Rhineland, after a scandal which resulted in many of their operatives killed by the [[Buro der Marineintelligenz]], and the Consortium's failed attempts to garner an alliance with the [[Red Hessian Army]], they moved their main operations to [[Kusari]]. With Ironwatsas as their main field operative, the Consortium attempted to garner an alliance with the [[Nova PowerGen|NovaPG]] and [[Blood Dragons]]. However, both groups were rather unwelcoming of what they perceived as Gaijin mercenaries (which would pretty much sum up the Consortium's cover story at that time). The Consortium did however manage to gain an alliance with the [[Golden Chrysanthemums]], after Watsas' intervention in several key battles with the [[Farmers Alliance]].
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== 1st Era ==
  
Concurrent to this, Consortium covert operations and engineering units began setting the foundation for Project ''Olympus'', the Construction of a Cybernetic army to give the Consortium a means of direct military action. The wreck of the ''RNC Kassel'', an old Rhineland cruiser lost in Sigma-13 during the 80 years war, was chosen as a laboratory to conduct their initial experiments. Using technology stolen from [[Cryer Pharmaceuticals]], and with captured enemy pilots used as (test) subjects, the Consortium slowly began creating their Cyborg strike force.
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There are a few conflicting theories to how the Consortium came about. The original history being they were the descendants of the lost sleeper ship [[Mayflower]], and a colony it later established long before the [[War of Sol|Coalition-Alliance war]]. However, this is now known to be an internal cover-up, designed to confuse and throw off enemy spies and curious people. While the Mayflower is a known historical incident, the Consortium itself has no direct ties to it.
  
The Consortium received a further boost in status following the ''Morioka Incident'', which resulted in the activation of Siren-1.7 (Also known as 'Kathryn'), a state of the art Artificial Intelligence, as well as a close alliance with the GC's [[Kiretsu Strike Squadron]] which it maintains to this day. In the months following, Watsas had consolidated the Consortium's command structure, paramilitary and covert ops as well as it's burgeoning industrial capacity. Also, the Consortium forged several key alliances with the [[Outcasts]], the [[The Junkers Congress|Junker Congress]], a long term contract with the [[Slaver's Union]] to boost up it's troop reserves, and eventually also the [[Blood Dragons]] despite their initial rejection.
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The second, was the Consortium's alleged founding by a rogue AI known as OVERLORD, who's intents were to bring 'order' to Sirius. However, this too, was a falsification. OVERLORD was only activated after the first era, and reformatted the Neurocyte network in order to further it's own goals, which ultimately failed, and lead to OVERLORD's expurgation.
  
With the recent decrease of [[Kusari Naval Force's]] military presence in Kusari's core worlds ( as the bulk of their forces was deployed in the Taus to fight the Bretonians), massive increase in forces and hardware, and their partly successful attempts to sink their claws into the economies of [[Bretonia]] and [[Liberty]], the Consortium is becoming increasingly dangerous to the security of House Kusari. It has since encountered more resistance than ever before - mainly from the [[Artisan Farmers Alliance]], who have been aware of Ironwatsas since his initial point insertion into Kusari, and as a result of the escalating hostilities, the Consortium have become increasingly aggressive as of late.
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What is known is the Consortium was created by the 'individual' known as [[Ironwatsas]], to what exact end, and exactly ''how'' Watsas was able to assemble such a large organization in a relatively short amount of time with no clear external support remains unknown.
  
The Consortium today functions as a military-oriented insurgency, with respectable manpower, hardware, and connections, but are ultimately few in number. Recently, the Consortium has also been sighted actively supplying, protecting, and assisting the [[Golden Chrysanthemums]] (as well as to some extent the [[Blood Dragons]]) with the ultimate goal of pacifying and taking control of Kusari's industry and natural resources for their own use.
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What is also known was they had rapidly mobilized a significant and competent fleet, forging an alliance with the [[Golden Chrysanthemums]] and other assorted Kusari revolutionaries, ostensibly to hasten the end of the [[Tau War]]. The 1E fleet was a highly mobile gurellia force, predominantly operating from GC bases and Armada carriers, which would frequently raid commerce and skirmish with lawful forces, as well as the [[Farmers Alliance]] and [[Hogosha]]. While the [[Artisan Farmers Alliance|AFA]] could not match the Armada's equipment and firepower, they did learn much more of the organization that anyone else. But the disappearance of [[Ze'ev Barak]] meant that little of this was acted on in a meaningful way.
  
=== Modus Operandi ===
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The Armada's heavy firepower, combined with an alliance with the [[Golden Chrysanthemums]], [[NovaPG]] and later [[Rising Sons]], as well as arms deals with the [[Outcasts]] proved a significant thorn in the side of Kusari police and home guardsmen, and the Imperial Navy was forced to delegate additional craft to homeland security. Despite this, losses among frontline pilots gradually increased, and the 'recruitment' policies of the era often caused concern among their allies. While some diplomatic scuffles did occur, most were dealt with gracefully and normal service continued largely unimpeded.
  
The Consortium's most apparent element is it's paramilitary force. While small, the Consortium through it's political connections and military actions have acquired a significant technological base, and large amounts of military hardware which form the backbone of both their space fleet and planetary shock divisions. While they are restricted by their small size, their persistence, tactical prowess, and sheer ruthlessness have allowed them to outmaneuver and strike their foes where it hurts most. They tend to prefer small scale surgical strikes to debilitate Kusari industry and infrastructure, and also make many attempts at destabilizing or controlling the current government.
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== 2nd Era ==
  
However, military operations are only one part of the Consortium's overall operations. Another aspect of quite equal importance is maintaining and securing diplomacy with anyone and anything that can potentially serve a useful purpose to the Consortium's goals. Their closest allies are the [[Golden Chrysanthemums]], whom the Consortium forces are fiercely protective of, but there are also rumors of connections with other enemies of the Kusarian government. Their military forces have often been known to conduct almost suicidal attacks and sacrifice disproportionate amounts of hardware and personnel to protect small numbers of GC ships or individuals. The Consortium forces have also been known to supply the GC with various goods and assist in day-to-day operations and security. Mixed fleets are often seen conducting strikes against Kusari targets of opportunity.
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However, Watsas abruptly departed in 817 A.S., throwing the Consortium into disarray. Zeta Foxtrot also shut down at this time, and OVERLORD was activated as part of a contingency plan.  
  
Beyond the GC, the Consortium have forged close relations with the Blood Dragons and [[NovaPG]], whom they also supply to a limited degree. In return, the Dragons have allowed limited use of their [[Mito Shipyards]] and other facilities which was extremely important prior to the completion of [[Takada Shipyards]] in [[Tau-65]]) for use in maintaining some of their larger ships. However, the Consortium-Dragon alliance is not nearly as close as the GC-CS relationship and much distrust occurs between the two factions. The Consortium also arranged long-term contracts with the [[Outcasts]] for purchase of spaceships and military equipment, and have an ongoing contract with the [[Slaver's Union]] to deliver bulk supplies of troops.
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OVERLORD managed to gain full control over the Neurocyte network; a task it was not designed for, but the AI grew to manage such a task... abiet at a reduced efficiency. Placing itself as a leader and concerning itself with it's own intents. OVERLORD apparently desired to create a 'unity', presumably an extrapolation of the Transhumanist intentions of the 1st Era, and justified this with the fabricated history of it's supposed arrival in Sirius.  
  
Finally, the Consortium still maintain a significant covert ops division, and even though even fewer information is available about them than the rest of the already rather secretive Consortium, rumors tend to suggest that it's primary tasks are intelligence gathering, political manipulation, and clandestine military strikes. Given the obvious veil of secrecy surrounding these operations, little proof regarding the truth of these activities has surfaced.
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Operations continued for a time, and the remains of the armada achieved limited success in raiding, but quickly devolved into petty supply piracy, as front organizations began to atrophy and logistics suffered. OVERLORD was a dispassionate and self-interested AI, following ingrained hard-logic patterns as opposed to a foresight that Watsas or any other human possessed. It twisted the remains of the organization to it's end, and ultimately, hastened it's downfall. What remained of the Consortium Fleets were laid up in reserve, kept in operable condition.. just in case.
  
=== Capture Policy ===
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== 3rd Era ==
  
The Consortium are notorious for systematically replacing their ranks with enemy prisoners of war, by means of Cybernetic enslavement and subliminal propaganda. The process by which this is accomplished is at least partially based on stock Cryer research, as well as several botched [[Liberty Security Force]] projects which the Consortium acquired through the excellent work of their widespread information network.
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As of 818 A.S. [http://discoverygc.com/forums/index.php?showtopic=121149 CASE ORANGE] has been activated, transmitting a wake-up signal to the surviving agents and ships. This resulted in a reformat of the remaining units and a rapid mobilization of the Armada's resources. The exact source of CASE ORANGE appeared to originate from inside the Kusari Military, specifically from within the Kempeitai, hinting at a wider conspiracy. In the days after CASE ORANGE was activated, Armada ships have been seen moving around deep in Kusari space and anomalous transmissions and jamming was detected. This appears to be part of a strategic-level deception operation to cover the movement of forces. Of what disposition and intent is unknown at this time.
  
Captured enemy pilots are given initial physical and mental exams, and are taken to a medical facility where they are restrained. A Neurocyte, a semi-organic device which converts computer signals into brainwave patterns and vice-versa, is implanted through a hydraulic needle into the individual's brain, and is integrated with medical nanites. Additional cybernetic implants are surgically installed and linked with the Neurocyte, and the individual is subjected to a barrage of visual, audio, and mental subliminal messaging which serves both to overwrite some existing memories and personality traits, as well as to give a degree of operational education and military training to the host. This allows individuals with little or no military background to serve in the Consortium's ranks.
+
='''Politics and Strategy'''=
  
However, previous experiences and memories are not completely destroyed, and most captured individuals retain many elements of their former personalities (though still largely suppressed by their conditioning implants). Because of this, Consortium troops are usually assigned based on previous occupations and specialties. To prevent unwanted emotional impulses, the conditioning implants, when activated (based on adrenaline levels and brainwave patterns) effectively inhibit and suppress the emotions of the user, effectively forcing them to think logically and thoroughly. When inactive however, emotional stimuli are usually unaffected, as these are necessary for certain operational parameters and social interaction with non-consortium entities.
+
As of the first era, the Consortium did little in the way of wide-scale propaganda and had no set political beliefs. Their goals appeared strictly military, in the targeting of Kusari Personnel and infrastructure in order to weaken their fleet projection capability in the Taus. As of the third era, the strategy has changed to one of targeting key infrastructure to one of fihth column tactics and political subterfuge.
  
=== Military Hardware ===
+
Officially, the Consortium appear to follow an extreme-Right Wing manifesto, though it is difficult to place their exact beliefs. It can best be described as an Amoral "Realpolitik", preaching against Gallic influance, urging political violence and defections, and appears to generally conform to a Machiavellian, if pragmatic, Militarist Regime. Stated goals are the complete destruction of the Kusari Government, Nationalization of all strategic resources, including [[Samura Heavy Industries|Samura]] and [[Kishiro Technologies|Kishiro]]; a continuation of the Imperial Line under auspices other then those of [[Jien Kogen]]. They appear to also follow a quasi-relegious interpretation, beliving the Goddess [http://en.wikipedia.org/wiki/Amaterasu Amaterasu ōmikami] to be their patron and "employer", which has manifested into an ideology of "state shintoism", and often, literal interpretations of mythological events. Recent events however have raised the concerns of academic occultists and xenobioligists as to how correct the Consortium's interpretations are.
  
Because of their close ties with the Outcast military , the Consortium make heavy use of spacecraft of both borderworld and Outcast design. Most of their strike crafts are from the XYZ Series shipline, including the [[Scimitar]] light fighter, [[Switchblade]] interceptor, [[Sabre]] space superiority fighter and the [[Falcata]] bomber. Older model [[Dagger|Dagger]] and [[Stiletto|Stiletto]] crafts are occasionally used as training craft or target drones, but more commonly just "cannibalized" for spare parts. This appears to happen mainly due to their ease of repair and adaptability, as many are seen upgraded with Consortium technology and non-standard equipment.
+
Their stance however, differs greatly from many of the Traditionalists and pro-Kogen Imperialists; specifically, openness to Foriegn Trade and Politics. Nationalization of the Keiretsu. Outlawing of the Hogosha. Mass mobilization of the public through Political Coercion and Neighborhood Associations, Ending restrictions on both [[Cardamine]] and [[Artifacts]], and military action against Gallia. This has made the Consortium's Goals unpalatable to many of the "old guard" of the Kusari Political sphere. Often however, they will manipulate other, perhaps more moderate political groups into implicitly supporting their goals in an attempt to gain more traction.
  
The Consortium also possess a small number of Cruiser-class capital ships. One is acting as a mobile HQ, research lab and augmentation station, with reportedly two other Cruisers constructed for troop transport and combat duty.
+
Beyond political manipulation, the Consortium are actively trying to place sleeper agents within both the Kusari Naval Forces and the Democratic Government, with the end-goal of starting a military coup in their favor, and ousting the government that way. Failing that, the Armada is still, slowly but surely, building new ships and upgrading it's fleet forces.
  
Supporting all of this is an equally large logistics and trade fleet, consisting of an assortment of generic and easily obtainable [[transports]], [[freighters]], [[Repair Ship|Repair Ships]], and [[Mining Ship|Mining vessels]], as well as a few old [[Prison Liner|Prison Liners]] used as improvised carriers and mobile factories. While some of these vessels bear \CS\ transponder signals, most are part of their covert operations units and are disguised as normal civilian trade vessels. These ships serve a number of vital purposes: hauling cargo to provide an extra source of income, transporting military supplies, providing mobility for Consortium ground forces, and supplying Consortium allies.
 
  
== Diplomacy ==
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='''Divisions'''=
  
{| style="float: left; margin-bottom: 10px; width: 25%; border: 1px solid #dddddd;" cellpadding="3"
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The Consortium’s numbers are much smaller than those it wages war against, full strength numbering somewhere around twenty thousand agents. However, due to the very nature of its operations, more and more agents are assimilated or recruited every day, bolstering the strength of the fleet and replacing lost agents. Agents are assigned to different sections of the overall structure, usually to match their skills (augmented or otherwise).
|-
 
| style="text-align: center; font-size: larger; background: #339900; color: #ffffff;" |'''Allies'''
 
|-
 
| style="background: #f6f6f6;" | [[Golden Chrysanthemums]]
 
|-
 
| style="background: #f6f6f6;" | [[Blood Dragons]]
 
|-
 
| style="background: #f6f6f6;" | [[Outcasts]]
 
|-
 
| style="background: #f6f6f6;" | Unidentified 'Benefactors'
 
|}
 
  
{| style="float: left; margin-bottom: 10px; margin-left: 1em; width: 25%; border: 1px solid #dddddd;" cellpadding="3"
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==Armada==
|-
 
| style="text-align: center; font-size: larger; background: #990000; color: #ffffff;" |'''Enemies'''
 
|-
 
| style="background: #f6f6f6;" | [[Kusari]]
 
|-
 
| style="background: #f6f6f6;" | [[Colonial Remnant]]
 
|-
 
| style="background: #f6f6f6;" | [[The Order]]
 
|}
 
<br clear="left">
 
  
=== Identification/IFF information ===
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The most visible arm of the Consortium, the Armada acts as a paramilitary force to secure territory as well as perform surgical strikes against targets of interest.
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Formerly, Much of the Armada’s ranks were filled by emotionless ‘blanks’, so highly cybernised that they have lost their emotions and free will entirely. Child soldiers and [[Youkai|nekomata]] were also seen and used as combat pilots and ground troops, to further horrify and demoralize the enemy. While these drones are generally more effective in combat, there are many notable exceptions to this rule, mostly those who were ace pilots before "processing", who as a result have retained varying degrees of their personality.
  
Currently, the Consortium use an [[Outcasts|Outcast]] tag and transponder (or GUARD tag for capital ships). However, they are not technically affiliated with the Outcast nation or any outcast factions. The ID is simply the most befitting of their diplomacy and equipment.
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As of the 3rd Era, with most veteran pilots dead or missing, most of the Consortium fleet consists of remote controlled Drones with a few surviving pilots who have been used to create a cabal of leaders to help rearm the organization. Most of the fleet's heavy warships and fighter squadrons fall under armada TSOG/BOLSOG units (or would normally), but are currently in a state of flux due to low numbers.
  
Previously, the Consortium used a Golden Chrysanthemum ID and IFF, but this has been changed. Some vessels may still bear a GC tag until such time as the tag can be replaced with an Outcast one.
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==Intel Spike==
  
The faction tag is \CS\-name. No set naming convention is yet in place, and new personnel are typically given military codenames. Consortium covert operations ships or traders not officially part of the Consortium Airwatch may not bear a \CS\ tag.
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The Consortium's intelligence department. It is made up mainly of experts in the fields of espionage, covert ops, and often former officers and members of various factions. Unlike other groups, many within INTELSPIKE are those who joined willingly, and with intent. INTELSPIKE runs a number of external operations, including deep recon, double-agent recruitment, liaison work, and recently, public propaganda.
  
=== Known Consortium Personell/Ships ===
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Using a mixture of cutting edge technology and old-fashioned spy work, INTELSPIKE operatives are constantly monitoring both allied and enemy organizations alike for threats and opportunities. Typically, operatives remain well away from the battlefields in space, and often intermingle with both friend and foe alike, often allowing them to play on sympathies and beliefs much better than those of other house intelligence groups and members of the Armada.
  
*Apparent Leader:
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INTELSPIKE also operates a few ships of it's own, separate from the main armada, and typically try to avoid public scrutiny and evade law enforcement if necessary. Most of their ships are noncombatants, consisting of operative shuttlecraft, recon ships, and a few modified ''Commando Solo'' craft used for propaganda and neuro-communications broadcasting.
**\CS\-Ironwatsas (Ironwatsas)
 
  
*Known Airwatch Ships:
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==Blackwatch==
**\CS\-Basul.Re (formerly \CS\-Athanauthe)(Ironwatsas)
 
**\CS\-Biotechnika (Blackstarr2)
 
**\CS\-Carla (Bobafett)
 
**\CS\-Darak.Ti (formerly \CS\-Abyss)(Shared)
 
**\CS\-Eskaluur (Ktayn)
 
**\CS\-Helkos (Sivran)
 
**\CS\-Hoshinokatana (Enko)
 
**\CS\-Juliet.November (Nathrael)
 
**\CS\-Lady.Aniela (Ironwatsas)
 
**\CS\-Shelldrake (Tidomann)
 
**\CS\-Tactical-HK1/HK2 (Enko)
 
**\CS\-Vivio (Lunaphase)
 
**\CS\-Zio.Internicine (Bobafett)
 
  
*Support Ships:
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Blackwatch serves two main purposes; Internal security and Shipboard/Planetary combat forces. The former taking a priority, as land forces and marines are (currently) relatively few in number. Generally, Blackwatch troops are far more heavily indoctrinated and augmented even then most Armada pilots, and conditioned harshly to ensure loyalty to Overwatch and prevent defection and sedition. This is their goal throughout the organization, one which has grown more important with the influx of new members.
**\CS\-Bank (Shared)
 
**C-Miner (aka \CS\-Siim.Siilis)
 
**Crucible-01 (Shared armory between the \CS\ and Kiretsu wing)
 
  
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While Blackwatch operates some of it's own ships, these are mostly prototypes or stealth craft, or landing & support craft related to ground operations. Some types differ from those used by the Armada, so this should be taken into account. Though Blackwatch troops commonly provide on-ship security for larger Consortium warships and merchant marine vessels.
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The Consortium's land and planetary forces tended to be relatively small and relied mostly on drones, but these were destroyed quickly after the Neurocyte net collapsed. A few small scale raids were staged on [[Planet Kyushu]], but ultimately repulsed by the [[Imperial Kusari Army]] and local forces. Currently, a few units hoverspeeders and light mecha remain in service, and the Consortium lacks any planetary landing capacity as of this time. It should be noted, that some aquatic or amphibious forces ''may still be active'' on [[Planet Kyushu]], as they were largely submersible drones designed for long-duration stealth missions, and may have re-activated with CASE ORANGE.
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Little is known of the internals of Blackwatch's security operations, though rumors of torture and mutilation, sexual abuse, forced cybernetic augmentation, and experimental procedures and surgeries conducted on Humans means even Consortium troops look upon these security forces with unease. In part because of this, there is a noted inter-service rivalry between INTELSPIKE and Blackwatch, with the former's often sympathetic attitude and the latter's brutality and authoritarianism. While it amounts to little in terms of disharmony of operations, it is one that is constantly kept an eye on by Overwatch and the cabal.
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==Logistics==
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Spawned from a need to move equipment and materials to Consortium-controlled and allied facilities and support the general war effort, the Logistics division is a major and integral part of operations. They also collect stolen goods and equipment for transport, and supply GC and allied bases as an act of partnership. Logistics spike performs many of the day-to-day service operations a force as large as the Armada needs to maintain operation and ensure fleets, warships, and personnel remain fed and fueled. With few permanent bases and a constantly mobile infrastructure, Logistics has a significant job to do. The ability to maintain itself and ensure contacts and trading agreements abroad is both remarkable and the main reason the organization achieved as much success as it did.
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They also have administration over the Consortium's commerce raiders; Armored Q-Ships typically built on Liner hulls the fleet has collected over the years and outfitted for cargo interdiction. Standard Raider doctrine is to attempt to commandeer enemy ships whole, or atleast take their cargo. They will typically not risk engagement with superior military vessels in order to preserve their numbers and tend to remain sneaky and difficult to detect.
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==Overwatch==
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Not technically a division, but functions the leadership core of all branches of Consortium service. "Overwatch" can refer both to the single leader of the Consortium ([[Ironwatsas]] and later [[Zeta Foxtrot]] respectively, it is unknown if OVERLORD used this title), or a broader network of AIs and Cabal of admirals and adjutants which manage the day-to-day affairs of the Armada and subgroups.
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[[Zeta Foxtrot]] currently bears the title of "Overwatch", with a lesser cabal made up of a few AI's (CANAL, MIGOU, & SYLPH) which were created for other tasks but are now taking some of the load off of ZF. As well, most of the surviving 'human' veterans have been promoted and serve as de-jure fleet commanders and admirals, helping the descision-making process move along and planning for operations ahead.
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==Sleeper Agents==
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Sleeper Agents make up the embedded politicians and military personnel used to funnel intelligence and affect enemy operations from within, administrated mostly by INTELSPIKE. Most are not even aware that they are agents of the Consortium and carry out their mole activities as if it was in their job description. It is this quality that makes them so effective at infiltrating governments, militaries and corporations for the benefit of the Consortium. Not a lot minus a detailed scan of the cranium or brain biopsy can detect the Neurocyte embedded within.
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Many voluntaries working for the Consortium and unknown individuals remained active after the dormancy period. These were key in the activation of CASE ORANGE and the commencement of the 3rd era, relaying information and manipulating events to the organization's ends. After the activation, most remain active and as yet undetected.
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=Capture & Recruitment Policy=
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During the 1st and 2nd Eras, the Consortium primarily replenished their ranks with enemy prisoners of war, enslaved via a neurocyte and controlled by AIs. This was a highly efficient process, as bulk deliveries from the [[Slaver's union]] could effectively maintain the fleet with little down-time for training and indoctrination. However, the partial collapse of the Neurocyte network, as well as the collapses of the Slavers Union and a lack of ships and personnel capable of processing an influx of such slaves has lead to a shift in this trend.
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The Consortium now have begun to recruit the 'old fashioned' way, seeking individuals with military experience, or those with transhumanist or militarist trains of thought. Raw recruits are more or less 'normal' humans; however, the Consortium tend to further indoctrinate, condition, and eventually augment their troops as time goes on and promotions increase. The highest ranking officers; the ones with organizational and internal power; tend to be the least 'human' among them.
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Additonally, forced impressment of captured or shanghaied troops is common. Often with a degree of brainwashing more more draconian measures like neural-kill implants to ensure loyalty. These slave troops are generally kept as manual labor or cannon fodder. Typically overseen by Combat Blanks granted temporary officer authority. It is rare for these slaves to rise through the ranks, although it does happen.
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= Consortium Shiptypes =
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The fleet of the 1st era consisted mainly of second-generation Outcast and Borderworlds hardware. Typically 'off-the-shelf' hulls modified after purchase to the Consortium's ends.
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A List of observed shiptypes has been [[Ships of the Consortium|compiled here]]
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= Zone of Interest =
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Armada military forces are mainly active inside Kusari Space, the Sigma Border worlds, Independent Worlds. Their warships have been seen as far north as Omicron Zeta and as far south as Galileo and Kepler. The fleet maintains redundant supply lines to Omicron Alpha. The Consortium have been reluctant to enter the Tau Border Worlds up until recently, due to the presance of the [[Gallic Royal Navy]] and it's superior forces, though a few incursions into [[Tau-44]] have been noted. Armada forces can and will also invade Guard-level systems and attack key targets within.
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Outside of Kusari, operations abroad include supply lines and diplomatic missions to Liberty, Bretonia, and limited operations in or near Rheinland. Blackwatch has shown interest in the [[Omega-3]] system for unknown reasons and frequently send vessels between there and Bretonia. [[Omicron Alpha]] and [[Omicron Eta]] are also important links in the Consortium's supply chain.
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= Identification & Ranking=
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Consortium ships can be identified by their \CS\- tag, and a suffix based on subdivision. Armada [A], Intelspike [I], Blackwatch [B], and Logistics [L]
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For most ships, Japanese names (typically referencing mythology, folklore, or history) are used, regardless of shiptype, with appropriate fleet suffix.
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Ex:
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*\CS\-Tengu-[A]
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*\CS\-Yousei-[I]
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*\CS\-Nanjing-[B]
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*\CS\-Manchukuo-[L]
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Commerce Raiders (always Liners or Gunboats) however, use a less formal number system due to higher security. Two digits for liners and 3 for gunboats, without the suffix (all raiders are attached to secondary fleet logistics)
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Ex:
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*\CS\-Raider-21
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*\CS\-Raider-313
 +
 +
Some utility, specialized, or other ships will have a more descriptive name in english (often with a hull number as well). Typically these are less important non-combatants not deemed important enough for a real name.
 +
 +
*\CS\-Engineering.Drone-[L]
 +
*\CS\-Cafeteria-[L]
 +
*\CS\-SALCAP-[L]
 +
*\CS\-Miner12-[L]
 +
 +
Consortium ships use Golden Chrysanthemum ID and IFF, and have commandeered several installations in the Tau-65 system.
 +
 +
 +
Rank structure is as follows, in descending order:
 +
 +
 +
 +
*'''Overwatch''': The singular leader and overseer of the faction. Usually an AI of some sort. Current Overwatch is [[Zeta Foxtrot]]
 +
*'''Adjutant''': Official advisor and part of the cabal.
 +
*'''Grand Coordinator''': Ranking admiral of the fleet. Typically commands a '''BOLSOG''' sized unit.
 +
**'''Fleet Coordinator''': Admiral analog. Typically commands a '''TSOG''' sized unit.
 +
***'''Coordinator''': Vice-Admiral analog. Typically commands a direct action group, individual base, or fighter wing.
 +
*'''Director''': A director of first class usually commands a commerce raider squadron, fighter squadron,or DESRON and may fly ships as large as destroyers.
 +
**'''Ship Director''': A ship-director is usually the ranking officer on a ship, and may command gunboats or liners. Typically heavily indoctrinated as of this point.
 +
*'''Myrmidon''': Junior officer analog. Typically the highest rank reached by pilots before extensive cybernetic augmentation begins. Can fly any fighter, bomber, or non-raider transport.
 +
*'''Spahi 1st class''': Veteran pilot. Has survived several tours of duty and is considered trustworthy and competant. Can fly any strike craft, including the spatial.
 +
**'''Spahi 2nd class''': Mainline pilot. Has completed flight training and is assigned to a squadron. Can fly any Light, Heavy, or Very heavy fighters, and all bombers and freighters.
 +
***'''Spahi 3rd class''': Trainee pilot. Typically flies a weaker training ship or basic fighter as part of their training program.
 +
*'''Combat Blanks''': Human slaves heavily brainwashed and used as cannon fodder. They can pretend to be the people they once were, but this masks a robot that does anything the Consortium want them to.
 +
 +
 +
 +
In addition, AI and Machines have their own "ranks", loosely defined by their relative autonomy.
 +
 +
 +
 +
*'''Sentients''': Fully aware, conscious, and intelligent AI which are capable of arbitrary and abstract decision making and emotional simulation. Typically function as high-level network maintenance and command lesser machines. Most however, have a specific area of expertise.
 +
**'''Autonoms''': Machines of limited intellect, typically non-self aware but with adaptive response protocols and dynamic programming. Usually machines designed for field work capable of tactical or situational descision-making, but not smart enough to be considered 'intelligient'.
 +
***'''Drones''': Non-intelligient pre-programmed or remotely controlled machines or vehicles. Typically lack any real form of intelligence beyond programmed threat-response or operational instructions. Generally controlled by an autonom or sentient.
 +
 +
 +
 +
For human ranks, pilots that join are brought in as Spahi-3rd class until they pass [[The Basics|basic pilot training]] and calibrate their Identification and IFF on their training ship. Completion also includes initial ideological indoctrination. As ranks increase beyond the Spahi-level, additional indoctrination, brainwashing, and eventually cybernetic augmentation are underdone, until at higher-ranks, most Consortium adjutants and coordinators are heavily cybernetically enhanced and effectively brainwashed, though many pilots never reach these high ranks due to combat losses, and promotions beyond Myrmidon require meeting the standards of a higher officer.
 +
 +
AIs and Blanks don't use the typical rank structure. AIs are built and deployed for specific roles and have differing levels of intelligence, and blanks are merely augmented and mind controlled humans. They effectively function as the tools of the human and transhuman troops. 
 +
 +
= Diplomacy =
 +
 +
Official Diplomacy
 +
 +
{{Faction Diplomacy/begin}}
 +
{{FD | [[Golden Chrysanthemums]] | +1}}
 +
{{FD | [[Blood Dragons]] | +1}}
 +
{{FD | [[Junkers]] | +0.9}}
 +
{{FD | [[Outcasts|Maltian State]] | +0.8}}
 +
{{FD | [[Temporary Autonomous Zoners]] | +0.7}}
 +
{{FD | Bretonia Lawfuls | +0.6}}
 +
{{FD | [[Gas Miners Guild]] | +0.4}}
 +
{{FD | [[Corsairs]] | -0.3}}
 +
{{FD | [[Samura Heavy Industries]] | -0.5}}
 +
{{FD | Kusari Law Enforcement | -0.7}}
 +
{{FD | [[Sirius Coalition Revolutionary Army|Communist Agitators]] | -0.7}}
 +
{{FD | [[Kishiro Technologies|Kishiro Democracy]] | -1}}
 +
{{FD | [[Nomads|Exogens]] | -1}}
 +
{{FD | All Gallic Factions | -1}}
 +
{{Faction Diplomacy/end}}
 +
 +
Actual Diplomacy
 +
 +
 +
{{Faction Diplomacy/begin}}
 +
{{FD | [[Kempeitai|Consortium Kempeitai]] | +1}}
 +
{{FD | Red Cell | +1}}
 +
{{FD | [[Kamida Assembly]] | +0.9}}
 +
{{FD | [[Liberty Security Force|LSF (Pre-shakeup)]] | +0.8}}
 +
{{FD | Liberty Lawfuls | +0.1}}
 +
{{FD | [[Blood Dragons]] | +0.1}}
 +
{{FD | [[Nomads|Exogens]] | -0.1}}
 +
{{FD | [[Samura Heavy Industries]] | -0.3}}
 +
{{FD | [[Kusari Naval Forces]] | -0.5}}
 +
{{FD | [[Kusari State Police]] | -0.7}}
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{{FD | Kusari Population | -0.8}}
 +
{{FD | Gallic Population | -1}}
 +
 +
{{Faction Diplomacy/end}}
 +
 +
Due to the active and fluid nature of Consortium Diplomacy, many of the above are subject to change.
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[[Category:Kusari]]
 
[[Category:Player Groups]]
 
[[Category:Player Groups]]
[[Category:Kusari]]
 

Latest revision as of 05:17, 10 September 2012

150px-WIP2.png This page is currently being developed by one or more editors being led by ZetaFoxtrot. Please refer to the talk page to learn about and/or contribute to the completion of this page. You can also contact the leader on their discussion page.

Talk Page

This is an unofficial player group.


Consortium
CS-Logo.jpg
Origin Flag-kusari.png Kusari Empire
Alignment Quasi-Lawful/Unlawful (varies by region)
Recruitment Click to join
Profile
Date of founding Unknown A.S.
Date of dissolution 817 A.S., Reconstituted 818 A.S. A.S.
Founder(s) Ironwatsas
Current leader(s) Zeta Foxtrot, Overwatch
Base of operations Tau-65
Secondary Base Unknown
Identification
Primary ID Golden Chrysanthemum ID
IFF Golden Chrysanthemum for now
Tag(s) \CS\
Primary role
Military defeat and replacement of the Kusari Republic with a transhumanist-faschist state.
Secondary role
Unknown


The Consortium is a highly covert military-styled insurgency, which is comprised largely of Transhuman, or Posthuman cyborgs. Commanded by a Cabal of Artificial Intelligences and Cyborg Admirals, stated goals are to collapse the Kusari Government and replace it with a Techno-Faschist Imperial State of their own. The Consortium maintain a small but well organized and highly trained, Non-state military force.

History

1st Era

There are a few conflicting theories to how the Consortium came about. The original history being they were the descendants of the lost sleeper ship Mayflower, and a colony it later established long before the Coalition-Alliance war. However, this is now known to be an internal cover-up, designed to confuse and throw off enemy spies and curious people. While the Mayflower is a known historical incident, the Consortium itself has no direct ties to it.

The second, was the Consortium's alleged founding by a rogue AI known as OVERLORD, who's intents were to bring 'order' to Sirius. However, this too, was a falsification. OVERLORD was only activated after the first era, and reformatted the Neurocyte network in order to further it's own goals, which ultimately failed, and lead to OVERLORD's expurgation.

What is known is the Consortium was created by the 'individual' known as Ironwatsas, to what exact end, and exactly how Watsas was able to assemble such a large organization in a relatively short amount of time with no clear external support remains unknown.

What is also known was they had rapidly mobilized a significant and competent fleet, forging an alliance with the Golden Chrysanthemums and other assorted Kusari revolutionaries, ostensibly to hasten the end of the Tau War. The 1E fleet was a highly mobile gurellia force, predominantly operating from GC bases and Armada carriers, which would frequently raid commerce and skirmish with lawful forces, as well as the Farmers Alliance and Hogosha. While the AFA could not match the Armada's equipment and firepower, they did learn much more of the organization that anyone else. But the disappearance of Ze'ev Barak meant that little of this was acted on in a meaningful way.

The Armada's heavy firepower, combined with an alliance with the Golden Chrysanthemums, NovaPG and later Rising Sons, as well as arms deals with the Outcasts proved a significant thorn in the side of Kusari police and home guardsmen, and the Imperial Navy was forced to delegate additional craft to homeland security. Despite this, losses among frontline pilots gradually increased, and the 'recruitment' policies of the era often caused concern among their allies. While some diplomatic scuffles did occur, most were dealt with gracefully and normal service continued largely unimpeded.

2nd Era

However, Watsas abruptly departed in 817 A.S., throwing the Consortium into disarray. Zeta Foxtrot also shut down at this time, and OVERLORD was activated as part of a contingency plan.

OVERLORD managed to gain full control over the Neurocyte network; a task it was not designed for, but the AI grew to manage such a task... abiet at a reduced efficiency. Placing itself as a leader and concerning itself with it's own intents. OVERLORD apparently desired to create a 'unity', presumably an extrapolation of the Transhumanist intentions of the 1st Era, and justified this with the fabricated history of it's supposed arrival in Sirius.

Operations continued for a time, and the remains of the armada achieved limited success in raiding, but quickly devolved into petty supply piracy, as front organizations began to atrophy and logistics suffered. OVERLORD was a dispassionate and self-interested AI, following ingrained hard-logic patterns as opposed to a foresight that Watsas or any other human possessed. It twisted the remains of the organization to it's end, and ultimately, hastened it's downfall. What remained of the Consortium Fleets were laid up in reserve, kept in operable condition.. just in case.

3rd Era

As of 818 A.S. CASE ORANGE has been activated, transmitting a wake-up signal to the surviving agents and ships. This resulted in a reformat of the remaining units and a rapid mobilization of the Armada's resources. The exact source of CASE ORANGE appeared to originate from inside the Kusari Military, specifically from within the Kempeitai, hinting at a wider conspiracy. In the days after CASE ORANGE was activated, Armada ships have been seen moving around deep in Kusari space and anomalous transmissions and jamming was detected. This appears to be part of a strategic-level deception operation to cover the movement of forces. Of what disposition and intent is unknown at this time.

Politics and Strategy

As of the first era, the Consortium did little in the way of wide-scale propaganda and had no set political beliefs. Their goals appeared strictly military, in the targeting of Kusari Personnel and infrastructure in order to weaken their fleet projection capability in the Taus. As of the third era, the strategy has changed to one of targeting key infrastructure to one of fihth column tactics and political subterfuge.

Officially, the Consortium appear to follow an extreme-Right Wing manifesto, though it is difficult to place their exact beliefs. It can best be described as an Amoral "Realpolitik", preaching against Gallic influance, urging political violence and defections, and appears to generally conform to a Machiavellian, if pragmatic, Militarist Regime. Stated goals are the complete destruction of the Kusari Government, Nationalization of all strategic resources, including Samura and Kishiro; a continuation of the Imperial Line under auspices other then those of Jien Kogen. They appear to also follow a quasi-relegious interpretation, beliving the Goddess Amaterasu ōmikami to be their patron and "employer", which has manifested into an ideology of "state shintoism", and often, literal interpretations of mythological events. Recent events however have raised the concerns of academic occultists and xenobioligists as to how correct the Consortium's interpretations are.

Their stance however, differs greatly from many of the Traditionalists and pro-Kogen Imperialists; specifically, openness to Foriegn Trade and Politics. Nationalization of the Keiretsu. Outlawing of the Hogosha. Mass mobilization of the public through Political Coercion and Neighborhood Associations, Ending restrictions on both Cardamine and Artifacts, and military action against Gallia. This has made the Consortium's Goals unpalatable to many of the "old guard" of the Kusari Political sphere. Often however, they will manipulate other, perhaps more moderate political groups into implicitly supporting their goals in an attempt to gain more traction.

Beyond political manipulation, the Consortium are actively trying to place sleeper agents within both the Kusari Naval Forces and the Democratic Government, with the end-goal of starting a military coup in their favor, and ousting the government that way. Failing that, the Armada is still, slowly but surely, building new ships and upgrading it's fleet forces.


Divisions

The Consortium’s numbers are much smaller than those it wages war against, full strength numbering somewhere around twenty thousand agents. However, due to the very nature of its operations, more and more agents are assimilated or recruited every day, bolstering the strength of the fleet and replacing lost agents. Agents are assigned to different sections of the overall structure, usually to match their skills (augmented or otherwise).

Armada

The most visible arm of the Consortium, the Armada acts as a paramilitary force to secure territory as well as perform surgical strikes against targets of interest. Formerly, Much of the Armada’s ranks were filled by emotionless ‘blanks’, so highly cybernised that they have lost their emotions and free will entirely. Child soldiers and nekomata were also seen and used as combat pilots and ground troops, to further horrify and demoralize the enemy. While these drones are generally more effective in combat, there are many notable exceptions to this rule, mostly those who were ace pilots before "processing", who as a result have retained varying degrees of their personality.

As of the 3rd Era, with most veteran pilots dead or missing, most of the Consortium fleet consists of remote controlled Drones with a few surviving pilots who have been used to create a cabal of leaders to help rearm the organization. Most of the fleet's heavy warships and fighter squadrons fall under armada TSOG/BOLSOG units (or would normally), but are currently in a state of flux due to low numbers.

Intel Spike

The Consortium's intelligence department. It is made up mainly of experts in the fields of espionage, covert ops, and often former officers and members of various factions. Unlike other groups, many within INTELSPIKE are those who joined willingly, and with intent. INTELSPIKE runs a number of external operations, including deep recon, double-agent recruitment, liaison work, and recently, public propaganda.

Using a mixture of cutting edge technology and old-fashioned spy work, INTELSPIKE operatives are constantly monitoring both allied and enemy organizations alike for threats and opportunities. Typically, operatives remain well away from the battlefields in space, and often intermingle with both friend and foe alike, often allowing them to play on sympathies and beliefs much better than those of other house intelligence groups and members of the Armada.

INTELSPIKE also operates a few ships of it's own, separate from the main armada, and typically try to avoid public scrutiny and evade law enforcement if necessary. Most of their ships are noncombatants, consisting of operative shuttlecraft, recon ships, and a few modified Commando Solo craft used for propaganda and neuro-communications broadcasting.

Blackwatch

Blackwatch serves two main purposes; Internal security and Shipboard/Planetary combat forces. The former taking a priority, as land forces and marines are (currently) relatively few in number. Generally, Blackwatch troops are far more heavily indoctrinated and augmented even then most Armada pilots, and conditioned harshly to ensure loyalty to Overwatch and prevent defection and sedition. This is their goal throughout the organization, one which has grown more important with the influx of new members.

While Blackwatch operates some of it's own ships, these are mostly prototypes or stealth craft, or landing & support craft related to ground operations. Some types differ from those used by the Armada, so this should be taken into account. Though Blackwatch troops commonly provide on-ship security for larger Consortium warships and merchant marine vessels.

The Consortium's land and planetary forces tended to be relatively small and relied mostly on drones, but these were destroyed quickly after the Neurocyte net collapsed. A few small scale raids were staged on Planet Kyushu, but ultimately repulsed by the Imperial Kusari Army and local forces. Currently, a few units hoverspeeders and light mecha remain in service, and the Consortium lacks any planetary landing capacity as of this time. It should be noted, that some aquatic or amphibious forces may still be active on Planet Kyushu, as they were largely submersible drones designed for long-duration stealth missions, and may have re-activated with CASE ORANGE.

Little is known of the internals of Blackwatch's security operations, though rumors of torture and mutilation, sexual abuse, forced cybernetic augmentation, and experimental procedures and surgeries conducted on Humans means even Consortium troops look upon these security forces with unease. In part because of this, there is a noted inter-service rivalry between INTELSPIKE and Blackwatch, with the former's often sympathetic attitude and the latter's brutality and authoritarianism. While it amounts to little in terms of disharmony of operations, it is one that is constantly kept an eye on by Overwatch and the cabal.

Logistics

Spawned from a need to move equipment and materials to Consortium-controlled and allied facilities and support the general war effort, the Logistics division is a major and integral part of operations. They also collect stolen goods and equipment for transport, and supply GC and allied bases as an act of partnership. Logistics spike performs many of the day-to-day service operations a force as large as the Armada needs to maintain operation and ensure fleets, warships, and personnel remain fed and fueled. With few permanent bases and a constantly mobile infrastructure, Logistics has a significant job to do. The ability to maintain itself and ensure contacts and trading agreements abroad is both remarkable and the main reason the organization achieved as much success as it did.

They also have administration over the Consortium's commerce raiders; Armored Q-Ships typically built on Liner hulls the fleet has collected over the years and outfitted for cargo interdiction. Standard Raider doctrine is to attempt to commandeer enemy ships whole, or atleast take their cargo. They will typically not risk engagement with superior military vessels in order to preserve their numbers and tend to remain sneaky and difficult to detect.

Overwatch

Not technically a division, but functions the leadership core of all branches of Consortium service. "Overwatch" can refer both to the single leader of the Consortium (Ironwatsas and later Zeta Foxtrot respectively, it is unknown if OVERLORD used this title), or a broader network of AIs and Cabal of admirals and adjutants which manage the day-to-day affairs of the Armada and subgroups.

Zeta Foxtrot currently bears the title of "Overwatch", with a lesser cabal made up of a few AI's (CANAL, MIGOU, & SYLPH) which were created for other tasks but are now taking some of the load off of ZF. As well, most of the surviving 'human' veterans have been promoted and serve as de-jure fleet commanders and admirals, helping the descision-making process move along and planning for operations ahead.

Sleeper Agents

Sleeper Agents make up the embedded politicians and military personnel used to funnel intelligence and affect enemy operations from within, administrated mostly by INTELSPIKE. Most are not even aware that they are agents of the Consortium and carry out their mole activities as if it was in their job description. It is this quality that makes them so effective at infiltrating governments, militaries and corporations for the benefit of the Consortium. Not a lot minus a detailed scan of the cranium or brain biopsy can detect the Neurocyte embedded within.

Many voluntaries working for the Consortium and unknown individuals remained active after the dormancy period. These were key in the activation of CASE ORANGE and the commencement of the 3rd era, relaying information and manipulating events to the organization's ends. After the activation, most remain active and as yet undetected.


Capture & Recruitment Policy

During the 1st and 2nd Eras, the Consortium primarily replenished their ranks with enemy prisoners of war, enslaved via a neurocyte and controlled by AIs. This was a highly efficient process, as bulk deliveries from the Slaver's union could effectively maintain the fleet with little down-time for training and indoctrination. However, the partial collapse of the Neurocyte network, as well as the collapses of the Slavers Union and a lack of ships and personnel capable of processing an influx of such slaves has lead to a shift in this trend.

The Consortium now have begun to recruit the 'old fashioned' way, seeking individuals with military experience, or those with transhumanist or militarist trains of thought. Raw recruits are more or less 'normal' humans; however, the Consortium tend to further indoctrinate, condition, and eventually augment their troops as time goes on and promotions increase. The highest ranking officers; the ones with organizational and internal power; tend to be the least 'human' among them.

Additonally, forced impressment of captured or shanghaied troops is common. Often with a degree of brainwashing more more draconian measures like neural-kill implants to ensure loyalty. These slave troops are generally kept as manual labor or cannon fodder. Typically overseen by Combat Blanks granted temporary officer authority. It is rare for these slaves to rise through the ranks, although it does happen.

Consortium Shiptypes

The fleet of the 1st era consisted mainly of second-generation Outcast and Borderworlds hardware. Typically 'off-the-shelf' hulls modified after purchase to the Consortium's ends.

A List of observed shiptypes has been compiled here

Zone of Interest

Armada military forces are mainly active inside Kusari Space, the Sigma Border worlds, Independent Worlds. Their warships have been seen as far north as Omicron Zeta and as far south as Galileo and Kepler. The fleet maintains redundant supply lines to Omicron Alpha. The Consortium have been reluctant to enter the Tau Border Worlds up until recently, due to the presance of the Gallic Royal Navy and it's superior forces, though a few incursions into Tau-44 have been noted. Armada forces can and will also invade Guard-level systems and attack key targets within.

Outside of Kusari, operations abroad include supply lines and diplomatic missions to Liberty, Bretonia, and limited operations in or near Rheinland. Blackwatch has shown interest in the Omega-3 system for unknown reasons and frequently send vessels between there and Bretonia. Omicron Alpha and Omicron Eta are also important links in the Consortium's supply chain.


Identification & Ranking

Consortium ships can be identified by their \CS\- tag, and a suffix based on subdivision. Armada [A], Intelspike [I], Blackwatch [B], and Logistics [L]


For most ships, Japanese names (typically referencing mythology, folklore, or history) are used, regardless of shiptype, with appropriate fleet suffix.

Ex:

  • \CS\-Tengu-[A]
  • \CS\-Yousei-[I]
  • \CS\-Nanjing-[B]
  • \CS\-Manchukuo-[L]

Commerce Raiders (always Liners or Gunboats) however, use a less formal number system due to higher security. Two digits for liners and 3 for gunboats, without the suffix (all raiders are attached to secondary fleet logistics)

Ex:

  • \CS\-Raider-21
  • \CS\-Raider-313

Some utility, specialized, or other ships will have a more descriptive name in english (often with a hull number as well). Typically these are less important non-combatants not deemed important enough for a real name.

  • \CS\-Engineering.Drone-[L]
  • \CS\-Cafeteria-[L]
  • \CS\-SALCAP-[L]
  • \CS\-Miner12-[L]

Consortium ships use Golden Chrysanthemum ID and IFF, and have commandeered several installations in the Tau-65 system.


Rank structure is as follows, in descending order:


  • Overwatch: The singular leader and overseer of the faction. Usually an AI of some sort. Current Overwatch is Zeta Foxtrot
  • Adjutant: Official advisor and part of the cabal.
  • Grand Coordinator: Ranking admiral of the fleet. Typically commands a BOLSOG sized unit.
    • Fleet Coordinator: Admiral analog. Typically commands a TSOG sized unit.
      • Coordinator: Vice-Admiral analog. Typically commands a direct action group, individual base, or fighter wing.
  • Director: A director of first class usually commands a commerce raider squadron, fighter squadron,or DESRON and may fly ships as large as destroyers.
    • Ship Director: A ship-director is usually the ranking officer on a ship, and may command gunboats or liners. Typically heavily indoctrinated as of this point.
  • Myrmidon: Junior officer analog. Typically the highest rank reached by pilots before extensive cybernetic augmentation begins. Can fly any fighter, bomber, or non-raider transport.
  • Spahi 1st class: Veteran pilot. Has survived several tours of duty and is considered trustworthy and competant. Can fly any strike craft, including the spatial.
    • Spahi 2nd class: Mainline pilot. Has completed flight training and is assigned to a squadron. Can fly any Light, Heavy, or Very heavy fighters, and all bombers and freighters.
      • Spahi 3rd class: Trainee pilot. Typically flies a weaker training ship or basic fighter as part of their training program.
  • Combat Blanks: Human slaves heavily brainwashed and used as cannon fodder. They can pretend to be the people they once were, but this masks a robot that does anything the Consortium want them to.


In addition, AI and Machines have their own "ranks", loosely defined by their relative autonomy.


  • Sentients: Fully aware, conscious, and intelligent AI which are capable of arbitrary and abstract decision making and emotional simulation. Typically function as high-level network maintenance and command lesser machines. Most however, have a specific area of expertise.
    • Autonoms: Machines of limited intellect, typically non-self aware but with adaptive response protocols and dynamic programming. Usually machines designed for field work capable of tactical or situational descision-making, but not smart enough to be considered 'intelligient'.
      • Drones: Non-intelligient pre-programmed or remotely controlled machines or vehicles. Typically lack any real form of intelligence beyond programmed threat-response or operational instructions. Generally controlled by an autonom or sentient.


For human ranks, pilots that join are brought in as Spahi-3rd class until they pass basic pilot training and calibrate their Identification and IFF on their training ship. Completion also includes initial ideological indoctrination. As ranks increase beyond the Spahi-level, additional indoctrination, brainwashing, and eventually cybernetic augmentation are underdone, until at higher-ranks, most Consortium adjutants and coordinators are heavily cybernetically enhanced and effectively brainwashed, though many pilots never reach these high ranks due to combat losses, and promotions beyond Myrmidon require meeting the standards of a higher officer.

AIs and Blanks don't use the typical rank structure. AIs are built and deployed for specific roles and have differing levels of intelligence, and blanks are merely augmented and mind controlled humans. They effectively function as the tools of the human and transhuman troops.

Diplomacy

Official Diplomacy


Faction Relationship
Golden Chrysanthemums
Allied
Blood Dragons
Allied
Junkers
Allied
Maltian State
Allied
Temporary Autonomous Zoners
Friendly
Bretonia Lawfuls
Friendly
Gas Miners Guild
Friendly
Corsairs
Neutral
Samura Heavy Industries
Unfriendly
Kusari Law Enforcement
Hostile
Communist Agitators
Hostile
Kishiro Democracy
At War
Exogens
At War
All Gallic Factions
At War


Actual Diplomacy


Faction Relationship
Consortium Kempeitai
Allied
Red Cell
Allied
Kamida Assembly
Allied
LSF (Pre-shakeup)
Allied
Liberty Lawfuls
Neutral
Blood Dragons
Neutral
Exogens
Neutral
Samura Heavy Industries
Neutral
Kusari Naval Forces
Unfriendly
Kusari State Police
Hostile
Kusari Population
Hostile
Gallic Population
At War



Due to the active and fluid nature of Consortium Diplomacy, many of the above are subject to change.