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Difference between revisions of "AP-18100 "Manta" APM Very Heavy Fighter"
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{{Ship Infobox | {{Ship Infobox | ||
− | | name = AP-18100 "Manta" | + | | name = AP-18100 "Manta" APM Very Heavy Fighter |
− | | image = | + | | image = Bh_vheavy_fighter.png |
+ | | nickname = dsy_bh_elite3 | ||
| shipclass = VH_FIGHTER | | shipclass = VH_FIGHTER | ||
| shipowner = [[Bounty Hunters Guild]] | | shipowner = [[Bounty Hunters Guild]] | ||
Line 9: | Line 11: | ||
| mines = 1 | | mines = 1 | ||
| CM = 1 | | CM = 1 | ||
− | | hull = | + | | hull = 10600 |
| cargo = 80 | | cargo = 80 | ||
| maxregens = 65 | | maxregens = 65 | ||
− | | optwepclass = | + | | optwepclass = 10 |
| maxwepclass = 10 | | maxwepclass = 10 | ||
| maxshieldclass = 10 | | maxshieldclass = 10 | ||
| maxspeed = 80 | | maxspeed = 80 | ||
+ | | maxturn = 70.35 | ||
| maxthrust = 199 | | maxthrust = 199 | ||
− | | maxpower = | + | | maxpower = 12400 |
− | | recharge = | + | | recharge = 1240 |
− | | hullcost = | + | | hullcost = 1885000 |
− | | fullcost = | + | | fullcost = 7747320 |
}} | }} | ||
− | + | [https://ref.discoverygc.com/Ship/dsy_bh_elite3 DSCore: Manta] | |
+ | |||
+ | The Manta is a highly effective heavy space superiority [[Fighter]]. Further improving the AP line of [[AP Manufacturing]] fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. This ship has gradually replaced the [[Hammerhead]], becoming the mainstay of [[Bounty Hunters Guild|Bounty Hunter]] and [[Core]] fighter pilots everywhere in Sirius, and the bane of many [[Pirate]] groups. | ||
+ | |||
+ | ==Handling== | ||
− | == | + | {{Review|[[User:Kikatsu|Kikatsu]]|Being a strictly lawful ship, the Manta is mostly used by the [[Bounty Hunters Guild]] in their fights against the [[Order]] and the criminal groups of Sirius. After flying the ship for several weeks I must say their engineering skill is rather impressive. The Manta is incredibly agile and extremely difficult to hit, especially in one on one fights. The ship's lean front profile makes jousting the most effective way to use the Manta, however in group fights you will discover that it is easier to hit the side of the Manta...it's as big as a barn door. As long as you press the attack and face your target, you should be fine. Still besides the maneuverability, the ship has a few advantages, such as a little more armor and a better power plant than the [[Eagle]]. However, like the [[Eagle]], the turret on this ship can only fire backwards. Any pirates should be extremely careful when dealing with this ship, as they are almost always armed with buckshots, a very fast and powerful particle gun exclusive to the [[Bounty Hunters Guild]] that cuts through the common [[graviton]] shields that most ships use.}} |
− | *1 [[Class | + | {{Review|[[User:Ciufu|Ciufu]]|I've used Manta a lot in 4.85, but in 4.86 it got nerfed to nuts, it turns slow now, but it has still kept the good core and small shape (Except the sides). Better go for an [[Eagle]] instead.}} |
− | *2 [[Class 9 Guns]] | + | {{Review|[[User:TLI-Inferno|TLI-Inferno]]|I must disagree with the review above. It may have been adjusted to turn slower, but it is definitely not slow. It's just a little bit faster than your average VHF, but, combined with its shape, and adapting one's steering methods to fit the shape of the ship, a pilot can make great use of this fighter. There are a few fighters that I like more than this, but this ship is still very good, especially when one wants to fit in as a Bounty Hunter. However, many pilots cannot get used to the way that the ship tilts while turning. While I personally believe this is just another reason to love the efficient dodging, I can also understand how some pilots who aren't used to it would have a hard time flying this ship.}} |
− | * | + | |
+ | ==Hardpoints== | ||
+ | *1 [[Class 10 Guns|Class 10 Gun]] | ||
+ | *2 [[Class 8 Guns]] | ||
+ | *3 [[Class 9 Guns]] | ||
+ | *1 [[Class 2 Turrets|Class 2 Turret]] | ||
+ | *1 [[Cruise Disruptors|Cruise Disruptor]] OR [[Fighter Torpedoes|Fighter Torpedo]] | ||
+ | |||
+ | ==Purchase Includes== | ||
+ | {{Spoiler| | ||
+ | *1 [[Scanners|Scanner]] ($500) | ||
+ | *1 [[Shields|Adv. Protector H. F. Shield]] ($118,380) | ||
+ | *1 [[Armor Upgrade|Armor Upgrade]] ($5,250,000) | ||
+ | }} | ||
==Availability== | ==Availability== | ||
− | + | {| class="wikitable collapsible collapsed" | |
− | + | !Spoiler: Buying Locations | |
− | [[ | + | |- |
− | [[Category: | + | | |
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Base!!Owner!!System!!Location | ||
+ | |- | ||
+ | |[[Manitoba Station]]||[[Bounty Hunters Guild]]||[[Hudson]]||[[Independent Systems]] | ||
+ | |- | ||
+ | |[[Sheffield Station]]||[[Bounty Hunters Guild]]||[[Manchester]]||[[Bretonia]] | ||
+ | |} | ||
+ | |} | ||
+ | [[Category: Bounty Hunters Guild]] |
Latest revision as of 09:14, 30 June 2020
AP-18100 "Manta" APM Very Heavy Fighter | |
Ship Class | Very Heavy Fighter |
Built by | Bounty Hunters Guild |
Technical information | |
Guns/Turrets | 6 / 1 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment | |
Hull strength | 10,600 |
Max. shield class | 10 |
Cargo space | 80 units |
Nanobots/Batteries | 65/65 |
Max. impulse speed | 80 m/s |
Max. turn speed | 70.35 deg/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 12,400 u |
Power recharge | 1,240 u/s |
Additional information | |
Ship price | $1,885,000 |
Package price | $7,747,320 |
The Manta is a highly effective heavy space superiority Fighter. Further improving the AP line of AP Manufacturing fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. This ship has gradually replaced the Hammerhead, becoming the mainstay of Bounty Hunter and Core fighter pilots everywhere in Sirius, and the bane of many Pirate groups.
Handling
Review without version number |
---|
Review
Being a strictly lawful ship, the Manta is mostly used by the Bounty Hunters Guild in their fights against the Order and the criminal groups of Sirius. After flying the ship for several weeks I must say their engineering skill is rather impressive. The Manta is incredibly agile and extremely difficult to hit, especially in one on one fights. The ship's lean front profile makes jousting the most effective way to use the Manta, however in group fights you will discover that it is easier to hit the side of the Manta...it's as big as a barn door. As long as you press the attack and face your target, you should be fine. Still besides the maneuverability, the ship has a few advantages, such as a little more armor and a better power plant than the Eagle. However, like the Eagle, the turret on this ship can only fire backwards. Any pirates should be extremely careful when dealing with this ship, as they are almost always armed with buckshots, a very fast and powerful particle gun exclusive to the Bounty Hunters Guild that cuts through the common graviton shields that most ships use. Error creating thumbnail: Unable to save thumbnail to destination Review by Kikatsu |
Review without version number |
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Review without version number |
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Review
I must disagree with the review above. It may have been adjusted to turn slower, but it is definitely not slow. It's just a little bit faster than your average VHF, but, combined with its shape, and adapting one's steering methods to fit the shape of the ship, a pilot can make great use of this fighter. There are a few fighters that I like more than this, but this ship is still very good, especially when one wants to fit in as a Bounty Hunter. However, many pilots cannot get used to the way that the ship tilts while turning. While I personally believe this is just another reason to love the efficient dodging, I can also understand how some pilots who aren't used to it would have a hard time flying this ship. Error creating thumbnail: Unable to save thumbnail to destination Review by TLI-Inferno |
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||||||
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