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Difference between revisions of "Cruise Disruptor"
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| $92,460 | | $92,460 | ||
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+ | | [[Train Cruise Disruptor]] | ||
+ | | 140 | ||
+ | | 70 | ||
+ | | 400m | ||
+ | | $194,000 | ||
+ | | $2,000 | ||
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| [[Mosquito Cruise Disruptor]] | | [[Mosquito Cruise Disruptor]] | ||
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| 50m | | 50m | ||
| $222,000 | | $222,000 | ||
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| $2,000 | | $2,000 | ||
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Revision as of 01:20, 7 September 2008
Cruise Disruptors are weapons designed to deliver a spherical disruption field around a target. This disruption field effectively restarts impulse engine systems which, in turn, disengage cruise engines - hence cruise disruptors - bringing the target back to impulse speed. For accuracy and range, this weapon is normally enclosed in a roaming missile form.
Through practical experience in the field, it's been figured by a number of combat pilots that the weapon's disruption field is also capable of setting off mines, missiles and torpedoes. This side effect and the fact that the weapon restarts a ship's impulse engines - normally used as a counter to the engine killing tactic - made the Cruise Disruptors an attractive multi-purpose weapon. Originally preferred amongst pirates and law enforcement pilots, it soon became a worthy alternative to other weapons, specially for fighters.
Name | Hull Damage | Shield Damage | Explosion Range | Launcher Price | Missle Price |
---|---|---|---|---|---|
Wasp Cruise Disruptor | 37 | 18 | 50m | $2,980 | $50 |
Hornet Cruise Disruptor | $92,460 | ||||
Train Cruise Disruptor | 140 | 70 | 400m | $194,000 | $2,000 |
Mosquito Cruise Disruptor | 256 | 127 | 50m | $222,000 | $2,000 |
Reinforced Cruise Disruptor | 210 | 105 | 50m | $920,000 | $2,000 |