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Difference between revisions of "Template:Mine"
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Jump to navigationJump to searchLine 14: | Line 14: | ||
|| {{{power-usage|''unknown''}}}u | || {{{power-usage|''unknown''}}}u | ||
|- title="Damage the weapon can take before being destroyed" | |- title="Damage the weapon can take before being destroyed" | ||
− | |class="infobox-data-title" | '''Hit Points''' | + | |class="infobox-data-title" | '''Dropper Hit-Points''' |
|| {{{hit-points|''unknown''}}} | || {{{hit-points|''unknown''}}} | ||
|- | |- | ||
Line 36: | Line 36: | ||
|class="infobox-data-title" | '''Energy Damage''' | |class="infobox-data-title" | '''Energy Damage''' | ||
|| {{formatnum:{{{energy-damage|0}}}}} | || {{formatnum:{{{energy-damage|0}}}}} | ||
+ | |- title="Reach of the blast sphere, measured from center" | ||
+ | |class="infobox-data-title" | '''Explosion Radius''' | ||
+ | || {{{radius|''unknown''}}} m | ||
|- title="Max distance from target for signal lock" | |- title="Max distance from target for signal lock" | ||
|class="infobox-data-title" | '''Seeker Range''' | |class="infobox-data-title" | '''Seeker Range''' | ||
Line 51: | Line 54: | ||
|class="infobox-data-title" | '''Lifetime''' | |class="infobox-data-title" | '''Lifetime''' | ||
|| {{{lifetime|''unknown''}}} sec | || {{{lifetime|''unknown''}}} sec | ||
− | |||
− | |||
− | |||
|- title="Damage the mine will take before exploding" | |- title="Damage the mine will take before exploding" | ||
|class="infobox-data-title" | '''Hit Points''' | |class="infobox-data-title" | '''Hit Points''' | ||
Line 88: | Line 88: | ||
| hull-damage = 600 | | hull-damage = 600 | ||
| energy-damage = 300 | | energy-damage = 300 | ||
+ | | damage-type = [[Direct]] | ||
| radius = 16 | | radius = 16 | ||
| lifetime = 10 | | lifetime = 10 | ||
Line 131: | Line 132: | ||
| hull-damage = 600 | | hull-damage = 600 | ||
| energy-damage = 300 | | energy-damage = 300 | ||
+ | | damage-type = [[Direct]] | ||
| radius = 16 | | radius = 16 | ||
| lifetime = 10 | | lifetime = 10 |
Revision as of 19:44, 28 October 2012
Usage
{{Mine | short-name = Drone Mine | description = The Drone is simple and effective, detonating and eviscerating its targets within a respectable kill radius. Given its relatively low cost and availability throughout Sirius, this mine dropper is by and large considered to be an old and faithful standby weapon. *Requires Drone Mine | image = Li_cm_dropper01.png | icon = equipicon_minedropper.jpg | ammo-image = br_plasma_mine.png | ammo-icon = equipicon_mine.jpg | hull-damage = 600 | energy-damage = 300 | damage-type = [[Direct]] | radius = 16 | lifetime = 10 | detonation-distance = 4 | safe-time = 4 | seek-range = 400 | top-speed = 60 | acceleration = 200 | power-usage = 0 | refire-rate = 1 | hit-points = 400 | projectile-hit-points = 2 | price = 500 | ammo-price = 20 | places-sold = {{{!}} class="wikitable collapsible collapsed" !Spoiler: Buying Locations {{!}}- {{!}} {{{!}} class="wikitable sortable" {{!}}- !Base!!Owner!!System!!Location {{!}}- {{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A {{!}}- {{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B {{!}}} {{!}}} }}
Result
Drone Mine Dropper | |
Refire Rate | 1/s |
Power Usage | 0u |
Dropper Hit-Points | 400 |
Dropper Price | $500 |
Drone Mine | |
Hull Damage | 600 |
Energy Damage | 300 |
Explosion Radius | 16 m |
Seeker Range | 400 m |
Safe Time | 4 sec |
Seek Speed | 60 m/s |
Detonation Range | 4 m |
Lifetime | 10 sec |
Hit Points | 2 |
Ammo Price | $20 |
The Drone is simple and effective, detonating and eviscerating its targets within a respectable kill radius. Given its relatively low cost and availability throughout Sirius, this mine dropper is by and large considered to be an old and faithful standby weapon.
- Requires Drone Mine
Places Sold
Spoiler: Buying Locations | ||||||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |