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Armor Upgrades
Armor upgrades are additional hull reinforcements that can be purchased and added to a ship at most stations, allowing players to trade some of their cargo space for a much stronger hull. Armor upgrades are divided into two main types; the basic "universal" upgrades that require very little cargo space and are often seen on fighters and transports, and the much heavier "heavy/capital ship" upgrades designed for heavy warships where cargo space is no concern. These upgrades are also very expensive; the most powerful of them are rarely seen outside of faction flagships, and are just as expensive.
Note that capital ship armor upgrades, while designed for use on heavy warships, can be mounted on any ship with an adequate cargo hold.
Armor Upgrades
Name | Hull Multiplier |
Cargo Space |
Price |
---|---|---|---|
Armor Upgrade | 2.5 | 20 | $5,250,000 |
Heavy Armor Upgrade Mk III | 2.75 | 150 | $17,000,000 |
Heavy Armor Upgrade Mk IV | 3.0 | 170 | $48,000,000 |
Capital Armor Upgrade Mk V | 3.3 | 190 | $88,000,000 |
Capital Armor Upgrade Mk VI | 3.6 | 220 | $192,000,000 |
Capital Armor Upgrade Mk VII | 3.8 | 250 | $425,000,000 |
Capital Armor Upgrade Mk VIII | 4.0 | 300 | $895,000,000 |
The information for armor values can be found in the select_equip.ini file, located in \Discovery Freelancer 4.87.0\DATA\EQUIPMENT\
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |