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MEMV-971-AH "Arrastra" Civilian Heavy Miner
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
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MEMV-971-AH "Arrastra" Civilian Heavy Miner | |
Ship Class | Super Heavy FIghter |
Built by | Civilian |
Technical information | |
Guns/Turrets | 2 / 5 |
Opt. weapon class | 9 |
Max. weapon class | 9 |
Other equipment | |
Hull strength | 21,200 |
Max. shield class | 10 |
Cargo space | 325 units |
Nanobots/Batteries | 170/170 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 39,130 u |
Power recharge | 2,350 u/s |
Additional information | |
Ship price | $3,520,000 |
Package price | $3,775,540 |
The first attempt at creating an autonomous deep space mining vessel rolled off the production line at Edison Shipyard, Colorado around 312 A.S. A direct result of the Colorado Silver Rush, many smaller entrepreneurs wishing to risk their fortunes on striking silver invested their entire savings into one of these vessels. Capable of self-sustained deep-space flight for over 3 months, the vessel is considered to be autonomous within a solar system. It does not have the capability to bridge the stars themselves unassisted, however. Edison Shipyard flourished for over two centuries, its interior construction bays filling orders of these craft as fast as it could produce them. As word of these vessels spread to the other Houses (in no small part due to Interspace pushing it's Trade Lane network outward) additional orders began to pour in.
The ship has been upgraded over the years, but the basic framework has remained the same. A generous crew compartment capable of housing five people, adequate regenerative life support systems, and a cargo pod capable of storing up to three months worth of provisions have all been added. Three independent reactors keep the craft's systems powered, and allow for the strongest defensive measures a ship of its size can muster.
Handling
Outdated Review (4.86) |
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Review (4.86)
The Arrastra is a good ship for somebody who wants to have plenty of mining turrets, while still being able to protect their customers against pirating transports, gunboats, or destroyers. It is able to mine very quickly, and for many people it is even their favorite mining ship. It's very small, allowing easier navigation than the hegemon, as well as making it a very difficult target for the slow guns of most pirates. Its bomber torpedo launcher, mines, and two Class 10 Gun slots can be used to help defend your customers against larger pirates. While it's not a good ship for taking all the pirates on by yourself in, it can certainly be very supportive behind a convoy of bisons, shires, or any other combative transport. Error creating thumbnail: Unable to save thumbnail to destination Review by TLI-Inferno |
Hardpoints
- 2 Class 9 Guns
- 5 Class 1 Turrets
- 2 Cruise Disruptor OR Fighter Torpedo
- 1 Mine Dropper
- 1 Countermeasure Dropper
Purchase Includes
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