"Battle Razor" Tachyon-Antimatter Cannon
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Revision as of 21:36, 13 July 2015 by Ghostrunner (talk | contribs) (Updated hull, energy, rate, speed, range, usage and hit points)
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.07.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.88.0.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.07.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Battle Razor | |
Energy Turret | |
Owner Faction | Sirius Civilian |
Weapon Class | Battleship Heavy Turrets |
Turret Rotation | 60 deg/s |
Cargo Space | 5 |
Hit-Points | 100000 |
Price | 10,500,000 |
Battle Razor fires portions of antimatter surrounded by a powerful tachyon field for acceleration and more stability. Antimatter deals unmatchable amount of damage to hull of the target ship if its shields are down. Getting close to a capital ship with Battle Razor charged ended the career of many gunboat and bomber pilots. With the extremely low refire rate and power requirements, it is used to violently vaporize small enemy ships before the pilots realize their mistake.
Weapon Stats
- Hull Damage: 280000 /round (28,000 /sec)
- 0.14:1 efficiency
- Energy Damage: 140000 /round (14,000 /sec)
- 0.07:1 efficiency
- Refire Rate: 0.1 /sec
- Power Usage: 2000000 u/round (200,000 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 1600 m/sec
- Travel Range: 1344 meters
- Lifetime: 0.84 seconds
Projectile Image
- Please upload the razor_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |