Difference between revisions of ""Conference" Zoner Gunboat"

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* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
  
{{Review|[[User:korn101|Naturalist Fouche]]|The Zoner Gunboat, being one of the most agile gunboats, its main weakness happens to be it's power core and armor. You'll either LOVE or HATE this ship. The powercore is high enough to support sustained fire of 6 Basic Gunboat turrets, but does not get good results with 6 Zoner Gunboat Turrets. It's a good ship, although vulnerable from above, It's a great ship. This ship suits its main role which is exploring and fighting off minor resistances. In other words, it does a Zoners Job pretty well. Although not completely capable of taking down a group of several ships, it looks good, and it's damn good at lookin' good. Don't let the stats change your mind. As always: A Ship is only as good as the Captain commanding it. (Plus the this Gunboat is damn sexy.)}}
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{{Review|[[User:korn101|Naturalist Fouche]]|The Zoner Gunboat, being one of the most agile gunboats, its main weakness happens to be it's power core and armor. You'll either LOVE or HATE this ship. The power core is high enough to support sustained fire of 6 Basic Gunboat turrets, but does not get good results with 6 Zoner Gunboat Turrets. It's a good ship, although vulnerable from above. This ship suits its main role which is exploring and fighting off minor resistances. In other words, it does a Zoners Job pretty well. Although not completely capable of taking down a group of several ships, it's damn good at looking good. Don't let the stats change your mind. As always: A Ship is only as good as the Captain commanding it. (Plus this Gunboat is damn sexy.)}}
  
  
{{Review|[[User:Lieutenant|Lieutenant]]|After it's overhaul with a new, more streamline appearance. The Conference gunboat is a force to be reckoned with. Despite being primarily used by the Zoners, it is on par in head-to-head action against other gunboats. Two of the turret mounts on the underbelly of the ship can only fire in a 180 degree zone in front of the ship, while the four turrets on it's 'wings' as one might call them, have a full 360 degree area to look. The only downside of this ship, like many other gunboats, is being flanked. Only able to fire two guns upwards, this makes "death from above" apply perfectly to this gunboat. While all four guns on it's underside can fire down, save for the two that can not fire beyond their 180 arc. Otherwise, this vessel is still agile and now well-armed to take other gunboats on in a more direct role.}}
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{{Review|[[User:Lieutenant|Lieutenant]]|After it's overhaul with a new, more streamlined appearance. The Conference gunboat is a force to be reckoned with. Despite being primarily used by the Zoners, it is on par in head-to-head action against other gunboats. Two of the turret mounts on the underbelly of the ship can only fire in a 180 degree zone in front of the ship, while the four turrets on it's 'wings' as one might call them, have a full 360 degree area to look. The only downside of this ship, like many other gunboats, is being flanked. Only able to fire two guns upwards, this makes "death from above" apply perfectly to this gunboat. While all four guns on it's underside can fire down, save for the two that can not fire beyond their 180 arc. Otherwise, this vessel is still agile and now well-armed to take other gunboats on in a more direct role.}}
  
  
{{Review|[[User:Kashiwaba_Tomoe|Mudd]]| It's not the best gunboat, a tad sluggish, light gunboat sized power core, and it cant even support many of its own Zoner turrets without a massive power drain. But with two basic missle turrets and four basic gunboat turrets it can keep up a steady output. Switching to GMG gunboat turrets, allowable for Zoners without asking, is also doable as four of them drain per second the ships per second recharge. The main problem with this ship aside from power issues is that it is very easy to aquire, and has among some Zoners picked up a reputation as 'idiots first cap ship'. If you want to get this, make sure you have a Zoner ID, or that you got permission on the forums.}}
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{{Review|[[User:Kashiwaba_Tomoe|Mudd]]| It's not the best gunboat, a tad sluggish, light gunboat sized power core, and it cant even support many of its own Zoner turrets without a massive power drain. But with two basic missile turrets and four basic gunboat turrets it can keep up a steady output. Switching to GMG gunboat turrets, allowable for Zoners without asking, is also doable as four of them drain per second the ships per second recharge. The main problem with this ship aside from power issues is that it is very easy to acquire, and has among some Zoners picked up a reputation as 'idiots first cap ship'. If you want to get this, make sure you have a Zoner ID, and/or that you receive permission on the Discovery/player faction forums.}}
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 23:58, 29 January 2012

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"Conference" Zoner Gunship
Z gunship.png
Ship Class Gunship
Built by Zoners
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 8
Max. weapon class 8
Other equipment
Hull strength 95,000
Max. shield class 8
Cargo space 400 units
Nanobots/Batteries 350/350
Max. impulse speed 80 m/s
Max. thrust speed 150 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $27,000,000
Package price $30,014,750

Constructed of composite synth steel layered with thick armour out of a titanium triplated hull alloy, this hardened Zoner transport is used to traverse regions of the borderworlds where diplomacy often takes a back seat to the gun.

Upgraded in the face of heightening galactic tensions, many of the vessels industrial tools were stripped to give way for stronger armament. With these new combat refinements in mind the Zoners took removed the gunboat from its prior place upon the open market, reserving the limited numbers of the newly produced vessel for protection of deep space resupply convoys.

Handling

  • This ship is too large to use docking bays, it must use mooring points.




Hardpoints

Purchase Includes

Availability