Difference between revisions of ""Conference" Zoner Gunboat"

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{{Review|[[User:Kashiwaba_Tomoe|Mudd]]| It's not the best gunboat, a tad sluggish, light gunboat sized power core, and it cant even support many of its own Zoner turrets without a massive power drain. But with two basic missile turrets and four basic gunboat turrets it can keep up a steady output. Switching to GMG gunboat turrets, allowable for Zoners without asking, is also doable as four of them drain per second the ships per second recharge. The main problem with this ship aside from power issues is that it is very easy to acquire, and has among some Zoners picked up a reputation as 'idiots first cap ship'. If you want to get this, make sure you have a Zoner ID, and/or that you receive permission on the Discovery/player faction forums.|4.85}}
 
{{Review|[[User:Kashiwaba_Tomoe|Mudd]]| It's not the best gunboat, a tad sluggish, light gunboat sized power core, and it cant even support many of its own Zoner turrets without a massive power drain. But with two basic missile turrets and four basic gunboat turrets it can keep up a steady output. Switching to GMG gunboat turrets, allowable for Zoners without asking, is also doable as four of them drain per second the ships per second recharge. The main problem with this ship aside from power issues is that it is very easy to acquire, and has among some Zoners picked up a reputation as 'idiots first cap ship'. If you want to get this, make sure you have a Zoner ID, and/or that you receive permission on the Discovery/player faction forums.|4.85}}
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{{Review|[[User:TLI-Inferno|TLI-Inferno]]|
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The Zoner Gunboat is an alright ship.  It's reasonably small and fast, slightly above average in maneuverability.  Its hull is about what you'd expect for its size, same goes for the power core and turrets.  It fires all 6 turrets forwards, which is more than most gunboats its size can say.  However, it fires only 4 of its turrets in most directions, and in its flanks and from above only two turrets can fire.  As a light gunboat, it's not really suited for charging, but with its turret setup, that's the only viable option.
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Still, it's a zoner gunboat, and you can only expect so much combat from them.  It's good enough for its job.|4.86}}
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==Hardpoints==
 
==Hardpoints==
 
*6 [[Class 5 Turrets|Gunboat Turrets]]
 
*6 [[Class 5 Turrets|Gunboat Turrets]]

Revision as of 14:57, 12 February 2013

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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 12.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Conference" Zoner Gunboat
Z gunship.png
Ship Class Gunboat
Built by Zoners
Technical information
Guns/Turrets 0 / 6
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 95,000
Max. shield class 8
Cargo space 400 units
Nanobots/Batteries 350/350
Max. impulse speed 80 m/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $27,000,000
Package price $30,014,750

Constructed of composite synth steel layered with thick armour out of a titanium triplated hull alloy, this hardened Zoner transport is used to traverse regions of the borderworlds where diplomacy often takes a back seat to the gun.

Upgraded in the face of heightening galactic tensions, many of the vessels industrial tools were stripped to give way for stronger armament. With these new combat refinements in mind the Zoners took removed the gunboat from its prior place upon the open market, reserving the limited numbers of the newly produced vessel for protection of deep space resupply convoys.

Handling

  • This ship is too large to use docking bays, it must use mooring points.





Hardpoints

Purchase Includes

Availability