Bio-Neural Processors

From Discovery Wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Warning.png
Article possibly outdated (
v4.89.2
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.01.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Bio-Neural Processors
Error creating thumbnail: Unable to save thumbnail to destination
Commodity
Cargo Space 1
Decay Rate no decay
Default Price 250

Synthetic computing even on the quantum level is restricted by the static-state nature of the algorithms encoded into the processing core. Certain organic molecules have been developed that are capable of fuzzy logic, or best guess algorithms, when processing data making them very similar to how living organisms operate. Calculations that traditional optronic chips are incapable of solving are easily guessed by bio-neural processors. The primary function of the bio-neural processors on board space-ships is to perform optimal fuel, navigational, and tactical calculations across an exponentially increasing field of inputed data. Bio-neural processors have also been developed by Gallic commercial firms to create a wide range of consumer products, such as holo-entertainment bands.


Buy/Sell Locations

The following bases either sell the item, or buy the item at a non-default price (possibly lower).

Disclaimer

The data listed on this page was generated from the default server configuration files on 13/01/2018. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.