Difference between revisions of "Cloak Disruptors"

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Revision as of 09:45, 1 October 2017

Vessels equipped with a Cloak Disruptor will be able to uncloak nearby cloaked ships. The range of the Cloak Disruptor depends on the type. It is mounted in Countermeasure hardpoint.

This disruptor module works on a similar technology to the Cloaking Devices it has been designed to nullify. It emits a broad-spectrum EM pulse which, while harmless to shielded vessels, overloads and collapses the masking field of a cloaked ship. The pulse is omni-directional, and so should be used when the operator suspects a cloaked vessel is in close proximity.

• Usage: By typing /disruptor or by setting a key ( Options > Multiplayer .tab > Cloak Disruptor ON/OFF ).

Name Ammo required Range Cargo required Cooldown Ship type
Cloak Disruptor Type 1 ? 3k 10 ? Snubs, Transports, Gunboats
Cloak Disruptor Type 2 ? 6k 200 45s Destroyers, Cruisers, Battlecruisers
Cloak Disruptor Type 3 ? 9k ? Battleships, Carriers, Dreadnoughts

Manufacturing

Cloak Disruptors can be manufactured on POB in Cloak Disruptor Factory.

Commodities required to build Cloak Disruptor Type 1:
Commodity Ammount (units) Price/unit (credits) Price (credits)
Iridium 20.000 298 - 3529 5.960.000 - 70.580.000
Reinforced Alloy 20.000 250 5.000.000
Energy Field Equipment 10.000 249 - 4552 2.490.000 - 45.520.000
Super Alloy 10.000 299 - 2176 2.990.000 - 21.760.000
Tungsten 10.000 239 - 2259 2.390.000 - 22.590.000
Plasmonic Metamaterials 10.000 500 5.000.000
Magnetic Superconductors 10.000 350 3.500.000
Total 90.000 27.330.000 - 244.530.000
Commodities required to build Cloak Disruptor Type 2:
Commodity Ammount (units) Price/unit (credits) Price (credits)
Iridium 20.000 298 - 3529 5.960.000 - 70.580.000
Reinforced Alloy 20.000 250 5.000.000
Energy Field Equipment 10.000 249 - 4552 2.490.000 - 45.520.000
Super Alloy 10.000 299 - 2176 2.990.000 - 21.760.000
Tungsten 10.000 239 - 2259 2.390.000 - 22.590.000
Plasmonic Metamaterials 10.000 500 5.000.000
Magnetic Superconductors 10.000 350 3.500.000
Total 90.000 27.330.000 - 244.530.000
Commodities required to build Cloak Disruptor Type 3:
Commodity Ammount (units) Price/unit (credits) Price (credits)
Iridium 20.000 298 - 3529 5.960.000 - 70.580.000
Reinforced Alloy 20.000 250 5.000.000
Energy Field Equipment 10.000 249 - 4552 2.490.000 - 45.520.000
Super Alloy 10.000 299 - 2176 2.990.000 - 21.760.000
Tungsten 10.000 239 - 2259 2.390.000 - 22.590.000
Plasmonic Metamaterials 10.000 500 5.000.000
Magnetic Superconductors 10.000 350 3.500.000
Total 90.000 27.330.000 - 244.530.000