Difference between revisions of "IDs"

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Revision as of 18:16, 21 March 2013

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Article possibly outdated (
v4.86
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 21.03.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association for out-of-RP purposes. On the Discovery RP servers every ship is required to mount and carry one ID at all times.

All players start with a generic Freelancer ID, which is a basic ID. Faction IDs are sold in some or at least one of the bases belonging to the faction it represents. Generic IDs are sold throughout all of Sirius, mostly on civilian hubs as well as Zoner bases. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Generic ID represents a character not aligning himself to a specific NPC Factions. Terrorist and other restricted IDs can only be given to you by admins.

It is important that your reputation sheet (and your IFF, should you opt to display one) matches your ID. Many ID's will automatically adjust your reputation to prevent exploits.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken that you don't lose your ID while acquiring a new ship. ID's are not automatically transferred to the new ship upon purchase. IDs are closely related to many of the server rules, so a good understanding of their concept is crucial.

Rules and details on IDs may not be accurate on Single Player mode, or consistent between servers. Ensure you read the rules and restrictions on your ID while online on the server you wish to use the ID on.

Generic IDs

These IDs have no restrictions on Zone of Interest, however has others restrictions, such as smaller cargo space, prohibition to freely engage targes to balance this freedom. As a side note, these IDs are not bound to "1 official faction per 1 ID" rule, and so there can be multiple official factions using the same Generic ID.

ID Name Lawfulness Notes
Freelancer ID N/A The Freelancer ID's lawfulness is defined by specific user RP
Miner ID Usually Lawful
Pirate ID Unlawful
Recruit ID N/A Used to earn an affiliation. Can only fight in self defense.

Corporate IDs

For Corporations, Primary Territory is their House of origin. Players using Corporate IDs are not restricted to this territory, but any restrictions to where they may travel are defined by Roleplay laws and the presence of bases outside of their Primary Territory.

ID Name Primary Territory Notes
Ageira Technologies ID Liberty Gate/Lane Parts permitted.
ALG Waste Disposal ID Rheinland
Borderworld Exports ID Bretonia
Bretonia Mining and Manufacturing ID Bretonia
Cryer Pharmaceuticals ID Liberty
Daumann Heavy Construction ID Rheinland
Deep Space Engineering ID Liberty Gate/Lane Parts permitted.
EFL Oil and Machinery ID Gallia
Gallic Metal Service ID Gallia
Gateway Shipping ID Bretonia
Ile-de-France Shipping ID Gallia
Interspace Commerce ID Liberty
Kishiro Technologies ID Kusari
Kruger Minerals ID Rheinland
Orbital Spa and Cruise ID Liberty
Planetform, Inc. ID Bretonia
Republican Shipping ID Rheinland
Samura Industries ID Kusari
Solar Engineering ID Gallia
Synth Foods, Inc. ID Liberty
Universal Shipping ID Liberty Gate/Lane Parts permitted.

Military, Police, and Special Forces IDs

ID Name Primary Territory Notes
Bretonia Armed Forces ID Bretonia
Bretonia Police Authority ID Bretonia Should stay in Bretonia.
Bretonian Intelligence Service ID Bretonia
Gallic Royal Navy ID Gallia
Gallic Royal Police ID Gallia Should stay in Gallia.
Kempeitai ID Kusari
Kusari Naval Forces ID Kusari
Kusari State Police ID Kusari Should stay in Kusari.
Liberty Navy ID Liberty
Liberty Police, Inc. ID Liberty Should stay in Liberty.
Liberty Security Force ID Liberty
Marinenachrichtendienst ID Rheinland
Rheinland Military ID Rheinland
Rheinland Federal Police ID Rheinland Should stay in Rheinland.

Guild and Autonomous Organization IDs

ID Name Primary Territory Notes
Artificial Intelligence ID Sirius
Bounty Hunters Guild ID Sirius Not welcome in Kusari.
Bounty Hunters Guild Core ID Border Worlds, Edge Worlds Not welcome in Kusari.
Colonial Republic ID Border Worlds
The Council ID Gallia
Gallic Junkers ID Gallia May engage of piracy outside of Gallic house space
Gas Miners Guild ID Kusari, Border Worlds
Hogosha ID Kusari May not demand cargo or credits within Kusari house space
Independent Miners Guild ID Bretonia, Border Worlds, Edge Worlds
Junkers ID Liberty, Bretonia, Rheinland, Border Worlds May only engage in piracy outside of house space except for Kusari and Gallic house space
Kusari Exiles ID Bretonia
Nomad Trial ID Border Worlds, Edge Worlds Restricted to the Morph and may only attack in self-defense or when assisting Nomads or Wild in combat.
The Order ID Edge Worlds
Zoner ID Border Worlds, Edge Worlds

Pirate and Terrorist IDs

ID Name Primary Territory Notes
Blood Dragons ID Kusari
Bretonian Privateer ID Bretonia, Gallia, Kusari
Bundschuh ID Rheinland
Corsairs ID Border Worlds, Edge Worlds
Coalition ID Border Worlds, Edge Worlds This is not a Terrorist ID.
Farmers Alliance ID Kusari
Gaian Terrorist ID Bretonia This is not a Terrorist ID.
Gallic Brigands ID Gallia
Golden Chrysanthemums ID Kusari
Landwirtrechtbewegung ID Rheinland
Lane Hackers ID Liberty
Liberty Rogues ID Liberty
Maquis ID Gallia
Mollys ID Bretonia
Outcasts ID Border Worlds, Edge Worlds
Red Hessians ID Rheinland
Unione Corse ID Gallia
Unioners ID Rheinland
Xenos ID Liberty This is not a Terrorist ID.

Restricted IDs

These ID's can only be granted via special permission by the admins.

ID Name Notes
Administrator ID For server administrators only. Please follow all directions given by someone with this ID.
Criminal ID May not be removed without permission. May not participate in military or unlawful actions. Tractor disabled.
Neutral ID Can only attack in self defense, can only be attacked in guard systems.
Nomad ID Can attack any ship or station at will, restricted by specific RP.
Special Operative ID Must obey the RP restrictions of their tag, but may use unconventional weapons/equipment/ships.
Terrorist ID Can attack any ship or station at will, restricted by individual RP.

Player Faction IDs

These IDs can only be used by players that are members of the associated player faction.

TriangleWarning.png This section contains server-specific content and should not be used when playing on any server except Discovery Freelancer RP 24/7.
ID Name Faction Notes
Temporary Autonomous Zoners ID Temporary Autonomous Zoners
Sirius Coalition Revolutionary Army ID Sirius Coalition Revolutionary Army Can attack any non-civilian target at will, restricted by specific RP.
Hellfire Legion ID Hellfire Legion
Independent Neuralnet Division ID Independent Neuralnet Division
K'Hara ID The Keepers Can attack any ship or station at will, restricted by specific RP.
Phantom ID The Phantoms Can attack any ship or station at will, restricted by specific RP.
Reapers of Sirius ID Reapers of Sirius
The Wild ID Aoi Iseijin and Das Wilde Can attack any ship or station at will, restricted by specific RP.
Omicron Supply Industries ID Omicron Supply Industries Can dock all transports in house space, including the Zoner Whale.



See also: