Difference between revisions of "Kreuzberg Depot"

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{{Version|4.85.2}}
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{{Version|4.88.0.0}}
 
{{Base Infobox
 
{{Base Infobox
 
| name = Kreuzberg Depot
 
| name = Kreuzberg Depot
 
| image = Kreuzberg Depot.jpg
 
| image = Kreuzberg Depot.jpg
| class =
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| class = Ramshackle
 
| type = STATION
 
| type = STATION
 
| system = [[New Berlin]]
 
| system = [[New Berlin]]
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| population = 450
 
| population = 450
 
}}
 
}}
Despite the inherent dangers of the Ruhrfeld, including lethal radiation fields and explosive gas pockets, a large population of Junkers moved into the asteroid field and began building Kreuzberg Depot, which finished construction in 618 A.S.
+
Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.
 +
 +
Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.
 +
 +
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.  
 +
 +
The Rheinland authorities dislike the Junkers, but have so far made no attempt to remove them, as they provide a valuable service in clearing up dangerous wreckage and debris that not even ALG is willing to deal with, and so for now their presence remains tolerated, albeit barely.
  
Most of the Kreuzberg Junkers spend their time sifting through the wreckage of ships destroyed in gas pockets or in fights with the local law enforcement who occasionally venture into the field. They also do a steady trade in artifacts and all manner of other goods that both the [[Corsair]] smugglers and [[Red Hessian]] pirates who dock at the station are only too happy to dispose of.
 
 
Many [[LWB]] and [[Unioners]] also frequent the base to resupply while on their way to raid planet [[Planet New Berlin|New Berlin]], or repairing on their way back to their bases. It is also rumoured to be one of the waypoints for the illegal [[Blood Diamonds|blood diamond]] smuggling rings that the Red Hessians are known to be involved in, though the diamonds are not actually acquired from here.
 
 
The Rheinland authorities dislike the Junkers, but have so far made no attempt to remove them, as they provide a valuable service in clearing up dangerous wreckage and debris that not even [[ALG]] is willing to deal with, and so for now their presence remains tolerated, albeit barely.
 
 
==Missions Offered==
 
==Missions Offered==
* [[Junkers]]: $55,000 to $75,000 range
+
No missions offered here
* [[Landwirtrechtbewegung]]: $55,000 to $75,000 range
 
* [[Red Hessians]]: $55,000 to $75,000 range
 
 
==Bribes Offered==
 
==Bribes Offered==
 
{{Spoiler|
 
{{Spoiler|
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==Commodities==
 
==Commodities==
 
{{Exports|
 
{{Exports|
* [[Engine Components]]
 
* [[Light Arms]]
 
 
* [[Mining Machinery]]
 
* [[Mining Machinery]]
* [[MOX]]
 
 
}}{{Imports|
 
}}{{Imports|
 
* [[Basic Alloy]]
 
* [[Basic Alloy]]
 
* [[Beryllium]]
 
* [[Beryllium]]
* [[Beryllium Ore]]
+
* [[Bio-Neural Processors]]
* [[Boron]]
+
* [[Black Market Munitions]]
 +
* [[Cardamine]]
 +
* [[Counterfeit Software]]
 +
* [[Cryocubes]]
 +
* [[Deuterium]]
 +
* [[FloraGro]]
 +
* [[Furs]]
 +
* [[Gold]]
 +
* [[Holo-tainment Bands]]
 +
* [[Holosculptures]]
 +
* [[Hydrocarbons]]
 +
* [[Hypnotainment Bands]]
 +
* [[Industrial Materials]]
 +
* [[Luxury Consumer Goods]]
 +
* [[Luxury Food]]
 +
* [[Manifolds]]
 +
* [[Neon]]
 +
* [[Niobium]]
 +
* [[Nox]]
 +
* [[Optical Chips]]
 +
* [[Pearls]]
 +
* [[Pharmaceuticals]]
 +
* [[Plastics]]
 
* [[Platinum]]
 
* [[Platinum]]
* [[Platinum Ore]]
+
* [[Quantum Multiplexors]]
* [[Scrap Metal]]
+
* [[Refugees]]
 +
* [[Robotics]]
 
* [[Ship Hull Panels]]
 
* [[Ship Hull Panels]]
 +
* [[Super Alloy]]
 
* [[Superconductors]]
 
* [[Superconductors]]
 +
* [[Tea]]
 +
* [[Tobacco]]
 +
* [[Wine]]
 
}}{{Clear}}
 
}}{{Clear}}
 
==Missions Available==
 
$50,000 - $80,000 range
 
* Junkers vs Bounty Hunters Guild
 
 
==Ships Available==
 
* [[Collector]]
 
* [[Gitano]]
 
* [[CSV]]
 
  
 
[[Category: Rheinland]]
 
[[Category: Rheinland]]
 
[[Category: Junkers]]
 
[[Category: Junkers]]

Revision as of 11:19, 23 May 2015

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Article possibly outdated (
v4.88.0.0
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 23.05.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Kreuzberg Depot
Ramshackle class Station
Kreuzberg Depot.jpg
Owner
Junkers
Location
4C, New Berlin
Technical Data
Gravity Partial
Docking bays Yes
Amenities Limited
Crew 450

Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.

The Rheinland authorities dislike the Junkers, but have so far made no attempt to remove them, as they provide a valuable service in clearing up dangerous wreckage and debris that not even ALG is willing to deal with, and so for now their presence remains tolerated, albeit barely.

Missions Offered

No missions offered here

Bribes Offered

Commodities

Exports
Imports