Difference between revisions of "Kreuzberg Depot"

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{{Version|4.88.0.0}}
+
{{Version|4.91}}
 
{{Base Infobox
 
{{Base Infobox
 
| name = Kreuzberg Depot
 
| name = Kreuzberg Depot
 
| image = Kreuzberg Depot.jpg
 
| image = Kreuzberg Depot.jpg
 +
| nickname = rh01_08_base
 
| class = Ramshackle
 
| class = Ramshackle
 
| type = STATION
 
| type = STATION
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| population = 450
 
| population = 450
 
}}
 
}}
Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.  
+
Where there's junk, there are the [[Junkers]]. They've been around since the earliest days of the [[Trade Lanes]]. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout [[Sirius]], with the notable exception of [[Kusari]]. To this day they remain held at bay by the [[Hogosha]].  
 
   
 
   
 
Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.  
 
Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.  
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The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.  
 
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.  
 
   
 
   
The Rheinland authorities dislike the Junkers, but have so far made no attempt to remove them, as they provide a valuable service in clearing up dangerous wreckage and debris that not even ALG is willing to deal with, and so for now their presence remains tolerated, albeit barely.
+
The [[Rheinland]] authorities dislike the Junkers, but have so far made no attempt to remove them, as they provide a valuable service in clearing up dangerous wreckage and debris that not even [[ALG]] is willing to deal with, and so for now their presence remains tolerated, albeit barely.
  
 
==Missions Offered==
 
==Missions Offered==
No missions offered here
+
{{Spoiler|
 +
* [[Bundschuh]]
 +
* [[Junkers]]
 +
* [[Red Hessians]]
 +
* [[Unioners]]
 +
}}
 +
 
 
==Bribes Offered==
 
==Bribes Offered==
 
{{Spoiler|
 
{{Spoiler|
 
* [[Bundschuh]]
 
* [[Bundschuh]]
 
* [[Junkers]]
 
* [[Junkers]]
* [[Landwirtrechtbewegung]]
 
 
* [[Red Hessians]]
 
* [[Red Hessians]]
 
* [[Unioners]]
 
* [[Unioners]]
 
}}
 
}}
 +
{{Clear}}
 +
 
==Commodities==
 
==Commodities==
 
{{Exports|
 
{{Exports|
 +
* [[Armaments]]
 +
* [[Black Market Munitions]]
 +
* [[Consumer Goods (Rheinland)]]
 +
* [[Diamonds]]
 +
* [[H-Fuel]]
 +
* [[Manifolds]]
 
* [[Mining Machinery]]
 
* [[Mining Machinery]]
 +
* [[Oxygen]]
 +
* [[Reinforced Alloy]]
 +
* [[Rheinbier]]
 +
* [[Scrap Metal]]
 +
* [[Side Arms]]
 +
* [[Sirius Credit Card (10.000)]]
 +
* [[Synth Paste]]
 
}}{{Imports|
 
}}{{Imports|
* [[Basic Alloy]]
+
* [[APM Advanced Hardware]]
* [[Beryllium]]
+
* [[Artifacts]]
 +
* [[Beryllium (Tau-23)]]
 
* [[Bio-Neural Processors]]
 
* [[Bio-Neural Processors]]
* [[Black Market Munitions]]
+
* [[Bio-Stability Monitors]]
 +
* [[Black Market Light Arms]]
 +
* [[Blue Diamonds]]
 
* [[Cardamine]]
 
* [[Cardamine]]
 
* [[Counterfeit Software]]
 
* [[Counterfeit Software]]
 +
* [[Cruiser Commander (Rheinland)]]
 
* [[Cryocubes]]
 
* [[Cryocubes]]
 
* [[Deuterium]]
 
* [[Deuterium]]
* [[FloraGro]]
+
* [[Elixirs]]
 +
* [[Energy Field Equipment]]
 +
* [[Fleet Admiral (Rheinland)]]
 
* [[Furs]]
 
* [[Furs]]
 +
* [[Gadolinium]]
 
* [[Gold]]
 
* [[Gold]]
* [[Holo-tainment Bands]]
+
* [[Gunboat Captain (Rheinland)]]
* [[Holosculptures]]
+
* [[Helium]]
* [[Hydrocarbons]]
+
* [[Holmium]]
 +
* [[Holo-Tainment Bands]]
 +
* [[Hydrogen Cyanide]]
 +
* [[HydroGro]]
 
* [[Hypnotainment Bands]]
 
* [[Hypnotainment Bands]]
* [[Industrial Materials]]
+
* [[Kemwer Munitions]]
* [[Luxury Consumer Goods]]
+
* [[Lanthanum]]
* [[Luxury Food]]
+
}}{{Imports|
* [[Manifolds]]
+
* [[Lasers]]
* [[Neon]]
+
* [[Molybdenum]]
 +
* [[Nanotubes]]
 +
* [[Neodymium]]
 +
* [[Nickel]]
 
* [[Niobium]]
 
* [[Niobium]]
 
* [[Nox]]
 
* [[Nox]]
* [[Optical Chips]]
 
 
* [[Pearls]]
 
* [[Pearls]]
* [[Pharmaceuticals]]
 
 
* [[Plastics]]
 
* [[Plastics]]
* [[Platinum]]
 
 
* [[Quantum Multiplexors]]
 
* [[Quantum Multiplexors]]
 
* [[Refugees]]
 
* [[Refugees]]
* [[Robotics]]
+
* [[Rum]]
* [[Ship Hull Panels]]
+
* [[Samarium]]
 +
* [[Scrap Metal]]
 +
* [[Shape-memory Alloy]]
 +
* [[Solar Panels]]
 
* [[Super Alloy]]
 
* [[Super Alloy]]
* [[Superconductors]]
+
* [[Tantalum]]
 
* [[Tea]]
 
* [[Tea]]
 +
* [[Tellurium]]
 +
* [[The Wild (Pilot)]]
 
* [[Tobacco]]
 
* [[Tobacco]]
 +
* [[Tungsten]]
 +
* [[Ultralloy]]
 +
* [[Vanadium]]
 +
* [[Whiskey]]
 
* [[Wine]]
 
* [[Wine]]
}}{{Clear}}
+
* [[Yttrium]]
 +
* [[Zinc]]
 +
}}
 +
{{Clear}}
 +
 
 +
==[[Ships]]==
 +
{{Ship List/begin}}
 +
{{SL |[[Jackdaw]]| Heavy Fighter| Jackdaw-s.png}}
 +
{{SL |[[Sichel]]| Very Heavy Fighter| Sichel.png}}
 +
{{SL |[[Sense]]| Bomber| Sense.png}}
 +
{{Ship List/end}}
 +
{{Clear}}
  
 
[[Category: Rheinland]]
 
[[Category: Rheinland]]
 +
[[Category: New Berlin]]
 
[[Category: Junkers]]
 
[[Category: Junkers]]

Latest revision as of 11:02, 19 January 2019

Kreuzberg Depot
Ramshackle class Station
Kreuzberg Depot.jpg
Owner
Junkers
Location
4C, New Berlin
Technical Data
Gravity Partial
Docking bays Yes
Amenities Limited
Crew 450

Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.

The Rheinland authorities dislike the Junkers, but have so far made no attempt to remove them, as they provide a valuable service in clearing up dangerous wreckage and debris that not even ALG is willing to deal with, and so for now their presence remains tolerated, albeit barely.

Missions Offered


Bribes Offered


Commodities

Exports
Imports
Imports


Ships

Jackdaw-s.png
Jackdaw
Heavy Fighter
Sichel.png
Sichel
Very Heavy Fighter
Sense.png
Sense
Bomber