Difference between revisions of "Kreuzberg Depot"

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{{Version|4.85.2}}
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{{Version|4.91}}
 
{{Base Infobox
 
{{Base Infobox
 
| name = Kreuzberg Depot
 
| name = Kreuzberg Depot
 
| image = Kreuzberg Depot.jpg
 
| image = Kreuzberg Depot.jpg
| class =
+
| nickname = rh01_08_base
 +
| class = Ramshackle
 
| type = STATION
 
| type = STATION
 
| system = [[New Berlin]]
 
| system = [[New Berlin]]
Line 12: Line 13:
 
| docking = Yes
 
| docking = Yes
 
| amenities = Limited
 
| amenities = Limited
| population = Unknown
+
| population = 450
 
}}
 
}}
Despite the inherent dangers of the Ruhrfeld, including lethal radiation fields and explosive gas pockets, a large population of Junkers moved into the asteroid field and began building Kreuzberg Depot, which finished construction in 618 A.S.
+
Where there's junk, there are the [[Junkers]]. They've been around since the earliest days of the [[Trade Lanes]]. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout [[Sirius]], with the notable exception of [[Kusari]]. To this day they remain held at bay by the [[Hogosha]].
 +
 +
Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.
 +
 +
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.  
 +
 +
The [[Rheinland]] authorities dislike the Junkers, but have so far made no attempt to remove them, as they provide a valuable service in clearing up dangerous wreckage and debris that not even [[ALG]] is willing to deal with, and so for now their presence remains tolerated, albeit barely.
  
Most of the Kreuzberg Junkers spend their time sifting through the wreckage of ships destroyed in gas pockets or in fights with the local law enforcement who occasionally venture into the field. They also do a steady trade in artifacts and all manner of other goods that both the [[Corsair]] smugglers and [[Red Hessian]] pirates who dock at the station are only too happy to dispose of.
+
==Missions Offered==
 
+
{{Spoiler|
Many [[LWB]] and [[Unioners]] also frequent the base to resupply while on their way to raid planet [[Planet New Berlin|New Berlin]], or repairing on their way back to their bases. It is also rumoured to be one of the waypoints for the illegal [[Blood Diamonds|blood diamond]] smuggling rings that the Red Hessians are known to be involved in, though the diamonds are not actually acquired from here.
+
* [[Bundschuh]]
 +
* [[Junkers]]
 +
* [[Red Hessians]]
 +
* [[Unioners]]
 +
}}
  
The Rheinland authorities dislike the Junkers, but have so far made no attempt to remove them, as they provide a valuable service in clearing up dangerous wreckage and debris that not even [[ALG]] is willing to deal with, and so for now their presence remains tolerated, albeit barely.
 
==Missions Offered==
 
* [[Junkers]]: $55,000 to $75,000 range
 
* [[Landwirtrechtbewegung]]: $55,000 to $75,000 range
 
* [[Red Hessians]]: $55,000 to $75,000 range
 
 
==Bribes Offered==
 
==Bribes Offered==
 
{{Spoiler|
 
{{Spoiler|
 
* [[Bundschuh]]
 
* [[Bundschuh]]
 
* [[Junkers]]
 
* [[Junkers]]
* [[Landwirtrechtbewegung]]
 
 
* [[Red Hessians]]
 
* [[Red Hessians]]
 
* [[Unioners]]
 
* [[Unioners]]
 
}}
 
}}
 +
{{Clear}}
 +
 
==Commodities==
 
==Commodities==
 
{{Exports|
 
{{Exports|
* [[Engine Components]]
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* [[Armaments]]
* [[Light Arms]]
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* [[Black Market Munitions]]
 +
* [[Consumer Goods (Rheinland)]]
 +
* [[Diamonds]]
 +
* [[H-Fuel]]
 +
* [[Manifolds]]
 
* [[Mining Machinery]]
 
* [[Mining Machinery]]
* [[MOX]]
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* [[Oxygen]]
 +
* [[Reinforced Alloy]]
 +
* [[Rheinbier]]
 +
* [[Scrap Metal]]
 +
* [[Side Arms]]
 +
* [[Sirius Credit Card (10.000)]]
 +
* [[Synth Paste]]
 
}}{{Imports|
 
}}{{Imports|
* [[Basic Alloy]]
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* [[APM Advanced Hardware]]
* [[Beryllium]]
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* [[Artifacts]]
* [[Beryllium Ore]]
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* [[Beryllium (Tau-23)]]
* [[Boron]]
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* [[Bio-Neural Processors]]
* [[Platinum]]
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* [[Bio-Stability Monitors]]
* [[Platinum Ore]]
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* [[Black Market Light Arms]]
 +
* [[Blue Diamonds]]
 +
* [[Cardamine]]
 +
* [[Counterfeit Software]]
 +
* [[Cruiser Commander (Rheinland)]]
 +
* [[Cryocubes]]
 +
* [[Deuterium]]
 +
* [[Elixirs]]
 +
* [[Energy Field Equipment]]
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* [[Fleet Admiral (Rheinland)]]
 +
* [[Furs]]
 +
* [[Gadolinium]]
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* [[Gold]]
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* [[Gunboat Captain (Rheinland)]]
 +
* [[Helium]]
 +
* [[Holmium]]
 +
* [[Holo-Tainment Bands]]
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* [[Hydrogen Cyanide]]
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* [[HydroGro]]
 +
* [[Hypnotainment Bands]]
 +
* [[Kemwer Munitions]]
 +
* [[Lanthanum]]
 +
}}{{Imports|
 +
* [[Lasers]]
 +
* [[Molybdenum]]
 +
* [[Nanotubes]]
 +
* [[Neodymium]]
 +
* [[Nickel]]
 +
* [[Niobium]]
 +
* [[Nox]]
 +
* [[Pearls]]
 +
* [[Plastics]]
 +
* [[Quantum Multiplexors]]
 +
* [[Refugees]]
 +
* [[Rum]]
 +
* [[Samarium]]
 
* [[Scrap Metal]]
 
* [[Scrap Metal]]
* [[Ship Hull Panels]]
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* [[Shape-memory Alloy]]
* [[Superconductors]]
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* [[Solar Panels]]
}}{{Clear}}
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* [[Super Alloy]]
 
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* [[Tantalum]]
==Missions Available==
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* [[Tea]]
$50,000 - $80,000 range
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* [[Tellurium]]
* Junkers vs Bounty Hunters Guild
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* [[The Wild (Pilot)]]
 +
* [[Tobacco]]
 +
* [[Tungsten]]
 +
* [[Ultralloy]]
 +
* [[Vanadium]]
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* [[Whiskey]]
 +
* [[Wine]]
 +
* [[Yttrium]]
 +
* [[Zinc]]
 +
}}
 +
{{Clear}}
  
==Ships Available==
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==[[Ships]]==
* [[Collector]]
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{{Ship List/begin}}
* [[Gitano]]
+
{{SL |[[Jackdaw]]| Heavy Fighter| Jackdaw-s.png}}
* [[CSV]]
+
{{SL |[[Sichel]]| Very Heavy Fighter| Sichel.png}}
 +
{{SL |[[Sense]]| Bomber| Sense.png}}
 +
{{Ship List/end}}
 +
{{Clear}}
  
 
[[Category: Rheinland]]
 
[[Category: Rheinland]]
 +
[[Category: New Berlin]]
 
[[Category: Junkers]]
 
[[Category: Junkers]]

Latest revision as of 11:02, 19 January 2019

Kreuzberg Depot
Ramshackle class Station
Kreuzberg Depot.jpg
Owner
Junkers
Location
4C, New Berlin
Technical Data
Gravity Partial
Docking bays Yes
Amenities Limited
Crew 450

Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.

The Rheinland authorities dislike the Junkers, but have so far made no attempt to remove them, as they provide a valuable service in clearing up dangerous wreckage and debris that not even ALG is willing to deal with, and so for now their presence remains tolerated, albeit barely.

Missions Offered


Bribes Offered


Commodities

Exports
Imports
Imports


Ships

Jackdaw-s.png
Jackdaw
Heavy Fighter
Sichel.png
Sichel
Very Heavy Fighter
Sense.png
Sense
Bomber