Difference between revisions of "Lane Hackers (player faction)"

From Discovery Wiki
Jump to navigationJump to search
(full update)
Line 1: Line 1:
 
{{Player faction|Lane Hackers}}
 
{{Player faction|Lane Hackers}}
 +
 
{{Faction Infobox
 
{{Faction Infobox
 
| name = Lane Hackers
 
| name = Lane Hackers
Line 5: Line 6:
 
| origin = {{House Link | Liberty}}
 
| origin = {{House Link | Liberty}}
 
| alignment = UNLAWFUL
 
| alignment = UNLAWFUL
 +
| type = OFFICIAL
 
| affiliation = [[Lane Hackers]]
 
| affiliation = [[Lane Hackers]]
| founding_date =  
+
| founding_date = 815
 
| dissolution_date =  
 
| dissolution_date =  
| leader = [http://discoverygc.com/forums/member.php?action=profile&uid=18600 Nicole Hunter]
+
| leader = [https://discoverygc.com/forums/member.php?action=profile&uid=10527 The Professorship] (led by Moriarty)
| founder = [http://discoverygc.com/forums/member.php?action=profile&uid=4473 Moriarty]
+
| founder = [https://discoverygc.com/forums/member.php?action=profile&uid=4473 Moriarty]
 
| primary_role = Piracy
 
| primary_role = Piracy
| secondary_role = Naval Befuddlement
+
| secondary_role = Intelligence gathering, Naval Befuddlement, R&D
| base = [[Mactan Base]], [[Magellan]]
+
| base = [[Airdrie Hideout]], [[Alberta]]
| base2 = [[Leiden Base]], [[Galileo]]
+
| primaryID = LH~ The Lane Hackers
| primaryID = Lane Hackers
+
| IFF = [[Lane Hackers|Lane Hacker Guard]]
| IFF = [[Lane Hackers|Hacker Guard]]
+
| tag = LH~
}}
+
| recruitment = 5085}}
 +
 
 +
== History ==
 +
'''''Note:''''' To read the entire vanilla history of the Lane Hackers and relevant historical events click '''[https://discoverygc.com/forums/showthread.php?tid=86011&pid=1710880#pid1710880 here]''' (posts #2-#6)
 +
Lane Hackers are mostly composed of former [[Planet Los Angeles|Los Angeles]] [[Ageira Technologies]] employees who created the extremely complex scanning and database system known as USI (Universal Ship Identification). Departing the company rather acrimoniously in 750 AS, they have become a growing problem in the [[Independent Worlds]].
 +
[[Image:MactanBaseTheBarrier.png|left]]
 +
The Lane Hackers in [[Magellan]] and [[Galileo]] share one common origin, Ageira. The scandal that erupted within the company after the great Galileo Bypass Project, which resulted in the unnecessary construction of a hugely expensive set of Jump Gates and Trade Lanes, forced several executives and an elite development team out. This would become the second part of the core of the Lane Hackers, along with the original [[California]] scanner group that fled to Magellan. The investigation continues to this day, but has so far been unsuccessful in locating the Lane Hacker bases.
 +
 
 +
No Hacker has ever been captured, although various [[Liberty Rogues|Rogues]] in the Independent Worlds have been caught possessing remarkably accurate information regarding upcoming high-value shipments. Security measures have been added to the software, but the Hackers remain one step ahead, leading Ageira security experts to believe that there are many sympathetic programmers still within the company, possibly being secretly paid off with the proceeds from the thefts. The Lane Hackers prefer to sell their information to others rather than do the dirty work themselves, although they sometimes swoop in and tractor in a cargo if it's particularly juicy. Fancying themselves as modern-day Robin-hoods, they avoid direct confrontation when possible, unless it is the henchmen of the despised [[Interspace Commerce|IC]] and Ageira.
 +
 
 +
They like to frequent [[Freeport 4]], [[Ames Research Station]] and [[Thunder Bay Depot]], as their asteroid bases within the clouds can become claustrophobic. Their [[Cardamine]] addiction forces the Hackers to trade drugs for Trade Lane info with the [[Outcasts]] at the Mactan base. Leiden is a key transfer point for smuggled goods between [[Kusari]] and [[Liberty]], especially the [[Artifact]] trade, which the [[Hogosha]] dominate. A steady stream of Hogosha ships make the journey to the Galileo system. The Lane Hackers have also been spotted in [[Colorado]], leading authorities to speculate that there may be multiple Jump Hole routes into that system from the Independent Worlds.
 +
 
 +
== Goals ==
 +
* The bankruptcy of the corrupt Ageira Technologies, the fraudulent [[Deep Space Engineering]], the nefarious Interspace Commerce and the dissolute cartel known as [[Independent Neuralnet Division]].
 +
 
 +
* Confiscation of all revenues illicitly purloined from the intellectual expertise of former, current, and future Ageira employees by Ageira Technologies with the collusion of Deep Space Engineering, Interspace Commerce, their corporate conspirators and associated hoodlums in Independent Neuralnet Division.
 +
 
 +
* Elimination of the hypocritical and puritanical social and legal restrictions on the use of the intellectual enhancer Cardamine.
 +
 
 +
* The eventual use of confiscated revenues to establish a new Research & Development technology firm to replace the nefarious Ageira Technologies. The firm will honor its employees, conduct fair and just business practices, and pursue technological innovations for the benefit of all mankind. The firm's first project will be the development of an inter-dimensional, quasi-molecular, table-top nomad-brain disgronifier suitable for purchase by every middle-class family in [[Sirius]]. Then families can sleep peacefully without worrying about whether there is a nomad under the bed or about to leap out of the dark closet at 2 am when you have to get up to go to the bathroom because you just had to drink that 26th Sidewinder Fang before you left your neighbor's groovy shindig.
 +
 
 +
== Methods ==
 +
[[Image:LeidenBaseKomatsuCloud.png|right]]
 +
* The interdiction and disruption of all commercial traffic in the colony of Liberty and its bordering systems in order to bankrupt Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division through disruption of their contractual obligations throughout Sirius.
 +
 
 +
* Harassment and, where necessary, termination of all so-called "legal authorities" under the corrupting influence of Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division.
  
==History==
+
* Infiltration of commercial interests by Lane Hackers at every level of planning, production, logistics, and security services to provide timely intelligence to the Lane Hacker Professorship and allied parties. Disruption of all broadcasts of the ancient Terran Techno-Operational Treatises known as "James Bond films". Confiscation of all known copies of these Treatises for Lane Hacker training purposes.
Lane Hackers are mostly composed of former Los Angeles Ageira Technologies employees who created the extremely complex scanning and database system known as USI (Universal Ship Identification). Departing the company rather acrimoniously in 750 AS, they have become a growing problem in the Independent Worlds.
 
  
[[Image:MactanBaseTheBarrier.png|right]]
+
* Leveraging the Lane Hacker alliance with the Outcasts and Liberty Rogues to further insinuate the enlightenment of Cardamine into Liberty Society at every level.
The Lane Hackers in Magellan and Galileo share one common origin Ageira. The scandal that erupted within the company after the great Galileo bypass project, which resulted in the unnecessary construction of a hugely expensive set of Jump Gates and Trade Lanes, forced several executives and an elite development team out. This would become the second part of the core of the Lane Hackers, along with the original California scanner group that fled to Magellan. The investigation continues to this day, but has so far been unsuccessful in locating the Lane Hacker bases.
 
  
No Hacker has ever been captured, although various Rogues in the Independent Worlds have been caught possessing remarkably accurate information regarding upcoming high-value shipments. Security measures have been added to the software, but the Hackers remain one step ahead, leading Ageira security experts to believe that there are many sympathetic programmers still within the company, possibly being secretly paid off with the proceeds from the thefts. The Lane Hackers prefer to sell their information to others rather than do the dirty work themselves, although they sometimes swoop in and tractor in a cargo if it's particularly juicy. Fancying themselves as modern-day Robin-hoods, they avoid direct confrontation when possible, unless it is the henchmen of the despised IC and Ageira.
+
* Embarrass, humiliate, harass, prank, infiltrate, disrupt, annoy, irritate, purify, cleanse, flail, disgronify, discombobulate, confuse, disconcert, fluster, rattle, encumber, thwart, obstruct, hinder, impede, interfere, and tickle [[Liberty Security Force]] and [[Liberty Navy]] at every turn to reward them for so masterfully and effectively shilling for Ageira Technologies, Deep Space Engineering and Interspace Commerce. This shall include but not be limited to sneaking Cardamine into the food supply at the LSF and Liberty Navy barracks and depositing yellow organic liquid supplements into their drinking water at every opportunity.
  
They like to frequent Freeport 4 and the Ames Research Station, as their asteroid bases within the clouds can become claustrophobic. Their Cardamine addiction forces the Hackers to trade drugs for Trade Lane info with the Outcasts at the Mactan base. Leiden is a key transfer point for smuggled goods between Kusari and Liberty, especially the Artifact trade, which the Hogosha dominate. A steady stream of Hogosha ships make the journey to the Galileo system. The Lane Hackers have also been spotted in Colorado, leading authorities to speculate that there may be multiple Jump Hole routes into that system from the Independent Worlds.
+
== Organizational Structure ==
[[Image:LeidenBaseKomatsuCloud.png|left]]
+
Lane Hackers advance in rank by making contributions to the achievement of the Lane Hackers' goals and correctly following the Lane Hackers' methods and operational guidelines. These contributions are measured by completion of advancement requirements, contribution of credits to the Lane Hacker Research & Development fund, successful completion of mission assignments, creation of unique plans to achieve the Lane Hackers' goals, assassination of corporate villains and their police or navy flunkies and active participation in Lane Hacker operations.
  
==Goals==
+
Please note that all Lane Hackers adhere to the following policy however those of Operative rank and above can opt out after notifying the Professorship.
#The bankruptcy of the corrupt Ageira Technologies, the fraudulent Deep Space Engineering, the nefarious Interspace Commerce and the dissolute cartel known as Independent Neuralnet Division.
 
#Confiscation of all revenues illicitly purloined from the intellectual expertise of former, current, and future Ageira employees by Ageira Technologies with the collusion of Deep Space Engineering, Interspace Commerce, their corporate conspirators and associated hoodlums in Independent Neuralnet Division.
 
#Elimination of the hypocritical and puritanical social and legal restrictions on the use of the intellectual enhancer Cardamine.
 
#The eventual use of confiscated revenues to establish a new Research & Development technology firm to replace the nefarious Ageira Technologies. The firm will honor its employees, conduct fair and just business practices, and pursue technological innovations for the benefit of all mankind. The firm's first project will be the development of an inter-dimensional, quasi-molecular, table-top nomad-brain disgronifier suitable for purchase by every middle-class family in Sirius. Then families can sleep peacefully without worrying about whether there is a nomad under the bed or about to leap out of the dark closet at 2 am when you have to get up to go to the bathroom because you just had to drink that 26th Sidewinder Fang before you left your neighbor's groovy shindig.
 
  
==Methods==
+
'''{{color|gold|CLOSED ECONOMY POLICY:}}''' Lane Hackers are completely prohibited from accepting transfers of credits from their non-Hacker relatives throughout Sirius. Everything that your Lane Hacker character possess must be earned through various unlawful acts such as extortion, piracy, smuggling or completion of missions.
#The interdiction and disruption of all commercial traffic in the colony of Liberty and its bordering systems in order to bankrupt Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division through disruption of their contractual obligations throughout Sirius.  
 
#Harassment and, where necessary, termination of all so-called "legal authorities" under the corrupting influence of Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division.
 
#Infiltration of commercial interests by Lane Hackers at every level of planning, production, logistics, and security services to provide timely intelligence to the Lane Hacker Professorship and allied parties. Disruption of all broadcasts of the ancient Terran Techno-Operational Treatises known as "James Bond films". Confiscation of all known copies of these Treatises for Lane Hacker training purposes.
 
#Leveraging the Lane Hacker alliance with the Outcasts and Liberty Rogues to further insinuate the enlightenment of Cardamine into Liberty Society at every level.
 
#Embarrass, humiliate, harass, prank, infiltrate, disrupt, annoy, irritate, purify, cleanse, flail, disgronify, discombobulate, confuse, disconcert, fluster, rattle, encumber, thwart, obstruct, hinder, impede, interfere, and tickle Liberty Security Force and Liberty Navy at every turn to reward them for so masterfully and effectively shilling for Ageira Technologies, Deep Space Engineering and Interspace Commerce. This shall include but not be limited to sneaking Cardamine into the food supply at the LSF and Liberty Navy barracks and depositing yellow organic liquid supplements into their drinking water at every opportunity.
 
  
==Career advancement==
+
[[File:Lane Hackers Career Path.png|500px|left]]
[[Image:InterrogationCageUnknownLocation.png|right]]
 
Lane Hackers advance in rank by making contributions to the achievement of the Lane Hackers' goals and correctly following the Lane Hackers' methods and operational guidelines. These contributions are measured by contribution of credits to the Lane Hacker Research & Development fund, successful completion of assignments, creation of unique plans to achieve the Lane Hackers' goals, assassination of corporate villains and their police or navy flunkies and active participation in Lane Hacker operations.
 
  
All captured pilots should be surrendered to designated interrogation vessels or to a Lane Hacker Professor. Contact a Lane Hacker with the security codes to the interrogation vessels in order to arrange the surrender of captured pilots. Records of your accumulated contributions of pilots and credits will be kept and will be used to determine your career advancement.
+
;{{color|turquoise|Initiate}}
 +
Initiates are former Ageira Technologies employees or other recently enlightened and converted citizens of Sirius or Lane Hackers from the Outer Circle who were found worthy of undergoing special Lane Hacker training in advanced hacking and extortion protocols, as well as superior operational techniques. In order to prove themselves, Initiates should focus their efforts on becoming proficient in Lane Hacker extortion techniques, efficient teamwork, tactical combat and fulfill the promotion criteria within a reasonable time frame after their admission into the faction.
  
Lane Hackers are completely prohibited from accepting transfers of credits from their non-Hacker relatives throughout Sirius. The Lane Hackers prosper due to the productivity of its members, thus all Lane Hackers are expected to make financial contributions to The Lane Hackers on an ongoing basis above and beyond the requirements necessary for career advancement. Failure to follow Lane Hacker Protocols may subject pilots to demotion or expulsion.
+
;{{color|turquoise|Operative}}
 +
Operatives are Lane Hackers who through their performance have proven to be proficient in standard operational, hacking and extortion protocols. They are now trustworthy enough to gain access into the USI system of Mactan Network and accompany senior Lane Hackers in special missions. This is the rank where the real training begins as the Operative chooses on which field of study to master as well as focus and develop their Lane Hacker persona. They advance to one of the next ranks by completing all criteria from a specific field of study.
  
 +
;{{color|turquoise|Fixer}}
 +
Fixer is the junior mastery of the Influence specialization. They are seasoned smugglers, diplomats and brokersscientists of the Lane Hackers. They know how to speak and barter under stressful scenarios as well as oversee conduct and publish research for the benefit of the organization. Fixers have a very good knowledge of the LH smuggling operations and are the first to be chosen to represent the Lane Hackers in standard diplomatic communications.
  
[[File:Initiate.png]]
+
;{{color|turquoise|Subverter}}
 +
Subverter is the junior mastery of the Sabotage specialization. They are proficient interdictors who have learned advanced extortion techniques and how to apply them. Their skills involve interception, interdiction and extortion of commercial traffic. Due to their expertize they are regularly chosen and regarded as the most reliable scouts and escorts in smuggling convoys.
  
Initiates are young Lane Hackers or recently enlightened and converted former citizens of Liberty who were found worthy of undergoing special Lane Hacker training in advanced hacking and extortion protocols, as well as superior operational techniques, including subterfuge and electronic warfare. Initiates are allowed to pilot freighters and light fighters. In order to prove themselves, Initiates should focus their efforts on becoming proficient in Lane Hacker extortion techniques, efficient teamwork, tactical combat and fulfill following promotion criteria within month from their acceptance into the faction:
+
;{{color|turquoise|Assassin}}
 +
Assassin is the junior mastery of the Warfare specialization. They possess exceptional reflex, coordination, awareness and tactical training, as every single assassin is expected to be capable of conducting successful assassinations independently in a hostile environment against enemies possessing number and firepower superiority. To even further improve their tactical and combat potential all assassins undergo special cardamine-enhanced training in combat, tactics and electronic warfare.
  
#Identity: Maintain a Lane Hacker pilot and one unit of Cardamine on your ship at all times. If your ship is destroyed in combat, replacement uniform and Cardamine will be provided from the interrogation vessels or Cochrane Depot.
+
;{{color|turquoise|Deceiver}}
#Reputation: Hack your ship's transponder to squawk Lane Hacker Guard IFF and maintain green reputation with Liberty Rogues, Liberty Rogue Guard, Outcasts, Mollys and Junkers. Submit proof to [http://discoverygc.com/forums/private.php?action=send&uid=10527 the Lane Hackers.] You may consult The Lane Hacker [http://discoverygc.com/forums/showthread.php?tid=86011 Technical Manual] for instructions how to efficiently hack your transponder.
+
Deceiver is the junior mastery of the Intelligence specialization. They are accomplished interrogators and notorious manipulators who can effortlessly mania-interrogate or gather intelligence from their targets. They have undergone special training and possess extensive knowledge in the history of Sirius and each faction independently which they can put to use at any moment.
#Persistence: Complete at least 5 hours of service in good standing and submit proof to the Lane Hackers. Do not leave zone of active operations.
 
#Aptitude: Demonstrate mastery of the general operational tactics and special tactical maneuvers contained in The Lane Hacker Technical Manual during examination performed by a Deceiver or higher ranked member.
 
#Cautiousness: Perform intelligence gathering operation in accordance to guidelines contained in the Lane Hacker Technical Manual. Submit a report including relevant visual footage directly to the Lane Hackers. High quality reports containing intelligence of significant value will be also sent the Lane Hacker Internal Comms and rewarded with 5 000 000 SC.
 
#Determination: Perform extortion of three commercial transports of any affiliation using a light fighter or freighter either alone or in cooperation with other Lane Hackers. Submit a report including relevant visual footage directly to the Lane Hacker [http://discoverygc.com/forums/showthread.php?tid=5086 Internal Comms].
 
#Relentlessness (optional): Capture 50 hostile pilots and secure their relocation to one of the interrogation vessels docked at various facilities. Contact a Deceiver or higher ranked member to arrange the prisoner transfer. Submit proof to the Lane Hackers.
 
#Personality (optional): Develop your hacking skills by infiltrating the personnel database of the company that previously employed you to retrieve your dossier. Submit results to The Lane Hackers. Consult The Lane Hacker [http://discoverygc.com/forums/showthread.php?tid=5169 Dossiers] for reference.
 
  
Initiates who are promoted to Interruptor will receive funds to purchase a fighter of their choice and upgrade their equipment. Initiates who complete all optional requirements will receive an Armor Upgrade Mark VIII.
+
;{{color|turquoise|Emissary}}
 +
Emissary is the senior mastery of the Influence specialization. They are veteran negotiators of the Lane Hackers with many connections to influential figures around Sirius. They are known to employ associates and directly speak with the Professorship. Emissaries have completed advanced training and are able to represent the Lane Hackers in every diplomatic capacity.
  
 +
;{{color|turquoise|Saboteur}}
 +
Saboteur is the senior mastery of the Sabotage specialization. They are master strategists, tacticians and trackers of the Lane Hackers. They are the primary designers of day-to-day traps and other type of operations against the corporate establishment. Saboteurs have received extensive training to think always one step ahead of the enemy, maximize profits on each extortion and achieve interdictions which none would ever consider to be possible.
  
[[File:Interruptor.png]]
+
;{{color|turquoise|Master Assassin}}
 +
Master Assassin is the senior mastery of the Warfare specialization. They are the most elite Assassins who through their service proved their extreme combat skills and proficiency in evasion, electronic warfare, tactics and arms. They are the kind of special operatives for whom there is no such thing as impossibility and there are simply no assignments that are too dangerous. Their ability to survive against all odds and their determination to prevail in most hostile environments make them unmatched and feared even by most experienced fighter pilots in Sirius.
 
[[Image:CochraneDepotDataCenter.png|right]]
 
[[Image:CochraneDepotDataCenter.png|right]]
Interruptors are Lane Hackers who through their performance during initiation period have proven to be proficient in standard operational, hacking and extortion protocols. Interruptors are allowed to pilot transports and fighters of any weight class. Interruptors should further refine their skills of interception, interdiction and extortion of commercial traffic, and focus on the development of their Cardamine-enhanced Lane Hacker persona. Interruptors advance to Deceivers by fulfilling following promotion criteria:
+
;{{color|turquoise|Infiltrator}}
 +
Infiltrator is the senior mastery of the Intelligence specialization. They are professional spies and undercover agents who extract valuable intel from friends and foes alike. They are considered one of the best agents in Sirius who are hard to find and even harder to capture. Their superb training involves stealth, deceit, intrigue and trickery enhanced by higher than average amounts of Cardamine. Infiltrators are regularly involved on missions of utmost importance for the Lane Hackers which require more brain and delicate handling than sheer muscle.
 +
 
 +
;{{color|turquoise|Provocateur}}
 +
Provocateurs are the most elite Lane Hackers demonstrating abilities and skills above and beyond of what is expected of the typical member. They usually serve as aides to the Professorship. Provocateur is also an honorary title indicating the completion of exceptional challenges in the Lane Hacker's career. Provocateurs are extremely talented individuals excelling in every aspect of the Lane Hacker profession. Being masters at combat and survival, they plan, prepare and execute the most daring operations against enemies of the Lane Hackers.
 +
 
 +
;{{color|turquoise|Professor}}
 +
Professors are the masterminds and leaders of the Lane Hackers. Known in all of Sirius for their singular and unique intelligence and strategic thinking, Lane Hacker Professors tend to calculate their wily stratagems ten steps ahead and hide plans within plans within plans. Promotion is only available when there is a vacancy in the Professorship. All level 4 Hackers or above interested in the promotion will be required to compete for the job through a special mission assignment designed by the sitting Professors. Provocateurs who reach Professor rank retain their honorary title and are styled as Professor Provocateur, a more prestigious title.
 +
 
 +
== Area of Operations ==
 +
[[File:Zone of Operations.png|500px|left]] This is the Zone of Operations of the Lane Hackers. Within the marked systems all Lane Hackers have full clearance to operate in. Liberty and its surrounding Border Worlds is where the absolute majority of our operations are conducted. There, the Lane Hackers along with the Liberty Rogues have the final word and authority over everything. In Rogue-speak, that means "Our Turf". So when an independent pirate or an Outcast who is not a member of the [https://discoverygc.com/forums/showthread.php?tid=121348 Orange Alliance] plunders your targets, it is well within your rights to treat them as a hostile infiltrator and aggressively interrogate them until they wet themselves and offer a bribe. Unreasonable ones can be destroyed on sight.
 +
* All operations in Manchester and Leeds systems should be conducted with utmost deference to the Mollys and Gaians.
 +
* All operations in Shikoku system should be conducted with utmost deference to Golden Chrysanthemums, Blood Dragons and Hogosha.
 +
* All operations in Omicron Minor system should be conducted with utmost deference to The Order.
 +
 
 +
This includes cessation of any and all activities and returning to Liberty upon a request. In case of any disputes, the Lane Hacker is to withdraw respectfully and immediately, then forward the issue to a Professor as soon as possible.
 +
 
 +
=== Operational Focus ===
 +
General purpose operations outside of allowed zones are strictly prohibited. While you're off "exploring the galaxy" to expand your mind, you are not disrupting the corporate shenanigans in Liberty! Collaborating with factions or docking to their stations which are considered as 'Unfriendly', 'Hostile', or 'Belligerent' as described in the Lane Hacker Diplomatic Channel without the prior written approval of the Lane Hacker Professorship will be considered traitorous. Without prior approval, you aren't conducting espionage, you are colluding with the enemy!
 +
 
 +
This does not mean that outside our zone of operations, the villainous Ageira Technologies, the exploitive Interspace Commerce, and the corruptive Independent Neuralnet Division will be safe from justice. Or vessels carrying [[Ageira White Boxes]] (including their respective [[Gate/Lane Parts|Gallic counterparts]]) will be allowed to ferry their cargo without repercussions. Those scums can be targeted during special operations led by those who attained Deceiver or Provocateur rank.
  
#Relentlessness: Capture 50 hostile pilots and secure their relocation to one of the interrogation vessels docked at various facilities. Contact a Deceiver or higher ranked member to arrange the prisoner transfer. Submit proof to the Lane Hackers.
+
In normal circumstances Lane Hackers may also leave their allowed zone of operations only in a pursuit of a crooked corporate flunky that began in the zone, to evade corrupt cops and their bullying naval lackeys, to transit to the base of our allies in order to conduct official business or in order to fulfill an official mission assignment. There are no zone restrictions for smuggling activities.
#Personality: Develop your hacking skills by infiltrating the personnel database of the company that previously employed you to retrieve your dossier. Submit results to The Lane Hackers. Consult The Lane Hacker Dossiers for reference.
 
#Command: Lead a successful lockdown operation while commanding a wing of at least three vessels. Consult The Lane Hacker Technical Manual for tactical guidelines.
 
#Manipulation: Demonstrate the correct use of mania-interrogation and harassment methods towards corporate, police or navy villains. Submit log of the interrogation to the Lane Hackers Internal Comms. Consult Internal Comms for excellent examples of mania-interrogations.
 
#Reliability: Complete standard mission assignment. Consult The Lane Hacker [http://discoverygc.com/forums/showthread.php?tid=26178 Mission Archives] for current assignments and upload mission logs there. Completion of one phase of a mission or a mission of higher difficulty also fulfills this criterion.
 
#Vigilance: Perform extortion of three commercial transports of affiliated with Ageira Technologies, Deep Space Engineering or Interspace Commerce using a fighter, freighter or transport either alone or in cooperation with other Lane Hackers. Submit a report including relevant visual footage directly to the Lane Hacker Internal Comms.
 
#Contribution: Achieve a total lifetime contribution to the Lane Hacker Research & Development fund of 5 million credits. Submit proof of a transfer to LH~R&D to the Lane Hackers.
 
  
 +
'''{{color|gold|OPERATIONAL FOCUS POLICY:}}''' General purpose operations outside of allowed zones are strictly prohibited. Only Lane Hackers who attained Deceiver or Provocateur rank are exempt from this policy.
  
[[File:Deceiver.png]]
+
It is strongly recommended that all ships squawking Lane Hacker Guard IFF should contain at least one unit of Cardamine at all times. This stored cardamine can be used for intellectual and tactical combat enhancement, giving you another advantage over your enemies.
 +
[[File:Scanner Array Ontario.png|right]]
 +
=== Smuggling ===
 +
The Lane Hacker Smuggling Division is generally smaller than in most unlawful organizations and not many resources or emphasis is placed on it as well. This is attributed to the fact that the Lane Hackers believe their unique set of skills should be spent on more special and exclusive activities than smuggling as that can be accomplished even by outside contractors. Subsequently, the LH smuggling routes are fairly limited and cargo variations are few and standard. And as expected from an unlawful organization, the Lane Hackers always experience a trade deficit; their exports are less than their imports.
  
Deceivers are Lane Hackers who have mastered operational, hacking and extortion techniques and have enough skills to operate independently. Deceivers are allowed to pilot bombers, are given standard access to Lane Hacker resources and can lead operations within Bretonia region. Deceivers should focus on their overall contribution to Lane Hacker goals and methods. Creativity and brainstorming is highly encouraged. Deceivers advance to Infiltrators by fulfilling following criteria:
+
In addition, the usage of exotic materials during ship and equipment construction, the vast resources spent in R&D and the luxurious lifestyle that most Hackers pursue, places significant strain in the financial and logistic capabilities of the Lane Hackers. If we also take into consideration, the logistic limitations mentioned before, the following policy has been issued which helps avoid commodity shortages and maximizes financial gains for the Lane Hackers.
  
#Contribution: Achieve a total lifetime contribution to the Lane Hacker Research & Development fund of 25 million credits. Submit proof of a transfer to LH~R&D to the Lane Hackers.
+
'''{{color|gold|PREFERENTIAL SMUGGLING POLICY:}}''' All Lane Hacker general-purpose smuggling activities are required to be in accordance with the Smuggling Operations paragraph of the [https://discoverygc.com/forums/showthread.php?tid=86011 Technical Manual]. Only Lane Hackers who attained Fixer or Provocateur rank are exempt from this policy.
#Creativity: Brainstorm and write a mission for contribution to the mission requirements for Interruptors. Follow the format of existing missions. Missions should at least in a general way contribute to Lane Hacker goals. Missions that may be divided into multiple phases are preferred. Follow this procedure for mission creation. First write a brief description of the mission concept and consult it with a Lane Hacker Professor for approval. Once approved, create the full mission briefing in imitation of existing missions and submit it to the Lane Hackers.
 
#Mentorship: Have personally conducted the training and examination of at least one Initiate.
 
#Resourcefullness: Complete advanced mission assignment. Consult The Lane Hacker Mission Archives for current assignments and upload mission logs there. Completion of one phase of a mission or a mission of higher difficulty also fulfills this criterion.
 
#Initiative: Successfully intercept and interdict one transport belonging to primary branch of Ageira Technologies, Deep Space Engineering, Interspace Commerce or Independent Neuralnet Division. Submit a report including relevant visual footage directly to the Lane Hacker Internal Comms.
 
#Proficiency: Participation in the assassination of one corporate villain or one of their military hoodlums in the furtherance of Lane Hacker goals and methods. It is not necessary for you to make the kill shot, you must only be fully committed to the battle. Submit a report including relevant visual footage directly to the Lane Hacker Internal Comms.
 
#Conviction: Demonstrate mastery of The Lane Hackers' Goals, Methods, Operational Guidelines and The Lane Hacker Technical Manual through both verbal testing and flight demonstration for a Lane Hacker Professor.
 
  
 +
== Operational Protocols ==
 +
The Lane Hackers are the masters of deception and subterfuge. They rely on their exceptional intelligence, technical expertise and superior operational techniques more than on the sheer firepower and combat proficiency. Lane Hackers should always keep a low profile and take advantage of special maneuvers and tactics to avoid being detected and caught by Little Squeaky Fiends (LSF) or their dull-witted consociates from the Liberty Navy. All Lane Hackers are expected to know and eventually master all tactics and techniques described in the Lane Hacker Technical Manual. All passage within range of planets and lawful bases shall be conducted as swiftly as possible. All unknown vessels are to be considered unfriendly or hostile at all times. If you are unable to defend yourself against a vessel that is within weapons range, you must withdraw immediately under the assumption that you are about to be attacked. No Hacker has ever been captured. Don't be the first one!
  
[[File:Infiltrator.png]]
+
=== Diplomacy ===
 +
Utilizing our superior intelligence, we have created a network of contacts, friends and clients throughout Sirius. Despite our small numbers many organizations and individuals constantly seek our favor and friendship which has resulted in a web of treaties, alliance declarations and business partnerships that have solidified our influence and relevance in the sector. All contacts, agreements and meetings are being catalogued in the Archives.
  
Infiltrators are the most experienced and resourceful Lane Hackers in the organization. Through the course of their career they have become masters of subterfuge and infiltration. Infiltrators are allowed to take command of gunboats, can utilize coded transponders, are given highest level access to Lane Hacker resources and can lead operations within Kusari region. Infiltrators advance to Provocateurs by fulfilling criteria listed below. Full details of criteria are only available by a special request. These details must not be discussed with anyone other than Professors.
+
Information is the biggest weapon of the Lane Hackers. We sell and buy intel constantly, and we are by far the biggest information brokers in all of Sirius. Sometimes we even sell information to hostile organizations. This legendary reputation, this clientele, was not built on false or fake data. When we strike a bargain, when we give our word, we always uphold it. Instead, we rely on our superior intelligence in order to fool, confuse, puzzle, trick, and deceive our enemies while always keeping our word intact.
  
#Longevity: Must have completed two months of duties as a Lane Hacker. This will be dated from your first contact. When you are ready to begin attempting the rest of the criteria, submit a request to the Professorship.
+
'''{{color|gold|FULL CREDIBILITY POLICY:}}''' All Lane Hackers are expected to complete any agreements, promises or deals they make with outsiders.
#Virtuosity
 
#Deadliness
 
#Leadership
 
#Studiousness
 
#Dastardliness
 
#Ingeniousness
 
  
Document all of your antics in fulfilling these criteria and post them in the Lane Hacker Internal Comms as they are achieved. Do not connect your activities to the completion of Provocateur requirements publicly, simply report them as ordinary activities. Be sure to notify the Professorship.
+
More detailed data on Lane Hacker diplomacy and quick overview of diplomatic agreements is available in the Lane Hacker [https://discoverygc.com/forums/showthread.php?tid=5091 Diplomatic Channel].
  
 +
=== Technology Protocols ===
 +
Lane Hackers are permitted to pilot ships at their rank and below. Some perks also unlock access to various technological trees. In addition, with every promotion Lane Hackers gain access to faction-owned ships which they may freely make use of. For information about the shared wings, you can check the Lane Hacker Wings Database.
  
[[File:Provocateur.png]]
+
[[File:LH Technology access1.png|400px|left]]
 +
[[File:LH Technology access2.png|400px|left]]
 +
[[File:LH Technology access3.png|400px|left]]
 +
[[File:LH Technology access4.png|400px|left]]
  
Provocateurs are the most elite Lane Hackers demonstrating abilities and skills above and beyond of what is expected of the typical member. Provocateur is not a rank, it is an honorary title indicating the completion of exceptional challenges in the Lane Hacker's career. Provocateurs are extremely talented individuals excelling in every aspect of the Lane Hacker profession. Being masters at combat and survival, they plan, prepare and execute most daring operations against enemies of the Lane Hackers. Provocateurs are allowed to command ship of any class.
+
Some unmentionables contend that the Outcasts and Liberty Rogues build superior weapons to the Lane Hackers. We know the Liberty Rogues don't because their puny little minds aren't enhanced by regular Cardamine doses. As to the Outcasts... Well, the intense radiation in Omicron Beta must be dulling the enhancing effects of their Cardamine hits if they think they can build a better gun than a Lane Hacker. Lane Hackers research, develop, build, and sell the best ships and equipment credits can buy, or Ageira backstabbers can steal from us. Buy it. Mount it. Use it or join the Liberty Rogues. Note that some "Ageira" civilian ships and weaponry are sold on Lane Hacker bases. These were originally designed by Lane Hackers before they defected from Ageira. If they are sold on a Lane Hacker base then you are permitted to use it no matter where they may have originally come from.
  
 +
'''{{color|gold|PURE TECHNOLOGY POLICY:}}''' Any Lane Hackers who seek to use weapons or other equipment not sold in a Lane Hacker operated base or allowed by their rank should apply for permission explaining why available options do not suffice.
  
[[File:Professor.png]]
+
Lane Hacker technicians are researching the adaptation of salvaged prototype weaponry into our ships' systems. All pilots desiring to use salvaged prototype weapon systems must submit their proposal to the technical department through our secure comm channel for safety inspection and approval. This should not be construed by you nit-pickers as meaning that salvaged prototype weapons are better than Lane Hacker weapons. Salvaged prototype weapons suck like a used Cardamine hit. Lane Hacker adapted prototype weaponry may be useful in the right hands. There's a big difference!
  
Professors are the masterminds behind every operation carried out by the Lane Hackers. Known for their exceptional intelligence and strategic thinking, Lane Hacker Professors tend to calculate their wily stratagems ten steps ahead and hide plans within plans within plans. Promotion to Professor is only available when there is a vacancy. All Infiltrators and Provocateurs interested in the promotion will be required to compete for the job through a competition constructed by the sitting Professors. Traditionally, it is a special mission assignment.
+
There are rumors that some of our colleagues have been using scanners which sacrificed detection range in favor of increased cargo scanning range. Surely these are spread by our enemies in order to demoralize our movement because every self-respecting Lane Hacker knows that detection range is far more important in almost every type of operation. There is no greater shame for a Hacker if their target has escaped because they detected their pursuer from a greater distance while the Hacker was oblivious to the transport's exact location. If you are caught, expect to be ridiculed, derided and demoted to Initiate for a week in order to learn the basics again, punk.
  
==Diplomacy==
+
'''{{color|gold|TOP DETECTION POLICY:}}''' All Lane Hacker ships should be equipped with a version of [[Spyglass Scanner]] or an [[Advanced Deep Scanner]]. For special operations, different scanners are allowed after being granted permission.
  
[[File:LH Diplomacy.png]]
+
=== Extortion Protocols ===
 +
Demand roughly 500 credits for each unit of cargo space on the ship. If the transport is hauling high profile cargo like ore of any kind, demands can go up to 1500 credits per unit of cargo. If the transport is not hauling cargo the demand should be reasonably smaller. These are general guidelines but not mandatory, as Lane Hacker operatives are encouraged to rely on their personal judgement depending on the specific circumstances and variables that may apply during an extortion.
  
==Identification==
+
Commercial operators who are willing to make restitution for their previously devious and socially destructive methods of conducting business by materially contributing to the Lane Hacker cause may live. Atomize the vessels of those who refuse, and sell their escape pods to the Slavers Union for re-education. All vessels belonging to unfriendly and hostile factions are viable targets for extortion. There is no such creature as a neutral freelancer. The Lane Hackers possess allies, friends, and enemies. If an individual does not belong to an allied or friendly faction, then they are to be treated as a target of opportunity, regardless of the bizarre claims they will certainly make in order to avoid extortion. Individuals affiliated with distant business partners such as [[Zoners]], [[Independent Miners Guild|IMG]] or [[ALG Waste Disposal|ALG]] can be kindly asked for a small donation on a voluntary basis. Rude or offensive ones may be freely extorted.
On joining the Hacker ranks, members dispose of their former identities and adopt aliases. These aliases are primarily the names of prominent antagonists taken from the "James Bond Documentary Series" of ancient Earth.
 
  
Lane Hackers identification tags:
+
Ageira Technologies patsies, Deep Space Engineering cockalorums, Interspace Commerce lackeys and Independent Neuralnet Division hoodlums are on high priority hunt list. Drop whatever you are doing, hunt them down, and separate them from their ill-gotten credits without mercy! Live another day, only if you pay, you greedy, oppressive, sniveling weasels!
*Lane Hackers: '''LH~'''
 
*Assassins: '''LH~A~'''
 
  
 +
'''{{color|gold|TOTAL WAR POLICY:}}''' Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division primary branches should have half of their cargo loads confiscated or destroyed with the exception of human cargo.
  
Lane Hackers carry Lane Hacker IDs and squawk either Lane Hacker or Lane Hacker Guard IFFs.
+
;Special Cases
 +
* Vessels smuggling [[Counterfeit Software]] or [[Black Market Light Arms]] shall not be taxed or interfered with in any way unless they belong to hostile factions, in which case the entire cargo shall be confiscated. All other vessels carrying those two commodities shall be assisted as the circumstances dictate.
 +
* Vessels carrying Ageira White Boxes (or their respective Gallic counterparts), Artifacts or Cardamine should have their entire cargo confiscated unless they belong to our friends or allies.
 +
* Vessels smuggling [[Synthetic Marijuana]], [[Nox]] or carrying [[Stabiline]] should have their entire cargo destroyed on sight unless they belong to our friends or allies.
 +
* Supplies heading for Poena Outpost or Freeport 12 shall not be intercepted as these modular stations have been cooperating and conducting business with the Lane Hackers of Leiden Base.
 +
[[File:Airdrie Hideout Research Complex.png|right]]
  
==Permitted ships by Rank==
+
== Faction Code of Conduct ==
 +
From the very beginning our purpose as a faction is to create a richer and more in-depth roleplay experience for all players on the server. It is our ambition to allow our roleplay enemies, allies and members alike to experience a truly unique, immerse and deep journey into a complex and dynamic universe. Ever since the faction's creation our out-of-character messages have been extremely scarce and specific while the identities of its membership were protected in order to ensure that they can enjoy genuine roleplay encounters. At the same time we are fully aware of all the dark sides associated with all Internet communities that are unfortunately inherent to this medium. In order avoid them as much as possible we have introduced a number of internal restrictions and policies. In general we try to avoid as much out of character involvement in the community as possible and try to enforce similar approach for our new members. Subsequently, all faction members are required to abide by the following code of conduct.
 +
Any server rule violations that happen on the server will be sent to the Lane Hacker Professors before being posted to the admins. The Professors have the option of vetoing any report of a server rule violation.
  
[[File:LH Ships.png]]
+
* Faction members are not allowed to comment about The Lane Hackers in the non-roleplay context in any way, be it in game, on forums or in various chats. The Lane Hacker Professors are the only ones authorized to respond to feedback in the non-roleplay context in any way. You must not respond to any kind of critical comment yourself, even if you are directly involved. This of course does not mean you're forbidden to advertise the faction or provide information that is publicly available.
 +
* Faction members are expected to minimize non-roleplay communications on the server and avoid verbal arguments. It is especially forbidden to lecture other players or complain. If anyone speaks to you "out of character" on the server in a critical or demanding way just ignore them. Do not respond in any way to "out of character" messages about the rules or fair play and avoid using "out of character" comments in the local or system chat. Report serious incidents to the Professorship. Non-roleplay communications are allowed when you are coordinating during a joint operation in a group chat or when helping new players.
 +
* Faction members are not allowed to disclose to any person who is not part of The Lane Hackers information about the identity of other faction members or share discussions that take place in Lane Hacker channels. Revealing identities of DiscoveryGC players is also violating the platform's Terms of Service.
 +
* Lane Hackers who violate Discovery server or internal faction rules are subject to demotion in rank or termination of their faction membership. This may occur even if an administrative sanction is not imposed.
  
==See Also==
+
== See also ==
*[http://discoverygc.com/forums/showthread.php?tid=5082 Lane Hacker Information Sheet]
+
* [https://discoverygc.com/forums/showthread.php?tid=5082 LH Information & Criteria]
*[http://discoverygc.com/forums/showthread.php?tid=5086 Lane Hacker Internal Comms]
+
* [https://discoverygc.com/forums/showthread.php?tid=5085 LH Recruitment]
*[http://discoverygc.com/forums/showthread.php?tid=26178 Lane Hacker Mission Archives]
+
* [https://discoverygc.com/forums/showthread.php?tid=168762 LH Internal Comms]
*[http://discoverygc.com/forums/showthread.php?tid=5085 Lane Hacker Recruitment]
+
* [https://discoverygc.com/forums/showthread.php?tid=5091 LH Diplomatic Channel]
*[http://discoverygc.com/forums/showthread.php?tid=5091 Lane Hacker Diplomatic Channel]
+
* [https://discoverygc.com/forums/showthread.php?tid=5169 LH Dossiers]
*[http://discoverygc.com/forums/showthread.php?tid=5169 Lane Hacker Dossiers]
+
* [https://discoverygc.com/forums/showthread.php?tid=86011 LH Manual]
*[http://discoverygc.com/forums/showthread.php?tid=86011 Lane Hacker Technical Manual]
+
* [https://discoverygc.com/forums/showthread.php?tid=51530 LH Job Board]
*[http://discoverygc.com/forums/showthread.php?tid=90613 Lane Hacker Assassins]
+
* [https://discoverygc.com/forums/showthread.php?tid=28024 LH Mission Archives]
 +
* [https://discoverygc.com/forums/showthread.php?tid=103452 LH Assassin Assignments]
 +
* [https://discoverygc.com/forums/showthread.php?tid=126636 LH External Statements]
 +
* [http://lh.discoverygc.com Mactan Network]
 +
* [https://discoverygc.com/forums/showthread.php?tid=169695 Radio Free Liberty]
  
 
[[Category: Factions]]
 
[[Category: Factions]]
 
[[Category: Player Factions]]
 
[[Category: Player Factions]]
 
[[Category: Liberty]]
 
[[Category: Liberty]]
 +
[[Category: Lane Hackers]]

Revision as of 18:10, 16 June 2019

This is a player faction. For the affiliated NPC faction, see Lane Hackers


Lane Hackers
LH Logo.png
Origin Flag-liberty.png Liberty
Affiliation Lane Hackers
Alignment Unlawful
Recruitment Click to join
Profile
Date of founding 815 A.S.
Founder(s) Moriarty
Current leader(s) The Professorship (led by Moriarty)
Base of operations Airdrie Hideout, Alberta
Identification
Primary ID LH~ The Lane Hackers ID
IFF Lane Hacker Guard
Tag(s) LH~
Primary role
Piracy
Secondary role
Intelligence gathering, Naval Befuddlement, R&D


History

Note: To read the entire vanilla history of the Lane Hackers and relevant historical events click here (posts #2-#6)

Lane Hackers are mostly composed of former Los Angeles Ageira Technologies employees who created the extremely complex scanning and database system known as USI (Universal Ship Identification). Departing the company rather acrimoniously in 750 AS, they have become a growing problem in the Independent Worlds.

Error creating thumbnail: Unable to save thumbnail to destination

The Lane Hackers in Magellan and Galileo share one common origin, Ageira. The scandal that erupted within the company after the great Galileo Bypass Project, which resulted in the unnecessary construction of a hugely expensive set of Jump Gates and Trade Lanes, forced several executives and an elite development team out. This would become the second part of the core of the Lane Hackers, along with the original California scanner group that fled to Magellan. The investigation continues to this day, but has so far been unsuccessful in locating the Lane Hacker bases.

No Hacker has ever been captured, although various Rogues in the Independent Worlds have been caught possessing remarkably accurate information regarding upcoming high-value shipments. Security measures have been added to the software, but the Hackers remain one step ahead, leading Ageira security experts to believe that there are many sympathetic programmers still within the company, possibly being secretly paid off with the proceeds from the thefts. The Lane Hackers prefer to sell their information to others rather than do the dirty work themselves, although they sometimes swoop in and tractor in a cargo if it's particularly juicy. Fancying themselves as modern-day Robin-hoods, they avoid direct confrontation when possible, unless it is the henchmen of the despised IC and Ageira.

They like to frequent Freeport 4, Ames Research Station and Thunder Bay Depot, as their asteroid bases within the clouds can become claustrophobic. Their Cardamine addiction forces the Hackers to trade drugs for Trade Lane info with the Outcasts at the Mactan base. Leiden is a key transfer point for smuggled goods between Kusari and Liberty, especially the Artifact trade, which the Hogosha dominate. A steady stream of Hogosha ships make the journey to the Galileo system. The Lane Hackers have also been spotted in Colorado, leading authorities to speculate that there may be multiple Jump Hole routes into that system from the Independent Worlds.

Goals

  • Confiscation of all revenues illicitly purloined from the intellectual expertise of former, current, and future Ageira employees by Ageira Technologies with the collusion of Deep Space Engineering, Interspace Commerce, their corporate conspirators and associated hoodlums in Independent Neuralnet Division.
  • Elimination of the hypocritical and puritanical social and legal restrictions on the use of the intellectual enhancer Cardamine.
  • The eventual use of confiscated revenues to establish a new Research & Development technology firm to replace the nefarious Ageira Technologies. The firm will honor its employees, conduct fair and just business practices, and pursue technological innovations for the benefit of all mankind. The firm's first project will be the development of an inter-dimensional, quasi-molecular, table-top nomad-brain disgronifier suitable for purchase by every middle-class family in Sirius. Then families can sleep peacefully without worrying about whether there is a nomad under the bed or about to leap out of the dark closet at 2 am when you have to get up to go to the bathroom because you just had to drink that 26th Sidewinder Fang before you left your neighbor's groovy shindig.

Methods

Error creating thumbnail: Unable to save thumbnail to destination
  • The interdiction and disruption of all commercial traffic in the colony of Liberty and its bordering systems in order to bankrupt Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division through disruption of their contractual obligations throughout Sirius.
  • Harassment and, where necessary, termination of all so-called "legal authorities" under the corrupting influence of Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division.
  • Infiltration of commercial interests by Lane Hackers at every level of planning, production, logistics, and security services to provide timely intelligence to the Lane Hacker Professorship and allied parties. Disruption of all broadcasts of the ancient Terran Techno-Operational Treatises known as "James Bond films". Confiscation of all known copies of these Treatises for Lane Hacker training purposes.
  • Leveraging the Lane Hacker alliance with the Outcasts and Liberty Rogues to further insinuate the enlightenment of Cardamine into Liberty Society at every level.
  • Embarrass, humiliate, harass, prank, infiltrate, disrupt, annoy, irritate, purify, cleanse, flail, disgronify, discombobulate, confuse, disconcert, fluster, rattle, encumber, thwart, obstruct, hinder, impede, interfere, and tickle Liberty Security Force and Liberty Navy at every turn to reward them for so masterfully and effectively shilling for Ageira Technologies, Deep Space Engineering and Interspace Commerce. This shall include but not be limited to sneaking Cardamine into the food supply at the LSF and Liberty Navy barracks and depositing yellow organic liquid supplements into their drinking water at every opportunity.

Organizational Structure

Lane Hackers advance in rank by making contributions to the achievement of the Lane Hackers' goals and correctly following the Lane Hackers' methods and operational guidelines. These contributions are measured by completion of advancement requirements, contribution of credits to the Lane Hacker Research & Development fund, successful completion of mission assignments, creation of unique plans to achieve the Lane Hackers' goals, assassination of corporate villains and their police or navy flunkies and active participation in Lane Hacker operations.

Please note that all Lane Hackers adhere to the following policy however those of Operative rank and above can opt out after notifying the Professorship.

CLOSED ECONOMY POLICY: Lane Hackers are completely prohibited from accepting transfers of credits from their non-Hacker relatives throughout Sirius. Everything that your Lane Hacker character possess must be earned through various unlawful acts such as extortion, piracy, smuggling or completion of missions.
Lane Hackers Career Path.png
Initiate

Initiates are former Ageira Technologies employees or other recently enlightened and converted citizens of Sirius or Lane Hackers from the Outer Circle who were found worthy of undergoing special Lane Hacker training in advanced hacking and extortion protocols, as well as superior operational techniques. In order to prove themselves, Initiates should focus their efforts on becoming proficient in Lane Hacker extortion techniques, efficient teamwork, tactical combat and fulfill the promotion criteria within a reasonable time frame after their admission into the faction.

Operative

Operatives are Lane Hackers who through their performance have proven to be proficient in standard operational, hacking and extortion protocols. They are now trustworthy enough to gain access into the USI system of Mactan Network and accompany senior Lane Hackers in special missions. This is the rank where the real training begins as the Operative chooses on which field of study to master as well as focus and develop their Lane Hacker persona. They advance to one of the next ranks by completing all criteria from a specific field of study.

Fixer

Fixer is the junior mastery of the Influence specialization. They are seasoned smugglers, diplomats and brokersscientists of the Lane Hackers. They know how to speak and barter under stressful scenarios as well as oversee conduct and publish research for the benefit of the organization. Fixers have a very good knowledge of the LH smuggling operations and are the first to be chosen to represent the Lane Hackers in standard diplomatic communications.

Subverter

Subverter is the junior mastery of the Sabotage specialization. They are proficient interdictors who have learned advanced extortion techniques and how to apply them. Their skills involve interception, interdiction and extortion of commercial traffic. Due to their expertize they are regularly chosen and regarded as the most reliable scouts and escorts in smuggling convoys.

Assassin

Assassin is the junior mastery of the Warfare specialization. They possess exceptional reflex, coordination, awareness and tactical training, as every single assassin is expected to be capable of conducting successful assassinations independently in a hostile environment against enemies possessing number and firepower superiority. To even further improve their tactical and combat potential all assassins undergo special cardamine-enhanced training in combat, tactics and electronic warfare.

Deceiver

Deceiver is the junior mastery of the Intelligence specialization. They are accomplished interrogators and notorious manipulators who can effortlessly mania-interrogate or gather intelligence from their targets. They have undergone special training and possess extensive knowledge in the history of Sirius and each faction independently which they can put to use at any moment.

Emissary

Emissary is the senior mastery of the Influence specialization. They are veteran negotiators of the Lane Hackers with many connections to influential figures around Sirius. They are known to employ associates and directly speak with the Professorship. Emissaries have completed advanced training and are able to represent the Lane Hackers in every diplomatic capacity.

Saboteur

Saboteur is the senior mastery of the Sabotage specialization. They are master strategists, tacticians and trackers of the Lane Hackers. They are the primary designers of day-to-day traps and other type of operations against the corporate establishment. Saboteurs have received extensive training to think always one step ahead of the enemy, maximize profits on each extortion and achieve interdictions which none would ever consider to be possible.

Master Assassin

Master Assassin is the senior mastery of the Warfare specialization. They are the most elite Assassins who through their service proved their extreme combat skills and proficiency in evasion, electronic warfare, tactics and arms. They are the kind of special operatives for whom there is no such thing as impossibility and there are simply no assignments that are too dangerous. Their ability to survive against all odds and their determination to prevail in most hostile environments make them unmatched and feared even by most experienced fighter pilots in Sirius.

Error creating thumbnail: Unable to save thumbnail to destination
Infiltrator

Infiltrator is the senior mastery of the Intelligence specialization. They are professional spies and undercover agents who extract valuable intel from friends and foes alike. They are considered one of the best agents in Sirius who are hard to find and even harder to capture. Their superb training involves stealth, deceit, intrigue and trickery enhanced by higher than average amounts of Cardamine. Infiltrators are regularly involved on missions of utmost importance for the Lane Hackers which require more brain and delicate handling than sheer muscle.

Provocateur

Provocateurs are the most elite Lane Hackers demonstrating abilities and skills above and beyond of what is expected of the typical member. They usually serve as aides to the Professorship. Provocateur is also an honorary title indicating the completion of exceptional challenges in the Lane Hacker's career. Provocateurs are extremely talented individuals excelling in every aspect of the Lane Hacker profession. Being masters at combat and survival, they plan, prepare and execute the most daring operations against enemies of the Lane Hackers.

Professor

Professors are the masterminds and leaders of the Lane Hackers. Known in all of Sirius for their singular and unique intelligence and strategic thinking, Lane Hacker Professors tend to calculate their wily stratagems ten steps ahead and hide plans within plans within plans. Promotion is only available when there is a vacancy in the Professorship. All level 4 Hackers or above interested in the promotion will be required to compete for the job through a special mission assignment designed by the sitting Professors. Provocateurs who reach Professor rank retain their honorary title and are styled as Professor Provocateur, a more prestigious title.

Area of Operations

Zone of Operations.png

This is the Zone of Operations of the Lane Hackers. Within the marked systems all Lane Hackers have full clearance to operate in. Liberty and its surrounding Border Worlds is where the absolute majority of our operations are conducted. There, the Lane Hackers along with the Liberty Rogues have the final word and authority over everything. In Rogue-speak, that means "Our Turf". So when an independent pirate or an Outcast who is not a member of the Orange Alliance plunders your targets, it is well within your rights to treat them as a hostile infiltrator and aggressively interrogate them until they wet themselves and offer a bribe. Unreasonable ones can be destroyed on sight.

  • All operations in Manchester and Leeds systems should be conducted with utmost deference to the Mollys and Gaians.
  • All operations in Shikoku system should be conducted with utmost deference to Golden Chrysanthemums, Blood Dragons and Hogosha.
  • All operations in Omicron Minor system should be conducted with utmost deference to The Order.

This includes cessation of any and all activities and returning to Liberty upon a request. In case of any disputes, the Lane Hacker is to withdraw respectfully and immediately, then forward the issue to a Professor as soon as possible.

Operational Focus

General purpose operations outside of allowed zones are strictly prohibited. While you're off "exploring the galaxy" to expand your mind, you are not disrupting the corporate shenanigans in Liberty! Collaborating with factions or docking to their stations which are considered as 'Unfriendly', 'Hostile', or 'Belligerent' as described in the Lane Hacker Diplomatic Channel without the prior written approval of the Lane Hacker Professorship will be considered traitorous. Without prior approval, you aren't conducting espionage, you are colluding with the enemy!

This does not mean that outside our zone of operations, the villainous Ageira Technologies, the exploitive Interspace Commerce, and the corruptive Independent Neuralnet Division will be safe from justice. Or vessels carrying Ageira White Boxes (including their respective Gallic counterparts) will be allowed to ferry their cargo without repercussions. Those scums can be targeted during special operations led by those who attained Deceiver or Provocateur rank.

In normal circumstances Lane Hackers may also leave their allowed zone of operations only in a pursuit of a crooked corporate flunky that began in the zone, to evade corrupt cops and their bullying naval lackeys, to transit to the base of our allies in order to conduct official business or in order to fulfill an official mission assignment. There are no zone restrictions for smuggling activities.

OPERATIONAL FOCUS POLICY: General purpose operations outside of allowed zones are strictly prohibited. Only Lane Hackers who attained Deceiver or Provocateur rank are exempt from this policy.

It is strongly recommended that all ships squawking Lane Hacker Guard IFF should contain at least one unit of Cardamine at all times. This stored cardamine can be used for intellectual and tactical combat enhancement, giving you another advantage over your enemies.

Error creating thumbnail: Unable to save thumbnail to destination

Smuggling

The Lane Hacker Smuggling Division is generally smaller than in most unlawful organizations and not many resources or emphasis is placed on it as well. This is attributed to the fact that the Lane Hackers believe their unique set of skills should be spent on more special and exclusive activities than smuggling as that can be accomplished even by outside contractors. Subsequently, the LH smuggling routes are fairly limited and cargo variations are few and standard. And as expected from an unlawful organization, the Lane Hackers always experience a trade deficit; their exports are less than their imports.

In addition, the usage of exotic materials during ship and equipment construction, the vast resources spent in R&D and the luxurious lifestyle that most Hackers pursue, places significant strain in the financial and logistic capabilities of the Lane Hackers. If we also take into consideration, the logistic limitations mentioned before, the following policy has been issued which helps avoid commodity shortages and maximizes financial gains for the Lane Hackers.

PREFERENTIAL SMUGGLING POLICY: All Lane Hacker general-purpose smuggling activities are required to be in accordance with the Smuggling Operations paragraph of the Technical Manual. Only Lane Hackers who attained Fixer or Provocateur rank are exempt from this policy.

Operational Protocols

The Lane Hackers are the masters of deception and subterfuge. They rely on their exceptional intelligence, technical expertise and superior operational techniques more than on the sheer firepower and combat proficiency. Lane Hackers should always keep a low profile and take advantage of special maneuvers and tactics to avoid being detected and caught by Little Squeaky Fiends (LSF) or their dull-witted consociates from the Liberty Navy. All Lane Hackers are expected to know and eventually master all tactics and techniques described in the Lane Hacker Technical Manual. All passage within range of planets and lawful bases shall be conducted as swiftly as possible. All unknown vessels are to be considered unfriendly or hostile at all times. If you are unable to defend yourself against a vessel that is within weapons range, you must withdraw immediately under the assumption that you are about to be attacked. No Hacker has ever been captured. Don't be the first one!

Diplomacy

Utilizing our superior intelligence, we have created a network of contacts, friends and clients throughout Sirius. Despite our small numbers many organizations and individuals constantly seek our favor and friendship which has resulted in a web of treaties, alliance declarations and business partnerships that have solidified our influence and relevance in the sector. All contacts, agreements and meetings are being catalogued in the Archives.

Information is the biggest weapon of the Lane Hackers. We sell and buy intel constantly, and we are by far the biggest information brokers in all of Sirius. Sometimes we even sell information to hostile organizations. This legendary reputation, this clientele, was not built on false or fake data. When we strike a bargain, when we give our word, we always uphold it. Instead, we rely on our superior intelligence in order to fool, confuse, puzzle, trick, and deceive our enemies while always keeping our word intact.

FULL CREDIBILITY POLICY: All Lane Hackers are expected to complete any agreements, promises or deals they make with outsiders.

More detailed data on Lane Hacker diplomacy and quick overview of diplomatic agreements is available in the Lane Hacker Diplomatic Channel.

Technology Protocols

Lane Hackers are permitted to pilot ships at their rank and below. Some perks also unlock access to various technological trees. In addition, with every promotion Lane Hackers gain access to faction-owned ships which they may freely make use of. For information about the shared wings, you can check the Lane Hacker Wings Database.

LH Technology access1.png
LH Technology access2.png
LH Technology access3.png
LH Technology access4.png

Some unmentionables contend that the Outcasts and Liberty Rogues build superior weapons to the Lane Hackers. We know the Liberty Rogues don't because their puny little minds aren't enhanced by regular Cardamine doses. As to the Outcasts... Well, the intense radiation in Omicron Beta must be dulling the enhancing effects of their Cardamine hits if they think they can build a better gun than a Lane Hacker. Lane Hackers research, develop, build, and sell the best ships and equipment credits can buy, or Ageira backstabbers can steal from us. Buy it. Mount it. Use it or join the Liberty Rogues. Note that some "Ageira" civilian ships and weaponry are sold on Lane Hacker bases. These were originally designed by Lane Hackers before they defected from Ageira. If they are sold on a Lane Hacker base then you are permitted to use it no matter where they may have originally come from.

PURE TECHNOLOGY POLICY: Any Lane Hackers who seek to use weapons or other equipment not sold in a Lane Hacker operated base or allowed by their rank should apply for permission explaining why available options do not suffice.

Lane Hacker technicians are researching the adaptation of salvaged prototype weaponry into our ships' systems. All pilots desiring to use salvaged prototype weapon systems must submit their proposal to the technical department through our secure comm channel for safety inspection and approval. This should not be construed by you nit-pickers as meaning that salvaged prototype weapons are better than Lane Hacker weapons. Salvaged prototype weapons suck like a used Cardamine hit. Lane Hacker adapted prototype weaponry may be useful in the right hands. There's a big difference!

There are rumors that some of our colleagues have been using scanners which sacrificed detection range in favor of increased cargo scanning range. Surely these are spread by our enemies in order to demoralize our movement because every self-respecting Lane Hacker knows that detection range is far more important in almost every type of operation. There is no greater shame for a Hacker if their target has escaped because they detected their pursuer from a greater distance while the Hacker was oblivious to the transport's exact location. If you are caught, expect to be ridiculed, derided and demoted to Initiate for a week in order to learn the basics again, punk.

TOP DETECTION POLICY: All Lane Hacker ships should be equipped with a version of Spyglass Scanner or an Advanced Deep Scanner. For special operations, different scanners are allowed after being granted permission.

Extortion Protocols

Demand roughly 500 credits for each unit of cargo space on the ship. If the transport is hauling high profile cargo like ore of any kind, demands can go up to 1500 credits per unit of cargo. If the transport is not hauling cargo the demand should be reasonably smaller. These are general guidelines but not mandatory, as Lane Hacker operatives are encouraged to rely on their personal judgement depending on the specific circumstances and variables that may apply during an extortion.

Commercial operators who are willing to make restitution for their previously devious and socially destructive methods of conducting business by materially contributing to the Lane Hacker cause may live. Atomize the vessels of those who refuse, and sell their escape pods to the Slavers Union for re-education. All vessels belonging to unfriendly and hostile factions are viable targets for extortion. There is no such creature as a neutral freelancer. The Lane Hackers possess allies, friends, and enemies. If an individual does not belong to an allied or friendly faction, then they are to be treated as a target of opportunity, regardless of the bizarre claims they will certainly make in order to avoid extortion. Individuals affiliated with distant business partners such as Zoners, IMG or ALG can be kindly asked for a small donation on a voluntary basis. Rude or offensive ones may be freely extorted.

Ageira Technologies patsies, Deep Space Engineering cockalorums, Interspace Commerce lackeys and Independent Neuralnet Division hoodlums are on high priority hunt list. Drop whatever you are doing, hunt them down, and separate them from their ill-gotten credits without mercy! Live another day, only if you pay, you greedy, oppressive, sniveling weasels!

TOTAL WAR POLICY: Ageira Technologies, Deep Space Engineering, Interspace Commerce and Independent Neuralnet Division primary branches should have half of their cargo loads confiscated or destroyed with the exception of human cargo.
Special Cases
  • Vessels smuggling Counterfeit Software or Black Market Light Arms shall not be taxed or interfered with in any way unless they belong to hostile factions, in which case the entire cargo shall be confiscated. All other vessels carrying those two commodities shall be assisted as the circumstances dictate.
  • Vessels carrying Ageira White Boxes (or their respective Gallic counterparts), Artifacts or Cardamine should have their entire cargo confiscated unless they belong to our friends or allies.
  • Vessels smuggling Synthetic Marijuana, Nox or carrying Stabiline should have their entire cargo destroyed on sight unless they belong to our friends or allies.
  • Supplies heading for Poena Outpost or Freeport 12 shall not be intercepted as these modular stations have been cooperating and conducting business with the Lane Hackers of Leiden Base.
Error creating thumbnail: Unable to save thumbnail to destination

Faction Code of Conduct

From the very beginning our purpose as a faction is to create a richer and more in-depth roleplay experience for all players on the server. It is our ambition to allow our roleplay enemies, allies and members alike to experience a truly unique, immerse and deep journey into a complex and dynamic universe. Ever since the faction's creation our out-of-character messages have been extremely scarce and specific while the identities of its membership were protected in order to ensure that they can enjoy genuine roleplay encounters. At the same time we are fully aware of all the dark sides associated with all Internet communities that are unfortunately inherent to this medium. In order avoid them as much as possible we have introduced a number of internal restrictions and policies. In general we try to avoid as much out of character involvement in the community as possible and try to enforce similar approach for our new members. Subsequently, all faction members are required to abide by the following code of conduct. Any server rule violations that happen on the server will be sent to the Lane Hacker Professors before being posted to the admins. The Professors have the option of vetoing any report of a server rule violation.

  • Faction members are not allowed to comment about The Lane Hackers in the non-roleplay context in any way, be it in game, on forums or in various chats. The Lane Hacker Professors are the only ones authorized to respond to feedback in the non-roleplay context in any way. You must not respond to any kind of critical comment yourself, even if you are directly involved. This of course does not mean you're forbidden to advertise the faction or provide information that is publicly available.
  • Faction members are expected to minimize non-roleplay communications on the server and avoid verbal arguments. It is especially forbidden to lecture other players or complain. If anyone speaks to you "out of character" on the server in a critical or demanding way just ignore them. Do not respond in any way to "out of character" messages about the rules or fair play and avoid using "out of character" comments in the local or system chat. Report serious incidents to the Professorship. Non-roleplay communications are allowed when you are coordinating during a joint operation in a group chat or when helping new players.
  • Faction members are not allowed to disclose to any person who is not part of The Lane Hackers information about the identity of other faction members or share discussions that take place in Lane Hacker channels. Revealing identities of DiscoveryGC players is also violating the platform's Terms of Service.
  • Lane Hackers who violate Discovery server or internal faction rules are subject to demotion in rank or termination of their faction membership. This may occur even if an administrative sanction is not imposed.

See also