Difference between revisions of "Liberty Police, Inc. ID"

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(Buying locations: BS McNeil Island & Attica Supermax moved from Illinois to Colorado. Police Plaza renamed to One Police Plaza in 4.90. Moorhead Station, Galesburg Station, Springfield Station & San Diego Border Station removed. Morgantown added)
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* - Cannot use any transports with more than 4,300 cargo.
 
* - Cannot use any transports with more than 4,300 cargo.
  
Zone of Influence: [[Liberty]], systems directly bordering Liberty
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Zone of Influence: Liberty, systems directly bordering Liberty
  
 
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]], [[Cruisers]]
 
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]], [[Cruisers]]

Revision as of 08:34, 19 August 2018

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Article possibly outdated (
v4.90.2
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 19.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

The Liberty Police Inc. are the police force of Liberty. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Liberty space.

Pilot carrying this lawful ID is a member of the Liberty Police, Inc. who:

  • - Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
  • - Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
  • - Can defend allied or neutral lawful ships and bases within their Zone of Influence.
  • - Can escort traders within their Zone of Influence.
  • - Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
  • - Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Availability