Difference between revisions of "The Order ID/2"

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m (Human Organs links fixed)
 
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* Can trade and escort traders
 
* Can trade and escort traders
 
* Can hunt [[Nomads]], [[Keepers]], [[Wild]] and [[Bounty Hunters]] across Sirius,
 
* Can hunt [[Nomads]], [[Keepers]], [[Wild]] and [[Bounty Hunters]] across Sirius,
* Can demand contraband from, and fine, any ship within [[Alaska]], [[Omicron 100]], [[Omicron Minor]] carrying [[human organs]], [[artifacts]], [[cardamine]].
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* Can demand contraband from, and fine, any ship within [[Alaska]], [[Omicron 100]], [[Omicron Minor]] carrying [[Human Organs]], [[Artifacts]], [[Cardamine]].
 
* Can hunt pirates and terrorists within [[Alaska]], [[Omicron 100]], [[Omicron Minor]]
 
* Can hunt pirates and terrorists within [[Alaska]], [[Omicron 100]], [[Omicron Minor]]
 
* Can demand the release of and either fine or destroy any vessel carrying or using allied pilots, nomad brains or nomad technology
 
* Can demand the release of and either fine or destroy any vessel carrying or using allied pilots, nomad brains or nomad technology
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* ...may not trade, but may still escort traders.
 
* ...may not trade, but may still escort traders.
 
* ...may ally with [[Zoner|Zoners]] for any purpose.
 
* ...may ally with [[Zoner|Zoners]] for any purpose.
* ...may demand contraband and fine any ship carrying or using [[slaves]], [[human organs]], [[artifacts]], [[cardamine]], allied pilots, or nomad brains or technology in their [[{{PAGENAME}}#Zone of Influence|Zone of Influence]]
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* ...may demand contraband and fine any ship carrying or using [[Slaves]], [[Human Organs]], [[Artifacts]], [[Cardamine]], allied pilots, or nomad brains or technology in their [[{{PAGENAME}}#Zone of Influence|Zone of Influence]]
 
* ...may engage pirates, terrorists, and lawfuls within their [[{{PAGENAME}}#Zone of Influence|Zone of Influence]]
 
* ...may engage pirates, terrorists, and lawfuls within their [[{{PAGENAME}}#Zone of Influence|Zone of Influence]]
 
* ...may use [[Cruiser|Cruisers]] and [[Battleship|Battleships]]
 
* ...may use [[Cruiser|Cruisers]] and [[Battleship|Battleships]]

Latest revision as of 20:05, 21 March 2019

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
This ID is no longer available in game as the Freelancer ID has replaced it.

See also:

What Links HerePage HistoryHistorical Articles


Please note: I'm not even sure this even existed. Just going to keep it here though.

Pilot carrying this ID is in The Order, who :

Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.



Guard IDs have special privileges and restrictions. In comparison to the normal ID, a pilot with an Order Guard ID...



Zone of Influence



Capital Ships available to The Order Guard
Freely Usable: Osiris • Geb • Resheph • Hathor • Prison Liner
Battleships: Zephyr • Aquilon • Jinkusu • Legate
Cruisers: Praefect • Corvo • Fearless • Persephone • Argus
Gunboats: Imperator • Hydra • Conference
Ships in the white box require permission from their respective owning factions


Availability