Difference between revisions of "The Wild ID"

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(v4.88)
(Buying locations: Fichtelgebirge Station, Meerbusch Base & Ludendorff Base removed. Lichtenfelde Complex, Sesan Base & Valhalla Shipyard added. Category The Wild added.)
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{{Version|4.88.0.0}}
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{{Version|4.90.2}}
*The [[Nomads]] are sentient biological machines left over from a highly advanced alien race known as the "[[Daam K'vosh]]". The Daam K'vosh had intended to let the Nomads develop and colonise [[Sirius]], but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: [[Trade lanes]], [[Jump gates]], Cruise engines, [[Cardamine]] longevity. The Nomads can subvert humans by infesting their bodies.  
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The [[Nomads]] are sentient biological machines left over from a highly advanced alien race known as the "[[Daam K'vosh]]". The Daam K'vosh had intended to let the Nomads develop and colonise [[Sirius]], but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: [[Trade Lanes]], [[Jump Gates]], Cruise engines, [[Cardamine]] longevity. The Nomads can subvert humans by infesting their bodies.  
 +
 
  
 
Pilot carrying this unlawful ID is a member of a [[The Wild|Wild]] player faction, who:
 
Pilot carrying this unlawful ID is a member of a [[The Wild|Wild]] player faction, who:
  
*Can freely engage any ship anywhere.
+
* - Can freely engage any ship anywhere.
*Can treat transports as combat targets.
+
 
*Cannot demand credits. May demand cargo.
+
* - Can treat transports as combat targets.
*Cannot dock anywhere except on [[Nomad]] and [[Wild]] bases.
+
 
 +
* - Cannot demand credits. May demand cargo.
 +
 
 +
* - Cannot dock anywhere except on [[Nomad]] and [[Wild]] bases.
  
 
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]], [[Cruisers]]
 
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]], [[Cruisers]]
 +
 
* This ID may only be used if you are a member of the official player faction.
 
* This ID may only be used if you are a member of the official player faction.
 +
 
==Availability==
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
{| class="wikitable collapsible collapsed"
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!Base!!System!!Location
 
!Base!!System!!Location
 
|-
 
|-
|[[Meerbusch Base]]||[[Omega-55]]||[[Border Worlds]]
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|[[Altair Research Complex]]||[[Omicron Iota]]||[[Nomad Worlds]]
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|-
 +
|[[Battlecruiser Shounan-Tou]]||[[Tau-44]]||[[Border Worlds]]
 
|-
 
|-
|[[Recklinghausen Base]]||[[Omega-55]]||[[Border Worlds]]
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|[[Battlecruiser Trier]]||[[Hamburg]]||[[Rheinland]]
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|-
 +
|[[Battlecruiser Wyoming]]||[[Kepler]]||[[Independent Systems]]
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|-
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|[[Bottrop Depot]]||[[Drake]]||[[Nomad Worlds]]
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|-
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|[[Heaven's Gate]]||[[Tohoku]]||[[Kusari]]
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|-
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|[[Hirschfield Base]]||[[Drake]]||[[Nomad Worlds]]
 
|-
 
|-
 
|[[Kaarst Drydock]]||[[Omega-55]]||[[Border Worlds]]
 
|[[Kaarst Drydock]]||[[Omega-55]]||[[Border Worlds]]
 
|-
 
|-
|[[Ludendorff Base]]||[[Omega-55]]||[[Border Worlds]]
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|[[Lichtenfelde Complex]]||[[Omicron Delta]]||[[Nomad Worlds]]
 
|-
 
|-
|[[Fichtelgebirge Station]]||[[Omega-55]]||[[Border Worlds]]
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|[[Recklinghausen Base]]||[[Omega-58]]||[[Nomad Worlds]]
 
|-
 
|-
|[[Hirschfield Base]]||[[Drake]]||
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|[[Sesan Base]]||[[Sigma-21]]||[[Border Worlds]]
 
|-
 
|-
|[[Bottrop Depot]]||[[Drake]]||
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|[[Valhalla Shipyard]]||[[Thuringia]]||[[Rheinland]]
|-
 
|[[Heaven's Gate]]||[[Tohoku]]||[[Kusari]]
 
 
|}
 
|}
 
|}
 
|}
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[[Category: ID]]
 
[[Category: ID]]
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[[Category: The Wild]]

Revision as of 19:25, 18 August 2018

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Article possibly outdated (
v4.90.2
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 18.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade Lanes, Jump Gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.


Pilot carrying this unlawful ID is a member of a Wild player faction, who:

  • - Can freely engage any ship anywhere.
  • - Can treat transports as combat targets.
  • - Cannot demand credits. May demand cargo.
  • - Cannot dock anywhere except on Nomad and Wild bases.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers

  • This ID may only be used if you are a member of the official player faction.

Availability