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Developer Notice: Autobuy Function Fixed - Printable Version

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Developer Notice: Autobuy Function Fixed - aerelm - 07-13-2014

The /autobuy command had to be disabled after the initial 4.87 release due to a conflict with Adoxa's ammo limit plugin and a few other technical difficulties it was causing. Thanks to Alley, the command is now adjusted, and with those issues fixed it is now re-enabled and can be used on the server again.

For those of you not old enough to have used this command in the past before it was disabled, here's a quick guide:
Quote:
/autobuy <param> [on|off]

Let's you specify which Items should be purchased automatically after you land.

Options for <param>:
  • info - displays current autobuy settings
  • missiles - enable/disable autobuy for missiles
  • torps - enable/disable autobuy for torpedoes
  • mines - enable/disable autobuy for mines
  • cd - enable/disable autobuy for cruise disruptors
  • cm - enable/disable autobuy for countermeasures
  • munitions - enable/disable autobuy for munitions
  • reload - enable/disable autobuy for nanobots/batteries
  • all - enable/disable autobuy for everything

Example: /autobuy all on (sets autobuy on for all items)

Use this thread to thank her and/or report any issues you may encounter when using /autobuy.



RE: Developer Notice: Autobuy Function Fixed - Stoner_Steve - 07-13-2014

YAY!!!!!!!!!!


RE: Developer Notice: Autobuy Function Fixed - Praetor - 07-13-2014

Thank you so much Alley,it only took 1 day!


RE: Developer Notice: Autobuy Function Fixed - Lythrilux - 07-13-2014

Oh Alley <3


RE: Developer Notice: Autobuy Function Fixed - Ponge - 07-13-2014

Nice, thanks for the hard work forAlley on both (ammo limit, autobuy) issues.


RE: Developer Notice: Autobuy Function Fixed - Sath - 07-13-2014

Thanks, will check this soon :d


RE: Developer Notice: Autobuy Function Fixed - Lord.MacRae - 07-13-2014

Thank you very very much!!!


RE: Developer Notice: Autobuy Function Fixed - Luke. - 07-13-2014

Ta )))


RE: Developer Notice: Autobuy Function Fixed - Alley - 07-13-2014

I've just sent Aerelm the fix for Hellfire (again, I thought this would take much longer than that). As Hellfire is a Gun and not a Launcher in the game files it wasn't in the scope of autobuy, in fact it looks like the original designer of Autobuy didn't think anyone would do this.

The support for ammo-based guns is implemented now, in order to autobuy hellfire ammo you will have to do either :

/autobuy all on
OR
/autobuy munitions on

Have fun, now just wait untill Aerelm let you know the fix for hellfire is live Wink


RE: Developer Notice: Autobuy Function Fixed - aerelm - 07-13-2014

(07-13-2014, 06:35 PM)Alley Wrote: now just wait untill Aerelm let you know the fix for hellfire is live

It is.