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Recently processed requests - Printable Version

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+--- Thread: Recently processed requests (/showthread.php?tid=135684)

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RE: Recently processed requests - Loken - 03-02-2020

The allowed ships listed on the Nomad ID have been updated.

Before Wrote:Allowed ships: Nomad Light Fighter, Nomad Fighter, Nomad Assassin, Nomad Bomber, Nomad Gunboat, Nomad Cruiser, Nomad Battleship
After Wrote:Allowed ships: Nomad Fighters, Nomad Gunboats, Nomad Cruisers, Nomad Battleships.



RE: Recently processed requests - Ramke - 03-25-2020

As requested by both official player faction representatives, Liberty Separatists and Xenos now have their rephacks lifted towards each other. Existing characters will need to improve their reputation to become neutral.

Liberty Navy & Bretonian Armed Forces (along with LSF and BIS) will have tech share downgraded as requested by official faction representatives. This will happen later in the future and we are making you aware in advance.



RE: Recently processed requests - Ramke - 03-29-2020

Added @Nightowl's reworked GaPolice restart.




RE: Recently processed requests - Ramke - 04-03-2020

Blood Dragons and Coalition now share non-capital technology with each other at 90% as a result of recent alliances and the recent Coalition expansion into Kyushu.


Purchase restrictions on the indie Vagrants ID have been removed and a new restart "fcVagrant" has been added to the server.

As usual, changes take effect on server restart.



RE: Recently processed requests - Connor - 04-16-2020

Ever wanted to fly a big Coalition ship? Well now you can.

- "Tempest" Coalition Carrier can now be flown by the Indi Coalition ID

Changes will happen on next server restart or whenever the server has its next fit and crashes.



RE: Recently processed requests - Connor - 04-16-2020

Coalition Indi ID has been amended once again and received a new line due to community feedback and a slight oversight by us in the perk request.

- While using cruisers and above, cannot leave Bretonia, Rheinland, Omegas and systems directly bordering Omegas.


Hopefully I haven't screwed this up.


An edit was made with the following changes to the Cap ZoI:

- Added Rheinland and Systems directly bordering Omegas to ZoI for Capital Ships.

Changes will go live ons erver restart.



RE: Recently processed requests - Foxglove - 04-20-2020

The Liberty roleplay laws have been amended as per request.
The Rheinland laws have been amended as per request. The bbcode is broken, though, so if you want that fixed, shoot me a PM with the fixed code. Perhaps also consider a better font because I sure did suffer reading that.



RE: Recently processed requests - Ramke - 04-21-2020

What's that on the horizon? Superior technology?

The Gallic Unlawful Transport l'Ane can now be flown by Freelancer, Pirate and Natio Octovarium IDs. The Gallic counterpart of the Pirate Transport is now available to the general public, coming with the risk of upsetting local law enforcement for flying a ship made for Pirates.

Crayter rephack towards Unioners has been changed from "no less than 0.7" to "no more than 0 (neutral)" as per official faction request.



RE: Recently processed requests - Connor - 04-22-2020

More edits will come to this as I am processing things.

-Order "no more then -0.55" rephack removed from the ALG ID due to "Order Space Regulations"

-Nomads have had the following line changed:

"- Cannot leave it's ZoI - listed below on this ID" changed to "- Cannot leave it's ZoI unless acompanied by K'Hara| or Vagrant. player ships in the same system"


Vagrant Indis should be able to use JDs and Survey Modules now. Increased the limit of Nomad Jump Bats from 70 to 1000 so they are in line with the human ones.



RE: Recently processed requests - Connor - 04-22-2020

The Nomad ID has been updated to the following:


Nomads

The Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.

- Can attack any ship and treat transports as combat targets within its ZOI.
- Cannot leave it's ZoI unless acompanied by K'Hara| or Vagrant. player ships in the same system
- Can attack any ship in self-defence or to protect a ship with a Nomad, Vagrant, or Wild ID, anywhere.
- Cannot demand credits or cargo
- Cannot use jump drives
Is required to follow the roleplay engagement rules while uncloaked, prior to combat

ZoI: Omicrons, Omegas, Taus, Sigmas, systems containing a Nomad, Nomad Vagrant or Wild base, or alien jump gate.
Allowed Ships: All Nomad Ships