Difference between revisions of "Liberty Separatists ID"

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(Created page with "{{Version|4.90.1}} *The Liberty Separatists are separatists of Liberty. Pilot carrying this unlawful ID is a member of the Battlegroup Harmony who: - Can attack a...")
 
(Buying locations added. Category Liberty Seperatists added. And other fixes.)
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{{Version|4.90.1}}
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{{Version|4.90.2}}
*The [[Liberty Separatists]] are separatists of [[Liberty]].
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The [[Liberty Separatists]] formed from an attempted coup within the [[Liberty Navy|Navy]] and one of their Battlegroups, backed by the [[LSF]]. After this coup failed, the remaining forces retreated into [[Liberty|Liberty's]] border systems. Their main force is the Battlegroup Harmony but other remaining Navy and LSF elements work together with them. They receive support from the [[Lane Hackers]], the [[Unioners]] and other sources from outside of Liberty.
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Pilot carrying this unlawful ID is a member of the [[Battlegroup Harmony]] who:
 
Pilot carrying this unlawful ID is a member of the [[Battlegroup Harmony]] who:
- Can attack any ships within their Zone of Influence, except transports.
 
- Can engage any ships in self-defense or in defense of another Separatist or allied ship.
 
- Can treat ships carrying Alien [[Artifacts]], [[Azurite Gas]], [[Nomad]] Equipment and Remains as combat targets.
 
- Can engage [[Liberty Navy]], [[LSF]] and [[LPI]] anywhere.
 
- Cannot ally with Liberty law enforcement.
 
- Cannot use any transports with more than 4,300 cargo.
 
  
Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg
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* - Can attack any ships within their Zone of Influence, except transports.
Allowed Ships: Fighters, Freighters, Transports, Gunboats, Cruisers
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* - Can engage any ships in self-defense or in defence of another Separatist ship.
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* - Can treat ships carrying or using Nomad Equipment and Remains as combat targets.
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* - Can engage [[Liberty Navy]], [[LSF]] and [[LPI]] anywhere.
 +
 
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* - While using cruisers, can only attack in self-defense when outside their Zone of Influence.
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* - Cannot ally with Liberty Law enforcement.
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* - Cannot use any transports with more than 4,300 cargo.
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Zone of Influence: Liberty, systems directly bordering Liberty
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Allowed Ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]], [[Cruisers]]
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==Availability==
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{| class="wikitable collapsible collapsed"
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!Spoiler: Buying Locations
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|-
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|Price: $50,000
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|-
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|
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{| class="wikitable sortable"
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|-
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!Base!!System!!Location
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|-
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|[[Marshall Station]]||[[Bering]]||[[Independent Systems]]
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|}
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|}
  
 
[[Category: ID]]
 
[[Category: ID]]
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[[Category: Liberty Separatists]]

Revision as of 10:53, 18 August 2018

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Article possibly outdated (
v4.90.2
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 18.08.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

The Liberty Separatists formed from an attempted coup within the Navy and one of their Battlegroups, backed by the LSF. After this coup failed, the remaining forces retreated into Liberty's border systems. Their main force is the Battlegroup Harmony but other remaining Navy and LSF elements work together with them. They receive support from the Lane Hackers, the Unioners and other sources from outside of Liberty.


Pilot carrying this unlawful ID is a member of the Battlegroup Harmony who:

  • - Can attack any ships within their Zone of Influence, except transports.
  • - Can engage any ships in self-defense or in defence of another Separatist ship.
  • - Can treat ships carrying or using Nomad Equipment and Remains as combat targets.
  • - While using cruisers, can only attack in self-defense when outside their Zone of Influence.
  • - Cannot ally with Liberty Law enforcement.
  • - Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty

Allowed Ships: Fighters, Freighters, Transports, Gunboats, Cruisers

Availability