Difference between revisions of "Ku destroyer.png"

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==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
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 +
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A cruiser degigned for head on engagements, here comes its name, with all 9 turrets being able to fire at the front, thin frontal line, the "Hatchet", is one serious threat to face head on.
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However, this cruiser can only be effective when all turrets fire at the front. Having the proper agility and the right piloting skills, the "Hatchet" can trully outclass most capital ships.
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That is if the enemy can be pinned at your front. Once the enemy gets to the flanks 7 turrets are prevented from firing! The 6 turetts on the "axe shape" part of the destroyer have a very limited firing angle. This ship is easily an easy kill for bombers and a small pack of fighters. The rear is defenceless; so are its flanks.
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It's powercore is superb; i suggest using a Razor (for big ships), 6 defence turrets (high R.O.F and damage) and 2 primaries or 2 solaris (good against fighters).
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==Hardpoints==
 
==Hardpoints==
 
*9 [[Class 9 Turrets|Cruiser Turrets]]
 
*9 [[Class 9 Turrets|Cruiser Turrets]]

Revision as of 21:28, 29 January 2012

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Article possibly outdated (
v4.85.2.1
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 29.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Kusari Destroyer
Ku destroyer.png
Ship Class Cruiser
Built by Flag-kusari.png Kusari
Technical information
Guns/Turrets 0 / 9
Opt. weapon class 9
Max. weapon class 9
Other equipment
Hull strength 240,000
Max. shield class 9
Cargo space 700 units
Nanobots/Batteries 600/600
Max. impulse speed 80 m/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 1,400,000 u
Power recharge 95,000 u/s
Additional information
Ship price $153,000,000
Package price $158,082,250

Commonly referred to as 'The Hatchet' by the Bretonian Armed Forces due to its evident shape, and ability to cleave a fiery path through defensive lines, the Kusari Destroyer is often mistaken for a heavy gunboat at range. While fragile in comparison to its heavier counterparts in the destroyer class the Kishiro built vessel easily outclasses many vessels twice its size.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


A cruiser degigned for head on engagements, here comes its name, with all 9 turrets being able to fire at the front, thin frontal line, the "Hatchet", is one serious threat to face head on. However, this cruiser can only be effective when all turrets fire at the front. Having the proper agility and the right piloting skills, the "Hatchet" can trully outclass most capital ships.

That is if the enemy can be pinned at your front. Once the enemy gets to the flanks 7 turrets are prevented from firing! The 6 turetts on the "axe shape" part of the destroyer have a very limited firing angle. This ship is easily an easy kill for bombers and a small pack of fighters. The rear is defenceless; so are its flanks.

It's powercore is superb; i suggest using a Razor (for big ships), 6 defence turrets (high R.O.F and damage) and 2 primaries or 2 solaris (good against fighters).

Hardpoints

Purchase Includes

Availability