Difference between revisions of ""Gitano" Junker Light Fighter"

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==Full Name==
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{{Ship Infobox
Turanic Raiders Fighter
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| name = "Gitano" Junker Light Fighter
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| image = Gitano-s.png
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| nickname = dsy_raider_lf
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| shipclass = L_FIGHTER
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| shipowner = [[Junkers]]
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| guns = 4
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| mines = 1
 +
| CD = 1
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| CM = 1
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| hull = 4300
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| cargo = 40
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| maxregens = 39
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| optwepclass = 6
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| maxwepclass = 6
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| maxshieldclass = 8
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| maxspeed = 80
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| maxthrust = 199
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| maxpower = 8500
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| recharge = 1000
 +
| hullcost = 148000
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| fullcost = 155945
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}}{{PTOC}}
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Fewer vessels have posed as much of a headache for [[Ageira]]'s Universal ID system than this line of craft.
  
==Description==
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Encompassing the [[Junker]] spirit of ingenuity and manufacturing genius, each of these ships are hand tailored to meet, more or less, schematics passed down generation by generation within respective Junker clans and families.
Simple but very efficient, this Light Fighter is built by Junkers of Rheinland. Freelancers who are seeking for an inexpensive fighter won't regret if they choose one.
 
  
==Statistics==
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While the traditions surrounding the forging of these ships vary from family to family, from being made to assemble the vessels using parts scavenged by the rest of the clan to being made to find the components of their own accord through barter and clever "liberation" of components
*Ship Class: [[Fighters#Light_Fighters_2|Light Fighter]]
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*Ship Faction:
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No two vessels, even made of the same 'plans' are ever completely the same. Each vessel made with pride to serve as a unique hallmark of the Junker who forges it. Even so, the universal characteristics achieved are generally revolve around nimble craft designed to slip through junkfields and ship wrecks to settle in locations where even [[CSV]]s cannot tread, with generous combat and salvage capabilities to ensure that any Junkers first foray into space will be a profitable one.
*Guns: 4
 
*Turrets: 1
 
*Hull: 3,800
 
*Cargo: 40
 
*Maximum Shield Batteries/Nanobots: 28/28
 
*Optimal Weapon Class: 4
 
*Maximum Weapon Class: 5
 
*Maximum Shield Class: 6
 
*Maximum Impulse Speed: 80
 
*Power Output: 2,900
 
*Power Recharge Rate: 290
 
*Hull Only Price: 148,000
 
*Full Price: 170,170 
 
*Additional Equipment: [[Mines]], [[Countermeasures]], [[Torpedoes|Torpedo]]/[[Cruise Disruptors|Cruise Disruptor]]
 
  
 
==Handling==
 
==Handling==
  
==Weapons==
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==Hardpoints==
* 4 [[Class 6 Guns]]
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*4 [[Class 6 Guns|Class 6 Guns]]
* 1 [[Class 3 Turrets|Class 3 Turret]]
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*1 [[Cruise Disruptors|Cruise Disruptor]]
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*1 [[Mines|Mine Dropper]]
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*1 [[Countermeasures|Countermeasure Dropper]]
  
==Places Sold==
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==Purchase Includes==
* [[Battleship Schwerin]], [[Omega 15]]
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{{Spoiler|
* [[Battleship Myoko]], [[Shikoku]], [[Kusari]]
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*1 [[Scanners|Scanner]] ($500)
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*1 [[Shields|Adv. Guardian L. F. Shield]] ($7,420)
 +
}}
  
[[Category: Discovery content]]
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==Availability==
[[Category: Ships]]
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{| class="wikitable collapsible collapsed"
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!Spoiler: Buying Locations
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|-
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|
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{| class="wikitable sortable"
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|-
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!Base!!Owner!!System!!Location
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|-
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|[[Allentown Base]]||[[Junkers]]||[[Pennsylvania]]||[[Liberty]]
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|-
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|[[Bornholm Depot]]||[[Junkers]]||[[Omega-55]]||[[Border Worlds]]
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|-
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|[[Foster Base]]||[[Junkers]]||[[Cassini]]||[[Independent Systems]]
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|}
 +
|}
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[[Category: Junkers]]

Latest revision as of 18:45, 28 July 2020

"Gitano" Junker Light Fighter
Hw p1 lf.png
Ship Class Light Fighter
Built by Junkers
Technical information
Guns/Turrets 4 / 0
Opt. weapon class 6
Max. weapon class 6
Other equipment
Hull strength 4,300
Max. shield class 8
Cargo space 40 units
Nanobots/Batteries 39/39
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 400 m/s
Power output 8,500 u
Power recharge 1,000 u/s
Additional information
Ship price $148,000
Package price $155,945

Fewer vessels have posed as much of a headache for Ageira's Universal ID system than this line of craft.

Encompassing the Junker spirit of ingenuity and manufacturing genius, each of these ships are hand tailored to meet, more or less, schematics passed down generation by generation within respective Junker clans and families.

While the traditions surrounding the forging of these ships vary from family to family, from being made to assemble the vessels using parts scavenged by the rest of the clan to being made to find the components of their own accord through barter and clever "liberation" of components

No two vessels, even made of the same 'plans' are ever completely the same. Each vessel made with pride to serve as a unique hallmark of the Junker who forges it. Even so, the universal characteristics achieved are generally revolve around nimble craft designed to slip through junkfields and ship wrecks to settle in locations where even CSVs cannot tread, with generous combat and salvage capabilities to ensure that any Junkers first foray into space will be a profitable one.

Handling

Hardpoints

Purchase Includes


Availability