Difference between revisions of ""Nephilim" Zoner Dreadnought"

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m (Stats adjusted. 4.89.2 Patch 1)
 
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#REDIRECT [["Nephilim" Zoner Mobile Colony Ship]]
{{Ship Infobox
 
| name = "Nephilim" Zoner Mobile Colony Ship
 
| image = Nephilim-s.png
 
| shipclass = DREADNOUGHT
 
| shipowner = {{Icon|Zoners}}[[Zoners]]
 
| turrets = 22
 
| CM = 1
 
| hull = 2950000
 
| cargo = 1700
 
| maxregens = 2100
 
| optwepclass = 10
 
| maxwepclass = 10
 
| maxshieldclass = 10
 
| maxspeed = 90
 
| maxpower = 9000000
 
| recharge = 300000
 
| hullcost = 515000000
 
| fullcost = 530082250
 
}}{{PTOC}}
 
The new upgrade to the aging "[[Jinkusu]]"-class was named the "Nephilim", after a race of legendary giants. The [[Zoners]] have customized these vessels to fill multiple roles depending on the needs of crew, from heavy cargo transportation and logistics management, to miniature mobile [[freeports]] prowling the edges of known space.
 
Due to their sheer size, ships of this class are expensive and slow to manufacture, but are designed to be in service for decades, justifying their great cost. The Zoners who travel into the unknown depths of space trust these ships to sustain them during long voyages, and thus outfit the ships to be capable of light industry and hydroponic food production during the voyage. The Nephilim is also capable of making planetfall and establishing a small colony.
 
The new Nephilim is equipped with an expanded docking bay, upgraded navigational controls, and an improved defensive grid. Its reactor core is more efficient than the previous design, propelling the ship with the same power core used in the "[[Leviathan]]" class.
 
 
 
Warning: This ship is not guaranteed to be able to traverse Trade Lanes safely.
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
{{Review|[[User:Tel aviv|Tel aviv]]|The Zoner Dreadnought " Nephilim " is the most toughest battleship in Discovery, It's armor is amazingly high and it can sustain unbelievable amount of damage, With 16 Smaller turrets, Any ship that is close enough is liable to be sucked in and blown to bits.
 
Although it's turning rate is rather small, the setup is the crucial BIG, with the proper turrets and placements, nothing can withstand its destructive power.
 
With 6 Flak turrets installed in proper locations, Bombers are out of the equation, 10 Zoner turrets will shred any gunboat in its vicinity along with other smaller craft /Bombers....
 
''''''As a personal experience, I have managed to beat 2 Strafing cruisers, including a Corsair Dreadnought and 2 Bombers, make no mistake, with the right hands, no ship can withstand this beast.
 
''''''
 
 
 
----
 
 
 
Best Defensive Setup :
 
----
 
 
 
 
 
+2 Battleship Missiles
 
+2 Cerberus Battleship Turrets
 
+4 Zoner Primary Turrets
 
+10 Zoner Secondary Turrets ( Also possible to have 5/5 Solaris, but not effective against Gunboats )
 
+6 Flak Turrets
 
 
 
 
 
----
 
 
 
Best Offensive Setup :
 
 
 
----
 
 
 
+2/3 Battleship Missiles
 
+1 Heavy Mortar
 
+2 Zoner Primary turrets
 
+2 Pulse Cannons
 
+14 Zoner Secondary Turrets
 
+2 Flak turrets in Slot 15 and 4.|4.86}}
 
 
 
==Hardpoints==
 
*4 [[Class 8 Turrets|Battleship Secondary Turrets]]
 
*4 [[Class 9 Turrets|Battleship Primary Turrets]]
 
*14 [[Class 10 Turrets|Battleship Heavy Turrets]]
 
*1 [[Shields|Class 1 H. F. Shield]] OR [[Shields|Class 1 L. F. Shield]] OR [[Shields|Battleship Shield]]
 
==Purchase Includes==
 
{{Spoiler|
 
*1 [[Scanners|Advanced Deep Scanner]] ($82,250)
 
*1 [[Shields|Battleship Molecular Shield]] ($15,000,000)
 
}}
 
==Availability==
 
{| class="wikitable collapsible collapsed"
 
!Spoiler: Buying Locations
 
|-
 
|
 
{| class="wikitable sortable"
 
|-
 
!Base!!Owner!!System!!Location
 
|-
 
|[[Livadia Shipyard]]||[[Zoner Guard]]||[[Omicron Kappa]]||[[Nomad Worlds]]
 
|}
 
|}
 
[[Category: Zoners]]
 

Latest revision as of 21:49, 29 April 2018