Difference between revisions of ""Pelican" Civilian Armored Transport"

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It works fine with all class transport turrets, of course (but they look so clumsy on it!). Ship is not so fast, even for a transport, so you will probably switch to turret view oftenly, than shoot and run (use Turret Steering, but not to fast, concentrate your fire - and you'll win). Use two Class-10 slots for your favorite missiles, or pulse cannons for a NPC gunboat hunting (yes, yes. Somehow I killed 6 NPC gunboat, after a long fight, but I was to scared to try it again latter...). Be careful when choosing shields: powerdrain of any nice Advanced Transport shields will block your whole powerplant after first shots received.|4.86}}
 
It works fine with all class transport turrets, of course (but they look so clumsy on it!). Ship is not so fast, even for a transport, so you will probably switch to turret view oftenly, than shoot and run (use Turret Steering, but not to fast, concentrate your fire - and you'll win). Use two Class-10 slots for your favorite missiles, or pulse cannons for a NPC gunboat hunting (yes, yes. Somehow I killed 6 NPC gunboat, after a long fight, but I was to scared to try it again latter...). Be careful when choosing shields: powerdrain of any nice Advanced Transport shields will block your whole powerplant after first shots received.|4.86}}
 
==Handling==
 
{{Review|[[Chad Jones]]|The Repair Ship is a specifically pigeon holed ship. Once you've bought this ship there is only one thing you can do that’s within reason and logic; Repair and Service. This ship is very good accessory for factions willing to give up the time and money to use them as an alternative site of repair. The repair ship only has one factor that allows it to even be considered to be used for it's purpose. It has single highest capacity for nanobots and shield batteries ever recorded on a single vessel in Sirius. An enormous 4000 of each can be traded between pilots for the person in need of repairs to use.
 
 
 
I cannot see a situation where this ship would pirate or be pirated but the ship also makes a good re-supplier of regens to those already engaged; thanks to its hefty hull. Luckily this ship is used Siriuswide, even though it was designed for corporate repairs it can easily be adapted for repairs at [[Planet Crete|Crete]], [[Planet Malta|Malta]], [[Planet Quillan|Quillan]], [[Freital Base|Freital]] or even [[Zhukovsky Station|Zhukovsky]]. There’s no limit to how many factions this ship can be used in, except for maybe the [[Nomads]]. Anyhow, for those of you interested, the repair ship has only three [[Class 4 Turrets]], but it seems reasonable as the repair ship has little chassis for it to fit them onto. |4.86}}
 
 
{{Review|[[User:Ipuvaepe|Angelo Williams]]|The Repair Ship is an underappreciated ship.  Its can be used by almost any faction (Even [[Das Wilde]] or [[Aoi|Aoi Iseijin]]).  An unprecedented 4000 bats and bots is nearly enough to replenish a [[Jinkusu]] from empty '''twice'''.  No one wants to fly it, but every faction wishes they had one in the middle of a fight.  These often become a faction-shared account because with 4k [[bats]]/[[bots]], you're looking at 1,600,000 credits every time you get blown up.  The usefulness of the repair ship cannot be denied, but some would argue that it is not worth sacrificing one fighter of ten to play medic. 
 
*'''One extremely important thing to note is that despite its shield and weapons, it is a [[Freighter]] not a [[Transport]].  This means you can use a [[Civilian ID]].''' |4.86}}
 
  
 
{{Review|[[TLI-Inferno]]| As a civilian ship, you can use this for whatever purposes you wish.  This was one of the first transports I'd ever flown, back when I was a rookie coming in from vanilla freelancer.  Flying this will feel like a super freighter, rather than a transport, due to its smaller cargo space, smaller size, and powerful armament.  I wasn't able to appreciate it as much at the time, but now that I've flown heavy transports I can go back to the Pelican and appreciate just how combat-effective it really is.|4.86}}
 
{{Review|[[TLI-Inferno]]| As a civilian ship, you can use this for whatever purposes you wish.  This was one of the first transports I'd ever flown, back when I was a rookie coming in from vanilla freelancer.  Flying this will feel like a super freighter, rather than a transport, due to its smaller cargo space, smaller size, and powerful armament.  I wasn't able to appreciate it as much at the time, but now that I've flown heavy transports I can go back to the Pelican and appreciate just how combat-effective it really is.|4.86}}

Revision as of 15:06, 17 January 2013

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"Pelican" Civilian Armored Transport
Transport armored.png
Ship Class Transport
Built by Civilian
Tech Column Sirius Civilian Ships
Technical information
Guns/Turrets 2 / 7
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 60,000
Max. shield class 7
Cargo space 800 units
Nanobots/Batteries 240/240
Max. impulse speed 80 m/s
Max. turn speed 40.87 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 25,000 u
Power recharge 3,000 u/s
Additional information
Ship price $3,250,000
Package price $3,864,750

The Pelican and its predecessors have served the police forces and travel services of Sirius for centuries, safely ferrying prisoners and tourists to their destination and capable of turning would-be raiders into an impressive fireworks display. Modern Pelicans are built in a wide variety of configurations ranging from prisoner transports and raw material haulers to exploration vessels and luxury yachts. They have recently seen a surge in popularity among freelancers thanks to the specialized Cormorant variant, which allows for a smaller crew and heavier armor than the typical commercial versions.

Handling

  • This ship is too large to use docking bays, it must use mooring points.



Hardpoints

Purchase Includes

Availability