Difference between revisions of ""Zephyr" Mk II Crayter Carrier"

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| turrets = 14
 
| turrets = 14
 
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| cargo = 1600
 
| cargo = 1600
 
| maxregens = 1550
 
| maxregens = 1550

Revision as of 14:22, 22 October 2017

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Article possibly outdated (
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 22.10.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Zephyr" Mk II Colonial Carrier
Zephyr-s.png
Ship Class Carrier
Built by Colonial Remnant
Technical information
Guns/Turrets 0 / 14
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 1,650,000
Max. shield class 10
Cargo space 1,600 units
Nanobots/Batteries 1550/1550
Max. impulse speed 90 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 8,000,000 u
Power recharge 260,000 u/s
Additional information
Ship price $405,000,000
Package price $420,082,250

While the original Zephyr was outmatched by Outcast and Gallic capital ships, the Colonial Military quickly realised it did not have the resources to construct the newly designed Kronos class ships in sufficient numbers. Opting for flexibility over brute force, Colonial engineers set out to overhaul the obsolete Zephyr Carrier design, to turn it into a heavy support ship that relied on the successful Thanatos cruiser and the proven Nyx and Pytho strikecraft to deliver the punch.

The Zephyr Mk II visually looks much the same as the Mk I, but has undergone some radical changes underneath the hull plating. Reinforced bulkheads on known weakspots grant the ship increased durability. An improved reactor core provides enough power while being both more fuel efficient and smaller, freeing up room on the engineering deck for additional docking bays. A large number of defensive turrets dot the hull, providing good allround coverage against a wide range of enemies. A number of heavier turrets allow the craft to offer some direct firepower in fleet engagements, altough this is usually considered a last resort.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes

Availability

Notes/See Also

  • This ship has full battleship equipment, no thruster.