Difference between revisions of "AP-12400 "Moray" Bounty Hunter Bomber"

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3. FREIGHTERS & TRANSPORTS - Can be wiped off, without any scratch on your hull. Just avoid front gun fire from both of them, so back/down approach is recommended. And you will have that opportunity, as they will try to run soon. The best setup is: 3-5 EMP guns (or even more), one Hellfire if know how to use it, SNAC and train disruptor. Bring up mines too, it helps you to make it quick. Hull damaging guns are rear thing on bombers, but good for making reputation via anti-fighter missions.
 
3. FREIGHTERS & TRANSPORTS - Can be wiped off, without any scratch on your hull. Just avoid front gun fire from both of them, so back/down approach is recommended. And you will have that opportunity, as they will try to run soon. The best setup is: 3-5 EMP guns (or even more), one Hellfire if know how to use it, SNAC and train disruptor. Bring up mines too, it helps you to make it quick. Hull damaging guns are rear thing on bombers, but good for making reputation via anti-fighter missions.
  
4. GUNBOATS - Gunboats are made to kill bombers. Run. Turett Steering GB can cut bombers to peaces. Find something easier. Or call a couple of friends with bombers and have fun (well, you might get a Ganker reputation if you do it every time).
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4. GUNBOATS - Gunboats are made to kill bombers. Run. Turret Steering GB can cut bombers to peaces. Find something easier. Or call a couple of friends with bombers and have fun (well, you might get a Ganker reputation if you do it every time).
 
(if the gunboat is setted up with razors, well... it's another story. Just come in close fast, strafe like mad, use EMPs, than SNAC, drop your mines, move fast out and the razors will miss you MOSTLY. Beware of missile when approaching, as it is much more accurate than you'd like)
 
(if the gunboat is setted up with razors, well... it's another story. Just come in close fast, strafe like mad, use EMPs, than SNAC, drop your mines, move fast out and the razors will miss you MOSTLY. Beware of missile when approaching, as it is much more accurate than you'd like)
  

Revision as of 09:29, 9 April 2012

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AP-12400 Bounty Hunter Bomber
Bhbomb.png
Ship Class Bomber
Built by Bounty Hunters Guild
Technical information
Guns/Turrets 5 / 1
Opt. weapon class 6
Max. weapon class 6
Other equipment
Hull strength 17,200
Max. shield class 10
Cargo space 80 units
Nanobots/Batteries 85/85
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 38,200 u
Power recharge 1,722 u/s
Additional information
Ship price $6,050,000
Package price $6,183,130

More and more pirate groups in Sirius gain access to capital ships. To counter them, Bounty Hunters Guild has developed a new bomber of AP ship series. The Bounty Hunter Bomber is a mighty and agile ship capable of mounting more fighter weaponry than any of its counterparts. Reinforced hull, increased power output, and double torpedo slots add to the value of this ship, making it a formidable opponent against larger targets.

Handling


Hardpoints

Purchase Includes

Availability


Origin

Modeled by jinx