Difference between revisions of "Bounty Hunters Guild"

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{{Faction_Infobox
 
{{Faction_Infobox
|float = right
 
|width = 300px
 
 
|name = Bounty Hunters Guild
 
|name = Bounty Hunters Guild
 
|type = Organization
 
|type = Organization
|founding_date = unknown
+
|founding_date =  
 
|dissolution_date = ''still active''
 
|dissolution_date = ''still active''
 
|leader = unknown
 
|leader = unknown
 
|founder = ''unknown, found in Texas''
 
|founder = ''unknown, found in Texas''
|primary_role = bounty hunting, law enforcement
+
|primary_role = Fulfilling bounties
|secondary_role = escorting trade convoys, protecting freelancers
+
|secondary_role = Protection services
 
 
 
}}
 
}}
 +
The '''Bounty Hunters Guild''' is declared as an organisation operating mostly in [[Liberty]], [[Bretonia]] and the dangerous [[Edge Worlds]], dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across Sirius.
  
 
==Synopsis==
 
==Synopsis==
 
+
The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and outlaws for the promise of easy money. Originating from the formerly institutionalised masses of [[Planet Houston|Houston]], the Guild has managed to effectively spread it's business all across [[Liberty]], [[Bretonia]], southern [[Rheinland]], a part of the largely xenophobic [[Kusari]] and even the vastly dangerous [[Edge Worlds]], drawing in the shunned and the exiled from all walks of life. The massive amounts of revenue that the organisation brings in have allowed it to manufacture not only it's own line of fighters and weapons, but even entire capital ships poised to fight against [[The Order|the Order]] in the deep Omicron systems.
The Bounty Hunters Guild or simply Bounty Hunters are declared as a lawful organization in all four houses, and dedicated for providing a broad array of security-oriented services and bounty hunting for a reasonable fee all over Sirius.
 
  
 
==History==
 
==History==
  
Since there were crime groups and organizations and famous criminals in Sirius, there was always a need for a group who can hunt down effectively these criminals. Although the houses tried to expand their police's authority, the real solution hided in a little group formed originally in Texas - The Bounty Hunters Guild. In our days, the Guild is a widely respected, feared and supported group flourishing in the Sirius Sector - the Bounty Hunters have they own weapons, bases, even their own ship arsenal.
 
The Bounty Hunters don't have too many bases - they usually can find in bases of the house polices and other lawful organizations. How the phrase saygin - where is law enforcement, there are the Bounty Hunters, and the sentence is completely true in the whole Sirius Sector.
 
  
 
==Diplomacy==
 
==Diplomacy==
 
 
{| style="float: left; margin-bottom: 10px; width: 25%; border: 1px solid #dddddd;" cellpadding="3"
 
{| style="float: left; margin-bottom: 10px; width: 25%; border: 1px solid #dddddd;" cellpadding="3"
 
|-
 
|-
 
| style="text-align: center; font-size: larger; background: #339900; color: #ffffff;" |'''Allies'''
 
| style="text-align: center; font-size: larger; background: #339900; color: #ffffff;" |'''Allies'''
 
|-
 
|-
| style="background: #f6f6f6;" | House polices
+
| style="background: #f6f6f6;" | House police
 
|-
 
|-
 
| style="background: #f6f6f6;" | House corporations
 
| style="background: #f6f6f6;" | House corporations
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<br clear="left">
 
<br clear="left">
  
 +
==Known Bases==
 +
*[[Deshima Station]], [[Shikoku]]
 +
*[[Sheffield Station]], [[Manchester]]
 +
*[[Rostock Station]], [[Omega-15]]
  
 
==Player Factions==
 
==Player Factions==
 
 
===DW - Darkwing===
 
===DW - Darkwing===
The [http://discoverygc.com/forums/index.php?s=&showtopic=8690&view=findpost&p=111039 Darkwing]is mainly a mercenary group with a subtle history and with a loose affiliation to the Bounty Hunters Guild and to an extrasectorial empire.
+
The [http://discoverygc.com/forums/index.php?s=&showtopic=8690&view=findpost&p=111039 Darkwing] is mainly a mercenary group with a subtle history and with a loose affiliation to the Bounty Hunters Guild and to an extrasectorial empire.
  
 
[[Category:Factions]]
 
[[Category:Factions]]

Revision as of 06:41, 11 November 2008

Bounty Hunters Guild
FactionPlaceholderImage.png
Origin
Alignment {{{alignment}}}
Profile
Date of founding unknown
Date of dissolution still active A.S.
Founder(s) unknown, found in Texas
Current leader(s) unknown
Base of operations unknown
Primary role
Fulfilling bounties
Secondary role
Protection services

The Bounty Hunters Guild is declared as an organisation operating mostly in Liberty, Bretonia and the dangerous Edge Worlds, dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across Sirius.

Synopsis

The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and outlaws for the promise of easy money. Originating from the formerly institutionalised masses of Houston, the Guild has managed to effectively spread it's business all across Liberty, Bretonia, southern Rheinland, a part of the largely xenophobic Kusari and even the vastly dangerous Edge Worlds, drawing in the shunned and the exiled from all walks of life. The massive amounts of revenue that the organisation brings in have allowed it to manufacture not only it's own line of fighters and weapons, but even entire capital ships poised to fight against the Order in the deep Omicron systems.

History

Diplomacy

Allies
House police
House corporations
Enemies
Criminals
The Order


Known Bases

Player Factions

DW - Darkwing

The Darkwing is mainly a mercenary group with a subtle history and with a loose affiliation to the Bounty Hunters Guild and to an extrasectorial empire.