Difference between revisions of "Consortium"

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| origin =  
 
| origin =  
 
| alignment = Varies
 
| alignment = Varies
| founding_date = Sometime prior to 615
+
| founding_date = Approximately 795AS
 
| dissolution_date =  
 
| dissolution_date =  
| leader = [[Ironwatsas]]
+
| leader = OVERLORD
| founder =  
+
| founder = OVERLORD
| primary_role = Unknown
+
| primary_role = To bring about total order within Sirius... By any means necessary.
| secondary_role = Establishment of a Consoritum-Client state in Kusari
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| secondary_role = Establishment of a Consortium run or influenced state in replacement of the Kusari Empire.
| base = \CS\-Morningstar, Epsilon Eridani
+
| base = The Morningstar, Unknown Location in Deep Space.
 
}}
 
}}
The '''Consortium''', more formally known as the '''''Transhuman arm of the Consortium Overwatch''''' is a highly covert military-styled insurgency, which is comprised largely of ''Transhuman'', or ''Posthuman'' cyborgs. The term 'Consortium' is actually a term created outside of the organization to refer to themselves, and has to some extent been taken up by the organization itself for practical reasons. The Consortium are mainly active in Kusari, and belived to be involved in a wide range of primarily military activities against the current government.
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The '''Consortium''' is a highly covert military-styled insurgency, which is comprised largely of ''Transhuman'', or ''Posthuman'' cyborgs. Commanded by an Artificial Intelligence of unknown origins,they exist to bring about true order to [[Sirius]] and Humanity. The Consortium are mainly active in Kusari, and believed to be involved in a wide range of primarily military activities against the current government.
  
= History =
+
= '''History''' =
  
Little is known of the Consortium's history prior to their becoming active in 817 A.S. Prior to that, the Consortium had existed as a network of covert operatives, freelance and mercenary pilots, corporate executives, and crime bosses co-operating (apparently under duress) on mutual goals. Beginning of their conversion into the organized paramilitary they are today began in 815 A.S. with the activation of [[Ironwatsas]], who would ultimately become the Consortium's leader, and mastermind most of their activities in the following years.
+
In 795AS, a deep space probe of unknown origins was found by the [[Zoner]] tradeship Iron Morningstar operating on the fringes of known space. Taking the probe in, the crew quickly found that it contained a fully functional Artificial Intelligence, something which was barely more than a rumour even in the core systems. Hoping they could somehow profit from the AI, they began investigating ways it could be of use. The AI itself, however, had other plans. They soon discovered that its primary directive was to bring order to the Sirius. Who or what had programmed it for such a task still remained unknown, and the crew didn’t much care to know. It appeared to be considering its options, trying to decide how to bring about this order. They eventually decided to just sell the AI, and began making their way to a Freeport where they hoped to find a buyer for this apparently megalomaniac entity. However, it quickly discovered their plan and made actions to prevent it, finally deciding on one of it’s own.
  
Initially active in Rheinland, after a scandal which resulted in many of their early operatives killed by the [[Buro der Marineintelligenz]] and [[Rheinwehr]], and the Consortium's failed attempts to garner an alliance with the [[Red Hessian Army]], they moved their main operations to [[Kusari]]. With Ironwatsas as their main field operative, the Consortium attempted to garner an alliance with the [[NovaPG|Nova PG]] and [[Blood Dragons]]. However, both groups were rather unwelcoming of what they perceived as Gaijin mercenaries (which would pretty much sum up the Consortium's cover story at that time). The Consortium did however manage to gain an alliance with the [[Golden Chrysanthemums]], after Watsas' intervention in several key battles with the [[Farmers Alliance]].
+
The AI, now referring to itself as OVERLORD, took control of the Iron Morningstar’s crew, who had dejectedly continued their normal activities with the AI on board, despite its lack of communication with them. Manipulating their minds easily with their lust for credits, OVERLORD had them collect various medical tools and programming chips, the end result being a lab on the Morningstar with the purpose of cybernising the crew. Under the belief that the AI was augmenting them for their own good, the crew underwent the operations willingly, their brains implanted with a crude version of what would become known as a Neurocyte. Now literally programmed to follow OVERLORD’s every word, the crew set about the task of capturing and assimilating more people, using the Morningstar to travel around Sirius and kidnapping those no one would miss. Preparing to embed these ‘agents’ into the lower echelons of house governments, OVERLORD hit an unexpected snag in his plan.  
  
Concurrent to this, Consortium covert operations and engineering units began setting the foundation for Project ''Olympus'', the Construction of a Cybernetic army to give the Consortium a means of direct military action. The wreck of the ''RNC Kassel'', an old Rheinland cruiser lost in Sigma-13 during the 80 years war, was chosen as a laboratory to conduct their initial experiments. Using technology stolen from [[Cryer Pharmaceuticals]], and with captured enemy pilots used as (test) subjects, the Consortium slowly began creating their Cyborg strike force.
+
The unexpected appearance of malignant exogens threw Sirius into disarray, rendering many of the agents useless. His plans stalled for the most part, OVERLORD instead focused on a secondary goal for the entirety of the [[Nomad War]], that of acquiring ships and equipment with the agents he had left. The humans would either deal with this new threat themselves, or OVERLORD would revaluate his options when they were crushed by this invader. To his delight, they prevailed, and Sirius returned to much the same state as it was before, though with more caution displayed between the houses. This in itself was of benefit to OVERLORD, and he once again set about embedding agents into the house governments. They would be his eyes and ears, and eventually the tools of his insurgency.
  
The Consortium received a further boost in status following the ''Morioka Incident'', which resulted in the activation of Siren-1.7 (Also known as 'Kathryn'), a state of the art Artificial Intelligence, as well as a close alliance with the GC's [[Kiretsu Sentai Dageki|Kiretsu Strike Squadron]] which it maintains to this day. In the months following, Watsas had consolidated the Consortium's command structure, paramilitary and covert ops as well as it's burgeoning industrial capacity. Also, the Consortium forged several key alliances with the [[Outcasts]], the [[The Junkers Congress|Junker Congress]], a long term contract with the [[Slavers Union]] to boost up it's troop reserves, and eventually also the [[Blood Dragons]] despite their initial rejection.
+
A new command ship was constructed, mostly haphazardly due to the lack of proper shipyards, and was dubbed simply Morningstar, the Iron Morningstar retasked and renamed to logistics operations. OVERLORD resided here, his AI core protected deep within the ship’s hull, commanding his agents across Sirius from deep space. Eventually, the caution between houses rose to hostilities, and war broke out between them, essentially splitting Sirius down the middle. Analysing the situation, OVERLORD altered his plan slightly, chopping up the operations to work in phases. The Empire of [[Kusari]] was declared to be the best candidate to fall first, given its outstretched deployment of military forces. Agents planted in the Kusari government proved much less effectual than those in the other houses, due to the makeup of the command structure, and OVERLORD turned his sights to more conventional tactics. Probing the ‘terrorist’ organisations of Kusari, two were found with a relative powerbase and combat effectiveness, the [[Blood Dragons]] and [[Golden Chrysanthemums]].
  
With the recent decrease of [[Kusari Naval Forces]] military presence in Kusari's core worlds ( as the bulk of their forces was deployed in the Taus to fight the Bretonians), massive increase in forces and hardware, and their partly successful attempts to sink their claws into the economies of [[Bretonia]] and [[Liberty]], the Consortium is becoming increasingly dangerous to the security of House Kusari. It has since encountered more resistance than ever before - mainly from the [[Artisan Farmers Alliance]], who have been aware of Ironwatsas since his initial point insertion into Kusari, and as a result of the escalating hostilities, the Consortium have become increasingly aggressive as of late.
+
Needing a name to represent those under OVERLORD’s control, ‘The Consortium’ was chosen after a brief search of words. While the name was meaningless to OVERLORD, it quickly became sinister in nature to those that were aware of it.
  
The Consortium today functions as a military-oriented insurgency, with respectable manpower, hardware, and connections, but are ultimately few in number. Recently, the Consortium has also been sighted actively supplying, protecting, and assisting the [[Golden Chrysanthemums]] (as well as to some extent the [[Blood Dragons]]) with the ultimate goal of pacifying and taking control of Kusari's industry and natural resources for their own use.
+
The GC eventually fell to Consortium Agent’s words of Kusari under Consortium rule, convincing them of a better place where women were equally represented. Their true dealings with the GC kept a secret by both themselves and the GC Elders, the Blood Dragons and most outside parties believing that the Consortium acted purely in Chrysanthemum interests. Consortium agents began to be deployed in the field to destabilise the Kusari Government via guerrilla assaults and disruption of trade within the house and connecting systems, and have been relatively successful, though are deemed as a much lesser threat than the Kingdom of Bretonia. Consortium operations decreased for a period of a few months recently due to a complete Neurocyte Network blackout, caused by an unspecified problem on the Morningstar. OVERLORD has regained control of much of his previous agents after the blackout, but those outside of the network range have reverted to sleeper agents, carrying out day to day tasks normally until reactivation. Now with the Consortium back under control, efforts in Kusari have begun to restarts, with relations to the GC as warm as ever.
  
=== Modus Operandi ===
 
  
The Consortium's most apparent element is it's paramilitary force. While small, the Consortium through it's political connections and military actions have acquired a significant technological base, and large amounts of military hardware which form the backbone of both their space fleet and planetary shock divisions. While they are restricted by their small size, their persistence, tactical prowess, and sheer ruthlessness have allowed them to outmaneuver and strike their foes where it hurts most. They tend to prefer small scale surgical strikes to debilitate Kusari industry and infrastructure, and also make many attempts at destabilizing or controlling the current government. Recently however, the Consortium have changed tactics and drawn down their tactical operations, concentrating most of their forces in the [[Okinawa]] system. It is belived the current focus is changing to larger scale Covert Operations rather then military strikes.
+
='''Divisions'''=
  
However, military operations are only one part of the Consortium's overall operations. Another aspect of quite equal importance is maintaining and securing diplomacy with anyone and anything that can potentially serve a useful purpose to the Consortium's goals. Their closest allies are the [[Golden Chrysanthemums]], whom the Consortium forces are fiercely protective of, but there are also rumors of connections with other enemies of the Kusarian government. Their military forces have often been known to conduct almost suicidal attacks and sacrifice disproportionate amounts of hardware and personnel to protect small numbers of GC ships or individuals. The Consortium forces have also been known to supply the GC with various goods and assist in day-to-day operations and security. Mixed fleets are often seen conducting strikes against Kusari targets of opportunity.
+
The Consortium’s numbers are much smaller than those it wages war against, full strength numbering somewhere around twenty thousand agents. However, due to the very nature of its operations, more and more agents are assimilated every day, bolstering the strength of the Consortium and replacing lost agents. Agents are assigned to different sections of the overall Consortium, usually to match their skills (augmented or otherwise).
  
Beyond the GC, the Consortium have forged close relations with the Blood Dragons and [[NovaPG]], whom they also supply to a limited degree. In return, the Dragons have allowed limited use of their [[Mito Shipyard]] and other facilities which was extremely important prior to the completion of [[Takada Shipyard]] in [[Tau-65]], for use in maintaining some of their larger ships. However, the Consortium-Dragon alliance is not nearly as close as the GC-CS relationship and much distrust occurs between the two factions. The Consortium also arranged long-term contracts with the [[Outcasts]] for purchase of spaceships and military equipment, and have an ongoing contract with the [[Slavers Union]] to deliver bulk supplies of troops (though the latter two seem to have waned).
+
==Airwatch==
  
Finally, the Consortium still maintain a significant covert ops division, and even though even fewer information is available about them than the rest of the already rather secretive Consortium, rumors tend to suggest that it's primary tasks are intelligence gathering, political manipulation, and clandestine military strikes. Several recent assassination attempts on political officials, and incedents within the Kusari [[Samura|Keiretsu]] have raised Concern. While many Consortium activities can be confused with or blamed on the activities of Nomads or Blood Dragons, there is no doubt the Consortium's presance within Kusari is growing deeper and more cancerous by the day.
+
The most visible arm of the Consortium, the Airwatch acts as a paramilitary force to secure Consortium airspace as well as perform surgical strikes against targets of interest. Few know of the Consortium’s existence, at least in the public, and those that do mostly assume that the Airwatch is the Consortium’s entirety.
 +
Much of the Airwatch’s ranks are filled by emotionless ‘drones’, so highly cybernised that they have lost their emotions. While these drones are generally more effective in combat, there are many notable exceptions to this rule, mostly those who were ace pilots before assimilations, who as a result have retained varying degrees of their personality. These agents generally rise to relative greatness, for even OVERLORD sees the potential for emotion in combat, if used right.
  
=== Capture Policy ===
+
==Psiops==
  
The Consortium are notorious for systematically replacing their ranks with enemy prisoners of war, by means of Cybernetic enslavement and subliminal propaganda. The process by which this is accomplished is at least partially based on stock Cryer research, as well as several botched [[Liberty Security Force]] projects which the Consortium acquired through the excellent work of their widespread information network.
+
Responsible for operations where secrecy is a must, the Consortium Psiops agents carry out missions generally deep within enemy territory, from assassinations to sabotage and beyond.
 +
There exists two types of Psiops agents, those who have little to no external cybernetics, and those who have extensive alteration to improve effectiveness. The former are used when blending in with a crowd, or infiltration is required, any situation where the agent will be under the scrutiny of hostile or civilian entities during the operation. Many of these agents are selected before assimilation, and contain no cybernisation other than the implantation of a Neurocyte.
 +
The latter are an arguably more effective option for when operating in military bases or similar areas, under the ideal of ‘Anyone who sees them, will be dead soon after’. They generally have alterations made for their role in operations, be it hacking, marksmanship, etc. Common enhancements include bionic eyes, prosthetic limbs with in-built attachments and  springed calves to allow them to jump higher and fall from greater distances.  
 +
Psiops also contains Abduction teams, whose primary goals are to identify and capture prime targets for assimilation into the Consortium. Politicians, military commanders and those with incredible proficiency in a skill are among the top targets, though sometimes simple transport ships and passenger liners are targeted for assimilation.
 +
Many experiments from the Human Engineering Project end up in Psiops, successful experiments or not, if they show proficiency above that of regular members. Those who do not are terminated.
  
 +
==Logistics==
 +
 +
Spawned from a need to move equipment and materials to Consortium-controlled and allied facilities, the Logistics division is a relatively small and minor part of operations. It serves a small part in military ground operations, ferrying troops to the ground and performing pickups, but is at that point under control of the VI in charge of the operation. They also collect stolen goods and equipment for transport, and supply GC bases as an act of partnership.
 +
 +
==Overwatch==
 +
 +
Not so much an operational division as a collection of commanders, the Consortium Overwatch is made up of linked Virtual Intelligences (VIs). These VIs were created and programmed by OVERLORD to act as in-the-field Combat Information Centres, directing and informing Consortium assets of changes in their mission or environment. Each VI has been given a humanlike demeanour, despite their lack of ‘true intelligence’, in order to mesh more easily with third parties. This is due to their role as ‘External Relations’ officers, and often take control of agents to make talks with prospective allies or partners. They often use the same body more than once to make relations as easy as possible for their human counterparts, and some develop attachments for their ‘bodies’, something which goes unhindered, if not happily, by OVERLORD.
 +
 +
==Sleeper Agents==
 +
 +
Sleeper Agents make up the Consortium-embedded politicians and military personnel used to funnel intelligence and affect enemy operations from within. Most are not even aware that they are agents of the Consortium and carry out their mole activities as if it was in their job description. It is this quality that makes them so effective at infiltrating governments, militaries and corporations for the benefit of the Consortium. Not a lot minus a detailed scan of the cranium or brain biopsy can detect the Neurocyte embedded within.
 +
 +
 +
=Capture Policy=
 +
 +
The Consortium is notorious for systematically replacing their ranks with enemy prisoners of war, by means of Cybernetic enslavement and subliminal propaganda.
 
Captured enemy pilots are given initial physical and mental exams, and are taken to a medical facility where they are restrained. A Neurocyte, a semi-organic device which converts computer signals into brainwave patterns and vice-versa, is implanted through a hydraulic needle into the individual's brain, and is integrated with medical nanites. Additional cybernetic implants are surgically installed and linked with the Neurocyte, and the individual is subjected to a barrage of visual, audio, and mental subliminal messaging which serves both to overwrite some existing memories and personality traits, as well as to give a degree of operational education and military training to the host. This allows individuals with little or no military background to serve in the Consortium's ranks.
 
Captured enemy pilots are given initial physical and mental exams, and are taken to a medical facility where they are restrained. A Neurocyte, a semi-organic device which converts computer signals into brainwave patterns and vice-versa, is implanted through a hydraulic needle into the individual's brain, and is integrated with medical nanites. Additional cybernetic implants are surgically installed and linked with the Neurocyte, and the individual is subjected to a barrage of visual, audio, and mental subliminal messaging which serves both to overwrite some existing memories and personality traits, as well as to give a degree of operational education and military training to the host. This allows individuals with little or no military background to serve in the Consortium's ranks.
  
 
However, previous experiences and memories are not completely destroyed, and most captured individuals retain many elements of their former personalities (though still largely suppressed by their conditioning implants). Because of this, Consortium troops are usually assigned based on previous occupations and specialties. To prevent unwanted emotional impulses, the conditioning implants, when activated (based on adrenaline levels and brainwave patterns) effectively inhibit and suppress the emotions of the user, effectively forcing them to think logically and thoroughly. When inactive however, emotional stimuli are usually unaffected, as these are necessary for certain operational parameters and social interaction with non-consortium entities.
 
However, previous experiences and memories are not completely destroyed, and most captured individuals retain many elements of their former personalities (though still largely suppressed by their conditioning implants). Because of this, Consortium troops are usually assigned based on previous occupations and specialties. To prevent unwanted emotional impulses, the conditioning implants, when activated (based on adrenaline levels and brainwave patterns) effectively inhibit and suppress the emotions of the user, effectively forcing them to think logically and thoroughly. When inactive however, emotional stimuli are usually unaffected, as these are necessary for certain operational parameters and social interaction with non-consortium entities.
  
The Consortium are also known for often attempting to capture ships whole, either through force boarding or occasionally using tug ships to overpower the drives of the target and hauling them back to base for securing. Typically, ships captured by the Consortium are processed and gradually recycled, depending on their class and level of damage incurred during the capture process. If a captured ship however is potentially useful though, the Consortium will use it as is, or with modification. More often then not, maintnance costs and incompatable technology and hardware often preclude this, with many ships often simply stripped for parts and any remains melted down into raw materials for future use.
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The Consortium are also known for often attempting to capture ships whole, either through force boarding or occasionally using tug ships to overpower the drives of the target and hauling them back to base for securing. Typically, ships captured by the Consortium are processed and gradually recycled, depending on their class and level of damage incurred during the capture process. If a captured ship however is potentially useful though, the Consortium will use it as is, or with modification. More often than not, maintenance costs and incompatible technology and hardware often preclude this, with many ships often simply stripped for parts and any remains melted down into raw materials for future use.
  
=== Military Hardware ===
 
  
Because of their arms deals with the Outcast military , the Consortium make heavy use of spacecraft of both borderworld and Outcast design. Most of their strike crafts are from the XYZ Series shipline, including the [[Scimitar]] light fighter, [[Switchblade]] interceptor, [[Sabre]] space superiority fighter and the [[Falcata]] bomber. Older model [[Dagger|Dagger]] and [[Stiletto|Stiletto]] crafts are occasionally used as training craft or target drones, but more commonly just "cannibalized" for spare parts. This appears to happen mainly due to their ease of repair and adaptability, as many are seen upgraded with Consortium technology and non-standard equipment.
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=Assimilation and Augmentation=
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{{main|Consortium Augmentation}}
 +
Perhaps the Consortium's most notorious (and disturbing) attribute is their policy of systematically replacing their ranks with enemy prisoners of war, as well as civilians, pirates, slavers, any any other non-allied organism which can serve a practical purpose, and can be controlled by Consortium assimilation methods.
  
The Consortium also possess a small number of Destroyer-class capital ships. One is acting as a mobile HQ, research lab and augmentation station, with reportedly two other Cruisers constructed for troop transport and combat duty.
 
  
Supporting all of this is an equally large logistics and trade fleet, consisting of an assortment of generic and easily obtainable [[transports]], [[freighters]], [[Repair Ship|Repair Ships]], and [[Mining Ship|Mining vessels]], as well as a few old [[Prison Liner|Prison Liners]] used as improvised carriers and mobile factories. While some of these vessels bear \CS\ transponder signals, most are part of their covert operations units and are disguised as normal civilian trade vessels. These ships serve a number of vital purposes: hauling cargo to provide an extra source of income, transporting military supplies, providing mobility for Consortium ground forces, and supplying Consortium allies.
+
=Neurocyte=
  
= List of known Airwatch shiptypes =
+
The Neurocyte is a Synthetic, Semi-organic receiver which is injected directly into the brain of the host, by means of a large hydraulic needle which is inserted through the forehead. It is accompanied by medical nanites which repair any damage caused by the injection, and integrate the Neurocyte into the host's brain. The primary role of the Neurocyte is to receive and convert Brain Synapses and Signals into a format readable by Consortium Computer systems, and vice versa. The means by which it does so are extremely complicated and strictly classified. As many humans possess their own form of neural-network technology, the Neurocyte can take advantage of this, rewiring Neural Net implants and slaving them to itself. The Neurocyte is the main means of allowing the brain to communicate with all other Consortium hardware, and overwrites many undesirable human thought patterns and emotions (which can be influenced selectively). However, it is not the only means by which this is accomplished. Finally, it acts as a control hub for medical nanites which are deployed into the host, which increase the capabilities of self-healing and human immune systems (but do not completely replace them).
(the following are referred to by their Consortium Designations)
 
  
*Strikecraft
+
In an emergency situation, the Neurocyte can, as a last ditch measure, self destruct by causing a massive electronic overload which kills the brain, followed by a small explosion. This will almost certainly and instantly cause brain death of the host. However, the Neurocyte contains unknown numbers and types of failsafes to ensure tampering does not occur. No recorded case of an unintended Neurocyte destruct is known.
**[[Sabre|Type-81]] Assault Subprime :Primary Space Superiority Fighter/Strategic Interceptor
 
**[[Virage|Type-89]] Stealth/Tactical Subprime: Secondary superiority fighter, often modified with stealth systems.
 
**[[Falcata|Type-121]] Strategic Coagulant: Strategic Bomber/Commerce Raider
 
**[[Havoc_Mk_II_-_XB-2_Civilian_Bomber|Type-124]] Stealth/Tactical Coagulant: Strategic Bomber/Commerce Raider
 
**[[Switchblade|Type-72]] Combat Subprime: Point Defense Interceptor/Escort ship
 
**[[Scimitar|Type-55]] Antibody Device: Bomber-interceptor/Personal Shuttle/Trainer
 
**[[Kingfisher|Type-44]] Tactical Perceptor: Some models aquired for evaluation purposes. Occasionally used as unmanned drones or modified for Electronic Warfare tasking.
 
  
*Strategic Warships
 
**[[Outcast Gunship|Type-310]] Heavy Subprime: Space Superiority/Fire Support Gunship/Commerce Raider/SWACS
 
**[[Outcast Destroyer|Type-332]] Interceptor Prime-shard: Capital Ship Interceptor/Space Control Ship/C3I/ELINT
 
**[[Prison Liner|Type-123]] Repurposable Logistic Vein: Light Carrier/Commerce Interdictor/C3I
 
**[[Slave Liner|Type-125]] Logistic Vein: Troop Transport/Commerce Interdictor/Heavy Boarding craft
 
  
*Combat Support Vehicles
+
= Consortium Shiptypes =
**[[Dromedary|Type-88]] Displacement Cell: Dropship/Shuttle/Troop Transport
+
{{main|Ships of the Consortium}}
**[[Armored Transport|Type-27]] Tactical Displacement Cell: Tactical Boarding Craft/Shuttle/LCA
+
With the notable exception of the Morningstar, the Consortium relies on captured or purchased ships for it's fleets. Each ship goes under extensive reconditioning to suit the Consortium's needs, with direct connections to the Neurocyte and many other in-cockpit alterations. Many become unsuitable for unaltered humans to fly, which serves as an added bonus against theft, given the sorts of places Consortium agents often visit.
**[[Transport|Type-56]] Heavy Displacement Core: Cargo Transportation
 
**[[Large Transport|Type-57]] Heavy Displacement Core: Cargo Transportation
 
**[[Heavy Lifter|Type-48]] Logistics Fulcrum: Combat Tug/Salvage Vessel
 
**[[Repair Ship|Type-90]] Regeneration Spike: Combat Engineering Support
 
**[[Border Worlds Transport|Type-77]] Displacement Cell: Cargo Transporter/Commerce Raider/Fleet Support
 
  
*Drones
 
**[[Dagger|Type-54]] Stem-prime: Target Drone
 
**[[Stiletto|Type-71]] Stem-Prime: Personnel evaluation/Target Drone
 
**[[Civilian Shuttle|Type-3]] Subprime: Improvised Missile Bus/Shuttle
 
  
*Note, most warships used by the Consortium are heavily re-engineered from their previous form, and may possess different performance characteristics, drive systems, or other non-standard hardware to suit their military needs.
 
  
 
= Zone of Interest =
 
= Zone of Interest =
  
*Kusari
+
[http://a.imageshack.us/img9/7980/cszoi.jpg Zone of Interest]
**[[Okinawa]] - (Primary Control Zone)
+
 
**[[Hokkaido]] - (Secondary Control Zone)
+
'''C-SEC 1:''' Consortium primary ZoI. Airwatch units are free to conduct autonomous operations throughout the sector
**[[Honshu]] - (Commerce Interdiction Juristiction)
+
 
**[[Kyushu]] - (Military-supply interdiction & destruction of military assets)
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'''C-SEC 2:''' Consortium ships must request permission to enter these sectors, unless trading, escorting traders, or calibrating hardware/software
**[[New Tokyo]] - (Destruction of Military & Industrial assets)
 
**[[Shikoku]] - (Increasing Consortium Activity)
 
**[[Hiroshima]] - (Low Consortium Activity)
 
**[[Fukuoka]] - (Low Consortium Activity)
 
**[[Tottori]] - (Low Consortium Activity)
 
**[[Tohoku]] - ([[Nomad|Exogen]] Breach Control and Freedom of Navigation Enforcement)
 
**[[Nagano]] - (Freedom of Navigation Enforcement)
 
**[[Chugoku]] - (Restricted to Transit to other areas only)
 
<br>
 
*Independant Worlds
 
**[[Galileo]] - (Low Consortium Activity)
 
**[[Kepler]] - (Low Consortium Activity)
 
**[[Baffin]] - (Occasional Supply runs)
 
<br>
 
*Border Worlds
 
**[[Tau-65]] - (Resupply & Fleet Refit area)
 
**[[Tau-63]] - (Highly Restricted Airspace)
 
**[[Tau-29]] - (Destruction of Industrial Assets)
 
**[[Tau-31]] - (Freedom of Navigation enforcement & destruction of hostile Military assets)
 
**[[Tau-23]] - (Navigation & Industrial Supply)
 
**[[Tau-37]] - (Navigation to Omicron Alpha)
 
**[[Sigma-13]] - (Commerce interdiction, Resupply, & Navigation to other territories)
 
**[[Sigma-17]] - (Destruction of Hostile Corperate assets)
 
**[[Sigma-19]] - (Freedom of Navigation & Destruction of hostile corperate assets)
 
**[[Sigma-60]] - (Frontier Staging Area)
 
<br>
 
*Edge Worlds
 
**[[Omicron Alpha]] - (Resupply, Fleet Refit, Supply, etc)
 
**[[Omicron Beta]] - (Navigation)
 
<br>
 
*Outside Sirius
 
**[[Epsilon Eridani]] - (Consortium home system?)
 
  
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'''C-SEC 3:''' Sectors which are highly restricted, and may not be entered without command permission.
  
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'''C-SEC 4:''' These sectors may not be entered under any circumstances, bar Psiops operations organised by OVERLORD.
  
= Identification/IFF information =
 
(More yet to be added)
 
  
  
The faction tag is \CS\-name. No set naming convention is yet in place, and new personnel are typically given military codenames. Consortium covert operations ships or traders not officially part of the Consortium Airwatch may not bear a \CS\ tag.
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= Identification =
 +
 
 +
Consortium ships can be identified by their \CS\- tag.
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Naming conventions are relatively non-existent, though 'codenames' are encouraged.
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All Consortium ships carry Outcast IDs, with GC IFF.
  
 
= Diplomacy =
 
= Diplomacy =
Line 178: Line 148:
 
{{Faction Diplomacy  end}}
 
{{Faction Diplomacy  end}}
  
= Known Consortium Personell/Ships =
 
 
*Leader:
 
**\CS\-Noboru Sprommel (Sprolf)
 
<br>
 
*Junior Leader:
 
**\CS\-Katsumi Kudo (Lobster Lord)
 
<br>
 
 
*Known Airwatch Ships:
 
**\CS\-Artificier (Ktayn)
 
**\CS\-Basul.Re[MCS-02] (formerly \CS\-Athanauthe)(Ironwatsas)
 
**\CS\-Carla (Bobafett)
 
**\CS\-Darak.Ti (formerly \CS\-Abyss)(Shared)
 
**\CS\-Enforcer (formerly \CS\-Ironwatsas) (Ironwatsas)
 
**\CS\-Eskaluur (Ktayn)
 
**\CS\-Florentine (Crucial)
 
**\CS\-Khamun-[FFG-19] (Ironwatsas)
 
**\CS\-Hoshinokatana (Enko)
 
**\CS\-Hiyasu (Bobthemanofsteel)
 
**\CS\-Interceptor.Shield (formerly \CS\-Lady.Aniela) (Ironwatsas)
 
**\CS\-Ishimaru.Kaito (Ethan Morrow)
 
**\CS\-Khorasan
 
**\CS\-LCA13-Sierra.Squad (Bobthemanofsteel)
 
**\CS\-Logistics-23 (Alex Heartnet)
 
**\CS\-Mindcloud[DDK-88] (Szerano)
 
**\CS\-Regent (Alexander)
 
**\CS\-SALCAP-01/02 (Both Shared)
 
**\CS\-Shamshir[FFE-23] (Alex Hearntet)
 
**\CS\-Shipwreck[AR-21] (Asbestos)
 
**\CS\-Skyshield (Shagohad)
 
**\CS\-Tiishalon (Bobafett)
 
**\CS\-Tactical-HK1/HK2 (Enko)
 
**\CS\-Tactical-23 (Alex Heartnet)
 
**\CS\-Tacitus (Asbestos)
 
**\CS\-Tara.Lane (Bobthemanofsteel)
 
**\CS\-Tiishalon (Bobafett)
 
**\CS\-Torment (Szerano)
 
**\CS\-Torment.mk2 (Szerano)
 
**\CS\-Torment.V (Szerano)
 
**\CS\-Wayfarer (Crucial)
 
**\CS\-YMD-221 (Shared)
 
**\CS\-Zio.Internicine (Bobafett)
 
  
<br>
 
*Support Ships:
 
**\CS\-Bank (Shared)
 
**Crucible-01 (Shared armory between the \CS\ and Kiretsu wing)
 
<br>
 
*Long Term Blackout units(retired or inactive):
 
**\CS\-Biotechnika (Blackstarr2)
 
**\CS\-Helicon (Zeltykins)
 
**\CS\-Helkos (Sivran)
 
**\CS\-Shelldrake (Tidomann)
 
**\CS\-Vivio (Lunaphase)
 
(A lot of changes in the member count that need to be fixed)
 
 
[[Category:Kusari]]
 
[[Category:Kusari]]
 
[[Category:Player Groups]]
 
[[Category:Player Groups]]

Revision as of 13:40, 30 April 2011

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This is an unofficial player group.


Consortium
CS-Logo.jpg
Origin
Alignment Varies
Profile
Date of founding Approximately 795AS A.S.
Founder(s) OVERLORD
Current leader(s) OVERLORD
Base of operations The Morningstar, Unknown Location in Deep Space.
Primary role
To bring about total order within Sirius... By any means necessary.
Secondary role
Establishment of a Consortium run or influenced state in replacement of the Kusari Empire.

The Consortium is a highly covert military-styled insurgency, which is comprised largely of Transhuman, or Posthuman cyborgs. Commanded by an Artificial Intelligence of unknown origins,they exist to bring about true order to Sirius and Humanity. The Consortium are mainly active in Kusari, and believed to be involved in a wide range of primarily military activities against the current government.

History

In 795AS, a deep space probe of unknown origins was found by the Zoner tradeship Iron Morningstar operating on the fringes of known space. Taking the probe in, the crew quickly found that it contained a fully functional Artificial Intelligence, something which was barely more than a rumour even in the core systems. Hoping they could somehow profit from the AI, they began investigating ways it could be of use. The AI itself, however, had other plans. They soon discovered that its primary directive was to bring order to the Sirius. Who or what had programmed it for such a task still remained unknown, and the crew didn’t much care to know. It appeared to be considering its options, trying to decide how to bring about this order. They eventually decided to just sell the AI, and began making their way to a Freeport where they hoped to find a buyer for this apparently megalomaniac entity. However, it quickly discovered their plan and made actions to prevent it, finally deciding on one of it’s own.

The AI, now referring to itself as OVERLORD, took control of the Iron Morningstar’s crew, who had dejectedly continued their normal activities with the AI on board, despite its lack of communication with them. Manipulating their minds easily with their lust for credits, OVERLORD had them collect various medical tools and programming chips, the end result being a lab on the Morningstar with the purpose of cybernising the crew. Under the belief that the AI was augmenting them for their own good, the crew underwent the operations willingly, their brains implanted with a crude version of what would become known as a Neurocyte. Now literally programmed to follow OVERLORD’s every word, the crew set about the task of capturing and assimilating more people, using the Morningstar to travel around Sirius and kidnapping those no one would miss. Preparing to embed these ‘agents’ into the lower echelons of house governments, OVERLORD hit an unexpected snag in his plan.

The unexpected appearance of malignant exogens threw Sirius into disarray, rendering many of the agents useless. His plans stalled for the most part, OVERLORD instead focused on a secondary goal for the entirety of the Nomad War, that of acquiring ships and equipment with the agents he had left. The humans would either deal with this new threat themselves, or OVERLORD would revaluate his options when they were crushed by this invader. To his delight, they prevailed, and Sirius returned to much the same state as it was before, though with more caution displayed between the houses. This in itself was of benefit to OVERLORD, and he once again set about embedding agents into the house governments. They would be his eyes and ears, and eventually the tools of his insurgency.

A new command ship was constructed, mostly haphazardly due to the lack of proper shipyards, and was dubbed simply Morningstar, the Iron Morningstar retasked and renamed to logistics operations. OVERLORD resided here, his AI core protected deep within the ship’s hull, commanding his agents across Sirius from deep space. Eventually, the caution between houses rose to hostilities, and war broke out between them, essentially splitting Sirius down the middle. Analysing the situation, OVERLORD altered his plan slightly, chopping up the operations to work in phases. The Empire of Kusari was declared to be the best candidate to fall first, given its outstretched deployment of military forces. Agents planted in the Kusari government proved much less effectual than those in the other houses, due to the makeup of the command structure, and OVERLORD turned his sights to more conventional tactics. Probing the ‘terrorist’ organisations of Kusari, two were found with a relative powerbase and combat effectiveness, the Blood Dragons and Golden Chrysanthemums.

Needing a name to represent those under OVERLORD’s control, ‘The Consortium’ was chosen after a brief search of words. While the name was meaningless to OVERLORD, it quickly became sinister in nature to those that were aware of it.

The GC eventually fell to Consortium Agent’s words of Kusari under Consortium rule, convincing them of a better place where women were equally represented. Their true dealings with the GC kept a secret by both themselves and the GC Elders, the Blood Dragons and most outside parties believing that the Consortium acted purely in Chrysanthemum interests. Consortium agents began to be deployed in the field to destabilise the Kusari Government via guerrilla assaults and disruption of trade within the house and connecting systems, and have been relatively successful, though are deemed as a much lesser threat than the Kingdom of Bretonia. Consortium operations decreased for a period of a few months recently due to a complete Neurocyte Network blackout, caused by an unspecified problem on the Morningstar. OVERLORD has regained control of much of his previous agents after the blackout, but those outside of the network range have reverted to sleeper agents, carrying out day to day tasks normally until reactivation. Now with the Consortium back under control, efforts in Kusari have begun to restarts, with relations to the GC as warm as ever.


Divisions

The Consortium’s numbers are much smaller than those it wages war against, full strength numbering somewhere around twenty thousand agents. However, due to the very nature of its operations, more and more agents are assimilated every day, bolstering the strength of the Consortium and replacing lost agents. Agents are assigned to different sections of the overall Consortium, usually to match their skills (augmented or otherwise).

Airwatch

The most visible arm of the Consortium, the Airwatch acts as a paramilitary force to secure Consortium airspace as well as perform surgical strikes against targets of interest. Few know of the Consortium’s existence, at least in the public, and those that do mostly assume that the Airwatch is the Consortium’s entirety. Much of the Airwatch’s ranks are filled by emotionless ‘drones’, so highly cybernised that they have lost their emotions. While these drones are generally more effective in combat, there are many notable exceptions to this rule, mostly those who were ace pilots before assimilations, who as a result have retained varying degrees of their personality. These agents generally rise to relative greatness, for even OVERLORD sees the potential for emotion in combat, if used right.

Psiops

Responsible for operations where secrecy is a must, the Consortium Psiops agents carry out missions generally deep within enemy territory, from assassinations to sabotage and beyond. There exists two types of Psiops agents, those who have little to no external cybernetics, and those who have extensive alteration to improve effectiveness. The former are used when blending in with a crowd, or infiltration is required, any situation where the agent will be under the scrutiny of hostile or civilian entities during the operation. Many of these agents are selected before assimilation, and contain no cybernisation other than the implantation of a Neurocyte. The latter are an arguably more effective option for when operating in military bases or similar areas, under the ideal of ‘Anyone who sees them, will be dead soon after’. They generally have alterations made for their role in operations, be it hacking, marksmanship, etc. Common enhancements include bionic eyes, prosthetic limbs with in-built attachments and springed calves to allow them to jump higher and fall from greater distances. Psiops also contains Abduction teams, whose primary goals are to identify and capture prime targets for assimilation into the Consortium. Politicians, military commanders and those with incredible proficiency in a skill are among the top targets, though sometimes simple transport ships and passenger liners are targeted for assimilation. Many experiments from the Human Engineering Project end up in Psiops, successful experiments or not, if they show proficiency above that of regular members. Those who do not are terminated.

Logistics

Spawned from a need to move equipment and materials to Consortium-controlled and allied facilities, the Logistics division is a relatively small and minor part of operations. It serves a small part in military ground operations, ferrying troops to the ground and performing pickups, but is at that point under control of the VI in charge of the operation. They also collect stolen goods and equipment for transport, and supply GC bases as an act of partnership.

Overwatch

Not so much an operational division as a collection of commanders, the Consortium Overwatch is made up of linked Virtual Intelligences (VIs). These VIs were created and programmed by OVERLORD to act as in-the-field Combat Information Centres, directing and informing Consortium assets of changes in their mission or environment. Each VI has been given a humanlike demeanour, despite their lack of ‘true intelligence’, in order to mesh more easily with third parties. This is due to their role as ‘External Relations’ officers, and often take control of agents to make talks with prospective allies or partners. They often use the same body more than once to make relations as easy as possible for their human counterparts, and some develop attachments for their ‘bodies’, something which goes unhindered, if not happily, by OVERLORD.

Sleeper Agents

Sleeper Agents make up the Consortium-embedded politicians and military personnel used to funnel intelligence and affect enemy operations from within. Most are not even aware that they are agents of the Consortium and carry out their mole activities as if it was in their job description. It is this quality that makes them so effective at infiltrating governments, militaries and corporations for the benefit of the Consortium. Not a lot minus a detailed scan of the cranium or brain biopsy can detect the Neurocyte embedded within.


Capture Policy

The Consortium is notorious for systematically replacing their ranks with enemy prisoners of war, by means of Cybernetic enslavement and subliminal propaganda. Captured enemy pilots are given initial physical and mental exams, and are taken to a medical facility where they are restrained. A Neurocyte, a semi-organic device which converts computer signals into brainwave patterns and vice-versa, is implanted through a hydraulic needle into the individual's brain, and is integrated with medical nanites. Additional cybernetic implants are surgically installed and linked with the Neurocyte, and the individual is subjected to a barrage of visual, audio, and mental subliminal messaging which serves both to overwrite some existing memories and personality traits, as well as to give a degree of operational education and military training to the host. This allows individuals with little or no military background to serve in the Consortium's ranks.

However, previous experiences and memories are not completely destroyed, and most captured individuals retain many elements of their former personalities (though still largely suppressed by their conditioning implants). Because of this, Consortium troops are usually assigned based on previous occupations and specialties. To prevent unwanted emotional impulses, the conditioning implants, when activated (based on adrenaline levels and brainwave patterns) effectively inhibit and suppress the emotions of the user, effectively forcing them to think logically and thoroughly. When inactive however, emotional stimuli are usually unaffected, as these are necessary for certain operational parameters and social interaction with non-consortium entities.

The Consortium are also known for often attempting to capture ships whole, either through force boarding or occasionally using tug ships to overpower the drives of the target and hauling them back to base for securing. Typically, ships captured by the Consortium are processed and gradually recycled, depending on their class and level of damage incurred during the capture process. If a captured ship however is potentially useful though, the Consortium will use it as is, or with modification. More often than not, maintenance costs and incompatible technology and hardware often preclude this, with many ships often simply stripped for parts and any remains melted down into raw materials for future use.


Assimilation and Augmentation

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Main article: Consortium Augmentation

Perhaps the Consortium's most notorious (and disturbing) attribute is their policy of systematically replacing their ranks with enemy prisoners of war, as well as civilians, pirates, slavers, any any other non-allied organism which can serve a practical purpose, and can be controlled by Consortium assimilation methods.


Neurocyte

The Neurocyte is a Synthetic, Semi-organic receiver which is injected directly into the brain of the host, by means of a large hydraulic needle which is inserted through the forehead. It is accompanied by medical nanites which repair any damage caused by the injection, and integrate the Neurocyte into the host's brain. The primary role of the Neurocyte is to receive and convert Brain Synapses and Signals into a format readable by Consortium Computer systems, and vice versa. The means by which it does so are extremely complicated and strictly classified. As many humans possess their own form of neural-network technology, the Neurocyte can take advantage of this, rewiring Neural Net implants and slaving them to itself. The Neurocyte is the main means of allowing the brain to communicate with all other Consortium hardware, and overwrites many undesirable human thought patterns and emotions (which can be influenced selectively). However, it is not the only means by which this is accomplished. Finally, it acts as a control hub for medical nanites which are deployed into the host, which increase the capabilities of self-healing and human immune systems (but do not completely replace them).

In an emergency situation, the Neurocyte can, as a last ditch measure, self destruct by causing a massive electronic overload which kills the brain, followed by a small explosion. This will almost certainly and instantly cause brain death of the host. However, the Neurocyte contains unknown numbers and types of failsafes to ensure tampering does not occur. No recorded case of an unintended Neurocyte destruct is known.


Consortium Shiptypes

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Main article: Ships of the Consortium

With the notable exception of the Morningstar, the Consortium relies on captured or purchased ships for it's fleets. Each ship goes under extensive reconditioning to suit the Consortium's needs, with direct connections to the Neurocyte and many other in-cockpit alterations. Many become unsuitable for unaltered humans to fly, which serves as an added bonus against theft, given the sorts of places Consortium agents often visit.


Zone of Interest

Zone of Interest

C-SEC 1: Consortium primary ZoI. Airwatch units are free to conduct autonomous operations throughout the sector

C-SEC 2: Consortium ships must request permission to enter these sectors, unless trading, escorting traders, or calibrating hardware/software

C-SEC 3: Sectors which are highly restricted, and may not be entered without command permission.

C-SEC 4: These sectors may not be entered under any circumstances, bar Psiops operations organised by OVERLORD.


Identification

Consortium ships can be identified by their \CS\- tag. Naming conventions are relatively non-existent, though 'codenames' are encouraged.

All Consortium ships carry Outcast IDs, with GC IFF.

Diplomacy

Faction Relationship
Golden Chrysanthemums
Allied
Blood Dragons
Allied
Junkers
Friendly
Outcasts
Friendly
Temporary Autonomous Zoners
Friendly
Bretonian Armed Forces
Friendly
Bretonian Police Authority
Friendly
Zoners
Friendly
Independent Miners Guild
Neutral
Gas Miners Guild
Neutral
Red Hessian Army
Neutral
Bundschuh
Neutral
Zoners
Neutral
Rheinland Military
Neutral
Rheinland Federal Police
Neutral
The Phantom Empire
Neutral
Lane Hackers
Neutral
Everyone Else
Neutral
Molly Republic
Unfriendly
Corsairs
Unfriendly
Bounty Hunters Guild
Unfriendly
Gaians
Unfriendly
Colonial Remnant
Hostile
Nomads
Hostile
Liberty Navy
Hostile
Liberty Police Incorporated
Hostile
Liberty Security Force
Hostile
Kishiro Technologies
Hostile
Samura Industries
Hostile
Hogosha
Hostile
Artisan Farmers Alliance
Hostile
Kusari State Police
At War
Kusari Naval Forces
At War