Difference between revisions of "Independents"

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(Formatted. Removed some stuff. Converted information to lists. Eh.)
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An '''Independent''' player, or ''Indy/Indie'' is a player who's ship is properly [[ID|IDed]] and [[IFF|IFFed]] as a given NPC faction, but isn't a member of any official factions or player groups.
 
An '''Independent''' player, or ''Indy/Indie'' is a player who's ship is properly [[ID|IDed]] and [[IFF|IFFed]] as a given NPC faction, but isn't a member of any official factions or player groups.
  
Indies exist as such for a wide variety of reasons, ranging from differing goals to the established Player faction(s) presiding over the group, being a new player testing the NPC faction for the first time, players having left an NPC faction, are setting up in preparation for joining, or simply do not want to join a Player faction.
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Independents exist as such for a wide variety of reasons, ranging from:
  
Different factions have different rules regarding indies. Most allow them amicably, though some are more strict depending on the general conduct of a given faction's independents or that faction's roleplay.
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* Differing goals to the established Player faction(s) presiding over the group
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* Being a new player testing the NPC faction for the first time
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* Being a former official faction player having left an NPC faction
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* Players that are setting up in preparation for joining
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* Those do not want to join a Player faction.
  
Some NPC factions do not allow Independants at all. Primarily factions which are hostile to most or all of Sirius, have some advantage in equipment, or require prove of far superior [[Roleplay]] skill in their playerbase (This is typically true of Nomads, Phantoms, Coalition, etc), or require [[Admins|Admin]] intervention in order to acquire an ID or specific ships.
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Different factions have different rules regarding Independents. Most allow them amicably, though some are more strict, depending on the general conduct of a given faction's independents or the particular faction's roleplay.
  
Independents typically do not wear faction [[tag|tags]], though may use player names with similar nomenclature to those used by a player faction (though this is not universally true). However, there are some official and unofficial factions which do not use tags (often more notorious factions or those who's tags would give away a 'stealth' aspect).
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Some NPC factions do not allow Independents at all. Primarily, these are factions which are:
  
Conversely, some Independents DO use tags, just not those of the official faction. Examples of this are often seen in capital ship prefixes ([[Liberty Navy|LNS]], [[Bretonia Armed Forces|HMS]], [[Kusari Naval Forces|IKN]], [[Rheinland Military|RNC]], [[Gallic Royal Navy|RNS]], [[Outcasts|MNS]], [[The Council|CLN]], [[The Order|OCV]]), or individual players who identify themselves with an NPC faction, but not a specific player faction. (Navy.Name or LN|name as opposed to [LN]-Name), or starting their own small [[Player Groups|player groups]].
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* Hostile to most or all of Sirius
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* Have some advantage in equipment
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* Require prove of far superior [[Roleplay]] skill in their player-base
 +
* Require [[Admins|Admin]] intervention in order to acquire an ID or specific ships
 +
 
 +
Independents typically do not wear faction [[tag|tags]], though some may use player names with similar nomenclature to those used by a player faction. There are some official and unofficial factions which do not use tags. Often these are more notorious factions or those whose leadership has decided  tags would give away a 'stealth' aspect).
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Some Independents specifically use tags, just not those of the official player faction. Examples of this are often seen in capital ship prefixes, like the following:
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* [[Liberty Navy|LNS]]
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* [[Bretonia Armed Forces|HMS]]
 +
* [[Kusari Naval Forces|IKN]]  
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* [[Rheinland Military|RNC]]
 +
* [[Gallic Royal Navy|RNS]]  
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* [[Outcasts|MNS]]
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* [[The Council|CLN]]  
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* [[The Order|OCV]]
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It may also be used in the case of individual players who identify themselves with an NPC faction, but not a specific player faction.  
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 14:11, 29 April 2010

An Independent player, or Indy/Indie is a player who's ship is properly IDed and IFFed as a given NPC faction, but isn't a member of any official factions or player groups.

Independents exist as such for a wide variety of reasons, ranging from:

  • Differing goals to the established Player faction(s) presiding over the group
  • Being a new player testing the NPC faction for the first time
  • Being a former official faction player having left an NPC faction
  • Players that are setting up in preparation for joining
  • Those do not want to join a Player faction.

Different factions have different rules regarding Independents. Most allow them amicably, though some are more strict, depending on the general conduct of a given faction's independents or the particular faction's roleplay.

Some NPC factions do not allow Independents at all. Primarily, these are factions which are:

  • Hostile to most or all of Sirius
  • Have some advantage in equipment
  • Require prove of far superior Roleplay skill in their player-base
  • Require Admin intervention in order to acquire an ID or specific ships

Independents typically do not wear faction tags, though some may use player names with similar nomenclature to those used by a player faction. There are some official and unofficial factions which do not use tags. Often these are more notorious factions or those whose leadership has decided tags would give away a 'stealth' aspect).

Some Independents specifically use tags, just not those of the official player faction. Examples of this are often seen in capital ship prefixes, like the following:

It may also be used in the case of individual players who identify themselves with an NPC faction, but not a specific player faction.