Junker Salvage Frigate

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Junker Salvage Frigate
Salvager.png
Ship Class Transport
Built by Junkers
Tech Column Junkers - Ships
Technical information
Guns/Turrets 0 / 7
Opt. weapon class 5
Max. weapon class 5
Other equipment
Hull strength 160,000
Max. shield class 7
Cargo space 3,350 units
Nanobots/Batteries 750/750
Max. impulse speed 80 m/s
Max. turn speed 22.92 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 400,000 u
Power recharge 40,000 u/s
Additional information
Ship price $105,000,000
Package price $107,082,250

Built to harvest larger amounts of riches from the debris fields of Sirius with a dizzying array of tool arms, generous cargobay and powerful tug capable engines results in an unmatched ability to salvage even the largest parts from space while at the same time protecting them from anyone that might oppose them.

The hallmark of the most successful clans within the greater Junker community, the Salvage Frigate class, while built upon the same basic core philosophy, grows to be as varied as the families that crew them with each passing generation. As such the vessel is never seen outside of the hands of Junkers, as the ship is by no means sold, so much as it is almost grown through years of combing and love of their crews.

Handling

  • This ship is too large to use docking bays, it must use mooring points.
Review (4.87)

Made from scrap, the Salvager is the entity of Junkers. As a 3,350 cargo transport with mining capability and gunboat turrets, it is very self-sufficient.

The Salvager is small and quick compared to most transports (albeit larger and slower than gunboats) in its price range, but also carries less cargo than most transports in its price range. It has gunboat turret slots and a light gunboat power core, giving it the ability to dish out as much pain as the much larger heavy transports. Its enormous nanobot capacity of 750 allows it to sustain itself for a very long time in combat. Its turret arcs are great, firing 5 or 6 out of its 7 turrets in most directions. Its light gunboat power core is not enough to adequately support a full loadout of gunboat turrets, so unless you have a mining turret equipped to reduce power usage, it's a good idea to mix in transport turrets with similar projectile speeds. If you're good enough to use slower weapons on such a ship, it can be very effective with predominantly Charon transport turrets with some cerbs, razors, and/or pulses mixed in. If you can't use slower weapons effectively, it's a good idea to use solaris gunboat turrets with a mining turret or full junker gunboat turrets.

The only thing stopping the Salvager from being a full-on gunboat is its petty transport shield.
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Review by TLI-Inferno

Hardpoints

Purchase Includes

Availability