Difference between revisions of "Kreutzwald Depot"

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m (The base-info ist just copyed by the old junkersstation in omega 15. It need a new one.)
(Default message: Importing autogenerated base page from code generator.)
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{{Version|4.85}}
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{{Version|4.88.0.0}}
 
{{Base Infobox
 
{{Base Infobox
 
| name = Kreutzwald Depot
 
| name = Kreutzwald Depot
 
| image = Bornholm Depot.jpg
 
| image = Bornholm Depot.jpg
| class =
+
| class = Ramshackle
 
| type = STATION
 
| type = STATION
 
| system = [[Saar]]
 
| system = [[Saar]]
| sector = G/f 3
+
| sector = 3G
| house = [[Rheinland]]
+
| house = {{House Link | Rheinland}}
 
| owner = [[Junkers]]
 
| owner = [[Junkers]]
 
| gravity = Partial
 
| gravity = Partial
 
| docking = Yes
 
| docking = Yes
 
| amenities = Yes
 
| amenities = Yes
| population = Unknown
+
| population = 410
 
}}
 
}}
Where there's junk, there are the Junkers. They've been around since the earliest days of the [[Trade Lanes]]. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of [[Kusari]]. To this day they remain held at bay by the [[Hogosha]].
+
Kreutzwald is a small Junker outpost in a remote section of the Saar system. The purpose of this base isn't clear to the Rheinland authorities as there are no debris fields, but so far the authorities have decided to let it be and focus their attention on Saarbrucken.
 
 
Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.
 
 
 
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.
 
 
 
Liberty has two groups: a major population in the [[New York]] system, and a smaller enclave in [[Texas]]. The Junker base of operations in [[New London]] is located near the shipyards within the Southampton Debris Field. In [[New Berlin]] they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure -- a base in the Border Worlds. Attracted by the [[ALG]] operation in [[Sigma-13]], they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for [[Cardamine]] and [[Artifact]] runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.
 
  
 
==Missions Offered==
 
==Missions Offered==
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{{Spoiler|
 
{{Spoiler|
 
* [[Corsairs]]
 
* [[Corsairs]]
* [[Gaians]]
 
 
* [[Junkers]]
 
* [[Junkers]]
* [[Mollys]]
+
* [[Landwirtrechtbewegung]]
* [[Outcasts]]
+
* [[Red Hessians]]
 +
* [[Unioners]]
 
}}
 
}}
 
==Commodities==
 
==Commodities==
 
{{Exports|
 
{{Exports|
* None
+
* [[Cobalt]]
 +
* [[Copper]]
 
}}{{Imports|
 
}}{{Imports|
 +
* [[Basic Alloy]]
 +
* [[Beryllium]]
 +
* [[Bio-Neural Processors]]
 +
* [[Black Market Munitions]]
 +
* [[Boron]]
 +
* [[Cardamine]]
 +
* [[Consumer Goods]]
 +
* [[Counterfeit Software]]
 +
* [[Cryocubes]]
 +
* [[Engine Components]]
 +
* [[FloraGro]]
 +
* [[Gold]]
 +
* [[H-Fuel]]
 +
* [[Holo-tainment Bands]]
 +
* [[Hydrocarbons]]
 +
* [[Hypnotainment Bands]]
 +
* [[Industrial Materials]]
 +
* [[Luxury Consumer Goods]]
 +
* [[Manifolds]]
 +
* [[Mining Machinery]]
 +
* [[Neon]]
 +
* [[Niobium]]
 +
* [[Optical Chips]]
 +
* [[Optronics]]
 +
* [[Oxygen]]
 +
* [[Pharmaceuticals]]
 +
* [[Plastics]]
 +
* [[Platinum]]
 +
* [[Quantum Multiplexors]]
 +
* [[Refugees]]
 +
* [[Ship Hull Panels]]
 +
* [[Super Alloy]]
 +
* [[Superconductors]]
 +
* [[Tobacco]]
 +
* [[Water]]
 +
* [[Wine]]
 
}}{{Clear}}
 
}}{{Clear}}
  
 
[[Category: Rheinland]]
 
[[Category: Rheinland]]
 
[[Category: Junkers]]
 
[[Category: Junkers]]

Revision as of 19:44, 22 May 2015

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Article possibly outdated (
v4.88.0.0
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 22.05.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Kreutzwald Depot
Ramshackle class Station
Bornholm Depot.jpg
Owner
Junkers
Location
3G, Saar
Technical Data
Gravity Partial
Docking bays Yes
Amenities Yes
Crew 410

Kreutzwald is a small Junker outpost in a remote section of the Saar system. The purpose of this base isn't clear to the Rheinland authorities as there are no debris fields, but so far the authorities have decided to let it be and focus their attention on Saarbrucken.

Missions Offered

No missions offered here

Bribes Offered

Commodities

Exports
Imports