Liberty Navy ID

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Revision as of 17:55, 20 June 2009 by Hack (talk | contribs) (Add this ID's write up.)
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Pilot carrying this ID is in the Liberty Navy, who:

  • Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
  • Can trade and escort traders
  • Can hunt pirates and terrorists within their Zone of Influence
  • Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
  • Cannot participate in any unlawful actions
  • Cannot demand any contraband from anyone within the following systems:
 o New York, Colorado, California
  • Cannot lawfully enter the Alaska system
  • Cannot fulfill bounty contracts
  • Cannot use any transports with more than 3,000 cargo

Allowed ships: Fighters, Bombers, Freighters, Transports, Prison Liner, Gunboats

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed. Scanning for and demanding contraband falls under police jurisdiction unless the Liberty Navy player is in a system that is NOT listed above in the ID.

Availability