Difference between revisions of "Liberty Police Guard ID"

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(V4850)
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* Can hunt pirates and terrorists within their Zone of Influence
 
* Can hunt pirates and terrorists within their Zone of Influence
 
* Can lounge about watching trade lanes while drinking Sunbucks and eating Donuts
 
* Can lounge about watching trade lanes while drinking Sunbucks and eating Donuts
* Cannot ally with any unlawfuls except with the [[Xenos|Xeno]] against non-Liberty pirate or military invasions
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* Cannot ally with any unlawfuls except with the [[Xenos]] against non-Liberty pirate or military invasions
 
* Cannot participate in any unlawful actions
 
* Cannot participate in any unlawful actions
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* Cannot lawfully enter the [[Alaska]] system
 
* Cannot fulfill bounty contracts
 
* Cannot fulfill bounty contracts
* Cannot use any transports with more than 3,000 cargo
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* Cannot use any transports with more than 3,800 cargo
  
Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]], [[Transports]], [[Gunboats]], [[Prison Liner]]
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Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]], the [[Armored Transport]], [[Gunboats]], [[Prison Liner]]
  
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the [[Alaska]] system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.
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Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.
  
 
==Availability==
 
==Availability==
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[[Category: ID]]
 
[[Category: ID]]
[[Category: V485]]
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[[Category: V4850]]

Revision as of 20:43, 13 October 2009

Pilot carrying this ID is employed by the Liberty Police Guard, who :

  • Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
  • Can escort traders
  • Can demand contraband, levy fines and destroy ships if they refuse to comply
  • Can hunt pirates and terrorists within their Zone of Influence
  • Can lounge about watching trade lanes while drinking Sunbucks and eating Donuts
  • Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
  • Cannot participate in any unlawful actions
  • Cannot lawfully enter the Alaska system
  • Cannot fulfill bounty contracts
  • Cannot use any transports with more than 3,800 cargo

Allowed ships: Fighters, Bombers, Freighters, the Armored Transport, Gunboats, Prison Liner

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.

Availability