Difference between revisions of "The Core (Player Faction)"

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Revision as of 09:00, 10 July 2015

This is a player faction. For the affiliated NPC faction, see The Core


The Core
Core Logo Final 3 pixel expand resize box.png
Origin Edge Worlds
Alignment Lawful
Recruitment Click to join
Profile
Date of founding BHG Core creation date unknown.

The Core creation date: 821 A.S.

Founder(s) Erik Nodtviet

James Clarke

Current leader(s) Erik Nodtviet (Lythrilux)
Base of operations Durban Station
Identification
Primary ID The Core ID
IFF Core
Tag(s) Core|
Primary role
Obtain, secure, control and develop (and ultimately sell) as much Alien Technology in the Edge Worlds as possible and the extermination of any resistance met
Secondary role
Creation of a totalitarian Empire under total control of The Core within the Edge Worlds for AP Manufacturing.
Table of contents


The Core is a Private Military Company operating within Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies and obtain alien technology within the Edge worlds and Border Worlds. Any who oppose The Core, namely factions such as The Order and the Corsairs, are exterminated without mercy. The Core is funded and maintained by AP Manufacturing.

It is also not unknown for The Core to take contracts from other factions outside of the Omicrons and the Omegas due to their status and flexibility as a Private Military Corporation.

Within The Core exists the elite primary fleet, referred to sometimes as The Shield, or The Core Guard. They are a collection of the most elite and highly trained warriors and tacticians who gather from all over Sirius to take part in achieving The Core's goals. These pilots are often involved in The Core's most dangerous, most important and sometimes most secretive operations. They ruthlessly protect Omicron Rho and all Core/APM assets in the Edge Worlds and save no time in laying waste to their enemies, tactfully decimating enemy fleets with minimal losses.


History

The (Outdated) Bounty Hunters Guild Core originally rose as an elite group of Bounty Hunters working as an extension for The Bounty Hunters Guild within the Omicrons. They have been replaced by The Core, with no relation to the Bounty Hunters Guild.

After the battle of Toledo in 819 AS, losses were suffered on both sides. It was evident that The BHG Core was unable to recuperate from their terrible loses and their organizational structure within The Core was failing. The financial support from the House Hunters was failing and was starting to become unfeasible for The Core. APM soon began to find problems themselves, without having a strong source of income they had difficulty producing ships and equipment for The Core. Slowly, it started to seem that The Core itself was an expendable part of the Bounty Hunters Guild. The Bounty Hunters Guild soon started to consider cutting off all support to The Core and pulling The Core out of the Edge Worlds. The Organization soon becoming non-existent.

In 821 A.S AP Manufacturing took the little assets they had left and speedily auctioned them off to potential buyers across Sirius. The corporation was in such desperation that they even had to take drastic matters such as auctioning off some of their bases - such as the long gone Rostock Depot. Once APM had managed to regain a small amount of wealth once again, they started hiring Hunters from the Bounty Hunters Guild and old veterans of the BHG Core to work for them under their own Private Military Corporation: The Core.

In it's infancy, The Core was a small platoon of ship-craft. They mainly focused on securing Omicron Rho and preventing invaders from reaching the system and protecting those who operated within it. Slowly but surely, APM began to find it's feet again and resurface as the equipment and ship building corporation it once was. With it's newfound wealth, it began expanding The Core and turning it into the fierce force it once was within the Omicrons and the Omegas. With this expansion, AP Manufacturing gained access to new ship and equipment building materials - both alien and non-alien alike - which they began to supply both overtly and covertly to potential customers across Sirius, such as the Bounty Hunters Guild and the Law Enforcement.

Currently The Core is fiercely trying to expand further across the Edge Worlds and enforce their law. With their recent gains in Omicron Delta, they hope to establish a capital on Planet Nauru and to add to their territory. Beyond that, they still continue to battle their enemies whilst trying to gather as much alien technology as possible. Recent changes in The Order's method of operations has lead them to take the war out of the Edge Worlds and into the houses and Border Worlds, where both sides fight not only a physical war, but one of information, technology and propaganda.

AP Manufacturing continues to manufacture ships and equipment in the AP-Line for Bounty Hunters, Mercenaries, Law Enforcement and Corporations. The income from their success in the ship and equipment market goes into funding The Core. APM is also researching the extraction of Iridium and the possible uses it may have. The rumour mill in Omicron Rho continues to spin that APM are secretly conducting, possibly unethical, experiments into genetic modifications and other taboo practices to find the next big 'hit' for the market. The CEO assures the public that these are just baseless rumours however, and that any reports of such are just Order lies being used to discredit APM's reputation.


Goals

Obtain, secure, control and develop (and ultimately sell) as much Alien Technology in the Edge Worlds as possible

The alien race known as the nomads - as well as the highly evolved artificial intelligence from Omicron Kappa - use technology of a kind Sirius has never seen before. If this devastating technology could be harnessed, it could revolutionize the weapons and ships market, something AP Manufacturing has a keen interest in. There many interested potential buyers of alien/advanced technology across Sirius (and even into Gallia). This is a new area of the market that APM must exploit before everyone else. Unfortunately, The Order don't believe this tech should be shared at all, and thus stand as an obstacle in the path of technological conquest.

Extermination of any resistance met

Anyone who stands in the way of, or halts the process of, conquest must be destroyed. It is futile to resist The Core. Those who oppose us will be met with death.


Creation of a totalitarian Empire under total control of The Core within the Edge Worlds for AP Manufacturing

Our predecessors dreamed of establishing Core rule throughout the Edge Worlds. We have our laws, now we just need to enforce them. Those who oppose them or refuse to live under them will be treated as our enemies. We must expand our influence throughout the Omicrons and Omegas by clearing a path through our enemies and conquering systems.

An invasion of the rest of Sirius from our Empire in Eastern Sirius

One day, when our power finally surpasses that of the foolish houses, we will take our fleets and conquer them. We will instill our rule across all of Sirius, creating a vision of our true Empire with Sirius's denizens under our control. For now, we will use them to achieve our own goals and fulfill our own interests. Some day, it will be their undoing.



Ranking System

High Command:

Fleet Admiral (1ic) - 1

The most powerful title in The Core, this rank is reserved for the leader. He/she oversees all of The Cores operations masterfully guides The Core towards achieving it's goals. His power is second only to the CEO's. Ships and technology allowed: All

Admiral (2ic) - 1

The ultimate adviser and secondary overseer of The Core. They directly assist the Emperor Fleet Admiral in controlling and guiding The Core, as well as assisting in matters regarding the state along with the CEO. Ships and technology allowed: All

Vice Admiral (Shared 3ic) - 3

Vice Admirals stand out in the entirety of The Core as skilled in either technical prowess, fighting prowess or tactical prowess. As with the two ranks above it, Vice Admirals have a place as Chairman on the APM Discussion board. Ships and technology allowed: All

Mid Command:

Grand Paladin - 1

The highest ranking Paladin. Has authority over all other Paladins and communicates directly with High Command. Ships and technology allowed: All

Paladin - Infinite

Paladins are the champions of The Core, warriors who have proven themselves as skilled fighters and capable leaders. They are expected to provide leadership and combat prowess when on the battlefield. Ships and technology allowed: All Snubcraft, Transports, Gunboats/Gunships, Cruisers/Battlecruisers. Battleships with permission, Foreign equipment given with permission.

Low Command:

Templar - Infinite

Templars are highly trained elites of The Core. They're proficient in combat, tactics and completing their objectives. As such, they have been recognized by Core command and are praised for their efforts. Ships and technology allowed: Snubcraft, Transports, Gunboats/Gunships, Cruisers/Battlecruisers with permission. No foreign equipment.

Guardian - Infinite

Guardians are the initiate rank of The Core, they provide the main fighting force within The Core's armies, and are expected to be loyal and obedient, and to lay down their lives when commanded. Ships and technology allowed: Snubcraft, Transports, Gunboats/Gunships with permission.


Divisions

Logistical

Logistics for The Core are handled by AP Manufacturing. They gather import commodities which are used later for various purposes.

Inquisitor Wing

The Inquisitors are the highly secretive intelligence wing of The Core. They are so secretive that members of the Inquisitors keep their identities close to themselves, not even allowing Core personnel beyond the high command of their identities. There are rumors floating around that the members of the Inquisitors are actually clones, specifically super soldiers as part of a secretive APM project. Capturing an Inquisitor is near impossible, for when the enemy recovers their

On the outside, they hunt down and kill Order agents operating outside of the Edge Worlds, as well as hunt down and kill Nomads and their infectee's. Furthermore they also help The Core maintain tight control of it's citizens, sort of like a secret police force. On the inside, the Inquisitors are actually trying to find and locate potential test subjects for APM, eliminate rival business partners for APM and to covertly collect intelligence on not only The Order, but every faction in Sirius for the day when The Core fleets mobilize and invade the rest of Sirius from the east.

Naming convention

Snubcraft: Core|[Codename]

Gunboats, Gunships, Freighters: Core|DV-[Codename]

Information page:


Diplomacy

Faction Relationship
AP Manufacturing
Allied
Bretonian Armed Forces
Allied
Buro der Marineintelligenz
Allied
Kempeitai
Friendly
Liberty Navy
Friendly
Rheinland Military
Friendly
Other House Law Enforcement
Friendly
Sirian Corporations
Friendly
Bounty Hunters Guild
Neutral
Temporary Autonomous Zoners
Neutral
Zoners
Neutral
Junkers
Neutral
Gallic Corporations
Unfriendly
Gallic Law Enforcement
Unfriendly
Criminals
Hostile
Blood Dragons
Hostile
Corsairs
At War
Outcasts
At War
Artificial Intelligence
At War
Sirius Coalition Revolutionary Army
At War
Nomads
At War
Infected Humans
At War
The Order
At War