Difference between revisions of "The D5-2A "Ranseur" Outcast Dreadnought"

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(Corrected location of base that sells this ship.)
(v4.88.1)
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{{Version|4.86}}
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{{Version|4.88.0.1}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = D5-2A "Ranseur" Outcast Dreadnought
 
| name = D5-2A "Ranseur" Outcast Dreadnought
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| turrets = 20
 
| turrets = 20
 
| CM = 1
 
| CM = 1
| dockbays = 2
 
| specialslot = 3
 
 
| hull = 980000
 
| hull = 980000
 
| cargo = 1600
 
| cargo = 1600
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| recharge = 300000
 
| recharge = 300000
 
| hullcost = 495000000
 
| hullcost = 495000000
| fullcost = 510582700
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| fullcost = 510082250
| maxturn = 10.31
+
}}{{PTOC}}
| techmix = Outcasts - Ships
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Agility, speed and overwhelming firepower wrought through heavy investment in technological superiority have always been the hallmark of [[Outcast]] design philosophy. This mindset served their space efforts well, preserving their limited numbers against countless adversaries for centuries.
}}
 
Agility, speed and overwhelming firepower wrought through heavy investment in technological superiority have always been the hallmark of Outcast design philosophy. This mindset served their space efforts well, preserving their limited numbers against countless adversaries for centuries.
 
  
But with the progression of modern warfare came a time when such measures were far from sufficient. Their divorced brethren, the Corsairs, shipmasters in their own right succeeded in crafting capital class vessels capable of unleashing firepower of such magnitude that the lighter RM-1 favored by the Outcasts were simply no longer sufficient. Backed by the enormous fiscal reserves and intellectual prowess of the Outcast, this dreadnought represents a departure into a methodology of combat that the Corsairs know well. Overwhelming size, firepower and shielding to shrug off the fires of burning stars, the Ranseur is the ultimate deterrent and guardian of the peoples and ideology of Malta.
+
But with the progression of modern warfare came a time when such measures were far from sufficient. Their divorced brethren, the [[Corsairs]], shipmasters in their own right succeeded in crafting capital class vessels capable of unleashing firepower of such magnitude that the lighter RM-1 favored by the [[Outcasts]] were simply no longer sufficient. Backed by the enormous fiscal reserves and intellectual prowess of the Outcast, this dreadnought represents a departure into a methodology of combat that the Corsairs know well. Overwhelming size, firepower and shielding to shrug off the fires of burning stars, the Ranseur is the ultimate deterrent and guardian of the peoples and ideology of [[Malta]].
 
==Handling==
 
==Handling==
 
* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
 +
{{Review|[[Lucky Luke]]|With 4.86, the Ranseur got a more Outcast-ish look. It also got a more slim profile. This has both positive and negative effects. On the positive side is that it makes the ship harder to hit. This ship is best used in pursuit situations. It's very strong to the rear and front, and really hard to hit from these views. The negative issues are a combination of the ships length, hardpoints and their firing arcs. The secondary turrets are spread so far apart, that it makes aiming and hitting very difficult. Full setup with flak turrets here is something to be considered. The heavy turrets have very limited arcs, which makes this ship vulnerable, especially from the sides, and from below. Stick to being hunter or hunted, and you'll most likely come out on top. The most common setup on the heavy guns are three cerberus turrets and one heavy mortar. Two cerberus and two missiles is also a nice combination.
  
{{Review|[[Lucky Luke]]|
 
With 4.86, the Ranseur got a more Outcast-ish look. It also got a more slim profile. This has both positive and negative effects. On the positive side is that it makes the ship harder to hit. This ship is best used in pursuit situations. It's very strong to the rear and front, and really hard to hit from these views. The negative issues are a combination of the ships length, hardpoints and their firing arcs. The secondary turrets are spread so far apart, that it makes aiming and hitting very difficult. Full setup with flak turrets here is something to be considered. The heavy turrets have very limited arcs, which makes this ship vulnerable, especially from the sides, and from below. Stick to being hunter or hunted, and you'll most likely come out on top. The most common setup on the heavy guns are three cerberus turrets and one heavy mortar. Two cerberus and two missiles is also a nice combination.
 
 
Although the ship has a slim profile, don't let that fool you. It's still a very big ship. Flying through asteroid fields is a real pain, and avoid fighting inside them at all costs. }}
 
  
 +
Although the ship has a slim profile, don't let that fool you. It's still a very big ship. Flying through asteroid fields is a real pain, and avoid fighting inside them at all costs.|4.86}}
 
==Hardpoints==
 
==Hardpoints==
{{Hardpoints|BS|4|4|12}}
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*4 [[Class 8 Turrets|Battleship Secondary Turrets]]
 
+
*4 [[Class 9 Turrets|Battleship Primary Turrets]]
 +
*12 [[Class 10 Turrets|Battleship Heavy Turrets]]
 +
*1 [[Shields|Class 1 H. F. Shield]] OR [[Shields|Class 1 L. F. Shield]] OR [[Shields|Battleship Shield]]
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Discovery Scanner]] ($582,700)
+
*1 [[Scanners|Advanced Deep Scanner]] ($82,250)
 
*1 [[Shields|Battleship Graviton Shield]] ($15,000,000)
 
*1 [[Shields|Battleship Graviton Shield]] ($15,000,000)
 
}}
 
}}
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Bastia Outpost]]||[[Outcasts|Outcast Guard]]||[[Omicron-85]]||[[Outcasts]]
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|[[Bastia Station]]||[[Outcasts|Outcast Guard]]||[[Omicron-85]]||[[Outcasts]]
 
|}
 
|}
 
|}
 
|}
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 +
==Notes/See Also==
 +
{{Battleship Notes|ADD OWNING FACTION MANUALLY}}
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[[Category: Outcasts]]
 
[[Category: Outcasts]]

Revision as of 10:55, 10 April 2015

Warning.png
Article possibly outdated (
v4.88.0.1
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 10.04.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
D5-2A "Ranseur" Outcast Dreadnought
Procurator.png
Ship Class Dreadnought
Built by Flag-outcasts.png Outcasts
Technical information
Guns/Turrets 0 / 20
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 980,000
Max. shield class 10
Cargo space 1,600 units
Nanobots/Batteries 1700/1700
Max. impulse speed 90 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 9,000,000 u
Power recharge 300,000 u/s
Additional information
Ship price $495,000,000
Package price $510,082,250

Agility, speed and overwhelming firepower wrought through heavy investment in technological superiority have always been the hallmark of Outcast design philosophy. This mindset served their space efforts well, preserving their limited numbers against countless adversaries for centuries.

But with the progression of modern warfare came a time when such measures were far from sufficient. Their divorced brethren, the Corsairs, shipmasters in their own right succeeded in crafting capital class vessels capable of unleashing firepower of such magnitude that the lighter RM-1 favored by the Outcasts were simply no longer sufficient. Backed by the enormous fiscal reserves and intellectual prowess of the Outcast, this dreadnought represents a departure into a methodology of combat that the Corsairs know well. Overwhelming size, firepower and shielding to shrug off the fires of burning stars, the Ranseur is the ultimate deterrent and guardian of the peoples and ideology of Malta.

Handling

  • This ship is too large to use docking bays, it must use mooring points.

Hardpoints

Purchase Includes

Availability

Notes/See Also

  • This ship has full battleship equipment, no thruster.