Difference between revisions of "The RM-2A "Storta" Outcast Destroyer"

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* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
  
{{Review|[[User:Prysin|Prysin]]|The Storta destroyer is my favorite ship of all Outcast ships. The design, the agility, the shape, it's simply a winning combination.
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{{Review|[[User:Prysin|Prysin]]|The Storta destroyer is my favorite ship of all Outcast ships. The design, shape and responsiveness of the craft make for a winning combination. However, it has some major flaws that should make your consider buying it.  
Then again, it has its flaws. The biggest one is its blindzone. Only two turrets cover the belly, and due to the ships rather long flat shape, this makes that belly a big target.
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First of all, the underside of the ship is completely "undefended", so whatever ship with enough firepower to take down your shield, can easily kill you if you cannot get them "out" of your blindspot. Only 2 Cruiser light/medium turrets cover the belly. Hold on, this ain't the only downside to it. The three heavy turrets are placed about mid-ship. Which isn't that bad, well, think again. With only 2/3 turrets firing backwards at upwards angles only, one can easily say that this ship isn't meant for "kiting". The 1.8m core makes efficient usage of Light Mortar Kiting short of impossible. The best turrets you can use with the Storta is 3x Cruiser Cerberus and 9x Outcast Cruiser Primaries (if anti cap) or 3x Cruiser Cerberus and 9x Outcast Destroyer Turrets (anti snub/cap hybrid).  
Storta isn't that great of a ship in terms of cruiser to cruiser combat. Although against battleships, it can be VERY scary as its flat shape is almost impossible to hit from afar.
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The ship's shape does make it quite easy to use, but the ship is hopelessly sluggish non-the-less. I would strongly advice you to stay away from smaller and or faster cruisers, as these will easily be able to keep themselves outside of your forward oriented power.  
One should note that this ship isn't very suited for "kiting". The few good turret placements that allow backwards firing, are unfortunately those turrets that are ridiculously easy to shoot/SNAC off.  
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After the turret split, introduced in 4.86, this ship has become increasingly harder to use against battleships. I strongly advice you to train yourself rigorously in the art of turretsteering if you want to have any chance of beating a Battlecruiser or larger. Remember, use the shape, it is your most "powerful weapon".}}
The Storta would be best used against a Legate or perhaps the bigger capitals like the Kusari battleship or the Gallic battleships. These are slow ships, which suit the Storta best.
 
One should mount two or three pulses and a light mortar along with the Outcast Destroyer Turrets. That's pretty much all you need. Due to the turret placement, razors are not that good.
 
Cerebrus turrets use too much energy for this ship to handle and you would in no case need those cerebrus's if you were to come up against another destroyer or cruiser.
 
Your Destroyer turrets will do just fine. One should note that this is perhaps one of the few Outcast ships that can actually fight with reasonable ease in an asteroid field.
 
Although not as effective against lighter battleships and cruisers, the Storta destroyer is remarkably effective against fighters and other small things, but beware of bombers. Your top and bottom is very easy to hit, even from a distance.}}
 
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 19:33, 3 November 2012

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Article possibly outdated (
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 03.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
The RM-2A "Storta" Outcast Destroyer
Oc destroyer.png
Ship Class Cruiser
Built by Flag-outcasts.png Outcasts
Tech Column Outcasts - Ships
Technical information
Guns/Turrets 0 / 12
Opt. weapon class 6
Max. weapon class 7
Other equipment
Hull strength 310,000
Max. shield class 9
Cargo space 700 units
Nanobots/Batteries 750/750
Max. impulse speed 80 m/s
Max. turn speed 17.9 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 1,800,000 u
Power recharge 110,000 u/s
Hyperspatial Modules 1 Hyperspatial Module
Additional information
Ship price $175,900,000
Package price $180,982,250

The RM-2A is a recent development to replace the aging RM-1 Destroyer in service with the Maltese Navy for almost 300 years. Although it has higher mass and increased profile, it is also more maneuverable than its predecessor, sports a more lethal armament, and marginally heavier armor. The first prototypes were powered by conventional fusion drives, but the production models incorporate a new advance courtesy of the researchers at Corsica's R and D Lab: An Artificial Quantum Singularity Drive. Producing a very low and unfamiliar energy signature, it lowers the Destroyer's scanner profile considerably. The craft is less heavily produced than the old RM-1, and is not normally sold to other unlawfuls. Hackers and Phantoms have been sold models with a conventional fusion drive, but no others of this model have left Outcast control.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Hardpoints

Purchase Includes

Availability