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Full Version: Admins: Clarification needed regarding cruise in combat
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Not going to name names, just had an incident that turned into an argument. Getting tired of getting my fighters reamed by engine-killing gunboats, but sanctioning is not something I do.

Could it be laid out in plain terms, bright colorful letters and second-language-capable monosyllablic words on the scrolling in-game rules reminders?
Again, please put this rule in the scrolling rules text on galaxy chat. Too many people are professing ignorance of 'offensive cruising' and it's obviously in need of further clarification.

Name blotted to protect the guilty. First and last letter are left untouched to prove I wasn't randomly selecting people for the sake of a good rant.

[Image: screen91j.jpg]
Original distance. I took this one in preparation for what was to come as it happened a couple times already.

[Image: screen92j.jpg]
In transit...

[Image: screen93j.jpg]
Destination reached.

This incident was especially irritating as I'd already had two LFs, a VHF, a Bomber and a Gunboat all on me when this cruiser also decided to get in on the chase. I'd just killed the bomber, the cruiser got involved about two minutes later. Take from that what you will. It's irrelevant to this discussion, but it gives you an idea as to why I'm adding a hint of annoyance to my request.

He would engage cruise everytime I put some distance between to engage the fighters. I eventually got nailed when he did this.

Please for the love of god, let people who choose to pilot slower ships know what they can and can not do when engaged. Write it out in crayon. For all our sakes. Some are not so lax on submitting sanctions as I am.

Comments are welcome.


*Edited for tactfulness* - Rudo
I agree this happens too many times, however your screens there do not prove he was cruising as you are not maintaining a steady course and you have no screen of him in cruise, what you need to do is pick a point and thrust and weave in 1 direction and screen his approach, even better if you can manage to then turn around and screen him cruising back up too you. Once you have this evidence post a violation report.

Edit: Oh and Simply Max, if you read this. Kindly refrain from //ooc gibberish in system chat please, thanks.
' Wrote:I agree this happens too many times, however your screens there do not prove he was cruising as you are not maintaining a steady course and you have no screen of him in cruise, what you need to do is pick a point and thrust and weave in 1 direction and screen his approach, even better if you can manage to then turn around and screen him cruising back up too you. Once you have this evidence post a violation report.

Edit: Oh and Simply Max, if you read this. Kindly refrain from //ooc gibberish in system chat please, thanks.

Yeah, I know it's not concrete proof. I just banged out a few screens on the fly between dodging reams of fire from multiple directions. I could also call in testimony from Bean, who during (and after) the fight told the pilot in question that his cruising was illegal.

Violation reports are generally something I like to avoid anyway -- he confessed ignorance of this rule, so I gave him the benefit of the doubt. I just posted these screens as the exact example of what I'm getting at, and how it negatively impacts gameplay by throwing mobility balance and strategy out the window.

This thread is simply a request to ensure the rule is underlined, so such ignorance is no longer an excuse.
I thought cruising to catch up is okay... seeing as the person thrusting has left the engagement, cruising to catch up is merely reengaging an enemy.

I don't think its a rules issue, but maybe i'm mistaken.

But then if its a bomber against a gunboat, surely this gives the bomber a chance to shield run - also illegal, plus the bomber has a good chance win anyway. If you don't give the gunboat the oppurtunity to catch up its unfair.

I'm personally in favour of allowing cruising to catch up.
Got me wondering about the cruise to chase rule also as I have engaged cruise to catch a fleeing opponent.
And have had people go into cruise to chase me when I have fled.

The rule states :

5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.

However, the fleeing player can re-engage at will if chased.

The underlined "If chased" leads me to believe one can chase down his foe if desired.

If I am wrong.. PLEASE reply so I can correct my error.
Way i see it is if you're 2-3k away from the fighter in a cap ship, and have no chance of catching up - your no longer in the PvP fight... so engaging cruise engines isn't fleeing, because you are no longer engaged.

Therefore by using cruise engines you are engaging an enemy.
I'm pretty sure engaging a hostile enemy isn't against the rules!

Quote:5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.

Its really very simple, if an enemy uses his "thruster" to outrange you then you must chase after him with your thruster, if this means your in a ship that cannot keep up then hard cheese, you should have fighter support. It's to propmote tatics and fair play.

On one side you have your enemy trying to distance himself from the Caps and on the otherside you have the Cap escort fighters trying to keep the engagement near there heavy support.

If an enemy engages cruise first he has signaled he is fleeing and you can then engage cruise yourself, if your enemy is fleeing on thruster and you cruise to catch up you are violating the rules. No cruise in combat..

Oh and sheild running? Fighters can smash another fighters sheild and most of their hull in one pass, sheild running is really a cap issue, not a fighter one.
well what needs defining is "during a PvP fight"

surely if neither party can shoot each other or approaching each other they aren't in a fight.

so engaging cruise engines at this time IS NOT "during a PvP fight"

I'm 3k behind a fighter or bomber which has effectively fled using thrusters...
he's allowed to continue being in the system - that isn't right. I have no issue with it if I can reengage him and have the chance to remove him myself.
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