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Full Version: NOW LIVE - Neo Terra RP live Test!
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I've been seeing a lot of effort go into this mod, and the team's really passionate about it. I'm going to be writing up a lot of infocards for the playerbase to read and enjoy.
NT will be installed in a different directory you can choose during the installation too (default appears to be C:\Games\NeoTerra). It leaves your freelancer installation unharmed.

There can be a little conflict with .fl save files that can cause crashes when you start Disco or NT and played the other mod last, but is easily solved by removing the following file.
Code:
C:\Users\USERNAME\Documents\My Games\Freelancer\Accts\SinglePlayer\restart.fl
As far as I could see, the launcher has a button where you can do this as well. Getting rid of that file should not cause any problems at all.

//edit ninja'd
so. NT has a button to clear the cache.... then if for example, you're playin NT and wanna switch to disco you'll have to use the launcher thing to clear cache too, am i right?
yeah, if you want to play NT, just start the launcher and press play, it's going to wipe the restart file automatically.

Disco doesn't have something implemented against that, so if you want to play disco you either have to follow LordVipex's instructions and delete the file manually or you start the NT launcher, go in the Configure tab and click on "Remove .fl save files". Exit the Launcher, start Disco and it'll work.
thanks
Release Candidate 1 is here!

Neo Terra has transformed over the past two weeks. We have seen the game change from a beautiful mess to a formal, presentable product. We have squashed dozens of bugs. We have over 100 members registered on our forum. Our growing community has already created a handful of new player factions. We are narrowing in on our release goals, with only the final changes standing in our way. In a word, we're excited.

We are progressing every day, absorbing player feedback and polishing the final experience. Within the next day, we will release a new class of patch. This patch has been named 'Release Candidate 1'. Release Candidate 1 represents a much more stable, presentable version of the mod. It signals our departure from a beta status as we grow closer to our first official release, Release 1.

Here are some of the features that we have completed, and are included in Release Candidate 1:

-Further refinement of our balance system, which features 18 ship classes that range from Interceptors to Battleships
-The Corvus interceptor, our first player-made ship

-A new functional economy with trade and smuggling routes
-Exciting new atmospheric environments for you to explore
-Asteroid hideouts, a new kind of factionless base that can provide a safe haven to wandering ships and wanted criminals
-A new-player experience that acquaints newbies with Neo Terra
- /restart commands for every faction in the game
-Dozens of features already in the game, such as dynamic asteroid fields and powerful beam weapons. Neo Terra has so many quality-of-life upgrades and new features that it's difficult to list them all.


What comes next, you ask? Here are the features nearly finished for Release 1:

-The Breach, a nexus of randomly generated systems that changes every month. The Breach is a lawless unexplored sector that contains rare resources and research materials
-A complex player economy that includes refining and crafting. Many different resources and equipment are craftable, giving player mining and trade a real importance.
-Procyon, completed. Procyon is an entirely new sector comprised of 30 systems, complete with environments, ships, infocards, and lore.
-New gameplay opportunities. Neo Terra features many different ways of playing your character, including deep space exploration, player trading, smuggling, bounty hunting, and more
These final features will be among the many new features that are unique to Neo Terra.

Most importantly, Neo Terra emphasizes the impact of player interaction and contribution. With many of the rules and restrictions of typical RP servers lifted, gameplay and roleplay effortlessly melt into an immersive experience. Rejecting a system for 'official' and 'unofficial' factions, new and interesting factions can be created easily as long as they adhere to our simple set of guidelines. Without ship and tech restrictions, player-versus-player combat seamlessly integrates into the environment. The universe is yours to mold and shape. This has also been reflected during our testing period. Your feedback has been absolutely vital to the development of this mod and to the rapid change during our testing period.

If you have not yet played Neo Terra, we invite you to come play the mod during our open RP test. This test is live right now, meaning you don't have to wait to experience the awesome content that we have already implemented!



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Neo Terra is going to have an amazing list of features when completed, and we hope that you will join us for launch in the following weeks.
Oh my word, the visuals are awesome Big Grin
Quote:With many of the rules and restrictions of typical RP servers lifted, gameplay and roleplay effortlessly melt into an immersive experience.

So this is a RP server just like Disco but with less restrictions?

If yes, I'm going to check it out.
The rules are freely available to view on the Neo Terra forums, but to answer your question in a nutshell, yes.
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Added to POBs the possibility to use different models, each look can also be even more badass as they can have their own set of core upgrades.
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