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-- Nutshell:
  • ID: Liberty Police, Inc
  • IFF: Liberty Police, Inc
  • Bases of operations:
    • Planet Manhattan, New York
    • Tinkers Haven, Texas
    • Victory Rush, CLASSIFIED
  • Tag: \V/-Callsign
  • Wiki page


-- History:
-- Prologue:
There are two sides to law enforcement in Liberty. Officially, there are the Liberty Police, theoretically a private company paid to stop piracy, smuggling and criminal activity in the Republic. Actually, corrupted mouthbreathers spending their corporate salaries on donuts and coffee, sitting in Illinois counting bribe money. Then, unofficially, there are Vigilantes.

Rich kids with guns, that's what they really are. Kids, who instead of taking the usual path, of going through college and then having guarantee of a job behind a desk in their parents' company decided to pick up swords and go slay dragons. Armed to teeth, without any kind of moral compass, they accidentally point in the right direction.

They do what they do for one reason, one reason only: because they like it.

-- Origins:
For most kids the path of easily gained wealth and fake respect is the dream. When whatever they want can just materialise before them. But once they realise that it's a boring life, of zero enjoyment, when all you have to do is play along of what your parents destined you to do, they start rebelling, doing drugs, going into the so-called 'bad company'.

Or alternatively, what a lot fewer people do, you can go the other way. In a world where there's nothing to aspire to, no maidens to rescue, no vampires to stake, you can leave that world and go back to reality. Do exactly the same, but from the other side of the barricade.

That's the path Cathy chose to follow. 'Cathy', or Seraph, the nickname her friends gave her in the college and it stuck. IT college in Varience City of Manhattan, one of the most prestigious but also one of the most hard-hitting in Liberty, with most of the money coming from Ageira Technologies. She passed, obviously, as one of the best-ranking graduates. Even the rector told her she would achieve great things, working for Ageira, as though he had no doubt she would go there right away and apply for a job.

Yeah, right.

She made great friends in the college. Seth, got kicked out after the first year. When he left the campus, he told her he didn't fit there. He went to West Point after that. His father was a Navy officer, he had aspirations for a career in the military. Tori, a freshman who was admitted into the college when she was in senior year. Smart, romantic, wealthy, absolutely generic upper-class guy. She would be ashamed if he went down.

-- Plans:
Fast forwarding a few years later, the college friends reunited at Manhattan. Seraph, after a short and turbulent adventure within Lane Hackers was a freelance bounty hunter, working for whoever got to her first. Lionel, as he was usually known now when someone gave him a cheesy nickname on West Point, piloting a battlecruiser by day, shooting pirates in New York and Texas by night. And Zettsu, travelling musician and rescuer of damsels in distress across the Sirius.

They met in some expensive club in Varience, talking and drinking, not paying attention to anyone else around. Then the idea sprung up. They didn't care to conceal it at all, so began loudly talking about how Police do nothing to protect their citizens. They wanted to change it. They didn't notice one old man sitting at the table next to them. He listened carefully.

-- Victory Rush:
The old guy was someone later known as Bolshack. A renegade officer from the Navy. This career military man spent most of his years watching his government try - and generally fail - in its self-appointed role of Sirius cop while its own territory burned and its own citizens died getting shot by Rogues, Hackers, Outcast and Xenos, all alike. Better to first start setting your own house in order, he figured. During one of the missions in Hudson his squad, consisting of a few fighters, a siege cruiser 'Independence' and his own dreadnought 'Victory Rush', was ambushed by three Rheinland battleships.

If Victory Rush didn't have cloaking device, the outcome would probably be very predictable. Yet, he somehow managed to get the cloaking rig working under the constant fire of Rheinland battleships and escaped to Texas. He figured this was a perfect occasion to break out from the Navy and start setting things in order within Liberty. There was a problem though - the ship was significantly damaged and a big chunk of the crew were killed during the fight. He himself took a blast of fire to one half of his face when a fuel tank breached. The remainder of the crew managed to anchor the ship near South Dallas debris field, where they managed to repair most of the damage caused by Rheinlanders. It took quite a long while, during which Bolshack was informed that he is being pursued for treason and theft of a Liberty Navy battleship, so was his crew. He passed the sad news to his men.

He issued a long speech to the crew of Victory Rush, talking about how Liberty is being destroyed from the inside by all manner of criminal element and they need to take care of them. Most of it he didn't believe in himself, but he couldn't afford a riot on board.

-- Meeting:
Bolshack rose from his seat in the club, dragging attention of the three friends sitting near. He walked up to them and said quietly 'You're doing something that I've been doing for over five years now. I can help you. But you shouldn't stupidly talk about that in public. Here.' He gave a small piece of paper to Seraph and left the room.

Lionel and Zettsu sat quietly while Seraph was trying to make sense of the writing on the paper. She figured it out in a moment, these were coordinates. Pointing to... somewhere. She'd guess this is the place where he wanted to meet them. 'Well, nothing to lose, I suppose. Let's go there tomorrow.' she said. She and Zettsu left the club while Lionel stayed to pay the bill.

The next day Seraph, Lionel and Zettsu flew towards the coordinates they were given. Seraph in her Sunrider fighter with blinding purple lights, Zettsu and Lionel each in his own Waran bomber. The location where the coordinates pointed was between California and Pennsylvania jump gates in New York, just at the edge of the Badlands. They found it, but it seemed nobody was there. Suddenly, just when they started to think the old man made fun of them, they saw a ship uncloaking. A big ship. A Liberty battleship. Victory Rush.

'Hello fellas, I hope you're not too intimidated, but I had to make sure you weren't followed. Docking bays are open, I will see you on board.'

-- Terms:
'So, here's the deal.' Bolshack continued after everyone introduced themselves. 'You're rich kids with no experience. I'm a poor man with a lot of experience. And I've got a battleship. So you stay absolutely quiet and discreet about the existence of this ship and in exchange you have an ultimately safe haven and a base of operations to stay anytime you need to. Deal?'

Seraph, Zettsu and Lionel looked at one another, then they looked at Bolshack.

'Deal.' said Seraph and brightened up. In a few short days Vigilantes were formed. A group that would bring peace to Liberty once and for all. Having a lot fun in the process.

-- Structure:
-- Overview:
Vigilantes use callsigns for comfort and better communications, and generally don't mind revealing their real names, most of the time it's not even necessary. They don't accept titles, "sirs", "misters" and so on among themselves. Everybody is equal and has their right to decide on the matters within the group. Captains only focus on organisation, such as calling targets during the fight, and settling disputes.
-- Founders:
  • [b]Seraph
    • Name: Catherine Ranes
    • Age: 26
    • Ship: Civilian 'Sunrider' Very Heavy Fighter
    • Origin: Planet Manhattan, New York
  • Lionel
    • Name: Seth Archer
    • Age: 27
    • Ship: Civilian 'Waran' Heavy Bomber, Liberty Assault Battlecruiser 'Kosciusko'
    • Origin: Planet Manhattan, New York
  • Zettsu
    • Name: Tori Kago
    • Age: 22
    • Ship: Civilian 'Waran' Heavy Bomber
    • Origin: Planet Kyushu, Kyushu
  • Bolshack
    • Name: Samuel Leader
    • Age: Above 60
    • Ship: Liberty Dreadnought 'Victory Rush'
    • Origin: Planet Houston, Texas
-- Zone of Influence:
[Image: 3OyTuM8.png]
-- Reputation:
  • Allied:
    [Image: rep0.7.gif] -- 5th Liberty Navy Fleet
    [Image: rep0.7.gif] -- Tinker & Transport
    [Image: rep0.7.gif] -- Liberty Corporations
  • Friendly:
    [Image: rep0.3.gif] -- Faze Mercenaries
    [Image: rep0.3.gif] -- Liberty Security Force
    [Image: rep0.3.gif] -- Liberty Navy
    [Image: rep0.3.gif] -- Bretonia Corporations
    [Image: rep0.3.gif] -- Kusari Corporations
    [Image: rep0.3.gif] -- Bounty Hunters Guild
  • Neutral:
    [Image: rep0.gif] -- Zoners
    [Image: rep0.gif] -- Kusari Unlawfuls
    [Image: rep0.gif] -- Kusari Authorities
    [Image: rep0.gif] -- Bretonia Authorities
    [Image: rep0.gif] -- The Council
    [Image: rep0.gif] -- Colonial Republic
    [Image: rep0.gif] -- Gas Miners Guild
    [Image: rep0.gif] -- Independent Miners Guild
    [Image: rep0.gif] -- ALG Waste Disposal
    [Image: rep0.gif] -- Everyone not listed
  • Unfriendly:
    [Image: rep-0.3.gif] -- Liberty Police, Inc.
    [Image: rep-0.3.gif] -- Junkers
    [Image: rep-0.3.gif] -- Independent Neuralnet Division
    [Image: rep-0.3.gif] -- Unione Corse
    [Image: rep-0.3.gif] -- The Maquis
  • Hostile:
    [Image: rep-0.7.gif] -- Rheinland Unlawfuls
    [Image: rep-0.7.gif] -- Rheinland Corporations
    [Image: rep-0.7.gif] -- Rheinland Authorities
    [Image: rep-0.7.gif] -- Gallic Corporations
    [Image: rep-0.7.gif] -- Gallic Authorities
    [Image: rep-0.7.gif] -- Corsairs
    [Image: rep-0.7.gif] -- Gallic Junkers
    [Image: rep-0.7.gif] -- Gallic Brigands
  • Enemy:
    [Image: rep-1.gif] -- Liberty Rogues
    [Image: rep-1.gif] -- Outcasts
    [Image: rep-1.gif] -- Lane Hackers
    [Image: rep-1.gif] -- Xenos
    [Image: rep-1.gif] -- Hellfire Legion
    [Image: rep-1.gif] -- Mollys
    [Image: rep-1.gif] -- Gaians
    [Image: rep-1.gif] -- Sirius Coalition Revolutionary Army
    [Image: rep-1.gif] -- Nomads


Feel free to post your feedback in this thread.
The premise is pretty neat, a "proper" vigilante faction has always been kind of a cool idea, to stand in contrast with all the unlawful "mercenary" type groups and such.

Anyway, the current info-page looks pretty well organized, and like the idea was well thought out, and I think I've seen you guys in game a couple times since I've returned.

It'll be interesting to see just how the vigilante interpretation of "law enforcement" sees you interacting with the authority groups in some instances though.

Should make for some neat RP.
I'm slighty confused; why use LPI ID instead of something like BHG?
You'd be able to take the law into your own hands all over Sirius after all.

But if Liberty is how you want to roll, that's cool.
I'm loving the graphics, they're damn sexy.
Bounty Hunters can only enforce law when fulfilling bounty contracts. We do not kill people for bounties, but for JUSTICE. Also, TLAGSNET.

Quote:I'm loving the graphics, they're damn sexy.
Thanks Wink
We really are going for this sterile, white-black look.
You painted Shikoku yellow on your ZoI map. What do you plan to do there as a Libertonian law-enforcement faction?

On an other note, the term 'vigilante' itself describes "a member of a self-appointed group that undertakes law enforcement without legal authority", the kind of guy who rather acts by his own sense of right than by the law itself, often becoming law-breakers themselves. From the faction description you indeed seem to aim for taking law enforcement into your hands, and with that I'd expect such faction to be quasi-lawful at most, but surely having some tension with the LPI and the Navy. And then I see that the founder of the group has deserted from the Navy, and took no less than an Atlantis-class Liberty Assault Carrier with himself. For an act of that magnitude I'd expect the Navy to hunt Bolshack's head until either they catch him and put him to court-martial or he ends up dead. How do you intend to fit this whole into the LPI (and Navy) ID? How do you plan to maintain this particular set of diplomatic relations with this kind of roleplay?
Quote:You painted Shikoku yellow on your ZoI map. What do you plan to do there as a Libertonian law-enforcement faction?
I forgot to put description to the map. Generally Shikoku is secondary ZoI up until Deshima, we aren't going any further than this station. Because of the Rogues that sometimes are in this system, we decided to include it in secondary ZoI as well.

Quote:And then I see that the founder of the group has deserted from the Navy, and took no less than an Atlantis-class Liberty Assault Carrier with himself. For an act of that magnitude I'd expect the Navy to hunt Bolshack's head until either they catch him and put him to court-martial or he ends up dead. How do you intend to fit this whole into the LPI (and Navy) ID? How do you plan to maintain this particular set of diplomatic relations with this kind of roleplay?
Victory Rush in and of itself is supposed to be a mobile base of operations hanging around Liberty space, but not showing on radars. We intend on supplying it through transports rather than docking it on bases. Bolshack is a person who escaped the battlefield with no Libertonian witnesses, and nobody was there to deliver the message to LN command, so they assumed everyone got wrecked.

For this exact moment, Victory Rush is but a hanging concept of roleplay, and we plan to use it in larger scale after the faction gets a bit more steam.

Also please keep in mind, that the faction name is completely arbitrary.
If you intend to uphold the law in Liberty, why do you care about what Rogues do in Kusari? As long as they are there they won't cause trouble back home.

If the status of the Victory Rush is unknown to the Navy, or rather presumed KIA/MIA (or the proper naval version of this term for ships), the charge of desertion won't be an issue at first, but I expect the Navy to find out sooner or later that it was not shot into tiny little pieces during combat (e.g. lack of wreck/debris found to be identifiable as the Victory Rush, etc.), and will actively look for it. Of course whether they find it or not, or when, that part is entirely up to you to play out. In this case however Bolshack not showing up in public can help you a lot to maintain the shroud around your mobile HQ capital vessel.

Arbitrary name or not, the name 'Vigilantes' apparently correlates with your faction description. The faction seems to want to take law enforcement into it's own hands, through it's own means, regardless of whether other legal authorities agree upon it or not (the only difference from the actual meaning of the word is that since it's an LPI/lawful "spinoff" faction, it has some legal authority to start with). As I already said this can easily create tensions between the Vigilantes and the LPI or the Navy. If you want to start out with the current rep sheet, it's all fine, but don't be surprised upon seeing it changed drastically after some LPI and/or Navy personnel witnesses and questions/reports the actions, methods, decisions of your faction.

Interestingly you mentioned Corsairs in your diplomacy sheet, but not Kusari authorities. I believe, since Liberty is outside of Corsair ZoI, but you included Shikoku, a Kusari system in yours, you most probably will have more encounters with the KNF and KPT than with Corsairs. (At least inRP, sadly it's still okay to expect random indies bringing their Corsair caps where they shouldn't be.)

In your primary ZoI, you mention activity in Texas and Minnesota to be centered around enforcing the embargo, but as far as I know it is only to prevent unauthorized vessels to carry certain cargo into Rheinland. I myself have some trade routes to both Freeport 2 and Cold Bay Depot used by various characters, in the light of this, wouldn't it be better to enforce the embargo past those stations only? Will you escort traders without proper authorization to said stations to make sure they are not lying, or will you deny them even approaching these stations?

And it's Mammoth, not Mamooth.... can't think of anything else right now...
Ignored.
Quote:If you intend to uphold the law in Liberty, why do you care about what Rogues do in Kusari? As long as they are there they won't cause trouble back home.
Shikoku is in Secondary ZoI, this means we will go there for example while chasing a smuggler or a pirate. As you can read in the description (that has been added), we are not actively enforcing law inside orange systems.

Quote:If you want to start out with the current rep sheet, it's all fine, but don't be surprised upon seeing it changed drastically after some LPI and/or Navy personnel witnesses and questions/reports the actions, methods, decisions of your faction.
We know this can happen and this is why the reputation sheet for the faction isn't set in stone.

Quote:Interestingly you mentioned Corsairs in your diplomacy sheet, but not Kusari authorities. I believe, since Liberty is outside of Corsair ZoI, but you included Shikoku, a Kusari system in yours, you most probably will have more encounters with the KNF and KPT than with Corsairs. (At least inRP, sadly it's still okay to expect random indies bringing their Corsair caps where they shouldn't be.)
This is sadly the point, we are seeing Corsair caps inside Liberty, which is incredilbly annoying. Such cap can sometimes ruin a day of many players and we would attempt to stop him should such situation happen.

In regards to Kusari lawfuls, I honestly think we can get away with chasing a pirate or a smuggling transport if they find us there, and if so, then we can just pass the buck to them. Also, since they are under "everyone not listed", they're considered neutral to us.

Quote:Will you escort traders without proper authorization to said stations to make sure they are not lying
This ^
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