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Full Version: Feedback Thread - System Editing etc.
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Looks nice. Will that Mecklenburg station be in Frankfurt? Is it lawful station? What kind of drydocks it does have? Is it shipyard of some sort?
Looks nice for me.

Just a question: Will you ask to official faction before remove their guard system?
Where exactly are the Braunschweig assets planned to be moved? (That is Moselle and Mecklenburg, so yes Pavel, Mecklenburg is the RM Guard Base).
If the plan has not changed yet, it should be in Frankfurt. South of the Munich gate, with appropriate distance to it.
I thought they dont delete bases but rather convert them or move them to other places for other purposes.
Now I'll hide myself....

http://i.imgur.com/KvpJFDV.jpg

http://i.imgur.com/4ERB0uj.jpg

http://i.imgur.com/YzhEszg.jpg

http://i.imgur.com/dMQtgjM.jpg

http://i.imgur.com/0AVju4q.jpg

http://i.imgur.com/LdUXnDN.jpg

http://i.imgur.com/0yq3GJ2.jpg

http://i.imgur.com/FEHmMec.jpg

http://i.imgur.com/CBbctPA.jpg

http://i.imgur.com/2aiwIfA.jpg

http://i.imgur.com/HSgsVjM.jpg

http://i.imgur.com/aP5ngXG.jpg

http://i.imgur.com/XePYD6O.jpg

What I have done here..

De-Guarded and Re-Designed , Luneburg, Dusseldorf, Halle and Braunschweig.
-Added NPCs
-Removed all the Guard Rep NPCs, Station Parts, etc
-Halle is completely re-designed
-Stations moved.
-Station Dessau to New-Berlin
-Station Elbe moved to Stuttgart
-Battleship Strausberg moved from Bonn Station to Brandenburg Station
-Mecklenburg Station moved to Hamburg
-Battleship Moselle moved to Munich
-Station Duisburg moved to Frankfurt
-Fixed the reputation between the Bundie and Unioners NPCs (Now pew pew each other)
-Fixed a few NPC spawns for our pirates Tongue (Gates, but I didn't remove them all)
-Facelifted a lot of stations
-Moved the Halle and Braunschweig a bit
It is not only attempt, I'm already done to 80 % and should be up to the next update.

Why I didn't delete the systems is easy to answer. New Halle Systems is now a smuggling shortcut from Munich to Berlin or Dresden..but before the police and RM go "OMFG you activity
breaker*, I want just to inform...It isn't dat easy...not because of NPCs or Sturcture. I'll just say, the danger is invisible and will even murder Cau 8 Transport in a few seconds...
Ye, space is dangerous and same counts for Dusseldorf.
Nice new station looks! These box-tanks look pretty neat and add unique looks. Can't say much about the systems, as I have barely ever visited them, but that fact makes them perfect targets for redesign, so I am sure this is a positive change Smile Tnx for your work!!!
And I almost wanted to nuke the thread for gravedigging.

(02-26-2015, 08:37 PM)Garuda Wrote: [ -> ]I'll just say, the danger is invisible and will even murder Cau 8 Transport in a few seconds...
Ye, space is dangerous and same counts for Dusseldorf.

Invisible planets in nebulas? Reminds me of that Gallia system.

What's the structure in the first image?

Anyways, well done. Das gute Rheinland needed some love.
As long as Saar, Halle, Dusseldorf and Luneburg are not completely deleted from the mod, I'm not satisfied.
Looks....really interesting. Those are some great looking stations.

(02-26-2015, 08:37 PM)Garuda Wrote: [ -> ]I'll just say, the danger is invisible and will even murder Cau 8 Transport in a few seconds...
Ye, space is dangerous and same counts for Dusseldorf.

But thank you especially for this! We need more genuinely dangerous places, I hope the same is happening with the Omicrons update.
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