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http://discoverygc.com/forums/showthread.php?tid=123516
Junkers working with Hogosha doesn't make any sense.
Lyth :

It makes sense. It only doesn´t fit your interpretation, that´s all.
Im reacting inRP , and will continue too.
Fynn has his own history and backgroownd of fighting Hogosha and trying to quit the fight.
So as long as this new Hogosha group stays at least neutral, we will do so, too.
And if they want to make money... who am I to complain ?

It makes perfect sense that they contact T&T as we have the most nearly neutral stance of the Junker groups.
Quote:EDIT : requesting transfer of this thread into our faction info and feedback thread



In reaction to the upcoming changes
( http://discoverygc.com/forums/showthread.php?tid=124316 )

In reaction to the discussion of dual ID use and the current situation of T&T / J/T&T
( http://discoverygc.com/forums/showthread...125&page=4 )

...and in the continuing process of developing RP and faction of T&T :

As 1iC of the so far unofficial faction Tinker&Transport I would like to request gaining official status for the faction, using only the T&T/ tag afterwards and using a single, still permanently to be defined ID and IFF.

Request payment of 500.000.000 cred is deposited on the ship named Havens_Bursar


T&T faction descripton :

T&T is a trade and RP faction combining Junker tech and background with a more Freelancer type of trading. We aim at a clearly defined diplomacy and reputation and balance the pirate- style JM| ID and the smuggler style .:J:. ID with a more civilian *small guy and white collar Junker* type of ID.

in-RP founding was in July 821 AS :
http://discoverygc.com/forums/showthread...pid1549822

faction info and feedback ( thread has been developing since then ):
http://discoverygc.com/forums/showthread.php?tid=117754

linking and pinning thread in the PoB´s thread , connecting most of the RP centered on the faction :
http://discoverygc.com/forums/showthread.php?tid=117754

I started a feedback on the topic of getting official and / or getting our own ID here in our Feedback thread :
http://discoverygc.com/forums/showthread...pid1604701

So far I have not got much feedback, so now I would bid you for a review or at least some official response.


  • Faction main goal :
    To better life for Junker and Freelancer communities and other unfortunate and not "mainstream" population groups in Sirius.
    -Goal is meant to be achieved through offering non-criminal jobs and through support with humanitarian projects.
  • Populations "targeted" are not only Junker communities : Leeds Refugees, Council rebells, and others. Including even food support to Omicron Gamma WITHOUT automatically trading Artefacts.
  • Faction secondary goal :
    Prooving that Junkers are not a dirty, untrustworthy group and bettering rep for Junkers, Freelancers and Tinkers members alike while opening up trade channels and possibilities so far only reachable through smuggle.
  • Faction tertiary goal : protection of the members families and friends from the dangers of wartime and corporate trade war

Main theme is the underdog trying to be legal while still clinging onto the outskirts of society. Junkers trying to be legal. Freelancers trying to be accepted. A small firm trying to compete between the Big Three and other major corporations.
And still not quite fitting into the corrupt, organized house sphere of influence.

Integrity over laws, friendship over profit ... and all in a very dangerous and cold space setting. Fun to play, even without lots of pew :-)

Current aim for our new ID : ( no final version jet )

Quote:Tinker´s ID : ( based on a mix of Junker and Freelance ID )

counts as Junker ID ( Organisation ID ) but with differing Rep sheet.
Sirius wide ZoI like Freelancer ID. Can attack any ship in self-defense or to protect an allied ship. ( Not in defense of a neutral ship as T&T/ takes a defensive stance in weapon use )
( Can fulfill any bounty and escort contracts, but may not treat transports as combat targets when executing a bounty or escort contract against them. / discuss this as possible balancing tool ? )
max cargo at 3600
may use civilian ship line & Junker ship line but according to cargo max no P-Train. Allows snubs / freighters / bombers / transports / gunboats
has predefined Rep ( hostile to Xeno,hostile to Gallia, nearly hostile to Hogosha & Samura ect.)
has a scrap and prem_scrap mining bonus

Currently the combination of Freelancer and Junker ID with the PoB as hub works well, but as I have been remembered to change this build I write this post now on the spur. I would have waited till after the Update but for the official faction Information request by Admins and Dev´s.

Our goal is not to have more or unbalanced options, only to play the mix we like and we would greet being identified easily and having any uncertainties cleared.
We would be more vulnerable than we are now, and would loose all cargo max over 3600 to fit into our blokade runner / small game trader image while being sufficiently different from *standard Junker* ID to enable us our very own blend of diplomacy.

I am open for questions and / or suggestions.

Thx for your time
Rob aka FynnMcScrap
Well, you guys are a friendly bunch but I'm sorry to say that it still doesn't make any sense that you want to be a Junker faction that is friendly with Samura and Hogosha.
At least you're ambitious in the regard that you want to break away from needing to rely on two IDs. That's a good thing.
We had our discussion several times, Lyth :-)

It makes even less sense in my opinion to try for a Freelancer ID and only use untagged Junker ships as scrappers.
I would greet a clear rule here, and as we use Junker based ID with Tinker IFF if this comes through I would interpret that a Hogosha can shoot a T&T ship afterwards, so perhaps you will see our diplomacy to Hogs and Samura evaporate soon enough.

Also I would request clear info on following interpretation : currently no Junker may attack another Junker, correct ?
What´s up with ~ as excemple, I would not want to let ANY situation escalate that far if I can handle it differently ~ whats up with JM| shooting at T&T/ for excemple, or at .:j:. in any case of trouble, after each official faction gets an own ID ?

Has there been discussion about that already ?
(01-04-2015, 11:00 PM)FynnMcScrap Wrote: [ -> ]It makes even less sense in my opinion to try for a Freelancer ID and only use untagged Junker ships as scrappers.
Hence why it may be more logical to pursue TT as a non-Junker faction?

(01-04-2015, 11:00 PM)FynnMcScrap Wrote: [ -> ]I would greet a clear rule here, and as we use Junker based ID with Tinker IFF if this comes through I would interpret that a Hogosha can shoot a T&T ship afterwards, so perhaps you will see our diplomacy to Hogs and Samura evaporate soon enough.
I'm bit a confused as to what you mean here, mind explaining it a bit more please?

(01-04-2015, 11:00 PM)FynnMcScrap Wrote: [ -> ]Also I would request clear info on following interpretation : currently no Junker may attack another Junker, correct ?
What´s up with ~ as excemple, I would not want to let ANY situation escalate that far if I can handle it differently ~ whats up with JM| shooting at T&T/ for excemple, or at .:j:. in any case of trouble, after each official faction gets an own ID ?
Weeeeell, in the past JM and Congress did have scuffles but that was because certain Congressmen were acting silly and out of Congress-protocool, which lead to drama, so I wouldn't count that.
T&T being shot at however? Hm, I don't know. I'd assume that such a situation would arise if you get too friendly with Samura and Hogosha and happily fund them with resources to help them build ships.

(01-04-2015, 11:00 PM)FynnMcScrap Wrote: [ -> ]Has there been discussion about that already ?
Nope.
(01-04-2015, 11:37 PM)Lythrilux Wrote: [ -> ]
(01-04-2015, 11:00 PM)FynnMcScrap Wrote: [ -> ]It makes even less sense in my opinion to try for a Freelancer ID and only use untagged Junker ships as scrappers.
Hence why it may be more logical to pursue TT as a non-Junker faction?

--- T&T is significantly different from JM| and .:J:. to be a seperate faction.
Using Junker ID gives us the Background we want, and the scrap bonus. Using Freelancer ID gives us the versality we want, effectively trading some cargo allowance and some PvP engagement allowances against some diplomatic leeway.

Fact is : we CAN fly as Freelancers, and only use untagged scrappers, but this is no good RP, only enforcement of a rule.
Fact also is : We CAN fly as fully Junker, but then we have a major break in our RP and our Faction Goal is unreachable not for storytelling or RP background issues but because of ID mechanics and rephack.

(01-04-2015, 11:00 PM)FynnMcScrap Wrote: [ -> ]I would greet a clear rule here, and as we use Junker based ID with Tinker IFF if this comes through I would interpret that a Hogosha can shoot a T&T ship afterwards, so perhaps you will see our diplomacy to Hogs and Samura evaporate soon enough.
I'm bit a confused as to what you mean here, mind explaining it a bit more please?

--- if Tinker ID is created and counts as Junker organisation ID , not as Freelancer organisation or Freelancer generic ID , automatially Xenos and Hogosha have the allowance their own ID gives them and can attack withour demand. Same as Junker ID currently can attack Xeno and Hogosha everywhere.
We do not aim at fighting Hogosha or Xeno, except in self defense, but that does only affect our trigger, not theirs.

(01-04-2015, 11:00 PM)FynnMcScrap Wrote: [ -> ]Also I would request clear info on following interpretation : currently no Junker may attack another Junker, correct ?
What´s up with ~ as excemple, I would not want to let ANY situation escalate that far if I can handle it differently ~ whats up with JM| shooting at T&T/ for excemple, or at .:j:. in any case of trouble, after each official faction gets an own ID ?
Weeeeell, in the past JM and Congress did have scuffles but that was because certain Congressmen were acting silly and out of Congress-protocool, which lead to drama, so I wouldn't count that.
T&T being shot at however? Hm, I don't know. I'd assume that such a situation would arise if you get too friendly with Samura and Hogosha and happily fund them with resources to help them build ships.

--- the question is ID allowance, nor really diplomacy.
It´s the difference between a Marauder or Congress Leader getting pissed and asking for an explanation if some hotshots shoot each other, and of an Admin processing a ID violation report.

My question is : do the specific ID´s fall under the engagement rules / ZoI rules fully regarding their base ID? In case of Junker ID with currently 2 ID´s and hopefully soon 3 ID´s : is it an ID violation if one Junker shoots another or just ... scrap ?

(01-04-2015, 11:00 PM)FynnMcScrap Wrote: [ -> ]Has there been discussion about that already ?
Nope.

--- I thought so
Information for all T&T/ members :


I am hoping to get a response to the T&T/ faction creation request
( http://discoverygc.com/forums/showthread.php?tid=124322 ).

In the discussion about unofficial faction rules and ID´s
( http://discoverygc.com/forums/showthread...125&page=4 ) I was advised to de-tag the J/T&T/ ships :

(01-02-2015, 10:17 PM)Garrett Jax Wrote: [ -> ]If there is a tagged group using two or more IDs, it is not because there is a double standard. It's because we haven't noticed it yet and stopped it. The one ID per faction rule applies to everyone. If there are any tagged factions/groups using more than one ID, I would suggest fixing that immediately.

We have just got our blueprints for Core 4 , the Haven has been upgraded already.

J/T&T/ tag will ( please ) not be used anymore, to cut short any discussion or any shouts of "double standards".
The J/T&T/ transponder has already been disabled at the Havens docking list and does not guarantee entry to the Haven anymore.
All ships that carry the J/T&T/ tag so far are of course still welcome.
As Indies till we get response about our faction review.

Please send me any transponder codes / names of ships that want to dock at the Haven, I will add them to the docking list manually .

PLEASE remember NOT to just change the TAG to T&T/ , as the J/T&T/ transponder used Junker ID , and using the T&T/ transponder with Junker ID would be a faction rules violation.
What ID are you guys going to use now?
T&T/ is still Freelancer ID and will remain so till we either disband or are able to switch to a single , official faction ID / IFF.

J/T&T/ was our Junker ID build , now disbanded.
I will update the faction info ect some time, but not just now.
Still hoping to update or rewrite it as official faction ;-)

We will use indie Junkers till further notice and still try and lure JM| and .:J:. skippers to the slavery of honest work.
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