07-16-2014, 09:56 PM
There are different ways to do system backgrounds (starscapes), each have their own approach and each may have different results. I'm not going into details about which one is better or anything of that sort, instead here is a poll where you select which do you like the best.
Vanilla-style
Subdued brightness, plain whites are not possible, soft color variations. Basically fits along with other vanilla backgrounds. Allows for quick creation and heavy re-use of textures, fastest to make. Most of the work is done in 3ds max.
Non-vanilla
Brighter, whites are possible, rougher color variations. Slower to make, colors baked into texture, limited re-use of textures, limited tiling options. Mostly photoshop work.
Modulated
High contrast, full blacks and whites possible, vertex color disabled, only transparency available. Probably best for screenshots but somewhat pushes background to the front and perhaps a bit distracting. Takes more time, requires multiple layers, no re-use of texture, no tiling, slowest to make. Most work in photoshop/filterforge, still plenty in 3ds max.
Vanilla modulated
A mix of first one and the last. Still mostly done like old one and bright whites not possible.
Vanilla-style
Subdued brightness, plain whites are not possible, soft color variations. Basically fits along with other vanilla backgrounds. Allows for quick creation and heavy re-use of textures, fastest to make. Most of the work is done in 3ds max.
Non-vanilla
Brighter, whites are possible, rougher color variations. Slower to make, colors baked into texture, limited re-use of textures, limited tiling options. Mostly photoshop work.
Modulated
High contrast, full blacks and whites possible, vertex color disabled, only transparency available. Probably best for screenshots but somewhat pushes background to the front and perhaps a bit distracting. Takes more time, requires multiple layers, no re-use of texture, no tiling, slowest to make. Most work in photoshop/filterforge, still plenty in 3ds max.
Vanilla modulated
A mix of first one and the last. Still mostly done like old one and bright whites not possible.