09-08-2016, 04:20 AM
Edited Races and Runs section
Old stuff below
Races
The races can be an in-club event and activity as well as out of club activity that are arranged regularly. Members in the club are allowed to join as well as sometimes outside the club if invited. It could be used to end an argument or dispute or for political matters. Betting on races in the club are also a major part of the whole event where not just the racers, but the club participates and others can get a cut of the credits in their wallet. Members are allowed to bet on all races. That being said, hang-arounds (Friendlys) that are loyal/trusted enough may get the permission to bet on certain races.
There are different forms of races that can be done.Tracks or routes can be along the lines of going through checkpoints/rings , rounding planets in laps, going around pilons or beacons, going from point A to B in space, etc... while even avoiding the LPI.
There can be also different scenarios established to make the races more interesting. In the norm, races are done without the use of guns or equipment and just focusing on pure skill of the pilot. On other occasions, guns from class 1 to class 9 can be added as well as CDs and CMs, and mines of different sorts that are established before the race. Armor can be banned to use or chosen of class. No missiles are allowed in races.
Races can be set by the President of the Faction, by the Chapter Official, or by individual members in the group. The higher up the rank of the member, the more the ability he has to organize a larger scale race. The President of the Faction for example can organize a large scale, faction wide, race event. The Chapter Official can make a chapter-wide race event. Individual members when in a dispute may challenge one another to a race and report it to their chapter leader to create a 1v1 duel race. Members that want to bet on races my come and bet on any of the races from one chapter to the next.
Depending on the type of race, the race can be public or private. In a public race for example, everything is kept civil and composed. There are no weapons or other forms of aggressive equipment allowed in the race. In private races where there is shooting and more aggressive races, an area or perimeter of up to a whole system can be blocked off or paroled for signs of lawful or other possible witness activity. The image of the club is to be held to the public as positive. That being said, the possibility of "street races" where the possibility of LPI chasing you in a race and arresting you can also be done.
Runs
The term "run" is when (a) member(s) fly for the sake of flying to show off and for enjoyment. A run is rarely done individually and is usually a group event showing the club's strength and numbers. In other times a run can be accompanied by trade ships to added protection for the traders. A run can also be considered as just flying from one chapter to another for a visit or such. In essence it is just a long flight.
In group event runs, the most used ship to fly in is the Arrow. In such events, stunts can be done to increase the enjoyment of the flight. An example is to perform free flight formations, flying as close to one another without crashing into each other, and so on. Members achieving certain goals may be awarded by the club and set a record to be broken. (Ex. Longest time without bumping is 20 seconds while really close together in free flight.)
Old stuff below
Races
The races can be an in-club event and activity as well as out of club activity that are arranged regularly. Members in the club are allowed to join as well as sometimes outside the club if invited. It could be used to end an argument or dispute or for political matters. Betting on races in the club are also a major part of the whole event where not just the racers, but the club participates and others can get a cut of the credits in their wallet. Members are allowed to bet on all races. That being said, hang-arounds (Friendlys) that are loyal/trusted enough may get the permission to bet on certain races.
There are different forms of races that can be done.Tracks or routes can be along the lines of going through checkpoints/rings , rounding planets in laps, going around pilons or beacons, going from point A to B in space, etc... while even avoiding the LPI.
There can be also different scenarios established to make the races more interesting. In the norm, races are done without the use of guns or equipment and just focusing on pure skill of the pilot. On other occasions, guns from class 1 to class 9 can be added as well as CDs and CMs, and mines of different sorts that are established before the race. Armor can be banned to use or chosen of class. No missiles are allowed in races.
Races can be set by the President of the Faction, by the Chapter Official, or by individual members in the group. The higher up the rank of the member, the more the ability he has to organize a larger scale race. The President of the Faction for example can organize a large scale, faction wide, race event. The Chapter Official can make a chapter-wide race event. Individual members when in a dispute may challenge one another to a race and report it to their chapter leader to create a 1v1 duel race. Members that want to bet on races my come and bet on any of the races from one chapter to the next.
Depending on the type of race, the race can be public or private. In a public race for example, everything is kept civil and composed. There are no weapons or other forms of aggressive equipment allowed in the race. In private races where there is shooting and more aggressive races, an area or perimeter of up to a whole system can be blocked off or paroled for signs of lawful or other possible witness activity. The image of the club is to be held to the public as positive. That being said, the possibility of "street races" where the possibility of LPI chasing you in a race and arresting you can also be done.
Runs
The term "run" is when (a) member(s) fly for the sake of flying to show off and for enjoyment. A run is rarely done individually and is usually a group event showing the club's strength and numbers. In other times a run can be accompanied by trade ships to added protection for the traders. A run can also be considered as just flying from one chapter to another for a visit or such. In essence it is just a long flight.
In group event runs, the most used ship to fly in is the Arrow. In such events, stunts can be done to increase the enjoyment of the flight. An example is to perform free flight formations, flying as close to one another without crashing into each other, and so on. Members achieving certain goals may be awarded by the club and set a record to be broken. (Ex. Longest time without bumping is 20 seconds while really close together in free flight.)