(07-05-2015, 09:01 AM)Laura C. Wrote: [ -> ] (07-05-2015, 08:44 AM)Carter Wrote: [ -> ]revert to .85
kthx
This won´t help in any way. Why some people keep thinking that golden age is connected to certain version of mod when there were far more reasons why that age was golden. This will not work now, instead some players who like the new toys from newer versions will leave.
True, but some things did work better back then. If you take away the player base and only look at the game itself, it has really changed a lot, from being an action packed space shooter to being some strange sim city / passive-aggressive hybrid shooter with 30 seconds distance to nearest friendly weapon platfrom or dockable; it doesn't work terribly well.
Turret steer significantly tipped the way PVP was balanced, now even the biggest nub with solaris turrets and zoom is a real danger. Huge mistake to nerf individual player-skill progression like that, although from a cap vs cap perspective, ts is nice.
POB's and other mindless grinds were introduced, again changing focus from flying around in space in little ships shooting each other, to having to have schedules, spreadsheets and panic attacks.
There are other things, but 4.85 was the last version of the mod to be thoroughly based on the Freelancer gameplay. I suppose from a dev perspective, 4.86 and later contains far more original gameplay stuff, and that is fun and exciting so it's a natural direction for the mod to take - it's a volunteer project so it's supposed to be fun for those who create it. However my opinion is that the core Freelancer gameplay is what always made Disco worthwhile, so for me that's at the center and that is the reason - notwithstanding nostalgia - I preferred 4.85 as it was a little more "pure" in that regard.
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I still have a Disco passion, but I never play. I even tried creating new indie ships to fly around and chat with people, but whenever you find people they are very busy with the grind or don't speak English (or just don't want to communicate). Then you can meet some friendly LNS'ers, and while they are nice guys it's not much fun flying around with a bunch of cap players that shit all over every snub they come across, so that gets old fast. What I tend to do is make a pirate and meet random players at the lanes and roll with them for a while, but then you get PM'ed by angry players or have to read dumb stuff on the forum (and deal with subsequent nerfs afterwards), in spite of appealing to people's common sense. It's an uphill struggle.
It is very difficult to find enjoyment in the game if you aren't already completely lost in a faction/POB or a circle of cyber-friends etc. It's become a game that hinges on its surrounding structures (maybe it always was and I was just blind to it), and that sucks the life out of those who cherish individuality more than anything. There's a long list of individuals who fought for their own views and got rejected over the years.